Since the Beta 1.8 the Survival mode received a major change: the hunger bar. Thus the player gain the ability to run and regenarate health without switching to Peaceful, it was a good change but it would be great if you can customize the type of Survival you want to play, I mean by adding the following options:
1)The hunger bar (Enabled or Disabled); if you turn it off, the player can't regenerate regularly (except if you change to Peaceful) or run and the only way to do this is by eating or using healing potions
2) Delay (On or Off); By turning off, the player eat immediately (one right click and you eat the food like before Beta 1.8), shot arrows from bows like a machine gun or use tools without cooldown
3) Blocking; Choose between using a sword or a shield
4) Off hand (Yes or No); Can be used or can't be used
5) Food Stacking (Yes or No); Turning off means that the player simply can't stack the item
6) Enchanting; has four sub options
-Requires lapislazuli (Yes or No)
-Maximum level (30 or 50)
-Exact level required (On or Off) If the enchantment requires "n" XP levels, the player lose all those levels instead of 1, 2 or 3 (If the player use this with Requires lapislazuli enables he lose the item as usual)
-Enchantments preview (Yes or No) If it is disabled no enchantments will be shown while holding the mouse at an enchant option
7) Miscellaneous damage (On or Off); By selecting on means that the player can take fall damage from falling to water with one block height, breaking a cactus with bare hands hurts, the lava can burn withing the corner of a block, etc
8) Lethal drowning (On or Off); By choosing on the player will get a knockback every drowning second and exiting the water gets difficult
These are only a few possibilities that can be done with this. I thought about this idea for a long time because I tested some of these with commands but by adding this options to the game would be interesting, keep improving the game!
This is suggesting a very biased form of customization. I like the gamerules which can turn on and off features such as firetick and mobgrief because they aren't based on versions. Customization shouldn't be to convert back to versions but rather to choose what sort of gameplay a player prefers.
I'm not saying that the current type of survival needs to be removed, only that it needs a more customizable one like choosing options from the world settings and/or gamerules that allow this
Before I start my reply, I feel like pointing out that this is post has actually been formatted well. Good job! Many people who post here will make their first suggestion using a giant wall of text or a few sentences with little-to-no detail. This is what I like to see when I come to this forum.
Usually, I'd put a summary at the end, but because of the content of the post, I feel like I should go ahead and post my thoughts here:
Some of these ideas would make good gamerules, but some of these would drastically change certain game mechanics beyond what I think belongs in a final product. I don't think these should be customizable for regular survival players since I do think that Mojang should provide a game with certain amounts of required difficulty to succeed. I'd rather not have an entirely customizable game because at that point it becomes a game engine.
Since the Beta 1.8 the Survival mode received a major change: the hunger bar. Thus the player gain the ability to run and regenarate health without switching to Peaceful, it was a good change but it would be great if you can customize the type of Survival you want to play, I mean by adding the following options:
1)The hunger bar (Enabled or Disabled); if you turn it off, the player can't regenerate regularly (except if you change to Peaceful) or run and the only way to do this is by eating or using healing potions
I like this, it seems pretty close to Ultra-Hard Core where you can't regen using food and you must use potions. However, this is the reason I want this to be a gamerule as opposed to some kind of setting in the world creation options. While this would make an adventure map interesting where healing potions are required to stay alive, I think this would make the default game near-impossible since healing potions require resources from the Nether or finding a Witch.
2) Delay (On or Off); By turning off, the player eat immediately (one right click and you eat the food like before Beta 1.8), shot arrows from bows like a machine gun or use tools without cooldown
I find it odd that these are all under the same gamerule. I don't think the player eating thing sounds incredibly useful, it just kinda removes the polish from the game that makes it look less like a project someone made in their free time. Removing the delay from a bow could be interesting, although it also removes the ability to fire arrows at anything less than full force.
Does using tools without cooldown include 1.9 cooldown or just digging time? I used to be against the former, but I've rationalized my opinion and honestly, I can't find a reason why not to have a gamerule to disable the 1.9 cooldown. The digging time would make an okay gamerule, but again, not a difficulty setting for regular survival players since this would break tool tiers.
3) Blocking; Choose between using a sword or a shield
I'm not a fan of this. I think we stopped blocking with swords for a reason and I think this goes beyond the scope of a gamerule, which modifies game physics. I don't think gamerules are for adding functionality to items for the sake of making the game feel like an older version.
4) Off hand (Yes or No); Can be used or can't be used
I'm not really a fan of removing this. If I joined a server where the off-hand was removed, I'd probably leave because I use the off-hand for holding torches while mining. (To be fair I can't really stay on a server for that long anyway, I just tend to lose interest since nobody plays with me) It's such a useful tool to have and I don't understand why fans of 1.8 combat want to remove this.
