First of all, You can't have infinity and mending on the same bow. It is a major turn off for a lot of players and what does having a bow get you? Nowhere. It doesn't you build you a base. Also, most popular MC Youtuber's I watch rarely use bows and light up areas to avoid mobs from spawning.
Your over exaggerating "lasting forever" on a fishing rod. Anything with mending does the exact same thing, and for a fishing rod that gets me mostly useless items It isn't game breaking to have one.
Keep in mind this is Minecraft. Lots of things do not make sense compared to the real world. Is fortune III just 'free loot'? Minecraft was designed to be beat in one to two weeks so everything does boil down to some free stuff from simple farms.
Once I get a XP grinder from a Zombie spawner I would use a villager trading hall or enchantment table to get books. AFK fishing takes a ton of time for a random chance at getting a random book with mismatched enchantments that don't all work on whatever you are putting it on. It is just a early game thing.
If iron farms are exploits then lets remove them. Then villager breeders. Then slime farms. Maybe mob spawners because it is just 'free loot'. Also gold farms.
Second, yes, Mending is game-breaking. Even as a late-game-only enchant, the ability to keep a tool you own for basically forever is not how the game is supposed to work. If armor and tools last eternally, then diamonds lose their use entirely.
That is completely wrong. The whole point of the game is to beat the final boss (wither, dragon) and build a nice base. Exploring and fighting is what the game was based and you encounter tons of fictional things. Enchanting? EXP? Zombies? Creepers? all completely fictional yet add something to the game. Mending tools allows you to progress faster and build up your base and gathering resources easier but not game breaking. As I said earlier, this game was designed to be beaten in one to two weeks of playing so you do encounter stuff like mending.
Again, most of those enchantments are junk. Mending is rare and I don't see a downside to getting it from a night or two of AFKing. Seriously, mending isn't game breaking and it would suck to remove this feature.
Those were from a Reddit Post about someone showing their spoils from AFK fishing. He even obtains this on his first day. You can't convince me those are "junk enchantment". And I have seriously never heard someone actually said mending isn't game-breaking before you. Even the YouTuber I watch Ph1lza who majorly plays hardcore describes mending book as "broken".
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People who supports this suggestion really doesn't want people to have fun, huh? So many of these supporters released the argument of getting free loot and other stuff. But that is stupid because the same can be applied to a lot of mechanic. I could say having a skeleton grinder is cheating, so should Mojang just remove it since it is essentially getting loot for "free"? Or how about trading with the villagers? I could have a very big wheat, carrot, and potato farm, wait it up until all of it grows, harvest it using water, and then sell it to a village farmer and get tons of emeralds and XP which i can use to get different stuff. And bear in mind the fact that I could just afk in order to wait for the crops to grow. Should Mojang remove crops or remove farmer villager? Or maybe based on the argument the supporter presented, Mojang should entirely remove trading entirely since it is essentially getting stuff for "free" (free as if those crops would still grow without player intervention).
Some of the supporters also presents themselves as if the the game should be balanced to suit their need. As if they're balance is something absolute and does not have a bit of flaw. Fundamentally speaking, games should be fun. It is their main purpose. If you'd sacrifice people's fun for the sake of something abstract and arbitrary as "balance" then perhaps there's something wrong with you. AFK fishers do not ruin other people's fun. It does not give them a sword that reach 20 blocks that can kill anyone. It does not make their base look better. If everyone is having fun with this mechanic that some of you deem broken, why not just deal with it and leave it alone?
Wow, I didn't know people could be this ignorant. You even just resorted to looking for a reddit post where someone found a extremely rare enchanted book to try and prove all of AFK fishing is way to OP. That book is only possible with the best of the best luck and circumstances.
Please check the attachment below to see what I just got out of a night of AFK fishing.
I already have the best fishing rod, so half of the slots are now being taken up by worthless fishing rods I don't need. Same goes with the bows.
Saddles? Junk. I don't need one right now and I don't need the 10 I get from AFK fishing every night.
Worthless. I already have the couple name tags I need and you don't need them very often.
I went over the books and most of them had worthless enchantments. I only took a efficiency 4 book from that entire chest. The rest of the seven hours was thrown away. The reason I have that broken fishing rod in my hotbar is because I accidentally pulled it out of the chest, so I am not lying when I say I only could salvage one thing from all of that.
That is 1/54 slots of useful items. I often search through multiple chests and only find a mending book every couple days or so.
Nowhere do I see diamond blocks, fully enchanted diamond gear, fully enchanted books, stacks of wood..
Just none of that.
Also, AFK fishing was completely intentional. No way the Devs would actually expect someone to stand at a war hole for 9 hours and manually fish in hopes for a rare book.
People who supports this suggestion really doesn't want people to have fun, huh? So many of these supporters released the argument of getting free loot and other stuff. But that is stupid because the same can be applied to a lot of mechanic. I could say having a skeleton grinder is cheating, so should Mojang just remove it since it is essentially getting loot for "free"? Or how about trading with the villagers? I could have a very big wheat, carrot, and potato farm, wait it up until all of it grows, harvest it using water, and then sell it to a village farmer and get tons of emeralds and XP which i can use to get different stuff. And bear in mind the fact that I could just afk in order to wait for the crops to grow. Should Mojang remove crops or remove farmer villager? Or maybe based on the argument the supporter presented, Mojang should entirely remove trading entirely since it is essentially getting stuff for "free" (free as if those crops would still grow without player intervention).
I'm completely confused by this comment. Have you read any of our arguments? We are saying afk fishing is an exploit. We're not the grinch hating on people who play differently. We are trying to stop cheating.
Mojang created skeleton spawners on purpose. Mojang implemented villager trading on purpose. However broken they might be, they were implemented on purpose and should be patched not removed. Afk fishing was not created by Mojang. Afk fishing harms survival mode by encouraging the player to not play.
