Special thanks goes out to Yoshi9048, PyroNox and Nocte for evolving and completely fleshing out this idea!!
Thanks to everyone for their support!
INTRODUCTION
There are some things that just cant be done in minecraft with regular sized 1m cubes; functions that can't be served, creations that can't be expressed, and details that cannot be seen. Thankfully, Notch, has recognized this need among players, and as a result, has updated minecraft with so many new things that expand the experience beyond the confinement of a 1m cube.
With the addition of minecarts, levers, buttons, and redstone circuits, came an entirely new realm of functionality that wasn't before present. With signs and stairs came the potential for new creative possibilities. Fences, paintings and plants, enabled us to add a new dimension of detail to our in-game creations. It is clear that Notch's intent for the survival version of minecraft is to evolve the potential for functionality, creativity, and detail to a point way beyond it's classic counterpart.
With this need in mind, people have been waiting for Notch to implement more aesthetic items into minecraft such as chairs, tables, vases, chandeliers, benches, banisters, and other such decorations and furniture. The problem is that adding each and every aesthetic item into the game separately takes alot of programming and takes away time that Notch could be spending to work on other parts of the game. If only there was someway for all of these needs to be dealt with in one stroke.
It is my pleasure to tell you that there IS in fact a way. The answer is ...
EIGHTH BLOCKS
want that small intricate sculpture in your backyard? No problem. Want those nice little wooden chairs around your nice little wooden table? You got it. How about that beautiful hanging chandelier that you always wanted in you're living room? The possibilities are endless with eighth blocks!
What's an eighth block you ask???
Take a regular sized block, slice it in half. Slice each half in half, get 4 quarters. Finally, slice each quarter in half. Congratulations, you've got eight microcubes.
I am proposing the idea of certain block materials in the game being able to be broken into 8, equally sized, smaller blocks. You could then place these blocks while having them retain their small size.
Having eighth blocks would allow for the creation of small intricate objects that would have normally been impossible to build using regular sized blocks.
THE HAMMER
Breaking a block into a microcube requires a tool. The tool to facilitate this is a hammer.
The hammer is a tiered tool which is used specifically to break down an item.
Tiered, meaning it can be made of different materials from wood to stone to iron to gold to diamond. Each giving the hammer more durability, more damage, and faster mining times.
The hammer, unlike other objects, will ALWAYS break apart your block into eighth blocks; it is the ONLY TOOL that can; all other tools will not change gameplay. Each block will generate between 5 and 8 eighth blocks upon destruction.
A wooden hammer can break down:
dirt, smooth stone, cobblestone, netherrack, wooden log, wooden plank, sandstone, wool
A stone hammer can break down:
iron blocks
An iron hammer can break down:
diamond blocks
A gold hammer can break down:
Anything a stone hammer can
A diamond hammer can break down:
Glass, Obsidian(16 secs.)
These blocks cannot be broken down:
Sand, Gravel, Lava, Water, Soul Sand, Glowstone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Lapis Ore, Redstone Ore, any future ore...
TNT, work benches, Furnace, Record Player, Noteblocks
CODING Implementation
Notch uses large chunks of data to represent the world of Minecraft. These chunks are 16l x 16w x 128h data arrays holding the block ID of every block within that chunk.
Eighth blocks will work within those confines and use the same structure used by signs. That would be: A chunk extension. This means that, like signs, eighth blocks of ALL types will use only a single ID.
Each placed block will create an index within the chunk extension it was placed in. The player's inventory will also have an extension for eighth-block storage.
Each index will have an X(4 bit(0=15)), Z(4 bit(0-15)), and Y(8 bit(0~127)) or... 2 bytes for the address.
Each index will also have 8 on-off switches for each individual eighth block represented in the whole structure. As an example: 1,2,3,4,5,6 on and 7,8 off would create stairs. Since on and off can be represented by 1 and 0 respectively, it makes sense to store this as bits, 8 bits = 1 byte.
Finally, the index will contain the texture of the block; what will the block look like? Since there is a maximum possible 256 combinations, we can safely assume this to be an 8 bit number. Again, 1 byte.
EXAMPLES Pics and vids of eighth blocks in action:
Submitted by Badprenup (Version 0.1)
Submitted by Badprenup (Version 0.2)
Submitted by Badprenup (Version 0.3.1)
Abridged Positive Effects
1) It gives ALL players a remarkable new creative tool to build whatever we want.
