Uranium: Uranium ores will be found underground. You need an iron pickaxe or weaker to mine it. If you use anything stronger, it produces a nuclear explosion. Nuclear explosions also occur if the ore is shot by an arrow or blown up by a creeper/TNT. If you carry it in your backpack or toolbar for too long, you start taking damage from the radiation.
Nuclear Reactor: These are crafted with 8 iron blocks around the edges and uranium in the middle. Their size is 2x2x2 blocks. They work 20x faster and more efficient than iron furnaces. Instead of running on coal, they run on uranium. They will also make regular furnaces run this efficiently if they are within 20 blocks from them, plus regular furnaces won't have to run on coal when near a running reactor. The down side is that occasionally, they sound an alarm that they are experiencing a nuclear meltdown. If that happens, you have 15 seconds to take out the uranium in the reactor or else it creates a nuclear explosion. There is a 25% chance that reactors will create nuclear waste instead of the desired item. Nuclear reactors can also serve as redstone. Nuclear reactors can also power redstone very well and in a different way called "nuclear powered redstone".
Cooling Tower: Crafting is complicated. The walls are crafted with 9 iron blocks. The walls are placed as a 3x3 circle and 4 blocks high. You then need to put water on top and it turns into a cooling tower. Its base is 3x3 and its height is 4 blocks. When adjacent to a nuclear reactor, it stops 90% of nuclear meltdowns. However, this percentage goes down the more heavily used nuclear reactors are.
Nuclear Powered Redstone: Redstone powered by a nuclear reactor. It is more powerful then regular redstone, and poered redstone trails for up to 200 blocks long. Powered rails are 5x stronger than regular rails, and redstone lamps get brighter. Its restone effects also requires 1 uranium rod, where each rod runs the reactor for 5 minecraft days.
Uranium Rod: Can only be made by smelting a uranium ore in a nuclear reactor. Used to make radiation potion.
Nuclear Waste: They are completely useless, and just takes up space. If they are near plants, grassblocks, or mobs, it will slowly damage them with .5 hearts per second. They are best against facing a bunch of hostile mobs and storing them in chests or thrown in lava.
Nuclear Explosion: They are huge explosions that are 100 blocks radius and form a huge crater. Anything in that explosion will get killed. After the explosion, the area will have radiation floating around where anyone in or near it will lose 1 heart per second. This effect lasts 30 Minecraft days. If you look at the explosion, your character goes blind for a minecraft day.
Hydrogen Creeper: A special type of creeper that creates a nuclear explosion rather then a regular one. Their trade off would be they are really slow due to being really heavy. They look like regular creepers that have a radiation icon on their chests and are really fat.
Radiation potion: Made by using a uranium rod and water. If consumed, there is a 50% chance you die and 50% chance you get stronger. For the 50% chance it makes you stronger, it will either triple your walking speed, mining speed, strength, defense or some combination of them.
Nuclear Bomb: Craft it with TNT and uranium. It works like a regular TNT except it makes a nuclear explosion.
Mojang should add nuclear mechanics to Minecraft. In a game that currently lacks electricity, industrial steel, or even guns, what exactly makes you think Nuclear Warfare would fit with anything else in this game?
Uranium: Uranium ores will be found underground. You need an iron pickaxe or weaker to mine it. If you use anything stronger, it produces a nuclear explosion. Nuclear explosions also occur if the ore is shot by an arrow or blown up by a creeper/TNT.
So if I find this ore, and then a skeleton tries to shoot me and I dodge, I'm basically doomed because of this.
Nuclear Reactor: These are crafted with 8 iron blocks around the edges and uranium in the middle. They work 20x faster and more efficient than iron furnaces. Instead of running on coal, they run on uranium. They will also make regular furnaces run this efficiently if they are within 20 blocks from them. The down side is that occasionally, they sound an alarm that they are experiencing a nuclear meltdown. If that happens, you have 15 seconds to take out the uranium in the reactor or else it creates a nuclear explosion. There is a 25% chance that reactors will create nuclear waste instead of the desired item. Nuclear reactors can also serve as redstone.