And farms are not afking. You are supposed to be playing the game while you wait for the farm to grow. Unlike fish farms where you need a brick on your mouse.
Some of the supporters also presents themselves as if the the game should be balanced to suit their need. As if they're balance is something absolute and does not have a bit of flaw. Fundamentally speaking, games should be fun. It is their main purpose. If you'd sacrifice people's fun for the sake of something abstract and arbitrary as "balance" then perhaps there's something wrong with you. AFK fishers do not ruin other people's fun. It does not give them a sword that reach 20 blocks that can kill anyone. It does not make their base look better. If everyone is having fun with this mechanic that some of you deem broken, why not just deal with it and leave it alone?
It can ruin other people's fun. On servers it can give someone an advantage. This is a rather extreme example, but a true one-
Once I was on a SMP server and there was this one guy who afk fished. No one else seemed to have the time to afk fish, but he did, and it was well known by everyone. He started owning tons of enchanted books which naturally everyone liked, so he set up a shop near spawn with all his enchanted books. Many players, including myself, went there and traded our diamond for enchanted books. He then used his diamonds to buy materials for his giant base. Unfortunately, the server shut down shortly after this and we never saw the full ramifications.
It isn't a huge "oh my god kill the afk fisher" but there was a clear advantage he had, and now that I look back, how? Was it really fun to him? Maybe when we wake up that morning. But not when he's asleep. I agree that Minecraft should be played by anyone, and if someone wants to play with cheats so be it. But by default, the game should be set to balance. I am fine with a mod bringing it back, or heck, even a command block trick like you can do for the attack cooldown.
But you must make the game balanced. Ask any game developer and they will agree that game balance is important. I'm not a facist.
Wow, I didn't know people could be this ignorant. You even just resorted to looking for a reddit post where someone found a extremely rare enchanted book to try and prove all of AFK fishing is way to OP. That book is only possible with the best of the best luck and circumstances.
Please check the attachment below to see what I just got out of a night of AFK fishing.
I already have the best fishing rod, so half of the slots are now being taken up by worthless fishing rods I don't need. Same goes with the bows.
Saddles? Junk. I don't need one right now and I don't need the 10 I get from AFK fishing every night.
Worthless. I already have the couple name tags I need and you don't need them very often.
I went over the books and most of them had worthless enchantments. I only took a efficiency 4 book from that entire chest. The rest of the seven hours was thrown away. The reason I have that broken fishing rod in my hotbar is because I accidentally pulled it out of the chest, so I am not lying when I say I only could salvage one thing from all of that.
That is 1/54 slots of useful items. I often search through multiple chests and only find a mending book every couple days or so.
Nowhere do I see diamond blocks, fully enchanted diamond gear, fully enchanted books, stacks of wood..
Just none of that.
Also, AFK fishing was completely intentional. No way the Devs would actually expect someone to stand at a war hole for 9 hours and manually fish in hopes for a rare book.
Okay. So afk fishing is pointless? In that case, removing it won't be an issue. Unless you really want that efficiency 4 book... but you got that from not playing the game. Shouldn't you be getting those items legit?
As for skeleton spawners, a way to patch them would be to greatly reduce the number of drops they would leave if they were not killed by a player, meaning if people wanted to make an auto arrow and bone farm out of them they'd have to wait 10 to about 20 times the amount of time they do now. Encouraging players to actually get off their virtual backsides and kill the skeletons themselves to get them.
Manual Kill Grinders are still heavily used for a reason.
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But you certainly shouldn't be allowed to hit a monster through a half slab hole. In addition if you kill a monster without their path finding on then it shouldn't drop anything, punishing players for attempting to get items from easy no risk kills by trapping the monsters that come out of their spawner and drop down a hole.
so basically, what you're saying is "If you don't look a mob in the eyes when it dies, you're unable to skin its corpse and take whatever bits and bobs it may have had". that's Bullcrap, even for minecraft logic.
the existence of AFK fish farms actually defeats the point of luck of the sea enchantment. Why bother with it if you could get it for free by setting up a machine that auto grinds it for you?
Personally I find that annoying, I don't like useless items in the game and unfortunately lure and luck of the sea have less value because of the auto farm mechanics that have been allowed up until now.
LotS and Lure both work in AFK fish farms, which makes them more efficient. they're also used when free-fishing, which most people still do.
oh and, even with a unenchanted rod, you'd get a enchanted book faster than half a day. LotS can shorten it to less than an hour, with a bit of luck.
Wow, I didn't know people could be this ignorant. You even just resorted to looking for a reddit post where someone found a extremely rare enchanted book to try and prove all of AFK fishing is way to OP. That book is only possible with the best of the best luck and circumstances.
Please check the attachment below to see what I just got out of a night of AFK fishing.
I already have the best fishing rod, so half of the slots are now being taken up by worthless fishing rods I don't need. Same goes with the bows.
Saddles? Junk. I don't need one right now and I don't need the 10 I get from AFK fishing every night.
Worthless. I already have the couple name tags I need and you don't need them very often.
I went over the books and most of them had worthless enchantments. I only took a efficiency 4 book from that entire chest. The rest of the seven hours was thrown away. The reason I have that broken fishing rod in my hotbar is because I accidentally pulled it out of the chest, so I am not lying when I say I only could salvage one thing from all of that.
That is 1/54 slots of useful items. I often search through multiple chests and only find a mending book every couple days or so.
Nowhere do I see diamond blocks, fully enchanted diamond gear, fully enchanted books, stacks of wood..
Just none of that.
Also, AFK fishing was completely intentional. No way the Devs would actually expect someone to stand at a war hole for 9 hours and manually fish in hopes for a rare book.
