As seen in AntVenom's latest video about the topic, Minecraft had some SERIOUSLY big update, but, the constant showcase about the features in the upcoming changes made it have no impact on the community at all, everyone where expecting those features, and when they indeed came, no one was surprised.
The weekly snapshots seens to be killing any outside midia about the game, we see a lot of videos about them, but just because we're into the community, and people inside it keeps talking about, but many potentialy new players gets hit by any news about the game.
The game isnt keeping fresh anymore, waiting (with margin of error)ONE INTIRE YEAR for an update isnt healthy for any game, and seens that Microsoft isnt handling to stay the game fresh for the market anymore.
This problem could be EASLY solved. The amount of suggestions, not only in Reddit, but really in every corner of the internet, about updates and improvements about Minecraft are HAUNTING, the game can keep its users active after years of existance (even if the game is pretty much dead right now). The game should COMPLETLY delete the snapshot system, and bring us with WEEKLY UPDATES, that could use players ideas to keep the game fresh. Unlike waiting months for a update to get Polar Bears. The game could have constant cosmetic updates about new blocks, or updates about new mobs, new textures, new bosses, challanges, structures, things that add to the game in general, and revamp the overall experience about playing the game.
Don't get me wrong, it's really cool that they hit the community about upcoming releases of the game to keep the game open beta to the consumers, but it isn't helping the game grow, or stay stable. And looking at the priorities from Microsoft right now, I dont think they would have the will (money) to keep both snapshots and weekly updates functional.
What do you think? Do you have any idea about how to make the game feel fresh again? Let me know.
As seen in AntVenom's latest video about the topic, Minecraft had some SERIOUSLY big update, but, the constant showcase about the features in the upcoming changes made it have no impact on the community at all, everyone where expecting those features, and when they indeed came, no one was surprised.Yeah. Some players do enjoy the snapshots, but indeed it is kind of feature, that only spoils the fun out of new updates. And these days, it's quite hard not to see the YouTube vids about the new snapshots or hear out other way what's coming. Maybe the Snapshots should only be for selected few, who apply to test out new stuff before releases, but would also be something, that you should not in any case show out in YouTube, or Twitch/Mixer/Facebook livestream. (Yes, you can use Facebook as livestreaming platform these days)The weekly snapshots seens to be killing any outside midia about the game, we see a lot of videos about them, but just because we're into the community, and people inside it keeps talking about, but many potentialy new players gets hit by any news about the game.The game isnt keeping fresh anymore, waiting (with margin of error)ONE INTIRE YEAR for an update isnt healthy for any game, and seens that Microsoft isnt handling to stay the game fresh for the market anymore.Indeed, one year, or even more isn't good either, but that's understandable, when the update is big, which 1.13 was. 1.9 was quite big too, and also took over a year to be finished and released to the public. However, I have to say yet again: Microsoft doesn't develop the game. Microsoft doesn't add anything to the game, nor do they remove anything from the game. The development duty is still handled by Mojang. Microsoft is merely suprevising their investment, which is Mojang and it's IP, Minecraft.This problem could be EASLY solved. The amount of suggestions, not only in Reddit, but really in every corner of the internet, about updates and improvements about Minecraft are HAUNTING, the game can keep its users active after years of existance (even if the game is pretty much dead right now). The game should COMPLETLY delete the snapshot system, and bring us with WEEKLY UPDATES, that could use players ideas to keep the game fresh. Unlike waiting months for a update to get Polar Bears. The game could have constant cosmetic updates about new blocks, or updates about new mobs, new textures, new bosses, challanges, structures, things that add to the game in general, and revamp the overall experience about playing the game.The problem with some ideas and suggestions are, that they just wouldn't fit in the Minecraft at all. Of course, there are a lot of good ideas and suggestions out there, but is there enough good ideas for weekly updates? I don't think so. OF course, if these weekly updates would only add few selected things, that won't bug the game out, then sure, why not. But, like I said: Quite many idea thrown around on the internet for the game is not good at all. They usually wouldn't fit the game at all. As to your claim of "The game being pretty much dead": Again, the game is not