2) It is highly modular addition which autoupdates with new terrain models.
3) It removes redundant IDs related to stairs and half-steps
4) It supplies glass, soil, netherrack, diamond, iron, and gold half-steps and stairs.
5) It improves fun-factor.
6) It allows Notch to work on more important tasks as aesthetics needs are nipped in the butt.
7) It is light on the processor and GPU
8) It makes the world more beautiful while still remaining the classic blockiness.
9) It reduces the requests for new aesthetic items on the Suggestion forum making EVERYONE's life easier.
FREQUENTLY ASKED QUESTIONS WHAT ABOUT MY WHOLE BLOCKS?!Don't worry about your whole blocks; they will remain unaffected. Using your fist or proper tool to break down your blocks will still give you the blocks you expect back. To make eighth blocks, you will need a hammer.
What if a griefer puts down enough eighth blocks to crash the server?
The server would probably crash because it has to generate blocks period; While this suggestion does not improve the situation facing servers currently; it certainly doesn't harm it either.
I don't like the idea because I'm purist, Minecraft is supposed to be blocky!!!
I've seen this argument, you are welcome to keep your opinion; though I don't see how this inclusion would remove any blocky aspects from Minecraft as stairs and half-blocks currently exist. If anything, the game will run more solidly BECAUSE you got rid of half-blocks and stairs and replaced them with eighth blocks. This is a win-win for everyone.
This would take too long to build everything!
Unfortunately, incorrect. It'll take more time to detail stuff, I can assure you; but it's called detailing for a reason. You're putting a lot of detail into your work, this means more time. However, when you create an 8th block structure, they are stackable; you can carry 64 around with you of that type.
Remember, the main goal of 8th blocks is purely cosmetic improvement.
ADD THIS BANNER TO YOUR SIGNATURE IF YOU SUPPORT!!!
Just copy and paste this code into your signature to spread the word.
I don't believe this would be possible without scaling the whole grid and chunk system down. In order to place the 1/8th blocks, you'd have to have a 1/8th grid. Would you then be able to place normal blocks 1/8th square to the side? Minecraft isn't meant to do this.
A better solution is just to wait for more items to be added, rather than trying to build them all yourself out of signs and blocks.
I remember seeing another poster talking about a saw that splits items into sections. I didn't like that implementation. Perhaps make a use for the almighty and unseen hammer?
[] []
Using the hammer on a block will break it into it's 8 quartered pieces.
It'll mine as fast as a pick, dig as fast as a shovel, and chop as fast as an axe of it's make. It also has the same item caveats. (a wooden pickax cannot break apart iron, gold, or diamond. A stone pickaxe cannot break apart gold or diamond. An iron pickaxe cannot break apart obsidian. A diamond pickaxe can break apart obsidian. In this case, gold, iron, and diamond refer to the actual blocks, not the ore form.
Except it would not give you raw materials, but eighth blocks.
Don't worry, I'm not a complete idiot, I do understand game balance and mechanics; I wouldn't have even posted it as "overpowered" unless I already knew in my mind that it's functionality would be completely different and individually useful.
I still think this would be infeasable without major changes to the game itself.
think about it from polygon count, 1 meter cube has 6 polygons, one for each side.
a 1 meter space filled with 1/8th meter cubes is 8x8x8x6 polygons or 3072 possible polygons for just that 1 meter. Now I'm not sure how minecraft is rendering things, like if internal faces are rendered or calculated but I assume they are.
Basically if you scaled the player up 8 times his normal size, and made all the tools break 8x8x8 groups it would have the same result (obviously other things like trees would need to be scaled.) Now obviously 1/8th cubes would be player created, but creating them would start bogging down the area creating lag. Imaging a bunch of people in multiplayer trying to make a huge sphere or something, it could get really laggy.
I still say it's best to just add items to the game, rather than tiny blocks to build items. the polycount will be far better this way.
I agree on the fact that the world will get more detail with this plan, however, wouldn't it be the same if Notch doubles the size of your avatar and the rendering distance? Or something?
It's all a matter of scale. Or am I wrong here...
But I approve of any ideas on giving more detail!!
it's 8x greater not double. Also more detail may detract from the art direction of pixel art too much. From a distance a mountain made of tiny cubes will appear smooth not cubes.
