The Wither is somewhat of a disappointment for me. I remember, back in the good days of Survival Minecraft, me and my friends at least spent two months preparing for the Wither, finding heads and preparing a room, ourselves and our items for the boss. Finally, when we first spawned the Wither, we learned that he can destroy obsidian. So our room didn't work. Over the course of three weeks, we fought him at least seven times, the eight successful. I remember we were so happy, so we spent another week finding ores for a beacon. Then, three months after we started (I was slow back then), we had the beacon. And, while it was a cool symbol, we never used it unless we were bored or if we were celebrating something. I came back to this world about a week ago, and when I saw the beacon, I was MAD. We spent three months of our lives for something we didn't even use? Why even have a Wither when its drop is useless? Then I saw Minecraft Forum. Then I got an idea. The Withered Emblem.
The other emblems in this thread are from a reply by C1ff, who said I should add more emblems to make the Withered Emblem better. More edits will be completed later... so hang on! I also liked the idea because my old thread on Griffins talked about how the mini-bosses needed to change, not just the Wither. Using this, came up with an idea,,,
Main Idea:
What I'm Trying To Achieve:
With the Emblems I am trying to create a fair, balanced way to make the Wither and other mini-bosses feel more rewardable and give players new options to become better at the game, rather then just get the best enchantments and weapons. This will change up the way Minecraft works, without changing too much.
Attributes & Abilities
The Emblems:
Withered Emblem:
The Withered Emblem can be enchanted to any item, and will give the wither effect like the Wither's attack with heads on medium difficulty. Really, there is nothing else to say: The effect it gives is the Wither Effect. Now, I know this sounds crazy unbalanced, but hear me out, it'll get better. Another thing to note is that no other effect is given other than the other enchantments. (This final part I am unsure about. If an item is enchanted with the emblem, should it keep its previous enchantments? Please tell me what you think!) The Withered Emblem is enchanted with a sword/bow/axe/any item not like normal enchantments. Instead, the emblem must be placed anywhere on the crafting table with the chosen item somewhere on the crafting table. The result is an item that looks the same before -NO PURPLE GLIMMER- except that if browsed over, like if you enchant it with a normal enchantment, it shows that it is "Withered".
The Withered Emblem looks like a black necklace, with beads made of small skin colored pixels representing human heads. (If this is too gory, tell me!) There is really nothing else to say, but tell me if you want a skin change!
The most similar enchantment I can compare to the Withered Emblem is Knockback or Punch. Knockback works on any item, just enchant a -who knows, a pufferfish?- and it will induce knockback. That is what the Withered Emblem is like, it gives the effect whether combined with cobblestone, a redstone torch, or anything else as long as you hit with it while holding it. Punch represents what it does to a bow, as if you put the Withered Emblem on a bow, every arrow, no matter what kind, will give the Wither Effect along with its own effect if it has one.
The Withered Emblem is balanced for a couple of reasons:
If you hit someone with an item with the Wither Emblem on it, they will get the effect, but, if you hit them again right after the first hit, they will not get the wither effect until the first hit's effect has turned off.
Only one in a world, and the player who kills the holder of the emblem gets the emblem in their inventory automatically and the emblem cannot be destroyed by anything, even lava.
Do you think it needs to be balanced more? TELL ME!
Ocean Emblem:
The Ocean Emblem gives not an attack effect, but instead a defense effect. Unlike our friend the Withered Emblem, the Ocean Emblem can only be enchanted with armor pieces like helmets, chestplates, leggings and boots of any material. Elytras, however, will not work. Once combined, the Ocean Emblem gives a quite unique ability -to push players backwards- and maybe I'm a bit too crazy over my old thread, the fan, but I like the idea of things pushing things. Anyways, if you get hit by a mob, player or entity (not things that hurt you like lava, drowning or cactus) then, if one piece of your armor has the Ocean Emblem on it, it will give a gust of wind that pushes players back six blocks in a circle radius around you. However, the effect has a recharge of fifteen seconds. (Tell me if I should add or take away seconds)
Also, I definitely should add that you get this emblem from the Elder Guardian, and a change that this also makes is that there is an 100% chance for an Elder Guardian to spawn in a Ocean Shrine, or a small, mini version of the Ocean Monument that houses an Elder Guardian. Any Elder Guardian will give you the drop, but only one Ocean Emblem can exist in a world, like the other emblem.
