The Update Aquatic (1.14) is coming soon, but we all know Mojang never looks at the suggestions forum. Nonetheless, I have come up with a few ideas to change the squid mob which currently serves no use besides dropping ink sacs upon death. This thread will cover four changes to the original squid and introduce two new types of squid. As of right now, I'm not sure whether the second of the new squids will be called the giant or colossal squid.
Edited by reading ideas from other people
1. Deep Ocean Squids
In Minecraft, a squid can spawn in any light level as long as there are one or more blocks of water. There are also certain requirements in respect to the altitude (y level). Squids can't spawn in blocks higher than the sea level (y=63) or deeper than y=46. In update 1.14, dolphins will be added for a more thrilling experience in the ocean. Because dolphins are mammals, they need to resurface to breathe oxygen allowing them to live. Squids on the other hand are cephalopods so they don't need to resurface. Most squids are found in extreme depths of the sea. Of course in Minecraft, they are usually found in shallow water. The change I'm suggesting is that squids have to spawn at y=48 (15 blocks below sea level) or deeper. They would spawn no less frequently than they do right now, so it wouldn't be very difficult to get ink. The minimum amount of water source blocks for a squid to spawn should be changed to 16 because squids are most commonly found in bodies of saltwater (oceans). In my opinion, this change could spice up the game as there would be dolphins to keep you busy above water. Squids spawning in deep oceans would also fit well with suggestion two. To balance out the limitations of squid spawning, suggestion four explains extra loot you can receive once a squid is killed. Another interesting way a player could kill the squid is by bringing it to land. This cruel suffocation method could be used to obtain ink sacs.
2. Ink Blasts
In Bedrock and Xbox editions of Minecraft, squids shoot out a black particle effect that resembles a blast of ink. Mojang decided not to add this feature to java edition for a reason unknown, but they should reconsider because ink blasts would be totally epic! However, the way ink blasts affect the player would be different in PC. When any living entity such as a player or mob is within a 4 block radius of the squid, it will attempt to swim out of sight. The speed at which the squid moves when a player is detected will be twice as fast as its regular speed for 2 seconds and half as fast for the next 4. As the speed of the squid changes, so will the rate of which its tentacles move in and out. This shows the squid's fear. If the squid loses any health points underwater, a cloud of black will pour out of the tentacle side of the squid. It will be propelled forward 5 blocks and then move at regular speed. While the squid is being propelled forward, the black cloud will follow. It will look similar to jet streams. The direction and effect of the cloud will be different based on what damages it. When the squid is hit by an entity within 7.5 blocks of range, the ink blast will be targeted towards the entity that damaged it and move the opposite direction of the entity. If the squid is hit by an entity out of the 7.5 block range, but there are other entities within the 7.5 block range, the ink blast is directed towards a random living entity within its range. If there is no entity at all within its 7.5 block range, the ink blast feature will not come into play. Any entity hit with an ink blast will have to face 2-3 seconds of the blindness I status effect. Players can finally be affected by blindness in Vanilla Minecraft survival mode. The chance that a player dodges the ink cloud is almost impossible so you just have to deal with it. To sum it up, squids are still easy to kill because they only have 10 health. Ink blasts can have different colors as well. If a player right clicks a squid with a dye, the ink that squirts out will be the color that the dye was. An ink sac returns the ink blast's color back to the original black. This would be useful to adventure map makers.
3. Camouflage
Squids are known to be one of the smartest living things to exist (pigs are still smarter since they're in the top ten and are expert redstoners). Anyways, they can camouflage just like other cephalopods. This subtle change will not really have much of an impact on players. It serves no purpose besides looking awesome. Not all squids in Minecraft will have the ability to camouflage. The camo squid has a 1 in 30 chance of spawning. Color switches can occur at random moments, but when a player is within a 20 block radius is when they rush at 1.5x speed to blocks so they can camouflage. If a player is within the radius, the squid won’t move from the block its camouflaged state until the player leaves or hits the mob. Camo squids can perform three types of camouflage. The first is changing to adapt to sand’s color. It will turn just slightly tanner, but the difference in color of when the squid is touching sand and when not can be easily detected by players. Other types of camouflage include changing to the colors of dirt and gray blocks. Gray blocks include clay, gravel, and stone. If the camo squid is touching another block and stops touching it, the squid's skin rapidly go through the color spectrum until it reaches the right camouflage. When a camo squid is touching water, its look is no different than the regular squids look. All squids can perform ink blasts when hit. The only difference in loot is that instead of dropping 1-3 ink sacs, the camo squid drops 2-4. Although it is quite obvious where the squids are even in camouflage mode, they’re harder to spot from a far distance. Squids remain easy to kill with only 10 health.
