Everyone knows and hates the new pillagers, coming at the worst moment and then you have to do a huge battle for an iron shovel gift. But you can get rid of the raid affect that makes this happen with a bucket of milk, as it's a potion effect. I think that despite me liking this, Mojang should remove this. I know some of you might say if you don't like pillagers just use the new gamerule commands, but I would not like to enable cheats in my own world.
Now, as a side question if that's allowed, I'm new and hoping someone can tell me how to change your forum username to your minecraft username if that's possible.
I'm actually really glad you've come forward and admitted that despite finding a feature useful at getting around unpleasant gameplay, you still think it's unbalanced. The fact that you can separate a subjective opinion of what's fun and what's not from an objective sense of balance is pretty good for a first-poster and I congratulate you.
The Bad Omen thing has always seemed like a weird way to start a raid to me: it seems like you could just either die or wait out the time it takes for the effect to go away. Personally, I think a better way to do raids would be to make them somewhat like events in Terraria, where after doing something that might cause an event, you get a message like "A chill runs down your spine", and then a boss or event has a chance of appearing/happening.
In Minecraft, I think the best way to do this would be if the banner item the main Pillager dropped could be used to summon a raid if placed in a Village or near the player's spawn point. Either the game would check the features on a banner when placed or banners would come with a specific tag that determines whether or not it spawns a raid.
If Mojang intended for the player to wait out the effect or suffer consequences, I feel like a cheap mid-game item should not solve this issue instantaneously. Support.
If you think that's bad, go on reddit and look at someone's suggestion to make the ravagers able to destroy any block, with presumably no way to prevent their invasion, not even lighting. Count yourself lucky that Mojang doesn't go to such extremes to troll their player base. Lizking10152011 specifically stated that he'd play on peaceful if such a change were to happen as it would kill the incentive to build anything decent in survival gameplay on other modes.
I know that what you're talking about is pretty bad, but is there really a reason to go on a tangent about somebody else's suggestion here? I'm also not a fan of just bringing up people's bad suggestions just for borderline gossip. There's no reason to include a quote from Lizking since we can all tell that the suggestion is bad. In addition to that, you never even responded to this suggestion, you just talked about some other one. Why even reply at all if you weren't going to critique or praise the suggestion?
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My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
Everyone knows and hates the new pillagers, coming at the worst moment and then you have to do a huge battle for an iron shovel gift. But you can get rid of the raid affect that makes this happen with a bucket of milk, as it's a potion effect. I think that despite me liking this, Mojang should remove this. I know some of you might say if you don't like pillagers just use the new gamerule commands, but I would not like to enable cheats in my own world.
Now, as a side question if that's allowed, I'm new and hoping someone can tell me how to change your forum username to your minecraft username if that's possible.
", sans-serif">Signed, Shocknot.
I'm actually really glad you've come forward and admitted that despite finding a feature useful at getting around unpleasant gameplay, you still think it's unbalanced. The fact that you can separate a subjective opinion of what's fun and what's not from an objective sense of balance is pretty good for a first-poster and I congratulate you.
The Bad Omen thing has always seemed like a weird way to start a raid to me: it seems like you could just either die or wait out the time it takes for the effect to go away. Personally, I think a better way to do raids would be to make them somewhat like events in Terraria, where after doing something that might cause an event, you get a message like "A chill runs down your spine", and then a boss or event has a chance of appearing/happening.
In Minecraft, I think the best way to do this would be if the banner item the main Pillager dropped could be used to summon a raid if placed in a Village or near the player's spawn point. Either the game would check the features on a banner when placed or banners would come with a specific tag that determines whether or not it spawns a raid.
If Mojang intended for the player to wait out the effect or suffer consequences, I feel like a cheap mid-game item should not solve this issue instantaneously. Support.
I know that what you're talking about is pretty bad, but is there really a reason to go on a tangent about somebody else's suggestion here? I'm also not a fan of just bringing up people's bad suggestions just for borderline gossip. There's no reason to include a quote from Lizking since we can all tell that the suggestion is bad. In addition to that, you never even responded to this suggestion, you just talked about some other one. Why even reply at all if you weren't going to critique or praise the suggestion?
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.