The Ocean Emblem is made the exact same as the Withered Emblem, via a crafting table with armor pieces. There is no glimmer still.
The Ocean Emblem is a blue, circular ring with a diamond shaped jewel on the top of it that is the color and texture of a sponge.
It's balanced for a couple of reasons:
The recharge
Only one in a world, and the player who kills the holder of the emblem gets the emblem in their inventory automatically and the emblem cannot be destroyed by anything, even lava.
Mansion Emblem:
This is emblem is pretty short because all I'm asking is for a name change! Basically, the Totem of Undying would be renamed to the Mansion Emblem, and would act like the other emblems like it cannot be destroyed, one per would, blah blah blah. See, nice and easy!
fishg - Fan Thread: "I have to say to it is a good idea. It would be very, very useful for mob traps, adventure maps, and parkour. Everything seems balanced and makes sense within the context of the game."
C1ff- Emblems Thread: "No problem. It's good to see someone take criticism well."
Would it not be better to just make this an application of the Nether Star, rather than a whole new item? Adding a weird drop just for this strikes me as unnecessary. Why have two weirdly specific drops when you can have one that's slightly more multipurpose?
And making it so there's only one in the world makes it less balanced, not more. If there's just one person with the wither sword, that's not terribly fair, is it?
A better way to balance it would be to make the effects come at some cost to the tool, like reducing its durability or erasing its enchantments or nullifying the other effects of potion arrows it fires.
This is still pretty cool; I just don't personally agree with making it a separate item, and I think it needs more balancing.
The Withered Emblem is easily a worse item than the Beacon In normal survival mode, I would have to disagree..., as the latter can provide useful buffs, while the former only provides an effect that is exactly like Poison, but weaker in everything except for being able to kill the affected mob.
WOAH! Lets compare. The Withered Emblem is mobile, while even with a fully, most op beacon (That takes forever to make!) you can make a 50 block range. Only 50 blocks for something that took a while to make. The Emblem however, is like a portable beacon, but, like you said, only gives one effect.
If the Wither effect were to be able to be caused by the Player, it should be with more acessible means, specially as, by the time you can kill the Wither, you may even have a sword with enough enchantments to kill mobs in 2 hits, so the Wither effect itself won't even speed up the time to kill a single mob. Mobs, no. But for players, it could be very useful to kill players with op armor. I can see you have some good points, but not enough for me to agree fully.
The Emblem doesn't give you Haste II. Any argument about the Emblem being better than a beacon is instantly invalid. Because Haste II.
How can haste be useful when the maximum range is 50 blocks with one completely op beacon? That's like saying a 700mph bullet train is better than a 400mph bullet train, but the 700mph can only let you travel 1 mile, while the 400mph can let you travel for 1000s of miles. It doesn't make sense. While the emblem maybe won't give you haste, it can go anywhere.
I'm seeing the two sides of the current argument, and I'm not getting how exactly they invalidate one another. One person wants to make a Beacon. The other wants to have a Wither weapon. These are not mutually exclusive, each person could have the item they want without the other person being affected. Whether or not you like a different item better has no bearing on the actual usefulness of this proposed item.
I personally don't bother with beacons and I wouldn't bother with this new item either. I don't really have a need for either, but I can see the appeal of having a Wither sword, I just think being able to stack it with all other enchantments would be too powerful. Since Wither is a Damage over Time effect, I would say it at least doesn't stack with other DoT effects like Flame.
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The Beacon is actually very useful for big mining projects. Simply place it where you plan on mining either a large mountain, or just a large chunk of ground, and then slap Haste II on it. Grab your Efficiency V Diamond Pickaxe, and you have insta-mine. Blast through that annoying bump in your flat land in no time, or speed up mining projects by a factor of ten. This is even more powerful because of the fact that your Efficiency V pick can be enchanted with Mending so it will likely last for as long as it takes to mine the area that the beacon gives you the effect for.
