I'm not going to review every single rule and piece individually, because frankly I'm not an expert at any kind of strategy board game.
The first thing I feel like pointing out, is that just like how I'm not that good at chess-like games, there are a lot of other people that aren't that good at this either. That means that a whole aspect of Minecraft exists that I can't get any use out of. Sure, you argue, some people aren't good at redstone, but redstone circuitry has very few practical applications besides the many, many farms which are either dead-simple to figure out on your own, or have a hundred tutorials about them on Youtube.
Plus, the redstone dust item still has some use for the people that don't want to wrap their head around it. Redstone is used in brewing, crafting a decorative light source, crafting a nice "speaker"-block for your "TV" room, and a dark, ambient light source for when fully bright light doesn't fit the atmosphere.
This chess chass board has one practical use: play a game with a villager and hopefully earn something that you bet. It can't be crafted into other things, nor can it be used for other things. It may have a decorative use, but I wouldn't know that because you haven't provided me with a description of what it looks like.
The second thing I feel like pointing out is that this doesn't fit with the rest of Minecraft's simple gameplay at all. Yes, there are some crazy redstone things or mob farms you can build which require complex design, but they're all built on simple components and rules. For the people not into redstone or mob farms, the game is even simpler: Mining just requires the abilities to observe situations in order to prevent injury, react quickly if you are under attack, and hold left-click.
There are quite a few enchantments, but all of them are easy enough to learn after so much time playing. The potion recipes are hard to learn, but you can just look up a crafting guide if you don't want to learn them. And considering that most of the potions are simply Water Bottle + Nether Wart -> Awkward Potion + Ingredient -> Potion anyway, it's not really that hard to memorize, nor do I think it's worth it. It's basically a differently textured furnace with different recipes.
I will say that having a more in-depth brewing system where you can make powerful potions by experimenting with simple rules and constants might be a cool idea, but that's offtopic right now.
The third thing I need to point out is that when I boot up Minecraft, I do it for the simple gameplay or the designing or the creative building. If I want to play a different game, like chess, I can start a game of chess that's provided for my operating system. Or better yet, if I have a chess set available, I can play it with my family members.
Now, it might, if done very well, be cool if there was a dungeon with a very, VERY simple version of chess that even small kids could understand. (Probably on the same level as checkers) By solving this game, rather than just looking up the solution to a puzzle on Google, you can collect some nice loot. However, I can already see that a minigame like that is going to have to be very simple, and impossible to balance for all ages. Plus, it shouldn't last that long or impatient players will just get bored and either cheat or leave the dungeon for later.
You mention that this would "add a layer of intelligence", but this just means that all of the intelligent Minecraft players can play a chess-like game in Minecraft (Even though they were probably happy just playing the chess game that came with their Operating System), whilst all the people of mediocre intelligence or of click-baity Youtuber intelligence (Not you, Hermitcraft players, or Antvenom, if you're reading this. You're not the ones I'm talking about.) can see a feature in the changelog that isn't useful to them in the slightest.
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
Why? Cause it adds something extra, something optional you can do if you want to 100% Minecraft's own little challenges. It's not so outlandish to have a minigame game in your game, it's a sidequest, a bonus, plenty of video games have an optional game or two within them.
Why? Cause it adds something extra, something optional you can do if you want to 100% Minecraft's own little challenges.
What if I can't 100% Minecraft's own little challenges because this little mini-game was put in that totally contrasts the rest of Minecraft's easy to understand gameplay and is too complicated for me to master?
It's not so outlandish to have a minigame game in your game, it's a sidequest,
No. A side-quest usually has the same gameplay as the main game, or is very short and easy. Especially in Minecraft: all of Minecraft's other side quests (Ocean Monuments, Mansions, anything that doesn't directly lead to the Ender Dragon) follow the same gameplay: Left click to break stuff, Arrows to move. There's no GUIs to figure out or strategy to master.
a bonus, plenty of video games have an optional game or two within them.
I don't care if it's optional. My skills with the rest of the game should be all the skill required to play all it's side-quests and the side quest should provide me with an ample reward for doing it.
If anything, side-quests should be simpler than the main game, so that I can quickly figure them out and do them, then return to the main quest.
Rollback Post to RevisionRollBack
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
What if I can't 100% Minecraft's own little challenges because this little mini-game was put in that totally contrasts the rest of Minecraft's easy to understand gameplay and is too complicated for me to master?
The way I see it, there are four types of videogames. Most games combine elements from the some of the four types, and imo Minecraft has the potential to include all four.