The idea, as proposed, would actually add new item types filling a 1m cube. It is not the same. Arguably, both can do the job; the methodology I have laid out does the job more efficiently than doubling everything.
Consider this: doubling the map and character size and render distance would kill most computers. Also it is double, the reason you got 8x is because you cubed the size. 2x2x2 = 8, you're literally only doubling. I dislike this method.
Adding a new item type that clones the parent would add new blocks to the current system. This would NOT kill most computers. As stated, if you can process stairs, I am fairly certain you can process these blocks.
also think of map sizes, and loading new chunks. The game has to know the positions for all those sub cubes which would be 512 cubes per meter rather than 1. Now this would only be for sub cubes but in complex creations I'm sure people would have quite a lot of them and would quickly add up.
as for the poly count and stairs being the highest, sub cubes, even small simple ones would be the highest. stairs are built using a model and not cubes, building with cubes isn't optimized so what could be 1 face in a model, would be many more using small cubes.
Like I've said already, just wait for new models to be added to the game.
If you create a subcube or a structure out of the subcubes, it'll be rendered as a solid block as it is placed as a solid block.
I don't know why you're dismissing the idea so readily when I've countered all of your points.
The only defense you've come up with is for "Notch to add more stuff."
This idea alleviates so many problems of waiting for Notch to add more stuff because it has already been added with this.
This means Notch can actually focus on actual USEFUL stuff like more tools, different equipment, bug fixes, etc.
We don't have to wait for Notch to create new tables, chairs, etc. We can now craft them.
I mean no disrespect, but I really don't understand why you're so deadset against this idea.
*edit*
Placing the cube by itself just places a cube in the left hand corner furthest away from the player. To make a half-block, cut block, you would actually have to craft the microcubes together. This would create the new ID's. This would allow you to create half-verticals. Basically 1/2 wide walls, arrow slits, etc. Each crafted micro-structure would be placed as a half-block. Placing another microstructure on top would work as long as it's the same type (using current half-block rules)
I'm not actually... I'm really tired, and still have a major college project to start due tomorrow. I misinterpreted 1/8th cube as 8x8x8 sub-cubes cause I'm tired lol. That I am dead set against as that is way too small lol. But 2x2x2 sub-cubes I could get behind. The only thing is that it would then replace half-blocks in my opinion. It also kind of replaces stairs too, as you'd be able to build them out of sub-cubes rather than the formula for the same functionality.
also think of map sizes, and loading new chunks. The game has to know the positions for all those sub cubes which would be 512 cubes per meter rather than 1. Now this would only be for sub cubes but in complex creations I'm sure people would have quite a lot of them and would quickly add up.
Please read my implementation. It explained it there. The multiple different combinations would combine to form a half-block. There would not be 512 cubes per meter. It would be 1 to 2 cubes per meter (depending on whether it is or )
Quote from burfreezy »
I'm not actually... I'm really tired, and still have a major college project to start due tomorrow. I misinterpreted 1/8th cube as 8x8x8 sub-cubes cause I'm tired lol. That I am dead set against as that is way too small lol. But 2x2x2 sub-cubes I could get behind. The only thing is that it would then replace half-blocks in my opinion. It also kind of replaces stairs too, as you'd be able to build them out of sub-cubes rather than the formula for the same functionality.
EXACTLY, this makes things easier on Notch and easier on the player. Oh, I get where you're coming from.
LoL, no. I would NEVER ask for something that small (8x8x8, oh god NO).
8 microcubes simply means splitting 1 cube across the x, y, and z. This divides it vertically, horizontally, and laterally.
Now this is only half of what it would be. For the full version, you would have twice as many blocks, therefore the number of combinations is squared, which comes out to be 256. One combination (empty in all 8 blocks) would be redundant, so that would be removed, making 255. No sane person will make 256 block IDs for this, so that makes 255 data values for each type of block that can be split to eighths. This will be handled in the same way that half blocks and stairs are handled, only this time its a bit more intricate. Either way, it won't break the grid into eighths. The grid for placing blocks, however, should be changed while a 8th block is equipped to make placing easier.
I agree that this mod would be very convenient, especially for making statues that are detailed without being too large.
Nope, what you have there is the full version. Each layer acts as a half-block to make it easier to handle so you have only 5(min) and 15(max) new types.