dead. Nor is dying off. Even though it's "golden days" are gone, it doesn't mean, that it is "dead". Some people might quit playing it, yes. But that only means, that they have either grown out of it, or haven't liked it in the first place anyways. Google Trends isn't applicable as reason of "game being dead", since there is already so many other ways to get information about the game, like various smart phone apps, that contain every single crafting recipe the game has. These apps also contains small wiki sections, that has all the needed information about the game, and it's mobs. And also, people already know the url of official Minecraft wiki, so it's not needed to search it anymore. And last, but not least, the recipe book added in 1.12 as well made googling for information redundant.Don't get me wrong, it's really cool that they hit the community about upcoming releases of the game to keep the game open beta to the consumers, but it isn't helping the game grow, or stay stable. And looking at the priorities from Microsoft right now, I dont think they would have the will (money) to keep both snapshots and weekly updates functional. What do you think? Do you have any idea about how to make the game feel fresh again? Let me know.Like I said, Microsoft doesn't do jack to the game. It's Mojang.
Bolded the answers.
What to come to your other points, that I didn't cover in my bolded answers: Quite frankly, it's their (Mojang) game, they can add whatever they want. If they wanted to add "Polar Bears", they had all the rights to add "Polar Bears". It's not about the players vision of the game, it's about the developers vision of the game. And they did let the community to vote for new mob, and the community voted the "Phantom" in it. Which also were added. I personally voted for the water mob, which obviously didn't make it, since the oceans still need more mobs in them.
That being said, maybe the Snapshots should be dropped completely, but weekly updates wouldn't fix anything either. Of course it would keep new content coming, but as seen in these forums, there's "This and that ruined the game" after every update. Also the "1.XX killed the game" are quite resilient ones. We should be grateful, that Mojang is still updating the game, that's 8 years old already. This alone is evidence, that they still care about the game, unlike some people think, that they don't care about it.
Microsoft is responsible for any and all investments made into the game, you know. If Microsoft doesnt invest enough (the thing its already doing) Mojang can't keep updating the game, and we get things like one update a years.
And, serously? Isn't about the players, but the developers? This doesnt makes any sense, It isn't the developers who consume the game, its the players.
Also, stop talking about google trends, no one ever said that the game is dying because of popularity, the game is dead because of its community and because Microsoft.
As seen in AntVenom's latest video about the topic, Minecraft had some SERIOUSLY big update, but, the constant showcase about the features in the upcoming changes made it have no impact on the community at all, everyone where expecting those features, and when they indeed came, no one was surprised.
No, I like knowing what's gonna happen. EA has a policy of only revealing their content the day of, and it does is overhype and frustrate the community. I'd much rather know about what's coming then be left in the dark, personally I always wait until official release but like to know what's on the way.
The weekly snapshots seens to be killing any outside midia about the game, we see a lot of videos about them, but just because we're into the community, and people inside it keeps talking about, but many potentialy new players gets hit by any news about the game.The game isnt keeping fresh anymore, waiting (with margin of error)ONE INTIRE YEAR for an update isnt healthy for any game, and seens that Microsoft isnt handling to stay the game fresh for the market anymore.
I agree that the updates can take a while. Personally I'd have rather Mojang gives us Update Aquatic in three parts spread over the course of the development period. But, aren't snapshots technically "weekly updates" which the youtubers always make showcases for? That seems to spread the media well.
This problem could be EASLY solved. The amount of suggestions, not only in Reddit, but really in every corner of the internet, about updates and improvements about Minecraft are HAUNTING, the game can keep its users active after years of existance (even if the game is pretty much dead right now). The game should COMPLETLY delete the snapshot system, and bring us with WEEKLY UPDATES, that could use players ideas to keep the game fresh. Unlike waiting months for a update to get Polar Bears. The game could have constant cosmetic updates about new blocks, or updates about new mobs, new textures, new bosses, challanges, structures, things that add to the game in general, and revamp the overall experience about playing the game.