Even one free useful enchantment book is overpowered. Also, could you show us what those other enchantment books were? Most of us would probably find a lot of those useful in some way.
Enchantment probabilities are the same as a level-30 enchantment on an enchantment table, but the chance of multiple enchantments is not reduced. These can also include treasure enchantments that are unavailable via an enchantment table.
You're right that they aren't giving you diamonds, but they are giving you enchantments, which are supposed to be valuable upgrades to your armor/tools/weapons.
Also, AFK fishing was completely intentional. No way the Devs would actually expect someone to stand at a war hole for 9 hours and manually fish in hopes for a rare book.
Was that intended to be sarcastic? I'm not sure.
Yes, the developers made this feature intending that players would make sketchy contraptions to fish for them. Why would the developers design something to be balanced only when you aren't playing the game? Oh right, they didn't.
I've fished up rare books before, and I've never used an AFK fish farm. It's supposed to be rare. No feature should encourage the player to not play the game, and no feature should give players an advantage for being able to leave their computers on all night.
Wow, I didn't know people could be this ignorant. You even just resorted to looking for a reddit post where someone found a extremely rare enchanted book to try and prove all of AFK fishing is way to OP. That book is only possible with the best of the best luck and circumstances.
Your statement actually supports my case. So not only is this a tedious, monotonous grindy mechanic, it also very heavily relies on luck. Justifying OPness from "effort" by minimizing the chance of obtaining a godly item to 1 out of 1 thousand is still broken, period. While luck can make an aspect of a game exciting, like a random encounter of a dungeon. But luck in AFK fishing is just tedious and broken, no one should get a very big advantage over pure "luck".
Please check the attachment below to see what I just got out of a night of AFK fishing.
I already have the best fishing rod, so half of the slots are now being taken up by worthless fishing rods I don't need. Same goes with the bows.
Saddles? Junk. I don't need one right now and I don't need the 10 I get from AFK fishing every night.
But if you get those saddles from exploring, or defeating raids. Suddenly the value of that "worthless" item suddenly becomes a worthwhile treasure you can at least keep. That's the broken thing about AFK fishing.
Clownfish can be useful for water breathing potions thought. Name Tags can be useful if you don't want a certain mob to despawn or for your pet. Actually, your statement made me even realize that the existence of AFK fishing can greatly diminish the value of the variety of Minecraft items, which makes them even more harmful to the game.
Worthless. I already have the couple name tags I need and you don't need them very often.
And that's the thing! AFK fish farm broken nature made what's supposed to be a cherished rare item you used on special pets, animals, or any mob into a worthless junk that yu excessively get, thus reinforcing my previous point.
I went over the books and most of them had worthless enchantments. I only took a efficiency 4 book from that entire chest.
I mean you're getting what is essentially a level 30 enchantment from doing nothing. So it's still broken.
The rest of the seven hours was thrown away. The reason I have that broken fishing rod in my hotbar is because I accidentally pulled it out of the chest, so I am not lying when I say I only could salvage one thing from all of that.
You can grindstone that enchanted items for a hefty amount of experience. You haven't even shown what's the enchantment are for it to claim it's junk.
That is 1/54 slots of useful items. I often search through multiple chests and only find a mending book every couple days or so.
The fact that it relies very heavily on luck and allows you to access powerful items makes AFK fishing a broken mechanic.
Nowhere do I see diamond blocks, fully enchanted diamond gear, fully enchanted books, stacks of wood. Just none of that.
With all due respect, you can't just give what you think is a "powerful" item and concludes that because you didn't get said specific item makes them balanced. That's like saying finding a diamond block randomly in bonus chest is balanced because it's not enough to craft an entire set of armor and enchant it.
First of all, You can't have infinity and mending on the same bow.
I didn't say that; you're misquoting me. In fact, I clearly said "both Infinity and Mending bows." If I thought that Infinity and Mending could both be on a bow, then I would've just said "Infinity and Mending bows" or "Bows with Infinity and Mending."
It is a major turn off for a lot of players and what does having a bow get you? Nowhere. It doesn't you build you a base.
What kind of argument is this? "Bows aren't gud because they dont build u a base" When exactly did the standard for good features include "builds you a base?"
Who gives a crap if they're a "major turn-off for a lot of players?" How about the players who they aren't a major turn-off for? Are we just going to ignore the fact that we're giving out these powerful weapons to players?
Also, most popular MC Youtuber's I watch rarely use bows and light up areas to avoid mobs from spawning.
Ironic you would use this as a counterexample since you later complain about someone using a Reddit post as evidence while you just vaguely mention "Youtubers do this" without defining "Youtubers."
You're over exaggerating "lasting forever" on a fishing rod. Anything with mending does the exact same thing, and for a fishing rod that gets me mostly useless items It isn't game breaking to have one.
Not necessarily. Mending Pickaxes, Axes and Shovels still lose a lot of their durability over long mining sessions since most of the blocks they can mine do not drop XP. The thing about the Mending Fishing Rod is that what you do with them automatically heals them, so a Mending Fishing rod can essentially never lose all of its durability unless you use it on mobs or miss an insane amount of fish in a row.
The only other tool with this problem is the Sword, and that's still a problem.
Keep in mind this is Minecraft. Lots of things do not make sense compared to the real world. Is fortune III just 'free loot'?
Zero people here think that Minecraft was designed to be Real-World Simulator 2009. We're calling this "free loot" because it makes use of a system in order to turn raw game time into loot with no item costs at all.
Minecraft was designed to be beat in one to two weeks so everything does boil down to some free stuff from simple farms.
[citation needed]
Once I get a XP grinder from a Zombie spawner I would use a villager trading hall or enchantment table to get books. AFK fishing takes a ton of time for a random chance at getting a random book with mismatched enchantments that don't all work on whatever you are putting it on. It is just a early game thing.