Keep in mind that there are some bugs, and that it does not yet run perfectly. Enjoy!
Here is the thread for Elarnon's awesome mod: http://www.minecraftforum.net/viewtopic.php?f=1032&t=350249&p=4820119
Special thanks goes out to Yoshi9048, PyroNox and Nocte for evolving and completely fleshing out this idea!!
Thanks to everyone for their support!
There are some things that just cant be done in minecraft with regular sized 1m cubes; functions that can't be served, creations that can't be expressed, and details that cannot be seen. Thankfully, Notch, has recognized this need among players, and as a result, has updated minecraft with so many new things that expand the experience beyond the confinement of a 1m cube.
With the addition of minecarts, levers, buttons, and redstone circuits, came an entirely new realm of functionality that wasn't before present. With signs and stairs came the potential for new creative possibilities. Fences, paintings and plants, enabled us to add a new dimension of detail to our in-game creations. It is clear that Notch's intent for the survival version of minecraft is to evolve the potential for functionality, creativity, and detail to a point way beyond it's classic counterpart.
With this need in mind, people have been waiting for Notch to implement more aesthetic items into minecraft such as chairs, tables, vases, chandeliers, benches, banisters, and other such decorations and furniture. The problem is that adding each and every aesthetic item into the game separately takes alot of programming and takes away time that Notch could be spending to work on other parts of the game. If only there was someway for all of these needs to be dealt with in one stroke.
It is my pleasure to tell you that there IS in fact a way. The answer is ...
What's an eighth block you ask???
Take a regular sized block, slice it in half. Slice each half in half, get 4 quarters. Finally, slice each quarter in half. Congratulations, you've got eight microcubes.
I am proposing the idea of certain block materials in the game being able to be broken into 8, equally sized, smaller blocks. You could then place these blocks while having them retain their small size.
Having eighth blocks would allow for the creation of small intricate objects that would have normally been impossible to build using regular sized blocks.
THE HAMMER
Breaking a block into a microcube requires a tool. The tool to facilitate this is a hammer.
The hammer is a tiered tool which is used specifically to break down an item.
Tiered, meaning it can be made of different materials from wood to stone to iron to gold to diamond. Each giving the hammer more durability, more damage, and faster mining times.
The hammer, unlike other objects, will ALWAYS break apart your block into eighth blocks; it is the ONLY TOOL that can; all other tools will not change gameplay. Each block will generate between 5 and 8 eighth blocks upon destruction.
A wooden hammer can break down:
dirt, smooth stone, cobblestone, netherrack, wooden log, wooden plank, sandstone, wool
A stone hammer can break down:
iron blocks
An iron hammer can break down:
diamond blocks
A gold hammer can break down:
Anything a stone hammer can
A diamond hammer can break down:
Glass, Obsidian(16 secs.)
These blocks cannot be broken down:
Sand, Gravel, Lava, Water, Soul Sand, Glowstone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Lapis Ore, Redstone Ore, any future ore...
TNT, work benches, Furnace, Record Player, Noteblocks
CODING
Implementation
Notch uses large chunks of data to represent the world of Minecraft. These chunks are 16l x 16w x 128h data arrays holding the block ID of every block within that chunk.
Eighth blocks will work within those confines and use the same structure used by signs. That would be: A chunk extension. This means that, like signs, eighth blocks of ALL types will use only a single ID.
Each placed block will create an index within the chunk extension it was placed in. The player's inventory will also have an extension for eighth-block storage.
Each index will have an X(4 bit(0=15)), Z(4 bit(0-15)), and Y(8 bit(0~127)) or... 2 bytes for the address.
Each index will also have 8 on-off switches for each individual eighth block represented in the whole structure. As an example: 1,2,3,4,5,6 on and 7,8 off would create stairs. Since on and off can be represented by 1 and 0 respectively, it makes sense to store this as bits, 8 bits = 1 byte.
Finally, the index will contain the texture of the block; what will the block look like? Since there is a maximum possible 256 combinations, we can safely assume this to be an 8 bit number. Again, 1 byte.
EXAMPLES
Pics and vids of eighth blocks in action:
Submitted by Badprenup (Version 0.1)
Submitted by Badprenup (Version 0.2)
Submitted by Badprenup (Version 0.3.1)
Abridged Positive Effects
1) It gives ALL players a remarkable new creative tool to build whatever we want.