Sandbox- About building things to your heart's content, ex city builders or creative mode.
Adventure- About going on a journey and usually fighting some things, ex most games or survival mode.
Puzzle- About solving a puzzle either the game creates or you create, ex many simple online games or redstone.
Strategy- About using your mind to solve a larger problem, ex rts games.
The only thing Minecraft doesn't have is a proper strategy section, while redstone might require some thinking most people don't use it to challenge themselves or others, they use it to solve a puzzle. I don't know about you, but I'm not good at redstone, and that's fine because I have other options. Same goes for many people who are bad builders, or those who don't like survival. There's nothing wrong with not understanding chass (in retrospect it is kind of complicated) but just because someone doesn't enjoy one part of the game doesn't mean nobody else could like it. Those who don't like chass can just enjoy the other parts, I specifically made it so that chass skills aren't required. I'm not saying we need a whole side-game to minecraft, I'm just suggesting yet another way to enjoy the game as building, surviving, and redstone already are.
The only thing Minecraft doesn't have is a proper strategy section
We don't need a completely new type of feature for strategy. Combat could be improved. The motivations for building in certain ways could be improved. Farming could be made more official, balanced, and strategic.
I don't know about you, but I'm not good at redstone, and that's fine because I have other options. Same goes for many people who are bad builders, or those who don't like survival. There's nothing wrong with not understanding chass (in retrospect it is kind of complicated) but just because someone doesn't enjoy one part of the game doesn't mean nobody else could like it.
Except that redstone's functionality is still incredibly easy to use for simple lights, doors and traps, and the item itself is useful for crafting a bunch of stuff. Survivalists are still going to need to build shelters to sit in, it's just that some people can build them better. And whilst you might have a point with survival mode: That's an entirely different game mode, while we're talking about an item.
All challenges in a game have some kind of reward, the problem with Chass is that if it has some kind of substantial reward, then the chess part is a complicated and unnecessary barrier between me and the reward. For me, at least, any reward worth learning this for possibly even months would be too OP to keep the main game fun. But if it doesn't have some kind of reward, I'm going to ignore it completely and it doesn't need to be in the game.
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My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
Farming could be made more official, balanced, and strategic.
Man, that's only an utopia, a legend for little childs.
Oh yeah, and about the "iz it usfal 4 evrybuddy" debate :
First of all, there is no problem adding features wich are not useful for all the players (ie the diorite wich is only for builders or the commands wich are only for the mapmakers).
Second of all, what you propose is a side-gameplay : it does not connect with any of the existing features, it is like a different game. You could open "chess.exe" or click on the chass block, it would have the same effect.
That's why I think you should try to make your idea fit in the game, I already gave some ideas like making it more customisable and giving it different uses.
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🥖 As a french I usually make english mistakes, so don't be afraid to correct me if I used an inappropriate word. Thanks. 🥖
Oh yeah, and about the "iz it usfal 4 evrybuddy" debate :
First of all, there is no problem adding features wich are not useful for all the players (ie the diorite wich is only for builders
Besides being an a block with almost no functionality (contrary to an entirely new form of gameplay in one block) it's also generated underground to spice up the bland stone walls. I guess we don't need flowers because only landscapers need those? No, of course not, because they still exist just to look pretty.
or the commands wich are only for the mapmakers).
Except map-making is something that exists only inside of Minecraft, and is a part of the community that Minecraft is already trying to cater to. The Chess and Board Game community, whilst they may play Minecraft, maybe make maps in Minecraft, is not an example of the entire target audience.
Second of all, what you propose is a side-gameplay : it does not connect with any of the existing features, it is like a different game. You could open "chess.exe" or click on the chass block, it would have the same effect.
Exactly. So why does it need to be in the game if I can just click "chess.exe"???
As I've said before: If this new gameplay doesn't have any kind of reward, it doesn't need to exist. And if it does have some kind of reward, the chess part is just an annoying barrier to non-chess players rather than an entertaining journey to the reward.
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My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
I think that it's a fine suggestion, but personally a retextured version of chess would be better- it's more familiar to most people. It's something to spice up houses, pass time, and liven up villages- since your Librarian friends will now challenge you to games. And hell, it's a well thought out and polished suggestion that explains its rationale very well.
A lot of people seem to be worried about the potential gambling exploit, so I've decided to fix it. Instead librarians put down 1-3 emeralds, and the player is charged the same amount. The winner receives all the emeralds put down (2, 4, or 6). Hopefully this maintains the fun and rewarding nature of challenging librarians without encouraging gambling.