An enchantment table requires obsidian and diamonds, right when the player starts going to the nether which I consider to be "mid-game." (Which makes some sense, allotting early-game to the Overworld, mid-game to the Nether and late-game to the End and beyond) Villager trading halls depend on large amounts of emeralds, which usually require you to plant massive amounts of crops of some kind. This isn't even mentioning the construction needed to build either of these.
If iron farms are exploits then lets remove them. Then villager breeders. Then slime farms. Maybe mob spawners because it is just 'free loot'. Also gold farms.
To Iron Farms, Gold Farms, and Slime farms, I agree. If we're going to remove farms, let's do this correctly. Villager breeders, I could care less about since these do not provide "loot" so much as they provide the opportunity to give loot.
See, it wouldn't be as bad if any of these farms actually cost items and a little bit of player interaction to work, but a farm that simply rewards the player for time itself is not balanced in any way.
Okay, your next paragraph seems almost completely unrelated to the part you actually quoted. (Which I should mention was the only part of my post that you actually quoted)
This is what I said:
Second, yes, Mending is game-breaking. Even as a late-game-only enchant, the ability to keep a tool you own for basically forever is not how the game is supposed to work. If armor and tools last eternally, then diamonds lose their use entirely.
This is what you said:
That is completely wrong. The whole point of the game is to beat the final boss (wither, dragon) and build a nice base.
This is uncited but I agree with this contention and it makes sense ("The End is the end of the game because it's called the end duh") so I'll move on.
Exploring and fighting is what the game was based and you encounter tons of fictional things. Enchanting? EXP? Zombies? Creepers? all completely fictional yet add something to the game.
At no point in my post did I say anything about fictional aspects of the game. In addition to that, breaking the realism of a game because of a fantasy setting is far different than an exploit that breaks the rules laid out by the game world.
Mending tools allows you to progress faster and build up your base and gathering resources easier but not game breaking.
I don't think you get how game design works. You just specified that beating the ender dragon and building an epic base are the two "goals" of the game. The whole point of game design is to design challenges the player must accomplish in order to attain those goals. If something exists in the game that helps you overlook certain challenges such as not having enough materials to build tools, that is game-breaking.
For the record, I don't suggest we remove Mending, but I think it should be nerfed. Perhaps the easiest way to do this would be that the Mending enchantment changes how tools are repaired. One idea Wolftopia had in the Community Revamp Discord is that Mending should change the way a tool is repaired in the anvil, costing little-to-no XP per repair, but still requiring the material used to repair it.
That would mean that no tool would last forever for free, you'd still need to keep a steady flow of Diamonds coming from your mines in order for your Efficiency V Fortune III Mega Pickaxe to be invulnerable.
As I said earlier, this game was designed to be beaten in one to two weeks of playing so you do encounter stuff like mending.
As I said earlier, [citation needed].
I hate it when the other side makes these comments about my side, but I'm going to be a little hypocritical here: Why is it that everyone on this issue seems to be completely pro-AFK Fishing or completely against? I have not seen a single person on this issue say "Okay, I admit that it's unbalanced, but why just not play with them?" or "I agree that the Vanilla game is a game, and games have balance, but maybe they are balanced?"
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I have a couple of methods that this could happen:
First of all, fix the AFK detection system to detect keystrokes instead of movement. I've seen AFK farms that cause infinite movement, so the game never kicks them because it thinks they are still pressing the keyboard. I wouldn't imagine this would require many changes in programming.
Second, you shouldn't be able to hold the right-click button to put the fishing rod in and out at rapid paces. You should have to release the button first and then press down on the button again in order to switch the fishing pole state. This would break the AFK farms that simply remap the controls and then place an object on the key. Another solution for this would be to detect key releases only, in contrast to any keyboard input. So holding down a key wouldn't work to prevent being kicked. You would need an object that can press and release the key. These might be harder to program, but maybe worth the work.
Of course, the AFK kicking system only exists on multiplayer in Minecraft Realms, so you would need to implement it as a universal minecraft feature to prevent all AFK fish farms.
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
. Mending is a very rare enchantment, I only have 2 items with mending in them, but its easy be find by abusing exploits, Like the Librarian work station, by placing and breaking the lectern again and again till you get the mending book (only works in 1.14-4, and Only works on a villager you did not trade with, I think AFK fishing did worse, you effortlessly get rare enchantment like mending.
a lot of players getting triggered by this because most of them are using AFK fishing,
Yet everyone has the potential to build one.
But what's the point of survival anymore?
Literally " not enjoyable game"
Its obviously you are an Overpowered abusive exploit user.
How about we make AFK fishing a world option instead where it is automatically off. We could, therefore, please both sides. I don't want the same thing happening with 1.9, it is already a huge mistake by Mojang to implement it.
How about we make AFK fishing a world option instead where it is automatically off. We could, therefore, please both sides. I don't want the same thing happening with 1.9, it is already a huge mistake by Mojang to implement it.
What?, That's a simple statement.
but eh I do not agree with that.
cheat is cheat
Legit is Legit
and wouldn't that game-breaking? I don't think they would add this feature because they only focus on fixing bugs, fixing exploits and adding more things in the game, Not "implementing exploits" to make the game better.
Mending is good...
Only noobs use "exploits" to be honest I tried it in 1.9 in a creative world. xD
I hate it when the other side makes these comments about my side, but I'm going to be a little hypocritical here: Why is it that everyone on this issue seems to be completely pro-AFK Fishing or completely against? I have not seen a single person on this issue say "Okay, I admit that it's unbalanced, but why just not play with them?" or "I agree that the Vanilla game is a game, and games have balance, but maybe they are balanced?"