4. Calamari
Now the people of Minecraft can munch on delicious squid sushi and fried calamari. All other untamable passive mobs have their own specific meat drops so why can’t the squids (Except if you discount the polar bears which drop fish or salmon). Though ink is already useful enough to professional builders and writers, raw calamari could be a cool drop by squids to increase the chance of survival for newbies. Both the regular and camouflage squids have equal drops of calamari. Each squid can drop 1-2 calamari when killed. Raw calamari has the same statistics as raw mutton and many other meats. When eaten, it restores 2 food points and 1.2 saturation. The speed it takes to consume it raw is the same as all other food. They would also have a 15% chance of applying hunger for 20 seconds representing the food poisoning risk. I feel like this should be applied to all fish as well, but instead be lowered to 5%. Though sushi poisoning is not as common as salmonella which is given by raw chicken, eating delicious food has its risks in real life. Just like any other meat, calamari can be cooked in a furnace to create cooked calamari. Cooked calamari is an equivalent to cooked mutton. When eaten, it restores 6 food points and 9.6 saturation. If a squid is on fire when it dies, it’ll drop cooked calamari. Although I wouldn’t fully understand what you were trying to do bringing the squid out of the water.
5. Paralarvae
Pocket Edition has an exclusive mob called the baby squid. That isn’t fair! Java edition should include adorable (or hideous) paralarvae to add to the fun of oceans. They could be used for food or ink farms. A squid has a 1 in 30 chance of spawning as a baby and a 1 in 60 chance of spawning as a camo baby. The dimensions of these baby squids are 0.5 (height) by 0.5 (width) measured in meters (blocks). The speed of them are same as of adult squids. Babies cannot use the ink blast ability. To breed the squids, use raw fish (don’t use salmon or clownfish because it won’t work). Right click on two or more of the squids of course to breed them. Heart particles will appear like any other bred mob. When paralarvae are killed, they drop no loot whatsoever. Players must wait five minutes to rebreed the adult squids. This is the same amount of time it takes for baby squids to grow. If raw fish is fed to a baby squid, its growth shall be accelerated by 10%. Squids bred together will produce regular baby squids. Camo squids bred together will produce camouflage baby squids. Crossbreeding a camouflage squid and regular squid has a 50-50% chance of producing a camo squid. As many of you know, 1.14 will be adding all the fish you can fish using fishing rods into the ocean as atmospheric mobs. Salmon fish in particular should be hostile to baby squids just like in real life. They do 3 damage to baby squid per hit so watch out!
6. Colossal Squids
There isn’t any backstory on colossal squids in Minecraft because they aren’t in any Vanilla editions at all. How epic would these gigantic versions of squids be! The dimensions are 2.6 width by 4.2 which is larger than the Elder Guardian. Colossal squids are 75% slower than regular squids. Whenever the squid comes into contact with a boat, it will be destroyed. If a player is within a two block radius, he/she will be pulled under. Since the statistics aren’t much different from those of the regular squid, I’ll just be listing the differences in features instead of what’s similar.
Must spawn in an altitude of y=42 or deeper
Must spawn in an area of 60 blocks of water or greater
Has a 1 in 65 chance of spawning instead of a regular squid
Comments in red.
1. Deep Ocean Squids
Most squids are found in extreme depths of the sea. Of course in Minecraft, they are usually found in shallow water. The change I'm suggesting is that squids have to spawn at y=53 (13 blocks below sea level) or deeper. If they're deep ocean squids then maybe they should be deeper? It would be cool for them to spawn at y-48 or lower.