Instead of crafting this with 8 iron blocks, why not make it a multiblock? Wouldn't that be a bit cooler than slapping in iron blocks to make it "Expensive"?
Why would I want to use this if it has a chance of exploding? Shouldn't the downside be that I have to use uranium to power it?
Nuclear Waste: They are completely useless, and just takes up space. If they are near plants, grassblocks, or mobs, it will slowly damage them with .5 hearts per second. They are best against facing a bunch of hostile mobs and storing them in chests or thrown in lava.
Sounds annoying.
Nuclear Explosion: They are huge explosions that are 100 blocks radius and form a huge crater. Anything in that explosion will get killed. After the explosion, the area will have radiation floating around where anyone in or near it will lose 1 heart per second. This effect lasts 30 Minecraft days. If you look at the explosion, your character goes blind for a minecraft day.
The only possibly good outcome I can possibly see from this is clearing annoying mountains. But have you even bothered to measure what a 100 block radius would be? If you want this to be even slightly balanced, this shouldn't explode in more than a 10 block radius.
Hydrogen Creeper: A special type of creeper that creates a nuclear explosion rather then a regular one. Their trade off would be they are really slow due to being really heavy. They look like regular creepers that have a radiation icon on their chests and are really fat.
What about this sounds like a good trade off? The only reason that a creeper is balanced is because it can only destroy an easily repairable amount of a large structure. (Usually only half a stack of blocks are needed to repair creeper holes. This isn't balanced at all.)
Radiation potion: Made by using uranium and water. If consumed, there is a 50% chance you die and 50% chance you get stronger.
What does "stronger" even mean? Does this give you the "Strength" effect for a certain period of time? Does this permanently change your player?
No Support.
As with your previous suggestion, none of this fits with the aesthetic of Minecraft, and none of it is in any way balanced or fun sounding. The only reason I would use a Nuclear Reactor is to possibly clear away mountains, but even then, it's way too overpowered and destroys way too much land.
Rollback Post to RevisionRollBack
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
The down side is that occasionally, they sound an alarm that they are experiencing a nuclear meltdown. If that happens, you have 15 seconds to take out the uranium in the reactor or else it creates a nuclear explosion.
So... does this mean you have to hang around all your nuclear reactors while they're smelting everything up? Whereas with normal furnaces you can just chuck in all the sand you want to smelt into glass then go away and do something else until they're finished. Although, with nuclear reactors if they work 20 times as fast as a normal furnace, that would mean one item smelted every 0.4 seconds. So just one nuclear reactor can smelt a full stack of 64 blocks in only 25.6 seconds! And it would also make all other nearby furnaces this efficient too?
You should be able to craft blocks out of uranium (uranium blocks) that will increase the size of an explosion when within range of said explosion. For example, placing a uranium block next to a tnt block would make the tnt explosion bigger.
People, please stay on-topic. This thread is for discussing the "nuclear mechanics" idea that the OP is presenting. It is not for complaining about Mojang/Microsoft development practices. Also, you aren't permitted to use the existence of a mod as a reason to dismiss the suggestion. Pointing out that there is already a mod that exists for this isn't allowed.
Everyone has already stated that nuclear mechanics would be OP, and I agree with them. Just because something is OP in the real world doesn't mean it has to be OP in Minecraft.
That being said, I'm not entirely opposed to nuclear mechanics, at a limited level. I'd like to see more ores in the game; so Uranium can stay. Uranium could be combined with TNT to create a buffed explosion with a radius of 10 blocks (not 100). Also, there shouldn't be radiation- that would be too annoying. Could see radiation coming into play as an effect for hardcore, but it shouldn't be as long as 30 Minecraft days. I don't see any need for Uranium rods, Nuclear Redstone, or Hydrogen Creepers.
Yeah, I don't really like the idea of my Minecraft world being turned into a radioactive nightmare. I don't think any new alterations to this suggestion can change the fact that this Nuclear thing doesn't really fit into Minecraft.
And also nuclear devices are highly unstable! If I were to place a single block or trigger a pressure plate at the wrong time then I would end up destroying the world. No one wants that.