I think it comes from 8 pages of discussion, you become annoyed by the other side and become increasingly radical with your opinion. For example, I didn't have too much an issue with afk fish farms besides it lacking realism prior to the creation of this thread, but now, I am firmly against it. We are even starting to expand to discussions against other mob farms, which is a bit ridiculous but happening nonetheless.
How about we make AFK fishing a world option instead where it is automatically off. We could, therefore, please both sides. I don't want the same thing happening with 1.9, it is already a huge mistake by Mojang to implement it.
That'd be so silly... and yet, probably the smartest option. Crazy for a game to have to ask you if you want afk farming to be acceptable. And yet given this thread, best to avoid another 1.9...
. Mending is a very rare enchantment, I only have 2 items with mending in them, but its easy be find by abusing exploits, Like the Librarian work station, by placing and breaking the lectern again and again till you get the mending book (only works in 1.14-4, and Only works on a villager you did not trade with
This is not an exploit. A developer stated that this was intended.
Mending should stay, but it shouldn't be given automatically just by building a contraception to auto grind it, it is supposed to be rare. Rarity was intended to be the balance for the benefits mending gives, otherwise it's just overpowered. The longer the existence of AFK fish farms are allowed to persist, the more of a bad reputation the mending enchantment will get as will the stigma against anyone who uses it for their equipment.
If AFK fish farms were patched/disabled in vanilla survival play, then mending wouldn't be as hated as it is now and there will be less people who either want mending removed or nerfed to the point where it no longer makes it possible to keep repairing your gear indefinitely
I agree, Mojang should know that this could break the game lol, Even it is intended.
How about we make AFK fishing a world option instead where it is automatically off. We could, therefore, please both sides. I don't want the same thing happening with 1.9, it is already a huge mistake by Mojang to implement it.
I know you think you're being inclusive by adding a gamerule or world option or that adding an option would better fit a "sandbox game", but this kind of compromise is not a real solution, it's avoiding the problem.
If we can logically deduce that AFK Fishing Farms are actually balanced, immersive and fit the game's rules and lore, then there is no reason why we should make a gamerule to remove them. If on the other hand AFK Fish Farms are unbalanced and don't fit in Minecraft at all, there is no reason why this feature should remain in the game. Even if it didn't fall under the term "exploit", which it does, it definitely falls under the same category as being able to quick-shoot multiple crossbows.
(Also, don't forget the fact that a gamerule to unite the community would ironically divide the community into pro-AFK Fishing and anti-AFK Fishing servers. The best way to unite the community around the game is to make them play the same game...)
Now, if AFK Fishing Farms were removed in such a way that map makers might use it, that would be a good way to use a gamerule. That being said, given the changes that have been suggested for fixing this exploit issue, I don't see a need for this gamerule. Gamerules should not be added just for minor game design politics, because these politics change over time.
- An enableFishingXP gamerule seems bizarre and out of place. Why isn't there an enableWalkingXP or an enableEatingFoodXP? I'm not a fan of moving the standard such that "Oh well you added a gamerule to enable XP rewards for this random feature, why not this one?"
- The ability to enable/disable certain enchantments on certain tools... well that actually sounds pretty useful! However, I don't think that falls into the realm of gamerules. Perhaps this could be a part of data packs?
- Customizing the number of blocks of water a fishing rod needs to find before it gives fish seems like a weird one. I guess it might fit as a gamerule categorically, but I also think the only use people would get out of it is specifically to build AFK Fish Farms.
- As for whatever Ptolemy suggested with the controls, those almost definitely do not fall into the realm of gamerules.
This is not an exploit. A developer stated that this was intended.
Citation first, then I'll be happy to take back any statement I made about this being an unintended feature though. I will say, however, that this only means Mojang needs to hire a better game design team if this is how loosely they treat balance.
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My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
I never said it was pointless. What I am saying is that it can give some good items like a good bow or fishing rod, but you only need one of each. Any gained from their on out is a waste of space.
As I said earlier, the only pro to AFK fishing is the EXP for mending tools, a good book once in a while, and maybe a stack of fish to cook if you need it. That is it.
It is simply not a big deal. Considering I just spent only 2 hours today building a mob farm that gets be 9,000+ drops per hour, it is obvious that AFK fishing is nowhere near game breaking.
Honestly, it has got to the point that sand is more vulnerable to me then all of the AFK fishing books I get. My base is 2,000 blocks from the nearest desert and I need a ton of sand for a project. I simply don't need anymore books since the mismatched enchantments doesn't allow me to put it on my Armour or I don't have enough levels to add them anyways.
Every MC world and play through is too unique to accuse something of being a exploit without mountains of evidence. Even though I get a ton of books, I simply do not need mostly all of them which makes them worthless.
First of all, You can't have infinity and mending on the same bow. It is a major turn off for a lot of players and what does having a bow get you? Nowhere. It doesn't you build you a base. Also, most popular MC Youtuber's I watch rarely use bows and light up areas to avoid mobs from spawning.
Your over exaggerating "lasting forever" on a fishing rod. Anything with mending does the exact same thing, and for a fishing rod that gets me mostly useless items It isn't game breaking to have one.
Keep in mind this is Minecraft. Lots of things do not make sense compared to the real world. Is fortune III just 'free loot'? Minecraft was designed to be beat in one to two weeks so everything does boil down to some free stuff from simple farms.
Once I get a XP grinder from a Zombie spawner I would use a villager trading hall or enchantment table to get books. AFK fishing takes a ton of time for a random chance at getting a random book with mismatched enchantments that don't all work on whatever you are putting it on. It is just a early game thing.
If iron farms are exploits then lets remove them. Then villager breeders. Then slime farms. Maybe mob spawners because it is just 'free loot'. Also gold farms.
