This doesn't compare to normal suggestions. Adding a small thing to the game is not an entire sequel. There's no story, there's nothing to continue off of. Not really worth the time and money to pump out another sandbox sequel with meh changes here and there and have a whole 'nother game to keep updating.
Maybe you've heard of a little game called The Sims? Or maybe, Civilization, Roller Coaster Tycoon, or Age of Empires? Guess what, none of those games have a story, yet each of them have sequels. A story is not the only reason for a sequel, simply the progression of features is enough. And my vision for Minecraft is a progression of features, but would take so much work to make, it would be better for everyone to be a new game. You don't break the old game, it's easier to start from scratch than to rewrite everything for compatibility, and it has potential to be an even greater game.
(Also worth noting, the game Terraria is essentially a very popular 2D version of Minecraft, and guess what, it's getting its own sequel and the players there are hyped. Terraria could just be updated indefinitely but the developers recognize that something completely new yet familiar will bolster it even more.)
Some of the things you suggested are not what makes minecraft likable.
Eh, well we won't know until we try. However, it's worth noting that this suggestion is essentially for a more RPG-ish version of the game, and Minecraft seems to be moving more in that direction anyway, albeit slowly. (And if you read this post from the Word of Notch, it seems a fantasy RPG-style survival game was his original intention.)
If you honestly think there's just benefits from an unneeded sequel, there is an entire line of thought that flew straight over you.
I've been all over this several times, so just read the posts from these links:
- Part 1 (Read "Note to Critics" and "Why we could use a Minecraft 2, and what the goals of a sequel would be (in my eyes))
- Response to my goals
By yoshi9048, respected writer of the former critic's guide: Business sense
By Badpreenup, briefly mentioning that Minecraft could benefit from a clean break.
with 5 parts and counting (I need confirmation from jdc on this, but I think we're 25-30% through the number of parts there will be) I don't think this counts as a "small" thing.
Well, lets see, I plan for three parts each for the Overworld, Underground, and the three dimensions, perhaps a dedicated thread for the final boss, plus an appendix for anything I forgot, so that means we're at 5/22, or 23% through, and the next parts are going to be even larger than the previous portions. So yeah, this is hardly some small suggestion.
Also, jdc, once you get all the parts on here do you plan to do a reddit thread so that Mojang might see this?
Well, first I'd port over all my current suggestions to get my name out, but yeah, that's the plan. I doubt anything would come of it, but who knows.
While I'm opposed to the idea of a Minecraft 2, I'll try and keep an unbiased look at this from just the combat reworking.
I never get how people freak out about 1.9 changing the game so much. The cooldown timer barely affects me, at first glance all I noticed new were shields. This feels like the combat reworking we never got. Special abilities, different types of swings, parrying- I'd want to see this all added to the current game! I also appreciate all the thought you put into making this balanced and easy to use. The one thing I would suggest you change is the ranged weapons; compared to melee they are now dull.
What do you recommend? Even in Skyrim, which had no small part in inspiring this suggestion, there's not much you can do with bows. There is a bit of variety in the special weapons I mentioned, but I can't think of any great improvements to make to bows.
Rollback Post to RevisionRollBack
Introducing a new series of suggestions, Minecraft 2! Part 5 is (finally) here!