As much as I hate to say such a thing, this just doesn't fit for Minecraft.
Minecraft may be a weird game (especially when its low and high tech are 700 years apart)- but generally there is at least a basic explanation available for why something is there. For instance, a lot of the complicated systems you can build are because of Redstone being a magical do-it-all power-conveying substance, or TNT being constructable owing to the fact that gunpowder is naturally available.
But when there's no explanation to nuclear power, it strains that already frail system to the breaking point. Case in point: Steve has no justification for being able to build nuclear reactors. This isn't some weird "Blutonium" substance that's safe to handle but powerful, it's bona fide uranium and actual reactors. Building those with iron and placing them in your house is just beyond any suspension of belief.
The main issue with this suggestion though is its balance. I will offer up some points on this:
So much as accidentally mining through Uranium (which, being green, would look rather like Emerald Ore at a first glance) while excavating with your diamond pick will instantly obliterate you (and let's not kid ourselves, nuclear explosions are not survivable in any way, shape, or form with any sort of currently available armor). That's not fun.
Nuclear reactors sound EXTREMELY efficient for refining purposes (especially when one reactor ensures nearby furnaces do not consume fuel). I guess this makes sense, owing to the rarity of uranium, but 20x speed and efficiency is rather insane. You might as well say "it instantly finishes all refining", because that's about what would happen.
Nuclear reactors will occasionally give you fifteen seconds to take their fuel out or they will annihilate your entire base and kill you instantly. That's already bad enough, but just imagine having two or three reactors in your base, and hearing one of them- you don't know which- sounding its alarm. You might as well say goodbye to everything you've constructed, and probably yourself too. That's not fun.
Nuclear reactors have a 25% chance of giving you nuclear waste instead of what you wanted. If I put 64 iron ore blocks into it, I'll only get 48 out in the end on average. Why would I want to use a reactor- especially given its dangers- when I could just find some very common coal ore, put it in a few furnaces, and have what I wanted quickly? You could argue that a nuclear reactor makes furnaces easier to use, but the total gain is not much when you consider how cheap and easily available coal is.
Cooling towers are expensive but nullify most nuclear meltdowns. This still brings us back to the problem that coal is simply more efficient, especially when cooling towers are very expensive to build.
Nuclear explosions wipe out everything for 100 blocks, deal radiation damage for 30 days (that's 600 minutes, or 10 hours), and blind your character totally for a day (that's 20 minutes) if you happen to look at them. And you say that even when cooled, a reactor has a 10% chance of doing this to my base? Why would I ever bother with nuclear power if it would do this? This isn't fun.
Radiation potions have a 50% chance of killing you or giving you semi-superpowers. Nobody would bother with these unless they had a bed, in which case this would become overpowered as you could die, respawn, and try and try again until you have a bevy of powers. This isn't fun.
Hydrogen creepers create nuclear explosions. Imagine one of these dropping next to you at night. It'd be an instant Game Over- which is never really a good thing unless it's telegraphed. And what if a skeleton shoots one of these and it turns around? 100 blocks is a long distance. You wouldn't be able to sprint away to save your life no matter what. This isn't fun.
Nuclear bombs are the mother of all griefing tools. You can instantly remove a large chunk of land, 100 players, or a base or two just with this one block, made of easy TNT and then an ore you found deep underground. Furthermore, they will always result in your death- if you try to light it with redstone, the chunks won't react that far, and if you light it with flint and steel you will die before you escape the blast radius. This isn't fun.
To be short, I give no support to this. It makes no sense and is absolutely ridden with crippling design issues.
I'd recommend scrapping this form of the idea and remaking it. Perhaps some kind of Redstone Heart that powers nearby things really well, but must be immersed in water or else it'll overheat and blow itself up in a tiny explosion?
Steam's right; in attempting to balance your suggestion, you've tumbled right into the deep end of "worthless". Two wrongs do not make a right; saying your nuclear furnace explodes and obliterates everything you own sometimes does not change the fact that it smelts insanely fast, and vice versa. The ridiculous explosions this suggestion entails make it all swirl into a stagnant "why bother?" sort of scenario, where people just start wishing it would cease to exist because of all the devastation it would cause. Which is not even getting into how weird it would be, thematically.