5) Food Stacking (Yes or No); Turning off means that the player simply can't stack the item
This is obviously yet another way to include something from the past that was changed for a reason. I would appreciate a gamerule to change the default stack size for all items from 64 to some other number, but I don't like this specific and random choice of gamerule.
6) Enchanting; has four sub options
-Requires lapislazuli (Yes or No)
-Maximum level (30 or 50)
-Exact level required (On or Off) If the enchantment requires "n" XP levels, the player lose all those levels instead of 1, 2 or 3 (If the player use this with Requires lapislazuli enables he lose the item as usual)
-Enchantments preview (Yes or No) If it is disabled no enchantments will be shown while holding the mouse at an enchant option
Not requiring Lapis seems dumb, since it's the only use for lapis outside being a dye. You'd have to be making a very specific adventure map to need this specific gamerule. Maximum level seems reasonable if I can put in a number rather than just choosing between 30 or 50. Exact level required seems like yet another gamerule to go back to the old days and nothing else, same with Enchantments preview.
Again, I don't want Mojang to add gamerules or settings that just add old features or remove new features. They added the ability to play older versions for that reason.
7) Miscellaneous damage (On or Off); By selecting on means that the player can take fall damage from falling to water with one block height, breaking a cactus with bare hands hurts, the lava can burn withing the corner of a block, etc
If I could customize each of these, then it'd be useful. Adding each of these in one big package seems incredibly specific and would require in-game documentation. Minecraft does not currently document gamerules and I don't want them to do that since it removes the simplicity of them.
8) Lethal drowning (On or Off); By choosing on the player will get a knockback every drowning second and exiting the water gets difficult
I don't understand, how do you get knockback from the water itself, and why?
These are only a few possibilities that can be done with this. I thought about this idea for a long time because I tested some of these with commands but by adding this options to the game would be interesting, keep improving the game!
Partial Support. I don't like the addition of gamerules or difficulty settings or anything to just make the game feel like an older version. Mojang changes things for a reason and they've given us the ability to play older versions since the community tends to be nostalgic. (Most other game makers would not give you this option.)
All of these settings to recreate "the olde Minecraft" are very specific and are only useful to nostalgic players. It's not useful for new players who don't care.
Rollback Post to RevisionRollBack
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
Thanks for your feedback, I had a trouble making this because for whatever reason when I first posted this the post messed up
What I mean in the Lethal Drowning is that when your oxygen ends (the bubbles) the player is going to take a knockback to a lower layer of water everytime is getting hurt by drowning (no other mobs or other events just drowning).
Oh, and Delay as you said is kinda like the old combat but with things such as Insta-charge bow, No cooldown of 1.9 (I like the new combat but an option to change it could be great) or instant eating.
But the fun fact is that I started playing in release 1.2.5
I agree for the most part with C1ff. I like many of your ideas but they're formatted in a way that sounds as if you just want to convert back to older versions. Here are my suggestions for modfications.
Make these gamerules
disabling the hunger bar sounds good but you should also be able to disable the health bar, experience, etc
changing cooldowns should be customizable to every item additionally. This would be useful for adventure maps.
no support for the blocking change
offhand- I'm kind of split on this. This could be useful for some adventure maps but the ideas still pretty iffy
stacking should be customizable for every item- not just food
If enchanting doesn't require lapis lazuli, I demand that furnaces shouldn't require fuel etc
changing the maximum level sounds interesting but you shouldn't just be able to choose between 30 and 50
enchantment previews should be shown no matter what so enchantments aren't based soley on luck
miscellaneous damage sounds like a package of what should be different gamerules. Even then, they should be features instead of gamerules.
Since the Beta 1.8 the Survival mode received a major change: the hunger bar. Thus the player gain the ability to run and regenarate health without switching to Peaceful, it was a good change but it would be great if you can customize the type of Survival you want to play, I mean by adding the following options:
1) The hunger bar (Enabled or Disabled); if you turn it off, the player can't regenerate regularly (except if you change to Peaceful) or run and the only way to do this is by eating or using healing potions
2) Delay (On or Off); By turning off, the player eat immediately (one right click and you eat the food like before Beta 1.8), shot arrows from bows like a machine gun or use tools without cooldown
3) Blocking; Choose between using a sword or a shield
4) Off hand (Yes or No); Can be used or can't be used
5) Food Stacking (Yes or No); Turning off means that the player simply can't stack the item
6) Enchanting; has four sub options
-Requires lapislazuli (Yes or No)
-Maximum level (30 or 50)
-Exact level required (On or Off) If the enchantment requires "n" XP levels, the player lose all those levels instead of 1, 2 or 3 (If the player use this with Requires lapislazuli enables he lose the item as usual)
-Enchantments preview (Yes or No) If it is disabled no enchantments will be shown while holding the mouse at an enchant option
7) Miscellaneous damage (On or Off); By selecting on means that the player can take fall damage from falling to water with one block height, breaking a cactus with bare hands hurts, the lava can burn withing the corner of a block, etc
8) Lethal drowning (On or Off); By choosing on the player will get a knockback every drowning second and exiting the water gets difficult
These are only a few possibilities that can be done with this. I thought about this idea for a long time because I tested some of these with commands but by adding this options to the game would be interesting, keep improving the game!