Now, that being said, I do think the Beacon should have a few more uses. Some of the effects like Speed or Jump Boost aren't that useful within the tiny range of even a level 4 Beacon. I think certain effects like that should extend out much further, but also, you should be able to use the Beacon for other things like preventing mob spawns within a certain radius. (Very useful for purely scenic dark areas that you don't want mobs in, or just making sure areas like Villages or Mines are safer to work in.)
But this isn't about improving the Beacon, this is about the Withered Emblem. I don't like the one-per-world idea, because then it's very easy to lose forever. I'm not sure how I feel about giving players the power to inflict Wither, although it might encourage players to start carrying around Buckets of Milk. (I actually never do this, because you can usually keep yourself safe from Poison by hiding in a safe area and eating enough to heal yourself.)
Now, in order to make the "one-per-world" idea work, I think that an item with the Withered Emblem should:
- Never Despawn
- Cannot be destroyed by cactus or in lava or fire. (It just bounces on the surface of lava.)
- Cannot be destroyed by falling anvils or explosions.
- When a player with the Withered Emblem or Withered Item is killed by another player, the item does not drop, instead, the other player instantly receives the item. If the player that made the kill has a full inventory, it will be dropped next to him.
- If the item is thrown into the void, which is the only way to properly destroy it, then the next wither that is killed will drop a Withered Emblem.
In addition, to make this a bit more balanced, there should be more emblems for which only one can exist at a time. That way the player with the Withered Emblem isn't the only super-powered player on the server. Maybe an Ocean Emblem or Ender Emblem?
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My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
The Beacon is actually very useful for big mining projects. Simply place it where you plan on mining either a large mountain, or just a large chunk of ground, and then slap Haste II on it. Grab your Efficiency V Diamond Pickaxe, and you have insta-mine. Blast through that annoying bump in your flat land in no time, or speed up mining projects by a factor of ten. This is even more powerful because of the fact that your Efficiency V pick can be enchanted with Mending so it will likely last for as long as it takes to mine the area that the beacon gives you the effect for. I can see your point, but notice that you are only explaining the haste use...
Now, that being said, I do think the Beacon should have a few more uses. Some of the effects like Speed or Jump Boost aren't that useful within the tiny range of even a level 4 Beacon. I think certain effects like that should extend out much further, but also, you should be able to use the Beacon for other things like preventing mob spawns within a certain radius. (Very useful for purely scenic dark areas that you don't want mobs in, or just making sure areas like Villages or Mines are safer to work in.) Good idea. You should really make a thread on that!
But this isn't about improving the Beacon, this is about the Withered Emblem. I don't like the one-per-world idea, because then it's very easy to lose forever. I'm not sure how I feel about giving players the power to inflict Wither, although it might encourage players to start carrying around Buckets of Milk. (I actually never do this, because you can usually keep yourself safe from Poison by hiding in a safe area and eating enough to heal yourself.) I never thought about buckets of milk. That would be good, though.
Now, in order to make the "one-per-world" idea work, I think that an item with the Withered Emblem should:
- Never Despawn Okay, good idea.
- Cannot be destroyed by cactus or in lava or fire. (It just bounces on the surface of lava.) Okay...
- Cannot be destroyed by falling anvils or explosions. Definitly
- When a player with the Withered Emblem or Withered Item is killed by another player, the item does not drop, instead, the other player instantly receives the item. If the player that made the kill has a full inventory, it will be dropped next to him. Ooh... you could make some really good minigames after this...
- If the item is thrown into the void, which is the only way to properly destroy it, then the next wither that is killed will drop a Withered Emblem.
In addition, to make this a bit more balanced, there should be more emblems for which only one can exist at a time. That way the player with the Withered Emblem isn't the only super-powered player on the server. Maybe an Ocean Emblem or Ender Emblem? Man, I am gonna have to spend a good time updating this thread from Wither Emblems to Emblems. Thanks for everything though! I should have this thread edited by Wednesday, so check it out when I'm done!
Responses in Italic
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fishg - Fan Thread: "I have to say to it is a good idea. It would be very, very useful for mob traps, adventure maps, and parkour. Everything seems balanced and makes sense within the context of the game."
C1ff- Emblems Thread: "No problem. It's good to see someone take criticism well."