It's just kind of janky and unfun; what need is there for a substance that holds so much energy? What niche is there to fill?
As much as I hate to say such a thing, this just doesn't fit for Minecraft.
Minecraft may be a weird game (especially when its low and high tech are 700 years apart)- but generally there is at least a basic explanation available for why something is there. For instance, a lot of the complicated systems you can build are because of Redstone being a magical do-it-all power-conveying substance, or TNT being constructable owing to the fact that gunpowder is naturally available.
But when there's no explanation to nuclear power, it strains that already frail system to the breaking point. Case in point: Steve has no justification for being able to build nuclear reactors. This isn't some weird "Blutonium" substance that's safe to handle but powerful, it's bona fide uranium and actual reactors. Building those with iron and placing them in your house is just beyond any suspension of belief.
There is a basic explanation for why nuclear power is there, its the uranium ores.
Neh, its unMinecraft and won't fit into the vanilla game.
There is a basic explanation for why nuclear power is there, its the uranium ores.
Therein lies the problem; if you're using a real-life ore, you must carry some of its real properties into Minecraft to make it fit. Things like Iron being impossible to break with wood, or Gold being soft and weapons made of it breaking quickly. You basically have to fit a "public consciousness" view of the ore- and everyone knows that uranium is radioactive and deadly. Steve carrying it in his hands just clashes with that idea.
Furthermore, even if we assume uranium is somehow harmless in this world, having a brick of it doesn't directly translate to nuclear power if you drop it in an iron box. Reactors are damn complicated; you need cooling, control rods, and an ungodly amount of other things to make sure nuclear power is safe, and to even have it happen there's a lot to need. Sure, we can cut that down immensely for Minecraft, but it's still something that makes you stop and go "why the hell is this in the game?" when you look at Nuclear Reactors in the Creative menu.
Therein lies the problem; if you're using a real-life ore, you must carry some of its real properties into Minecraft to make it fit. Things like Iron being impossible to break with wood, or Gold being soft and weapons made of it breaking quickly. You basically have to fit a "public consciousness" view of the ore- and everyone knows that uranium is radioactive and deadly. Steve carrying it in his hands just clashes with that idea.Fixed. You now take damage if you carry the ore for too long.
Furthermore, even if we assume uranium is somehow harmless in this world, having a brick of it doesn't directly translate to nuclear power if you drop it in an iron box. Reactors are damn complicated; you need cooling, control rods, and an ungodly amount of other things to make sure nuclear power is safe, and to even have it happen there's a lot to need. Sure, we can cut that down immensely for Minecraft, but it's still something that makes you stop and go "why the hell is this in the game?" when you look at Nuclear Reactors in the Creative menu.And that's why nuclear reactors have nuclear meltdowns and explode.
This sounds more like you are wanting to add things that should only be included in mods to be added into the actual game. Yes it is a cool idea on paper to add nukes to minecraft and radiation but let's also remember that what made this game so fun and so unique was that they were able to make the game playable but also super simplistic. If you start adding mechanics in like you are requesting then the game will be sure to die out
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Mojang should add nuclear mechanics to Minecraft.
Uranium: Uranium ores will be found underground. You need an iron pickaxe or weaker to mine it. If you use anything stronger, it produces a nuclear explosion. Nuclear explosions also occur if the ore is shot by an arrow or blown up by a creeper/TNT. If you carry it in your backpack or toolbar for too long, you start taking damage from the radiation.
Nuclear Reactor: These are crafted with 8 iron blocks around the edges and uranium in the middle. Their size is 2x2x2 blocks. They work 20x faster and more efficient than iron furnaces. Instead of running on coal, they run on uranium. They will also make regular furnaces run this efficiently if they are within 20 blocks from them, plus regular furnaces won't have to run on coal when near a running reactor. The down side is that occasionally, they sound an alarm that they are experiencing a nuclear meltdown. If that happens, you have 15 seconds to take out the uranium in the reactor or else it creates a nuclear explosion. There is a 25% chance that reactors will create nuclear waste instead of the desired item. Nuclear reactors can also serve as redstone. Nuclear reactors can also power redstone very well and in a different way called "nuclear powered redstone".