Yes, I know I didn't notice that I wrote customized instead of customizable :/
This is suggesting a very biased form of customization. I like the gamerules which can turn on and off features such as firetick and mobgrief because they aren't based on versions. Customization shouldn't be to convert back to versions but rather to choose what sort of gameplay a player prefers.
I'm not saying that the current type of survival needs to be removed, only that it needs a more customizable one like choosing options from the world settings and/or gamerules that allow this
Before I start my reply, I feel like pointing out that this is post has actually been formatted well. Good job! Many people who post here will make their first suggestion using a giant wall of text or a few sentences with little-to-no detail. This is what I like to see when I come to this forum.
Usually, I'd put a summary at the end, but because of the content of the post, I feel like I should go ahead and post my thoughts here:
Some of these ideas would make good gamerules, but some of these would drastically change certain game mechanics beyond what I think belongs in a final product. I don't think these should be customizable for regular survival players since I do think that Mojang should provide a game with certain amounts of required difficulty to succeed. I'd rather not have an entirely customizable game because at that point it becomes a game engine.
I like this, it seems pretty close to Ultra-Hard Core where you can't regen using food and you must use potions. However, this is the reason I want this to be a gamerule as opposed to some kind of setting in the world creation options. While this would make an adventure map interesting where healing potions are required to stay alive, I think this would make the default game near-impossible since healing potions require resources from the Nether or finding a Witch.
I find it odd that these are all under the same gamerule. I don't think the player eating thing sounds incredibly useful, it just kinda removes the polish from the game that makes it look less like a project someone made in their free time. Removing the delay from a bow could be interesting, although it also removes the ability to fire arrows at anything less than full force.
Does using tools without cooldown include 1.9 cooldown or just digging time? I used to be against the former, but I've rationalized my opinion and honestly, I can't find a reason why not to have a gamerule to disable the 1.9 cooldown. The digging time would make an okay gamerule, but again, not a difficulty setting for regular survival players since this would break tool tiers.
I'm not a fan of this. I think we stopped blocking with swords for a reason and I think this goes beyond the scope of a gamerule, which modifies game physics. I don't think gamerules are for adding functionality to items for the sake of making the game feel like an older version.
I'm not really a fan of removing this. If I joined a server where the off-hand was removed, I'd probably leave because I use the off-hand for holding torches while mining. (To be fair I can't really stay on a server for that long anyway, I just tend to lose interest since nobody plays with me) It's such a useful tool to have and I don't understand why fans of 1.8 combat want to remove this.
This is obviously yet another way to include something from the past that was changed for a reason. I would appreciate a gamerule to change the default stack size for all items from 64 to some other number, but I don't like this specific and random choice of gamerule.
Not requiring Lapis seems dumb, since it's the only use for lapis outside being a dye. You'd have to be making a very specific adventure map to need this specific gamerule. Maximum level seems reasonable if I can put in a number rather than just choosing between 30 or 50. Exact level required seems like yet another gamerule to go back to the old days and nothing else, same with Enchantments preview.
Again, I don't want Mojang to add gamerules or settings that just add old features or remove new features. They added the ability to play older versions for that reason.
If I could customize each of these, then it'd be useful. Adding each of these in one big package seems incredibly specific and would require in-game documentation. Minecraft does not currently document gamerules and I don't want them to do that since it removes the simplicity of them.
I don't understand, how do you get knockback from the water itself, and why?
Partial Support. I don't like the addition of gamerules or difficulty settings or anything to just make the game feel like an older version. Mojang changes things for a reason and they've given us the ability to play older versions since the community tends to be nostalgic. (Most other game makers would not give you this option.)
All of these settings to recreate "the olde Minecraft" are very specific and are only useful to nostalgic players. It's not useful for new players who don't care.
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
Thanks for your feedback, I had a trouble making this because for whatever reason when I first posted this the post messed up
What I mean in the Lethal Drowning is that when your oxygen ends (the bubbles) the player is going to take a knockback to a lower layer of water everytime is getting hurt by drowning (no other mobs or other events just drowning).
Oh, and Delay as you said is kinda like the old combat but with things such as Insta-charge bow, No cooldown of 1.9 (I like the new combat but an option to change it could be great) or instant eating.
But the fun fact is that I started playing in release 1.2.5
I agree for the most part with C1ff. I like many of your ideas but they're formatted in a way that sounds as if you just want to convert back to older versions. Here are my suggestions for modfications.
Support with Slight Modifications