2) It is highly modular addition which autoupdates with new terrain models.
3) It removes redundant IDs related to stairs and half-steps
4) It supplies glass, soil, netherrack, diamond, iron, and gold half-steps and stairs.
5) It improves fun-factor.
6) It allows Notch to work on more important tasks as aesthetics needs are nipped in the butt.
7) It is light on the processor and GPU
8) It makes the world more beautiful while still remaining the classic blockiness.
9) It reduces the requests for new aesthetic items on the Suggestion forum making EVERYONE's life easier.
FREQUENTLY ASKED QUESTIONS
WHAT ABOUT MY WHOLE BLOCKS?!Don't worry about your whole blocks; they will remain unaffected. Using your fist or proper tool to break down your blocks will still give you the blocks you expect back. To make eighth blocks, you will need a hammer.
What if a griefer puts down enough eighth blocks to crash the server?
The server would probably crash because it has to generate blocks period; While this suggestion does not improve the situation facing servers currently; it certainly doesn't harm it either.
I don't like the idea because I'm purist, Minecraft is supposed to be blocky!!!
I've seen this argument, you are welcome to keep your opinion; though I don't see how this inclusion would remove any blocky aspects from Minecraft as stairs and half-blocks currently exist. If anything, the game will run more solidly BECAUSE you got rid of half-blocks and stairs and replaced them with eighth blocks. This is a win-win for everyone.
This would take too long to build everything!
Unfortunately, incorrect. It'll take more time to detail stuff, I can assure you; but it's called detailing for a reason. You're putting a lot of detail into your work, this means more time. However, when you create an 8th block structure, they are stackable; you can carry 64 around with you of that type.
Remember, the main goal of 8th blocks is purely cosmetic improvement.
ADD THIS BANNER TO YOUR SIGNATURE IF YOU SUPPORT!!!
Just copy and paste this code into your signature to spread the word.
A better solution is just to wait for more items to be added, rather than trying to build them all yourself out of signs and blocks.
Just download the mod and be happy.
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All in all, great idea. Lot of creative/aesthetic potential. Will Notch agree? Hell if I know. Maybe we'll find out.
Incompetence is a plague. I am the cure.
For all your wolf suggestion needs, I present the WOLF MEGATHREAD!
Stories: A Miner's Chronicle, The Lost Chronicle [Entries 32-2, 33-1, and 33-2 out!]
I remember seeing another poster talking about a saw that splits items into sections. I didn't like that implementation. Perhaps make a use for the almighty and unseen hammer?
[] []
Using the hammer on a block will break it into it's 8 quartered pieces.
It'll mine as fast as a pick, dig as fast as a shovel, and chop as fast as an axe of it's make. It also has the same item caveats. (a wooden pickax cannot break apart iron, gold, or diamond. A stone pickaxe cannot break apart gold or diamond. An iron pickaxe cannot break apart obsidian. A diamond pickaxe can break apart obsidian. In this case, gold, iron, and diamond refer to the actual blocks, not the ore form.
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I could finally have arrow slits in my towers for dispatching creepers below.
Incompetence is a plague. I am the cure.
For all your wolf suggestion needs, I present the WOLF MEGATHREAD!
Stories: A Miner's Chronicle, The Lost Chronicle [Entries 32-2, 33-1, and 33-2 out!]
Don't worry, I'm not a complete idiot, I do understand game balance and mechanics; I wouldn't have even posted it as "overpowered" unless I already knew in my mind that it's functionality would be completely different and individually useful.
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I still think this would be infeasable without major changes to the game itself.
think about it from polygon count, 1 meter cube has 6 polygons, one for each side.
a 1 meter space filled with 1/8th meter cubes is 8x8x8x6 polygons or 3072 possible polygons for just that 1 meter. Now I'm not sure how minecraft is rendering things, like if internal faces are rendered or calculated but I assume they are.
Basically if you scaled the player up 8 times his normal size, and made all the tools break 8x8x8 groups it would have the same result (obviously other things like trees would need to be scaled.) Now obviously 1/8th cubes would be player created, but creating them would start bogging down the area creating lag. Imaging a bunch of people in multiplayer trying to make a huge sphere or something, it could get really laggy.