Cooling Tower: Crafting is complicated. The walls are crafted with 9 iron blocks. The walls are placed as a 3x3 circle and 4 blocks high. You then need to put water on top and it turns into a cooling tower. Its base is 3x3 and its height is 4 blocks. When adjacent to a nuclear reactor, it stops 90% of nuclear meltdowns. However, this percentage goes down the more heavily used nuclear reactors are.
Nuclear Powered Redstone: Redstone powered by a nuclear reactor. It is more powerful then regular redstone, and poered redstone trails for up to 200 blocks long. Powered rails are 5x stronger than regular rails, and redstone lamps get brighter. Its restone effects also requires 1 uranium rod, where each rod runs the reactor for 5 minecraft days.
Uranium Rod: Can only be made by smelting a uranium ore in a nuclear reactor. Used to make radiation potion.
Nuclear Waste: They are completely useless, and just takes up space. If they are near plants, grassblocks, or mobs, it will slowly damage them with .5 hearts per second. They are best against facing a bunch of hostile mobs and storing them in chests or thrown in lava.
Nuclear Explosion: They are huge explosions that are 100 blocks radius and form a huge crater. Anything in that explosion will get killed. After the explosion, the area will have radiation floating around where anyone in or near it will lose 1 heart per second. This effect lasts 30 Minecraft days. If you look at the explosion, your character goes blind for a minecraft day.
Hydrogen Creeper: A special type of creeper that creates a nuclear explosion rather then a regular one. Their trade off would be they are really slow due to being really heavy. They look like regular creepers that have a radiation icon on their chests and are really fat.
Radiation potion: Made by using a uranium rod and water. If consumed, there is a 50% chance you die and 50% chance you get stronger. For the 50% chance it makes you stronger, it will either triple your walking speed, mining speed, strength, defense or some combination of them.
Nuclear Bomb: Craft it with TNT and uranium. It works like a regular TNT except it makes a nuclear explosion.
This sounds like it should be a mod probably already is you should look for it
The radiation potion is a good idea I think that would be good for an unbrewable potion like potion of luck
"I'm always striving to do more. Whatever I accomplish, it's not enough. I don't get satisfied."
-Brian Dawkins
No Support.
As with your previous suggestion, none of this fits with the aesthetic of Minecraft, and none of it is in any way balanced or fun sounding. The only reason I would use a Nuclear Reactor is to possibly clear away mountains, but even then, it's way too overpowered and destroys way too much land.
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
So... does this mean you have to hang around all your nuclear reactors while they're smelting everything up? Whereas with normal furnaces you can just chuck in all the sand you want to smelt into glass then go away and do something else until they're finished. Although, with nuclear reactors if they work 20 times as fast as a normal furnace, that would mean one item smelted every 0.4 seconds. So just one nuclear reactor can smelt a full stack of 64 blocks in only 25.6 seconds! And it would also make all other nearby furnaces this efficient too?
nvm, I don't want a quarter of my hard-dug sand turned into useless nuclear waste. I'd stick with regular old furnaces if this was in the game.
Not much support.
(Although I'm always open to new ores. )
I don't think the nuclear idea fits into Minecraft but instead should be an advanced redstone system instead.
For radiation potion, it will either triple your walking speed, mining speed, strength, defense or some combination of them.
You should be able to craft blocks out of uranium (uranium blocks) that will increase the size of an explosion when within range of said explosion. For example, placing a uranium block next to a tnt block would make the tnt explosion bigger.
Check out my suggestions! Here is one of them:
Nuclear Power isn't the same as redstone.
People, please stay on-topic. This thread is for discussing the "nuclear mechanics" idea that the OP is presenting. It is not for complaining about Mojang/Microsoft development practices. Also, you aren't permitted to use the existence of a mod as a reason to dismiss the suggestion. Pointing out that there is already a mod that exists for this isn't allowed.
- sunperp
Everyone has already stated that nuclear mechanics would be OP, and I agree with them. Just because something is OP in the real world doesn't mean it has to be OP in Minecraft.