Ok... snapshots are around to make the updates come faster, not longer. They open them to the public to test the content and catch as many bugs as possible. Have you seem how many bugs there are in the code? It's insane, and it's what the dev team ends up working on most of the time. Let me show you this:
According to the wiki, the first Update Aquatic snapshot was on February 14th. The final snapshot was on May 31st. But the update officially came out all the way in the middle of July. That's because Mojang spent a month and a half fixing bugs in the code. Not adding content, fixing all the bugs caused by the new content. Whenever they add anything new the game is changed. Weekly Updates wouldn't work because the dev team needs time for bugfixing. I'd say an update every two months is the fastest we could get.
Don't get me wrong, it's really cool that they hit the community about upcoming releases of the game to keep the game open beta to the consumers, but it isn't helping the game grow, or stay stable. And looking at the priorities from Microsoft right now, I dont think they would have the will (money) to keep both snapshots and weekly updates functional. What do you think? Do you have any idea about how to make the game feel fresh again? Let me know
I understand your point about how annoyingly slow updates are getting, but I think you underestimate the importance of bugfixing. Besides we already paid for a complete game, so technically Mojang isn't even obligated have updates. I'm happy they are willing to take the time to making such game-changing updates years after official release.
'We already paid for a complete game'. You couldn't really say that 100% before the last two updates because of huge glitches like areas under trees becoming pitch-black and spawning things midday, or that the crafting book wasn't added till the grand old age of 1.12 , when it should really have been the first thing Notch thought of when he considered crafting tables.
That being said, OP is either rage-posting or ...well... the other kind, we can't use adult language here. Mojang is more than keeping the game alive even if it still has many glitches, and there is nothing to be but grateful for their continued investment in a now-reduced fandom. The fans, on the other hand...
I'm pretty sure one of the reasons Mojang allows themselves to take their time on updates is to allow people to do a fresh playthrough with all the new content if they want.
Microsoft is responsible for any and all investments made into the game, you know. If Microsoft doesnt invest enough (the thing its already doing) Mojang can't keep updating the game, and we get things like one update a years.
And, serously? Isn't about the players, but the developers? This doesnt makes any sense, It isn't the developers who consume the game, its the players.
Also, stop talking about google trends, no one ever said that the game is dying because of popularity, the game is dead because of its community and because Microsoft.
No, Microsoft is not responsible for "any and all investments made into the game", you know. Only investment from Microsoft is, that they now kind of pay the salaries of Mojang employees. Other, than that, Microsoft doesn't do anything to the game other, than some minor help in coding, maybe. They just oversee on their investment. Even though they own Mojang, and the game, they let the Mojang developers handle the game. Period.
Yes, what the developers add to the game, is for the most parts what they think fits the game. If they would be adding anything, that community suggests, the game would be mess of stuff, that doesn't fit together at all. Like I said, there's good ideas, that would fit the game, but then there's bad ideas, that wouldn't fit the game. Like firearms and cars. The developers need to consider, what would work and what wouldn't it's their game, not yours, and above all, not mine. We just bought the license to play that game. You should thank them about updating the game at all anymore, which they don't need to do, btw. I might of chosen wrong words, when typing that original response, yes, but that doesn't take away the fact, that if the community would be in charge of what is getting added to the game, there would of been even brainless additions made along the way. And no, the game is not dead, like I said, as long as the game is getting updated and there's people playing it, it is not dead.
The game is still selling crazy numbers, mainly on other platforms and editions of the game, but still, it's alive and kicking. While, indeed it's "golden age" is gone, it's still far from being dead.
with margin of error) ONE INTIRE YEAR for an update isnt healthy for any game, and seens that Microsoft isnt handling to stay the game fresh for the market anymore.money)to keep both snapshots and weekly updates functional.Bolded the answers.