I still say it's best to just add items to the game, rather than tiny blocks to build items. the polycount will be far better this way.
it's 8x greater not double. Also more detail may detract from the art direction of pixel art too much. From a distance a mountain made of tiny cubes will appear smooth not cubes.
While there would be a minor performance hit; it would be that, minor.
Also, GPUs auto-render only the shown faces. The most complicated a face can get is to have angled stairs.
BOTTOM and TOP
---- []
[] ---- [] []
Which would draw (at most) 9 faces as opposed to 6. Also, each side of a cube has 2 polygons. This is a total of 12 polygons.
In terms of SMP, I seriously doubt I'd see any crazy amount of performance hit as the server doesn't render; your graphics processor does.
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Consider this: doubling the map and character size and render distance would kill most computers. Also it is double, the reason you got 8x is because you cubed the size. 2x2x2 = 8, you're literally only doubling. I dislike this method.
Adding a new item type that clones the parent would add new blocks to the current system. This would NOT kill most computers. As stated, if you can process stairs, I am fairly certain you can process these blocks.
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as for the poly count and stairs being the highest, sub cubes, even small simple ones would be the highest. stairs are built using a model and not cubes, building with cubes isn't optimized so what could be 1 face in a model, would be many more using small cubes.
Like I've said already, just wait for new models to be added to the game.
Edit: so would there be different items you use? Like a current half block but vertial, things like that or would they be placed as individual cubes?
I don't know why you're dismissing the idea so readily when I've countered all of your points.
The only defense you've come up with is for "Notch to add more stuff."
This idea alleviates so many problems of waiting for Notch to add more stuff because it has already been added with this.
This means Notch can actually focus on actual USEFUL stuff like more tools, different equipment, bug fixes, etc.
We don't have to wait for Notch to create new tables, chairs, etc. We can now craft them.
I mean no disrespect, but I really don't understand why you're so deadset against this idea.
*edit*
Placing the cube by itself just places a cube in the left hand corner furthest away from the player. To make a half-block, cut block, you would actually have to craft the microcubes together. This would create the new ID's. This would allow you to create half-verticals. Basically 1/2 wide walls, arrow slits, etc. Each crafted micro-structure would be placed as a half-block. Placing another microstructure on top would work as long as it's the same type (using current half-block rules)
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Please read my implementation. It explained it there. The multiple different combinations would combine to form a half-block. There would not be 512 cubes per meter. It would be 1 to 2 cubes per meter (depending on whether it is or )
EXACTLY, this makes things easier on Notch and easier on the player. Oh, I get where you're coming from.
LoL, no. I would NEVER ask for something that small (8x8x8, oh god NO).
8 microcubes simply means splitting 1 cube across the x, y, and z. This divides it vertically, horizontally, and laterally.
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There are 16 possible combinations for 1 layer. They are as follows: (the feather icons are just to space it out)
[] [] ]" title="-<->" /> [] ]" title="-<->" /> [] ]" title="-<->" /> [] []
[] [] ]" title="-<->" /> [] [] ]" title="-<->" /> [] [] ]" title="-<->" /> []
]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" />
[] [] ]" title="-<->" /> ]" title="-<->" /> [] ]" title="-<->" /> []
[] ]" title="-<->" /> [] [] ]" title="-<->" /> [] ]" title="-<->" /> []
]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" />
[] ]" title="-<->" /> [] ]" title="-<->" /> [] [] ]" title="-<->" /> []
[] ]" title="-<->" /> [] ]" title="-<->" /> ]" title="-<->" />
]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" />
[] ]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" />
]" title="-<->" /> [] ]" title="-<->" /> [] ]" title="-<->" />
Now this is only half of what it would be. For the full version, you would have twice as many blocks, therefore the number of combinations is squared, which comes out to be 256. One combination (empty in all 8 blocks) would be redundant, so that would be removed, making 255. No sane person will make 256 block IDs for this, so that makes 255 data values for each type of block that can be split to eighths. This will be handled in the same way that half blocks and stairs are handled, only this time its a bit more intricate. Either way, it won't break the grid into eighths. The grid for placing blocks, however, should be changed while a 8th block is equipped to make placing easier.
I agree that this mod would be very convenient, especially for making statues that are detailed without being too large.
Use 1 stair :biggrin.gif:
Nope, what you have there is the full version. Each layer acts as a half-block to make it easier to handle so you have only 5(min) and 15(max) new types.
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