That is completely wrong. The whole point of the game is to beat the final boss (wither, dragon) and build a nice base. Exploring and fighting is what the game was based and you encounter tons of fictional things. Enchanting? EXP? Zombies? Creepers? all completely fictional yet add something to the game. Mending tools allows you to progress faster and build up your base and gathering resources easier but not game breaking. As I said earlier, this game was designed to be beaten in one to two weeks of playing so you do encounter stuff like mending.
Those were from a Reddit Post about someone showing their spoils from AFK fishing. He even obtains this on his first day. You can't convince me those are "junk enchantment". And I have seriously never heard someone actually said mending isn't game-breaking before you. Even the YouTuber I watch Ph1lza who majorly plays hardcore describes mending book as "broken".
People who supports this suggestion really doesn't want people to have fun, huh? So many of these supporters released the argument of getting free loot and other stuff. But that is stupid because the same can be applied to a lot of mechanic. I could say having a skeleton grinder is cheating, so should Mojang just remove it since it is essentially getting loot for "free"? Or how about trading with the villagers? I could have a very big wheat, carrot, and potato farm, wait it up until all of it grows, harvest it using water, and then sell it to a village farmer and get tons of emeralds and XP which i can use to get different stuff. And bear in mind the fact that I could just afk in order to wait for the crops to grow. Should Mojang remove crops or remove farmer villager? Or maybe based on the argument the supporter presented, Mojang should entirely remove trading entirely since it is essentially getting stuff for "free" (free as if those crops would still grow without player intervention).
Some of the supporters also presents themselves as if the the game should be balanced to suit their need. As if they're balance is something absolute and does not have a bit of flaw. Fundamentally speaking, games should be fun. It is their main purpose. If you'd sacrifice people's fun for the sake of something abstract and arbitrary as "balance" then perhaps there's something wrong with you. AFK fishers do not ruin other people's fun. It does not give them a sword that reach 20 blocks that can kill anyone. It does not make their base look better. If everyone is having fun with this mechanic that some of you deem broken, why not just deal with it and leave it alone?
Wow, I didn't know people could be this ignorant. You even just resorted to looking for a reddit post where someone found a extremely rare enchanted book to try and prove all of AFK fishing is way to OP. That book is only possible with the best of the best luck and circumstances.
Please check the attachment below to see what I just got out of a night of AFK fishing.
I already have the best fishing rod, so half of the slots are now being taken up by worthless fishing rods I don't need. Same goes with the bows.
Saddles? Junk. I don't need one right now and I don't need the 10 I get from AFK fishing every night.
Leather boots? Lillypads? Bones? Hooks? Nametags? Bottles? Cownfish? Rottenflesh.
Worthless. I already have the couple name tags I need and you don't need them very often.
I went over the books and most of them had worthless enchantments. I only took a efficiency 4 book from that entire chest. The rest of the seven hours was thrown away. The reason I have that broken fishing rod in my hotbar is because I accidentally pulled it out of the chest, so I am not lying when I say I only could salvage one thing from all of that.
That is 1/54 slots of useful items. I often search through multiple chests and only find a mending book every couple days or so.
Nowhere do I see diamond blocks, fully enchanted diamond gear, fully enchanted books, stacks of wood..
Just none of that.
Also, AFK fishing was completely intentional. No way the Devs would actually expect someone to stand at a war hole for 9 hours and manually fish in hopes for a rare book.
I'm completely confused by this comment. Have you read any of our arguments? We are saying afk fishing is an exploit. We're not the grinch hating on people who play differently. We are trying to stop cheating.
Mojang created skeleton spawners on purpose. Mojang implemented villager trading on purpose. However broken they might be, they were implemented on purpose and should be patched not removed. Afk fishing was not created by Mojang. Afk fishing harms survival mode by encouraging the player to not play.
And farms are not afking. You are supposed to be playing the game while you wait for the farm to grow. Unlike fish farms where you need a brick on your mouse.
It can ruin other people's fun. On servers it can give someone an advantage. This is a rather extreme example, but a true one-
Once I was on a SMP server and there was this one guy who afk fished. No one else seemed to have the time to afk fish, but he did, and it was well known by everyone. He started owning tons of enchanted books which naturally everyone liked, so he set up a shop near spawn with all his enchanted books. Many players, including myself, went there and traded our diamond for enchanted books. He then used his diamonds to buy materials for his giant base. Unfortunately, the server shut down shortly after this and we never saw the full ramifications.
It isn't a huge "oh my god kill the afk fisher" but there was a clear advantage he had, and now that I look back, how? Was it really fun to him? Maybe when we wake up that morning. But not when he's asleep. I agree that Minecraft should be played by anyone, and if someone wants to play with cheats so be it. But by default, the game should be set to balance. I am fine with a mod bringing it back, or heck, even a command block trick like you can do for the attack cooldown.
But you must make the game balanced. Ask any game developer and they will agree that game balance is important. I'm not a facist.
Okay. So afk fishing is pointless? In that case, removing it won't be an issue. Unless you really want that efficiency 4 book... but you got that from not playing the game. Shouldn't you be getting those items legit?
Manual Kill Grinders are still heavily used for a reason.
so basically, what you're saying is "If you don't look a mob in the eyes when it dies, you're unable to skin its corpse and take whatever bits and bobs it may have had". that's Bullcrap, even for minecraft logic.
LotS and Lure both work in AFK fish farms, which makes them more efficient. they're also used when free-fishing, which most people still do.
oh and, even with a unenchanted rod, you'd get a enchanted book faster than half a day. LotS can shorten it to less than an hour, with a bit of luck.
haha unoriginal signature go brr
Congratulations, you've won the ad hominem award!