I love chess, but an AI would be hard to code. You should be able to play with other players but the game should just be regular chess to make things less complicated. Playing with a villager would also be hard to code, but would be acutally useful. The bet should always be one emerald to make coding easier. The zombies could be the pawns because they're weak. The spiders should be the knight because they can jump around. The creeper is the rook and skeleton is bishop. The enderman is the queen and you are the king. Each piece has only 1 life.
The special abilities should be able to be bought by gold nuggets. Change the zombie to husk for its ability, the skeleton to stray, the creeper to charged creeper, and the spider to cave spider. This could be cool in real life versus minecraft itself, but it's still an option.
I cant tell if this is a joke or not but I like it either way. It would be fun but probably a little bit overpowered if you get to good and go against librarians all day for emeralds but either way FULL SUPPORT
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Don't pretend to be someone you aren't. Be yourself. Even if you try to be someone else ill knows its you. Your a terrible actor.
I feel like it's also worth noting that since this game is significantly different from chess, it's going to take a long time for people familiar with the original chess to get used to this game. In other words: Steep learning curve, Not very engaging and Contrasting gameplay for everyone, regardless of whether or not you've ever played chess!
Oh, but it takes time to learn how to use command blocks!
Yes, but command blocks are tools, not meant for survival gameplay and more importantly they are a unique part of Minecraft. Chess does not exist solely in Minecraft, and you can play it IRL or as an entirely different program on your computer.
I'll say it again: If there's a reward for learning a board game in Minecraft that is slow-paced, requires thinking and strategy contrary to normal gameplay and requires more time than I'd like to invest in a mini-game, then I wouldn't bother with it unless the reward is very large or essential to progression, in which case I think I'd rather cheat in the reward rather than spend anywhere from days to months learning a mini-game.
To finish it all off, Survival Minecraft doesn't have mini-games like this. The game has multiple goals, but none of them could be classified as "mini-games". Stone Bricks, Andesite and such all complement the Building part of the game, while Dungeons, Strongholds and Mineshafts provide material for the Exploration part of the game.
All of these parts have very similar controls and the same gameplay speed. Each one is targeted at a different set of players and delivers a gameplay only found in Minecraft (or that mostly originated from Minecraft, because of the popularity of voxel sandbox games), and each has a reward. But Chass has very different controls and very different gameplay speed, and delivers gameplay found elsewhere. (Besides the unfamilliar rules with little documentation.Oh, and by the way, this game needs a tutorial or documentation! How are you gonna teach players how to play the game without boring them for 5 minutes?)
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My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
I think this would actually be very good IRL. But not so much in Minecraft. Also, if Spiders can't attack, then what can they do?
By that I meant spiders cannot attack diagonally nor move diagonally, sorry I wasn't clearer.
I'm not going to review every single rule and piece individually, because frankly I'm not an expert at any kind of strategy board game.
The first thing I feel like pointing out, is that just like how I'm not that good at chess-like games, there are a lot of other people that aren't that good at this either. That means that a whole aspect of Minecraft exists that I can't get any use out of. Sure, you argue, some people aren't good at redstone, but redstone circuitry has very few practical applications besides the many, many farms which are either dead-simple to figure out on your own, or have a hundred tutorials about them on Youtube.
Plus, the redstone dust item still has some use for the people that don't want to wrap their head around it. Redstone is used in brewing, crafting a decorative light source, crafting a nice "speaker"-block for your "TV" room, and a dark, ambient light source for when fully bright light doesn't fit the atmosphere.
This
chesschass board has one practical use: play a game with a villager and hopefully earn something that you bet. It can't be crafted into other things, nor can it be used for other things. It may have a decorative use, but I wouldn't know that because you haven't provided me with a description of what it looks like.The second thing I feel like pointing out is that this doesn't fit with the rest of Minecraft's simple gameplay at all. Yes, there are some crazy redstone things or mob farms you can build which require complex design, but they're all built on simple components and rules. For the people not into redstone or mob farms, the game is even simpler: Mining just requires the abilities to observe situations in order to prevent injury, react quickly if you are under attack, and hold left-click.
There are quite a few enchantments, but all of them are easy enough to learn after so much time playing. The potion recipes are hard to learn, but you can just look up a crafting guide if you don't want to learn them. And considering that most of the potions are simply Water Bottle + Nether Wart -> Awkward Potion + Ingredient -> Potion anyway, it's not really that hard to memorize, nor do I think it's worth it. It's basically a differently textured furnace with different recipes.
I will say that having a more in-depth brewing system where you can make powerful potions by experimenting with simple rules and constants might be a cool idea, but that's offtopic right now.