4. Calamari
They would also have a 2% chance of applying hunger for 20 seconds representing the food poisoning risk. 2%? That's a bit underwhelming, maybe bump it up to 15%?
I feel like this should be applied to all fish as well. Agreed, maybe fish could have 5% chance of hunger poisoning, I feel like eating raw squid food would be more dangerous than raw fish.
5. Paralarvae
When paralarvae are killed, they drop no loot whatsoever. Do they drop XP?
6. Colossal Squids
Must spawn in an altitude of y=48 or deeper Maybe it should be lower imo
Well done on your suggestion! Most of it was great!
I agree with all of your changes evil_frogurt. I shall edit my post to what u say. I looked it up and I'm pretty sure babies don't drop experience, but tell me if I'm wrong.
The color of the ink blast squirted out of a squid can be different if a dye is added. Ink can be added to return the squid back to a black ink blast. This feature could be of good use to adventure map makers.
The color of the ink blast squirted out of a squid can be different if a dye is added. Ink can be added to return the squid back to a black ink blast. This feature could be of good use to adventure map makers.
I quite like that idea. You should add that to the OP
I've added to the OP that dyeing has a 50% of working on colossal squids. It would be harder because they have bigger ink sacs. Does this percentage seem about right?
I've added to the OP that dyeing has a 50% of working on colossal squids. It would be harder because they have bigger ink sacs. Does this percentage seem about right?
Giant squids should have their heads elongated so that they look like this:
The only thing that I don't agree with is the camo-squid thing. I think it's a little unnecessary, and that it would be more interesting if there was an octopus that would actually change its texture to the texture of the block below it.
I like the 'ink blast' feature that appears in the Pocket Edition but not PC. It helps make killing pretty much the easiest mob to kill a bit harder (they don't run around like land creatures do.) And dyeing the ink just brings a feel of a certain other video game I can't help but love... they can finally put it in Minecraft (you will get a cookie if you know what I'm talking about)
The camo squids are an interesting addition with a nod to their real life counterparts, though this feature, paired with ink blasting, might make squids OP toward players. Good thing that their spawn rate is low.
Those baby squids are really cute! But what is the point of breeding squids? They don't usually spawn in player-generated water pools (though one time I did find a squid in a swimming pool I built) and I've never heard of Minecraft squid farms.
Squid rings in Minecraft might only be added JUST for those who want more seafood in the game (even though I don't like it irl, I'm fine with that in Minecraft.)
Colossal/giant squids/krakens add some more danger to the otherwise pretty boring sea without Ocean Monuments.
I like the 'ink blast' feature that appears in the Pocket Edition but not PC. It helps make killing pretty much the easiest mob to kill a bit harder (they don't run around like land creatures do.) And dyeing the ink just brings a feel of a certain other video game I can't help but love... they can finally put it in Minecraft (you will get a cookie if you know what I'm talking about)
The camo squids are an interesting addition with a nod to their real life counterparts, though this feature, paired with ink blasting, might make squids OP toward players. Good thing that their spawn rate is low.
Those baby squids are really cute! But what is the point of breeding squids? They don't usually spawn in player-generated water pools (though one time I did find a squid in a swimming pool I built) and I've never heard of Minecraft squid farms.
Squid rings in Minecraft might only be added JUST for those who want more seafood in the game (even though I don't like it irl, I'm fine with that in Minecraft.)
Colossal/giant squids/krakens add some more danger to the otherwise pretty boring sea without Ocean Monuments.
I'm all for this! Support everywhere
The ink blast is only triggered by attack, but it is a little overpowered. To clarify, camoflauging will not actually help the squid. It's just an effect, but players can see the squid still. Breeding squids is primarily used for calamari. Thx for the support!
1. This makes sense, especially with fish mobs coming to populate shallow rivers squids should only spawn deep in oceans. I like it!