Even one free useful enchantment book is overpowered. Also, could you show us what those other enchantment books were? Most of us would probably find a lot of those useful in some way.
Source: https://minecraft.gamepedia.com/Fishing#cite_note-EnchantedBooks-3
You're right that they aren't giving you diamonds, but they are giving you enchantments, which are supposed to be valuable upgrades to your armor/tools/weapons.
Was that intended to be sarcastic? I'm not sure.
Yes, the developers made this feature intending that players would make sketchy contraptions to fish for them. Why would the developers design something to be balanced only when you aren't playing the game? Oh right, they didn't.
I've fished up rare books before, and I've never used an AFK fish farm. It's supposed to be rare. No feature should encourage the player to not play the game, and no feature should give players an advantage for being able to leave their computers on all night.
Check out my suggestions! Here is one of them:
Your statement actually supports my case. So not only is this a tedious, monotonous grindy mechanic, it also very heavily relies on luck. Justifying OPness from "effort" by minimizing the chance of obtaining a godly item to 1 out of 1 thousand is still broken, period. While luck can make an aspect of a game exciting, like a random encounter of a dungeon. But luck in AFK fishing is just tedious and broken, no one should get a very big advantage over pure "luck".
But if you get those saddles from exploring, or defeating raids. Suddenly the value of that "worthless" item suddenly becomes a worthwhile treasure you can at least keep. That's the broken thing about AFK fishing.
Clownfish can be useful for water breathing potions thought. Name Tags can be useful if you don't want a certain mob to despawn or for your pet. Actually, your statement made me even realize that the existence of AFK fishing can greatly diminish the value of the variety of Minecraft items, which makes them even more harmful to the game.
And that's the thing! AFK fish farm broken nature made what's supposed to be a cherished rare item you used on special pets, animals, or any mob into a worthless junk that yu excessively get, thus reinforcing my previous point.
I mean you're getting what is essentially a level 30 enchantment from doing nothing. So it's still broken.
You can grindstone that enchanted items for a hefty amount of experience. You haven't even shown what's the enchantment are for it to claim it's junk.
The fact that it relies very heavily on luck and allows you to access powerful items makes AFK fishing a broken mechanic.
With all due respect, you can't just give what you think is a "powerful" item and concludes that because you didn't get said specific item makes them balanced. That's like saying finding a diamond block randomly in bonus chest is balanced because it's not enough to craft an entire set of armor and enchant it.
I didn't say that; you're misquoting me. In fact, I clearly said "both Infinity and Mending bows." If I thought that Infinity and Mending could both be on a bow, then I would've just said "Infinity and Mending bows" or "Bows with Infinity and Mending."
What kind of argument is this? "Bows aren't gud because they dont build u a base" When exactly did the standard for good features include "builds you a base?"
Who gives a crap if they're a "major turn-off for a lot of players?" How about the players who they aren't a major turn-off for? Are we just going to ignore the fact that we're giving out these powerful weapons to players?
Ironic you would use this as a counterexample since you later complain about someone using a Reddit post as evidence while you just vaguely mention "Youtubers do this" without defining "Youtubers."
Not necessarily. Mending Pickaxes, Axes and Shovels still lose a lot of their durability over long mining sessions since most of the blocks they can mine do not drop XP. The thing about the Mending Fishing Rod is that what you do with them automatically heals them, so a Mending Fishing rod can essentially never lose all of its durability unless you use it on mobs or miss an insane amount of fish in a row.
The only other tool with this problem is the Sword, and that's still a problem.
Zero people here think that Minecraft was designed to be Real-World Simulator 2009. We're calling this "free loot" because it makes use of a system in order to turn raw game time into loot with no item costs at all.
[citation needed]
An enchantment table requires obsidian and diamonds, right when the player starts going to the nether which I consider to be "mid-game." (Which makes some sense, allotting early-game to the Overworld, mid-game to the Nether and late-game to the End and beyond) Villager trading halls depend on large amounts of emeralds, which usually require you to plant massive amounts of crops of some kind. This isn't even mentioning the construction needed to build either of these.
To Iron Farms, Gold Farms, and Slime farms, I agree. If we're going to remove farms, let's do this correctly. Villager breeders, I could care less about since these do not provide "loot" so much as they provide the opportunity to give loot.
See, it wouldn't be as bad if any of these farms actually cost items and a little bit of player interaction to work, but a farm that simply rewards the player for time itself is not balanced in any way.
Okay, your next paragraph seems almost completely unrelated to the part you actually quoted. (Which I should mention was the only part of my post that you actually quoted)
This is what I said:
This is what you said:
This is uncited but I agree with this contention and it makes sense ("The End is the end of the game because it's called the end duh") so I'll move on.
At no point in my post did I say anything about fictional aspects of the game. In addition to that, breaking the realism of a game because of a fantasy setting is far different than an exploit that breaks the rules laid out by the game world.
I don't think you get how game design works. You just specified that beating the ender dragon and building an epic base are the two "goals" of the game. The whole point of game design is to design challenges the player must accomplish in order to attain those goals. If something exists in the game that helps you overlook certain challenges such as not having enough materials to build tools, that is game-breaking.
For the record, I don't suggest we remove Mending, but I think it should be nerfed. Perhaps the easiest way to do this would be that the Mending enchantment changes how tools are repaired. One idea Wolftopia had in the Community Revamp Discord is that Mending should change the way a tool is repaired in the anvil, costing little-to-no XP per repair, but still requiring the material used to repair it.
That would mean that no tool would last forever for free, you'd still need to keep a steady flow of Diamonds coming from your mines in order for your Efficiency V Fortune III Mega Pickaxe to be invulnerable.
As I said earlier, [citation needed].
