You know what would be a useful little feature? Linked minecarts, it's that simple. Linked minecarts would be good if you're transporting mobs or even other players. All you need is 3 minecarts and one iron ingot, and you have a 3 carriage mini-train! The minecarts would have little chains in between the minecarts to look like they connect. The crafting recipe would be 3 minecarts on the top 3 spaces and one iron ingot in the middle square. I know that you can just place several minecarts, but it doesn't make the train effect.
I like this idea, but they should make it so when minecarts touch, they would get auto linked. No crafting recipe would be required. Maybe some resources should be required when their is more than a certain amount similiar to repeaters for redstone. A sticky minecart could be crafted by putting a slime ball on top of a minecart. I don't know. Just random ideas.
Permanently linking a series of minecarts which would then be placed as a single item strikes me as having some issues with both gameplay (likely overpowered) and coding (this would invlove a moving, flexible multi-block entity).
Being able to link a few (max=5 maybe?) minecarts into a consist that would be more likely to stay together is an idea I like, however.
[This could also be expanded increase the utility of furnace mincarts]
Rather than permanently linking the carts, perhaps a new, additional base minecart type the "Linkable Minecart"? [Name needs work ]
Crafting: a minecart between an iron ingot and a slime block >> one "Linkable Minecart" [LMC]
Each LMC changes to show an iron_pad at one end and a green slime_pad at the other.
LNC's may only be linked iron_pad to slime_pad.
The LMC may be further crafted into a Hopper_LMC, Chest_LMC, etc. but the LMC function must be added first (eg a Hopper Minecart cannot be made into a Hopper_LMC) [Not sure about this part, it would add the need for more planning but may be an undesired complexity.]
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The coding should not in any way be that hard, Mojang has already essentially done exactly this for llamas with their caravan abilities. It's probably trivial to insert a temporary entity (the linking mechanism) between two carts that handles the positioning of the minecarts, especially given the fact that carts are only limited to 2 directions when on a track (forwards and backwards).
Other than the furnace minecarts, which are just plainly not up to snuff to handle multi-car trains like this, the tricky part will be in how to handle the various track intersections that respond to a redstone signal. That likely is just a matter of lengthening the distance between the activator/detector and the track at the intersection position, but the game probably would have to specifically deal with the situation of a mistimed switch--should a linked minecart on the wrong side of he switch just ignore it and follow the cart its connected to, should it derail, or should it uncouple from the train and follow the track (which now leads in a different direction)? The resolution to this could potentially lead to more rail features (ie, signals or more types of track or even a redone switching system.)
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These are a good idea, but how about having Furnace minecarts being the only thing able to push more than 3 carts at a time? It would give the poor furnace cart some use.
You know what would be a useful little feature? Linked minecarts, it's that simple. Linked minecarts would be good if you're transporting mobs or even other players. All you need is 3 minecarts and one iron ingot, and you have a 3 carriage mini-train! The minecarts would have little chains in between the minecarts to look like they connect. The crafting recipe would be 3 minecarts on the top 3 spaces and one iron ingot in the middle square. I know that you can just place several minecarts, but it doesn't make the train effect.
I like this idea, but they should make it so when minecarts touch, they would get auto linked. No crafting recipe would be required. Maybe some resources should be required when their is more than a certain amount similiar to repeaters for redstone. A sticky minecart could be crafted by putting a slime ball on top of a minecart. I don't know. Just random ideas.
Permanently linking a series of minecarts which would then be placed as a single item strikes me as having some issues with both gameplay (likely overpowered) and coding (this would invlove a moving, flexible multi-block entity).
Being able to link a few (max=5 maybe?) minecarts into a consist that would be more likely to stay together is an idea I like, however.
[This could also be expanded increase the utility of furnace mincarts]
Rather than permanently linking the carts, perhaps a new, additional base minecart type the "Linkable Minecart"? [Name needs work ]
Crafting: a minecart between an iron ingot and a slime block >> one "Linkable Minecart" [LMC]
Each LMC changes to show an iron_pad at one end and a green slime_pad at the other.
LNC's may only be linked iron_pad to slime_pad.
The LMC may be further crafted into a Hopper_LMC, Chest_LMC, etc. but the LMC function must be added first (eg a Hopper Minecart cannot be made into a Hopper_LMC) [Not sure about this part, it would add the need for more planning but may be an undesired complexity.]
The coding should not in any way be that hard, Mojang has already essentially done exactly this for llamas with their caravan abilities. It's probably trivial to insert a temporary entity (the linking mechanism) between two carts that handles the positioning of the minecarts, especially given the fact that carts are only limited to 2 directions when on a track (forwards and backwards).
Other than the furnace minecarts, which are just plainly not up to snuff to handle multi-car trains like this, the tricky part will be in how to handle the various track intersections that respond to a redstone signal. That likely is just a matter of lengthening the distance between the activator/detector and the track at the intersection position, but the game probably would have to specifically deal with the situation of a mistimed switch--should a linked minecart on the wrong side of he switch just ignore it and follow the cart its connected to, should it derail, or should it uncouple from the train and follow the track (which now leads in a different direction)? The resolution to this could potentially lead to more rail features (ie, signals or more types of track or even a redone switching system.)
These are a good idea, but how about having Furnace minecarts being the only thing able to push more than 3 carts at a time? It would give the poor furnace cart some use.
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