The third thing I need to point out is that when I boot up Minecraft, I do it for the simple gameplay or the designing or the creative building. If I want to play a different game, like chess, I can start a game of chess that's provided for my operating system. Or better yet, if I have a chess set available, I can play it with my family members.
Now, it might, if done very well, be cool if there was a dungeon with a very, VERY simple version of chess that even small kids could understand. (Probably on the same level as checkers) By solving this game, rather than just looking up the solution to a puzzle on Google, you can collect some nice loot. However, I can already see that a minigame like that is going to have to be very simple, and impossible to balance for all ages. Plus, it shouldn't last that long or impatient players will just get bored and either cheat or leave the dungeon for later.
You mention that this would "add a layer of intelligence", but this just means that all of the intelligent Minecraft players can play a chess-like game in Minecraft (Even though they were probably happy just playing the chess game that came with their Operating System), whilst all the people of mediocre intelligence or of click-baity Youtuber intelligence (Not you, Hermitcraft players, or Antvenom, if you're reading this. You're not the ones I'm talking about.) can see a feature in the changelog that isn't useful to them in the slightest.
No Support.
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
Why? Cause it adds something extra, something optional you can do if you want to 100% Minecraft's own little challenges. It's not so outlandish to have a minigame game in your game, it's a sidequest, a bonus, plenty of video games have an optional game or two within them.
What if I can't 100% Minecraft's own little challenges because this little mini-game was put in that totally contrasts the rest of Minecraft's easy to understand gameplay and is too complicated for me to master?
No. A side-quest usually has the same gameplay as the main game, or is very short and easy. Especially in Minecraft: all of Minecraft's other side quests (Ocean Monuments, Mansions, anything that doesn't directly lead to the Ender Dragon) follow the same gameplay: Left click to break stuff, Arrows to move. There's no GUIs to figure out or strategy to master.
I don't care if it's optional. My skills with the rest of the game should be all the skill required to play all it's side-quests and the side quest should provide me with an ample reward for doing it.
If anything, side-quests should be simpler than the main game, so that I can quickly figure them out and do them, then return to the main quest.
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
The way I see it, there are four types of videogames. Most games combine elements from the some of the four types, and imo Minecraft has the potential to include all four.
Sandbox- About building things to your heart's content, ex city builders or creative mode.
Adventure- About going on a journey and usually fighting some things, ex most games or survival mode.
Puzzle- About solving a puzzle either the game creates or you create, ex many simple online games or redstone.
Strategy- About using your mind to solve a larger problem, ex rts games.
The only thing Minecraft doesn't have is a proper strategy section, while redstone might require some thinking most people don't use it to challenge themselves or others, they use it to solve a puzzle. I don't know about you, but I'm not good at redstone, and that's fine because I have other options. Same goes for many people who are bad builders, or those who don't like survival. There's nothing wrong with not understanding chass (in retrospect it is kind of complicated) but just because someone doesn't enjoy one part of the game doesn't mean nobody else could like it. Those who don't like chass can just enjoy the other parts, I specifically made it so that chass skills aren't required. I'm not saying we need a whole side-game to minecraft, I'm just suggesting yet another way to enjoy the game as building, surviving, and redstone already are.
We don't need a completely new type of feature for strategy. Combat could be improved. The motivations for building in certain ways could be improved. Farming could be made more official, balanced, and strategic.
Check out my suggestions! Here is one of them:
Except that redstone's functionality is still incredibly easy to use for simple lights, doors and traps, and the item itself is useful for crafting a bunch of stuff. Survivalists are still going to need to build shelters to sit in, it's just that some people can build them better. And whilst you might have a point with survival mode: That's an entirely different game mode, while we're talking about an item.
All challenges in a game have some kind of reward, the problem with Chass is that if it has some kind of substantial reward, then the chess part is a complicated and unnecessary barrier between me and the reward. For me, at least, any reward worth learning this for possibly even months would be too OP to keep the main game fun. But if it doesn't have some kind of reward, I'm going to ignore it completely and it doesn't need to be in the game.
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
Farming could be made more official, balanced, and strategic.
Man, that's only an utopia, a legend for little childs.
Oh yeah, and about the "iz it usfal 4 evrybuddy" debate :
First of all, there is no problem adding features wich are not useful for all the players (ie the diorite wich is only for builders or the commands wich are only for the mapmakers).
Second of all, what you propose is a side-gameplay : it does not connect with any of the existing features, it is like a different game. You could open "chess.exe" or click on the chass block, it would have the same effect.