That being said, I'm not entirely opposed to nuclear mechanics, at a limited level. I'd like to see more ores in the game; so Uranium can stay. Uranium could be combined with TNT to create a buffed explosion with a radius of 10 blocks (not 100). Also, there shouldn't be radiation- that would be too annoying. Could see radiation coming into play as an effect for hardcore, but it shouldn't be as long as 30 Minecraft days. I don't see any need for Uranium rods, Nuclear Redstone, or Hydrogen Creepers.
Yeah, I don't really like the idea of my Minecraft world being turned into a radioactive nightmare. I don't think any new alterations to this suggestion can change the fact that this Nuclear thing doesn't really fit into Minecraft.
And also nuclear devices are highly unstable! If I were to place a single block or trigger a pressure plate at the wrong time then I would end up destroying the world. No one wants that.
You don't speak for everyone. Just because you don't want it does not mean no one wants it.
Sorry about that. I do that sometimes. I just can't picture anyone wanting a radioactive wasteland to take over the world.
I hope I didn't sound rude or anything, sorry.
Nuclear power can be Minecraft as well if it gets added.
As much as I hate to say such a thing, this just doesn't fit for Minecraft.
Minecraft may be a weird game (especially when its low and high tech are 700 years apart)- but generally there is at least a basic explanation available for why something is there. For instance, a lot of the complicated systems you can build are because of Redstone being a magical do-it-all power-conveying substance, or TNT being constructable owing to the fact that gunpowder is naturally available.
But when there's no explanation to nuclear power, it strains that already frail system to the breaking point. Case in point: Steve has no justification for being able to build nuclear reactors. This isn't some weird "Blutonium" substance that's safe to handle but powerful, it's bona fide uranium and actual reactors. Building those with iron and placing them in your house is just beyond any suspension of belief.
The main issue with this suggestion though is its balance. I will offer up some points on this:
To be short, I give no support to this. It makes no sense and is absolutely ridden with crippling design issues.
I'd recommend scrapping this form of the idea and remaking it. Perhaps some kind of Redstone Heart that powers nearby things really well, but must be immersed in water or else it'll overheat and blow itself up in a tiny explosion?
We're doing a mod project, check it out:
Steam's right; in attempting to balance your suggestion, you've tumbled right into the deep end of "worthless". Two wrongs do not make a right; saying your nuclear furnace explodes and obliterates everything you own sometimes does not change the fact that it smelts insanely fast, and vice versa. The ridiculous explosions this suggestion entails make it all swirl into a stagnant "why bother?" sort of scenario, where people just start wishing it would cease to exist because of all the devastation it would cause. Which is not even getting into how weird it would be, thematically.
It's just kind of janky and unfun; what need is there for a substance that holds so much energy? What niche is there to fill?
No support.
There is a basic explanation for why nuclear power is there, its the uranium ores.
What constitutes "unMinecraft?"
Therein lies the problem; if you're using a real-life ore, you must carry some of its real properties into Minecraft to make it fit. Things like Iron being impossible to break with wood, or Gold being soft and weapons made of it breaking quickly. You basically have to fit a "public consciousness" view of the ore- and everyone knows that uranium is radioactive and deadly. Steve carrying it in his hands just clashes with that idea.
Furthermore, even if we assume uranium is somehow harmless in this world, having a brick of it doesn't directly translate to nuclear power if you drop it in an iron box. Reactors are damn complicated; you need cooling, control rods, and an ungodly amount of other things to make sure nuclear power is safe, and to even have it happen there's a lot to need. Sure, we can cut that down immensely for Minecraft, but it's still something that makes you stop and go "why the hell is this in the game?" when you look at Nuclear Reactors in the Creative menu.
We're doing a mod project, check it out:
This sounds more like you are wanting to add things that should only be included in mods to be added into the actual game. Yes it is a cool idea on paper to add nukes to minecraft and radiation but let's also remember that what made this game so fun and so unique was that they were able to make the game playable but also super simplistic. If you start adding mechanics in like you are requesting then the game will be sure to die out
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