I hate it when the other side makes these comments about my side, but I'm going to be a little hypocritical here: Why is it that everyone on this issue seems to be completely pro-AFK Fishing or completely against? I have not seen a single person on this issue say "Okay, I admit that it's unbalanced, but why just not play with them?" or "I agree that the Vanilla game is a game, and games have balance, but maybe they are balanced?"
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
I have a couple of methods that this could happen:
First of all, fix the AFK detection system to detect keystrokes instead of movement. I've seen AFK farms that cause infinite movement, so the game never kicks them because it thinks they are still pressing the keyboard. I wouldn't imagine this would require many changes in programming.
Second, you shouldn't be able to hold the right-click button to put the fishing rod in and out at rapid paces. You should have to release the button first and then press down on the button again in order to switch the fishing pole state. This would break the AFK farms that simply remap the controls and then place an object on the key. Another solution for this would be to detect key releases only, in contrast to any keyboard input. So holding down a key wouldn't work to prevent being kicked. You would need an object that can press and release the key. These might be harder to program, but maybe worth the work.
Of course, the AFK kicking system only exists on multiplayer in Minecraft Realms, so you would need to implement it as a universal minecraft feature to prevent all AFK fish farms.
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
. Mending is a very rare enchantment, I only have 2 items with mending in them, but its easy be find by abusing exploits, Like the Librarian work station, by placing and breaking the lectern again and again till you get the mending book (only works in 1.14-4, and Only works on a villager you did not trade with, I think AFK fishing did worse, you effortlessly get rare enchantment like mending.
a lot of players getting triggered by this because most of them are using AFK fishing,
Yet everyone has the potential to build one.
But what's the point of survival anymore?
Literally " not enjoyable game"
Its obviously you are an Overpowered abusive exploit user.
What?, That's a simple statement.
but eh I do not agree with that.
cheat is cheat
Legit is Legit
and wouldn't that game-breaking? I don't think they would add this feature because they only focus on fixing bugs, fixing exploits and adding more things in the game, Not "implementing exploits" to make the game better.
Mending is good...
Only noobs use "exploits" to be honest I tried it in 1.9 in a creative world. xD
I think it comes from 8 pages of discussion, you become annoyed by the other side and become increasingly radical with your opinion. For example, I didn't have too much an issue with afk fish farms besides it lacking realism prior to the creation of this thread, but now, I am firmly against it. We are even starting to expand to discussions against other mob farms, which is a bit ridiculous but happening nonetheless.
That'd be so silly... and yet, probably the smartest option. Crazy for a game to have to ask you if you want afk farming to be acceptable. And yet given this thread, best to avoid another 1.9...
This is not an exploit. A developer stated that this was intended.
Was? so did it really get implemented or not yet? if it is then they should know that this "planned" feature breaks the game,
It is an intended mechanic that's been in the game since the villager update. People have mentioned this to a dev and he said that it's intended.
I agree, Mojang should know that this could break the game lol, Even it is intended.
I know you think you're being inclusive by adding a gamerule or world option or that adding an option would better fit a "sandbox game", but this kind of compromise is not a real solution, it's avoiding the problem.
If we can logically deduce that AFK Fishing Farms are actually balanced, immersive and fit the game's rules and lore, then there is no reason why we should make a gamerule to remove them. If on the other hand AFK Fish Farms are unbalanced and don't fit in Minecraft at all, there is no reason why this feature should remain in the game. Even if it didn't fall under the term "exploit", which it does, it definitely falls under the same category as being able to quick-shoot multiple crossbows.
(Also, don't forget the fact that a gamerule to unite the community would ironically divide the community into pro-AFK Fishing and anti-AFK Fishing servers. The best way to unite the community around the game is to make them play the same game...)
Now, if AFK Fishing Farms were removed in such a way that map makers might use it, that would be a good way to use a gamerule. That being said, given the changes that have been suggested for fixing this
exploitissue, I don't see a need for this gamerule. Gamerules should not be added just for minor game design politics, because these politics change over time.- An enableFishingXP gamerule seems bizarre and out of place. Why isn't there an enableWalkingXP or an enableEatingFoodXP? I'm not a fan of moving the standard such that "Oh well you added a gamerule to enable XP rewards for this random feature, why not this one?"
- The ability to enable/disable certain enchantments on certain tools... well that actually sounds pretty useful! However, I don't think that falls into the realm of gamerules. Perhaps this could be a part of data packs?
- Customizing the number of blocks of water a fishing rod needs to find before it gives fish seems like a weird one. I guess it might fit as a gamerule categorically, but I also think the only use people would get out of it is specifically to build AFK Fish Farms.
- As for whatever Ptolemy suggested with the controls, those almost definitely do not fall into the realm of gamerules.
Citation first, then I'll be happy to take back any statement I made about this being an unintended feature though. I will say, however, that this only means Mojang needs to hire a better game design team if this is how loosely they treat balance.
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
I never said it was pointless. What I am saying is that it can give some good items like a good bow or fishing rod, but you only need one of each. Any gained from their on out is a waste of space.
As I said earlier, the only pro to AFK fishing is the EXP for mending tools, a good book once in a while, and maybe a stack of fish to cook if you need it. That is it.
It is simply not a big deal. Considering I just spent only 2 hours today building a mob farm that gets be 9,000+ drops per hour, it is obvious that AFK fishing is nowhere near game breaking.
Honestly, it has got to the point that sand is more vulnerable to me then all of the AFK fishing books I get. My base is 2,000 blocks from the nearest desert and I need a ton of sand for a project. I simply don't need anymore books since the mismatched enchantments doesn't allow me to put it on my Armour or I don't have enough levels to add them anyways.
Every MC world and play through is too unique to accuse something of being a exploit without mountains of evidence. Even though I get a ton of books, I simply do not need mostly all of them which makes them worthless.