That's why I think you should try to make your idea fit in the game, I already gave some ideas like making it more customisable and giving it different uses.
Besides being an a block with almost no functionality (contrary to an entirely new form of gameplay in one block) it's also generated underground to spice up the bland stone walls. I guess we don't need flowers because only landscapers need those? No, of course not, because they still exist just to look pretty.
Except map-making is something that exists only inside of Minecraft, and is a part of the community that Minecraft is already trying to cater to. The Chess and Board Game community, whilst they may play Minecraft, maybe make maps in Minecraft, is not an example of the entire target audience.
Exactly. So why does it need to be in the game if I can just click "chess.exe"???
As I've said before: If this new gameplay doesn't have any kind of reward, it doesn't need to exist. And if it does have some kind of reward, the chess part is just an annoying barrier to non-chess players rather than an entertaining journey to the reward.
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
I think that it's a fine suggestion, but personally a retextured version of chess would be better- it's more familiar to most people. It's something to spice up houses, pass time, and liven up villages- since your Librarian friends will now challenge you to games. And hell, it's a well thought out and polished suggestion that explains its rationale very well.
Full Support!
We're doing a mod project, check it out:
I don’t think you should be allowed to wager anything. Just emeralds and the villager should decide the amount.
Interesting idea overall though
The only concern I have is that gambling could raise the rating up. Other than that, you have my support.
I like it. It's a neat feature to have ingame.
For one, the AI makes it seem like it's an external game. Who's playing against you? It doesn't make sense from an in-game perspective.
Second, gambling would most likely raise the rating up. Why not just "The Librarian will give you some emeralds if you win against them"?
I don't know if it's allowed, but...
Half-Support
A lot of people seem to be worried about the potential gambling exploit, so I've decided to fix it. Instead librarians put down 1-3 emeralds, and the player is charged the same amount. The winner receives all the emeralds put down (2, 4, or 6). Hopefully this maintains the fun and rewarding nature of challenging librarians without encouraging gambling.
I love chess, but an AI would be hard to code. You should be able to play with other players but the game should just be regular chess to make things less complicated. Playing with a villager would also be hard to code, but would be acutally useful. The bet should always be one emerald to make coding easier. The zombies could be the pawns because they're weak. The spiders should be the knight because they can jump around. The creeper is the rook and skeleton is bishop. The enderman is the queen and you are the king. Each piece has only 1 life.
The special abilities should be able to be bought by gold nuggets. Change the zombie to husk for its ability, the skeleton to stray, the creeper to charged creeper, and the spider to cave spider. This could be cool in real life versus minecraft itself, but it's still an option.
Partial Support and great potential
I cant tell if this is a joke or not but I like it either way. It would be fun but probably a little bit overpowered if you get to good and go against librarians all day for emeralds but either way FULL SUPPORT
Don't pretend to be someone you aren't. Be yourself. Even if you try to be someone else ill knows its you. Your a terrible actor.
I feel like it's also worth noting that since this game is significantly different from chess, it's going to take a long time for people familiar with the original chess to get used to this game. In other words: Steep learning curve, Not very engaging and Contrasting gameplay for everyone, regardless of whether or not you've ever played chess!
Oh, but it takes time to learn how to use command blocks!
Yes, but command blocks are tools, not meant for survival gameplay and more importantly they are a unique part of Minecraft. Chess does not exist solely in Minecraft, and you can play it IRL or as an entirely different program on your computer.
I'll say it again: If there's a reward for learning a board game in Minecraft that is slow-paced, requires thinking and strategy contrary to normal gameplay and requires more time than I'd like to invest in a mini-game, then I wouldn't bother with it unless the reward is very large or essential to progression, in which case I think I'd rather cheat in the reward rather than spend anywhere from days to months learning a mini-game.
To finish it all off, Survival Minecraft doesn't have mini-games like this. The game has multiple goals, but none of them could be classified as "mini-games". Stone Bricks, Andesite and such all complement the Building part of the game, while Dungeons, Strongholds and Mineshafts provide material for the Exploration part of the game.
All of these parts have very similar controls and the same gameplay speed. Each one is targeted at a different set of players and delivers a gameplay only found in Minecraft (or that mostly originated from Minecraft, because of the popularity of voxel sandbox games), and each has a reward. But Chass has very different controls and very different gameplay speed, and delivers gameplay found elsewhere. (Besides the unfamilliar rules with little documentation. Oh, and by the way, this game needs a tutorial or documentation! How are you gonna teach players how to play the game without boring them for 5 minutes?)
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.