What to come to your other points, that I didn't cover in my bolded answers: Quite frankly, it's their (Mojang) game, they can add whatever they want. If they wanted to add "Polar Bears", they had all the rights to add "Polar Bears". It's not about the players vision of the game, it's about the developers vision of the game. And they did let the community to vote for new mob, and the community voted the "Phantom" in it. Which also were added. I personally voted for the water mob, which obviously didn't make it, since the oceans still need more mobs in them.
That being said, maybe the Snapshots should be dropped completely, but weekly updates wouldn't fix anything either. Of course it would keep new content coming, but as seen in these forums, there's "This and that ruined the game" after every update. Also the "1.XX killed the game" are quite resilient ones. We should be grateful, that Mojang is still updating the game, that's 8 years old already. This alone is evidence, that they still care about the game, unlike some people think, that they don't care about it.
Microsoft is responsible for any and all investments made into the game, you know. If Microsoft doesnt invest enough (the thing its already doing) Mojang can't keep updating the game, and we get things like one update a years.
And, serously? Isn't about the players, but the developers? This doesnt makes any sense, It isn't the developers who consume the game, its the players.
Also, stop talking about google trends, no one ever said that the game is dying because of popularity, the game is dead because of its community and because Microsoft.
I understand your point about how annoyingly slow updates are getting, but I think you underestimate the importance of bugfixing. Besides we already paid for a complete game, so technically Mojang isn't even obligated have updates. I'm happy they are willing to take the time to making such game-changing updates years after official release.
'We already paid for a complete game'. You couldn't really say that 100% before the last two updates because of huge glitches like areas under trees becoming pitch-black and spawning things midday, or that the crafting book wasn't added till the grand old age of 1.12 , when it should really have been the first thing Notch thought of when he considered crafting tables.
That being said, OP is either rage-posting or ...well... the other kind, we can't use adult language here. Mojang is more than keeping the game alive even if it still has many glitches, and there is nothing to be but grateful for their continued investment in a now-reduced fandom. The fans, on the other hand...
Minecraft needs more frequent updates. Just updates that bring in some of the changes in big updates every week.
After a few months, Microsoft could release a big update. After that, we could get another change every week.
I'm pretty sure one of the reasons Mojang allows themselves to take their time on updates is to allow people to do a fresh playthrough with all the new content if they want.
Remember when apples were a rare item? I do.
It's also important to consider mods would be constantly having to update- which takes time and bugfixing. Modpacks would not exist with this system.
No, Microsoft is not responsible for "any and all investments made into the game", you know. Only investment from Microsoft is, that they now kind of pay the salaries of Mojang employees. Other, than that, Microsoft doesn't do anything to the game other, than some minor help in coding, maybe. They just oversee on their investment. Even though they own Mojang, and the game, they let the Mojang developers handle the game. Period.
Yes, what the developers add to the game, is for the most parts what they think fits the game. If they would be adding anything, that community suggests, the game would be mess of stuff, that doesn't fit together at all. Like I said, there's good ideas, that would fit the game, but then there's bad ideas, that wouldn't fit the game. Like firearms and cars. The developers need to consider, what would work and what wouldn't it's their game, not yours, and above all, not mine. We just bought the license to play that game. You should thank them about updating the game at all anymore, which they don't need to do, btw. I might of chosen wrong words, when typing that original response, yes, but that doesn't take away the fact, that if the community would be in charge of what is getting added to the game, there would of been even brainless additions made along the way. And no, the game is not dead, like I said, as long as the game is getting updated and there's people playing it, it is not dead.
The game is still selling crazy numbers, mainly on other platforms and editions of the game, but still, it's alive and kicking. While, indeed it's "golden age" is gone, it's still far from being dead.