2. Cool, considering squids already drop ink sacs it's beyond me why they haven't added something like this. It would make squids different from most passive mobs, which just run away as you attack them.
3. At first I was hesitant of camouflage, but as long as it's rare and doesn't make them impossible to see I'm fine with it. Again it would make squids different from other passive mobs.
4. Until the hunger system is balanced I don't want any new foods. Squids already drop ink sacs, why must they drop meat too? The same applied to sheep, it still irks me Mojang added mutton.
5. Yes.
6. Cool!
Overall I support this, my only problem is that we already have enough food dropped by animals. But that's a whole other problem that isn't really related to this, so I'll give it a pass.
The Update Aquatic (1.14) is coming soon, but we all know Mojang never looks at the suggestions forum. Nonetheless, I have come up with a few ideas to change the squid mob which currently serves no use besides dropping ink sacs upon death. This thread will cover four changes to the original squid and introduce two new types of squid. As of right now, I'm not sure whether the second of the new squids will be called the giant or colossal squid.
Edited by reading ideas from other people
1. Deep Ocean Squids
In Minecraft, a squid can spawn in any light level as long as there are one or more blocks of water. There are also certain requirements in respect to the altitude (y level). Squids can't spawn in blocks higher than the sea level (y=63) or deeper than y=46. In update 1.14, dolphins will be added for a more thrilling experience in the ocean. Because dolphins are mammals, they need to resurface to breathe oxygen allowing them to live. Squids on the other hand are cephalopods so they don't need to resurface. Most squids are found in extreme depths of the sea. Of course in Minecraft, they are usually found in shallow water. The change I'm suggesting is that squids have to spawn at y=48 (15 blocks below sea level) or deeper. They would spawn no less frequently than they do right now, so it wouldn't be very difficult to get ink. The minimum amount of water source blocks for a squid to spawn should be changed to 16 because squids are most commonly found in bodies of saltwater (oceans). In my opinion, this change could spice up the game as there would be dolphins to keep you busy above water. Squids spawning in deep oceans would also fit well with suggestion two. To balance out the limitations of squid spawning, suggestion four explains extra loot you can receive once a squid is killed. Another interesting way a player could kill the squid is by bringing it to land. This cruel suffocation method could be used to obtain ink sacs.
2. Ink Blasts
In Bedrock and Xbox editions of Minecraft, squids shoot out a black particle effect that resembles a blast of ink. Mojang decided not to add this feature to java edition for a reason unknown, but they should reconsider because ink blasts would be totally epic! However, the way ink blasts affect the player would be different in PC. When any living entity such as a player or mob is within a 4 block radius of the squid, it will attempt to swim out of sight. The speed at which the squid moves when a player is detected will be twice as fast as its regular speed for 2 seconds and half as fast for the next 4. As the speed of the squid changes, so will the rate of which its tentacles move in and out. This shows the squid's fear. If the squid loses any health points underwater, a cloud of black will pour out of the tentacle side of the squid. It will be propelled forward 5 blocks and then move at regular speed. While the squid is being propelled forward, the black cloud will follow. It will look similar to jet streams. The direction and effect of the cloud will be different based on what damages it. When the squid is hit by an entity within 7.5 blocks of range, the ink blast will be targeted towards the entity that damaged it and move the opposite direction of the entity. If the squid is hit by an entity out of the 7.5 block range, but there are other entities within the 7.5 block range, the ink blast is directed towards a random living entity within its range. If there is no entity at all within its 7.5 block range, the ink blast feature will not come into play. Any entity hit with an ink blast will have to face 2-3 seconds of the blindness I status effect. Players can finally be affected by blindness in Vanilla Minecraft survival mode. The chance that a player dodges the ink cloud is almost impossible so you just have to deal with it. To sum it up, squids are still easy to kill because they only have 10 health. Ink blasts can have different colors as well. If a player right clicks a squid with a dye, the ink that squirts out will be the color that the dye was. An ink sac returns the ink blast's color back to the original black. This would be useful to adventure map makers.
3. Camouflage
Squids are known to be one of the smartest living things to exist (pigs are still smarter since they're in the top ten and are expert redstoners). Anyways, they can camouflage just like other cephalopods. This subtle change will not really have much of an impact on players. It serves no purpose besides looking awesome. Not all squids in Minecraft will have the ability to camouflage. The camo squid has a 1 in 30 chance of spawning. Color switches can occur at random moments, but when a player is within a 20 block radius is when they rush at 1.5x speed to blocks so they can camouflage. If a player is within the radius, the squid won’t move from the block its camouflaged state until the player leaves or hits the mob. Camo squids can perform three types of camouflage. The first is changing to adapt to sand’s color. It will turn just slightly tanner, but the difference in color of when the squid is touching sand and when not can be easily detected by players. Other types of camouflage include changing to the colors of dirt and gray blocks. Gray blocks include clay, gravel, and stone. If the camo squid is touching another block and stops touching it, the squid's skin rapidly go through the color spectrum until it reaches the right camouflage. When a camo squid is touching water, its look is no different than the regular squids look. All squids can perform ink blasts when hit. The only difference in loot is that instead of dropping 1-3 ink sacs, the camo squid drops 2-4. Although it is quite obvious where the squids are even in camouflage mode, they’re harder to spot from a far distance. Squids remain easy to kill with only 10 health.
4. Calamari
Now the people of Minecraft can munch on delicious squid sushi and fried calamari. All other untamable passive mobs have their own specific meat drops so why can’t the squids (Except if you discount the polar bears which drop fish or salmon). Though ink is already useful enough to professional builders and writers, raw calamari could be a cool drop by squids to increase the chance of survival for newbies. Both the regular and camouflage squids have equal drops of calamari. Each squid can drop 1-2 calamari when killed. Raw calamari has the same statistics as raw mutton and many other meats. When eaten, it restores 2 food points and 1.2 saturation. The speed it takes to consume it raw is the same as all other food. They would also have a 15% chance of applying hunger for 20 seconds representing the food poisoning risk. I feel like this should be applied to all fish as well, but instead be lowered to 5%. Though sushi poisoning is not as common as salmonella which is given by raw chicken, eating delicious food has its risks in real life. Just like any other meat, calamari can be cooked in a furnace to create cooked calamari. Cooked calamari is an equivalent to cooked mutton. When eaten, it restores 6 food points and 9.6 saturation. If a squid is on fire when it dies, it’ll drop cooked calamari. Although I wouldn’t fully understand what you were trying to do bringing the squid out of the water.
5. Paralarvae
Pocket Edition has an exclusive mob called the baby squid. That isn’t fair! Java edition should include adorable (or hideous) paralarvae to add to the fun of oceans. They could be used for food or ink farms. A squid has a 1 in 30 chance of spawning as a baby and a 1 in 60 chance of spawning as a camo baby. The dimensions of these baby squids are 0.5 (height) by 0.5 (width) measured in meters (blocks). The speed of them are same as of adult squids. Babies cannot use the ink blast ability. To breed the squids, use raw fish (don’t use salmon or clownfish because it won’t work). Right click on two or more of the squids of course to breed them. Heart particles will appear like any other bred mob. When paralarvae are killed, they drop no loot whatsoever. Players must wait five minutes to rebreed the adult squids. This is the same amount of time it takes for baby squids to grow. If raw fish is fed to a baby squid, its growth shall be accelerated by 10%. Squids bred together will produce regular baby squids. Camo squids bred together will produce camouflage baby squids. Crossbreeding a camouflage squid and regular squid has a 50-50% chance of producing a camo squid. As many of you know, 1.14 will be adding all the fish you can fish using fishing rods into the ocean as atmospheric mobs. Salmon fish in particular should be hostile to baby squids just like in real life. They do 3 damage to baby squid per hit so watch out!
6. Colossal Squids
There isn’t any backstory on colossal squids in Minecraft because they aren’t in any Vanilla editions at all. How epic would these gigantic versions of squids be! The dimensions are 2.6 width by 4.2 which is larger than the Elder Guardian. Colossal squids are 75% slower than regular squids. Whenever the squid comes into contact with a boat, it will be destroyed. If a player is within a two block radius, he/she will be pulled under. Since the statistics aren’t much different from those of the regular squid, I’ll just be listing the differences in features instead of what’s similar.
This suggestion works well with Ocean Improvements by Wolftopia so make sure to check that out.
btw Baby Squids are just small version of squids, not the picture you posted.
There was an edgy statement on "skeletons and zombies being undead humans" but I erased it lol
I agree with all of your changes evil_frogurt. I shall edit my post to what u say. I looked it up and I'm pretty sure babies don't drop experience, but tell me if I'm wrong.
Fossil Zerer, sorry. I just looked up baby squid and grabbed the first image I saw.
I changed the description of the picture
Possible feature #7
The color of the ink blast squirted out of a squid can be different if a dye is added. Ink can be added to return the squid back to a black ink blast. This feature could be of good use to adventure map makers.
I quite like that idea. You should add that to the OP
ok i will do that!
It is added to the ink blast section instead of a seperate #7
I've added to the OP that dyeing has a 50% of working on colossal squids. It would be harder because they have bigger ink sacs. Does this percentage seem about right?
That seems good.
Giant squids should have their heads elongated so that they look like this:
The only thing that I don't agree with is the camo-squid thing. I think it's a little unnecessary, and that it would be more interesting if there was an octopus that would actually change its texture to the texture of the block below it.
Check out my suggestions! Here is one of them:
Yes that's good. I shall change the dimensions. thx
Would be cool if the "colossal squid" acted like a kraken, destrying boats and pulling players into the depths until they die.
This would be epic, but the tentacles would have to have bendable tentacles. Combine this with my Ships Suggestion, and we got a very dynamic ocean.
Check out my suggestions! Here is one of them:
Yes, this is a great idea! I will add to the OP and put a link to your ocean thread. thx
I like the 'ink blast' feature that appears in the Pocket Edition but not PC. It helps make killing pretty much the easiest mob to kill a bit harder (they don't run around like land creatures do.) And dyeing the ink just brings a feel of a certain other video game I can't help but love... they can finally put it in Minecraft (you will get a cookie if you know what I'm talking about)
The camo squids are an interesting addition with a nod to their real life counterparts, though this feature, paired with ink blasting, might make squids OP toward players. Good thing that their spawn rate is low.
Those baby squids are really cute! But what is the point of breeding squids? They don't usually spawn in player-generated water pools (though one time I did find a squid in a swimming pool I built) and I've never heard of Minecraft squid farms.
Squid rings in Minecraft might only be added JUST for those who want more seafood in the game (even though I don't like it irl, I'm fine with that in Minecraft.)
Colossal/giant squids/krakens add some more danger to the otherwise pretty boring sea without Ocean Monuments.
I'm all for this! Support everywhere
sometimes, nullposts must be made.
My avatar: Faiya the dragon
404: eggs not found
The ink blast is only triggered by attack, but it is a little overpowered. To clarify, camoflauging will not actually help the squid. It's just an effect, but players can see the squid still. Breeding squids is primarily used for calamari. Thx for the support!
1. This makes sense, especially with fish mobs coming to populate shallow rivers squids should only spawn deep in oceans. I like it!
2. Cool, considering squids already drop ink sacs it's beyond me why they haven't added something like this. It would make squids different from most passive mobs, which just run away as you attack them.
3. At first I was hesitant of camouflage, but as long as it's rare and doesn't make them impossible to see I'm fine with it. Again it would make squids different from other passive mobs.
4. Until the hunger system is balanced I don't want any new foods. Squids already drop ink sacs, why must they drop meat too? The same applied to sheep, it still irks me Mojang added mutton.
5. Yes.
6. Cool!
Overall I support this, my only problem is that we already have enough food dropped by animals. But that's a whole other problem that isn't really related to this, so I'll give it a pass.
Thx for the support! Maybe the calamari having a food poisoning risk makes it semi-different but you're right. It's sort of redundant.
I would give a lot of importance to squids
Support