No problem! It's good to see someone take criticism well.
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My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
Now, in order to make the "one-per-world" idea work, I think that an item with the Withered Emblem should:
- Never Despawn
- Cannot be destroyed by cactus or in lava or fire. (It just bounces on the surface of lava.)
- Cannot be destroyed by falling anvils or explosions.
- When a player with the Withered Emblem or Withered Item is killed by another player, the item does not drop, instead, the other player instantly receives the item. If the player that made the kill has a full inventory, it will be dropped next to him.
- If the item is thrown into the void, which is the only way to properly destroy it, then the next wither that is killed will drop a Withered Emblem.
Why keep it as a permanent emblem for one user? That just seems like it would sow resentment on a server. I think it would be better to say that the emblem would remain in place for some adjustable period of time, (let say 30 days IRL by default), and after that period ends, it would "break". After it goes away, it would remain unobtainable for some random period of time (like 24-48 hours), then suddenly, randomly, the server would announce that the emblem is available to be re-obtained.
That would hopefully allow other users the opportunity to "win" it, while keeping the exclusivity of it intact. Also, restrictions associated with making it indestructible wouldn't need to be as rigid, since it would become freed up at the end of the period anyway.
Why keep it as a permanent emblem for one user? That just seems like it would sow resentment on a server.
That's kinda the point, though. Hopefully by adding more emblems, you can have "leaders" or "heroes" on a server, that exist because of their emblems. I think it adds a bit more competition in PVP than "get the most powerful enchantments and armor, then use your bow to shoot people down from far away." It might also add cooperation, too: with this, "defeating the other guy" might require players to group together to fight one player who has gotten one of these emblems.
I do think that one player shouldn't be allowed to take all the emblems, though. Maybe if a player is holding an emblem or emblem item, and he tries to pick up an emblem, the item will not go into his inventory or be attracted to him. If a player tries to place an emblem into his inventory from a GUI, it will not let him click the item into his inventory. The only exception to this rule is creative mode.
Now if a player wants to get all the emblems, he also has to find a good place to protect them, which would be great for raiding servers, and encourages making bases which are secure even if a player isn't in their base. (Traps, puzzles, etc.) The only problem is that most defenses that exist in Minecraft are very easy to get through just by mining, so some changes to the game might be necessary. (Although, if you have allies that are willing to keep the emblems for themselves without turning on you, you might be able to collect them all without needing a base. Better hope that your allies have strong armor, though.)
Moving onto the subject of your 30 day system, I feel like this would make the emblem a lot less appealing for Singleplayer users. I don't really think that the Wither emblem in the suggestion is really useful in Vanilla Singleplayer to begin with, seeing as a Bow or Diamond Sword is still enough to deal with most mobs. But it may have those few once-in-a-while applications that make it incredibly useful, such as killing very powerful mobs that are resistant to fire. (Maybe if the Ender Dragon can be hurt by Wither, this could be more useful.) However, if it breaks, the player has to kill a Wither after every time it breaks if he wants to get a new one.
(Of course, 30 days is a really long time on a singleplayer world, so you may not notice the effect unless you AFK a lot, in which case, the destruction of the Wither emblem might just be really unfair.)
On Multiplayer, this might allow for 30-day "eras" where one player can become very powerful for a long time, but from my experience on a servers, I've never really felt like staying on a server for more than 30 days, and I imagine many players feel the same. The Wither emblem and other emblems would just belong to the person or people that are devoted to the server (probably the server owner and his close friends.)
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My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
Reason For The Idea:
The Wither is somewhat of a disappointment for me. I remember, back in the good days of Survival Minecraft, me and my friends at least spent two months preparing for the Wither, finding heads and preparing a room, ourselves and our items for the boss. Finally, when we first spawned the Wither, we learned that he can destroy obsidian. So our room didn't work. Over the course of three weeks, we fought him at least seven times, the eight successful. I remember we were so happy, so we spent another week finding ores for a beacon. Then, three months after we started (I was slow back then), we had the beacon. And, while it was a cool symbol, we never used it unless we were bored or if we were celebrating something. I came back to this world about a week ago, and when I saw the beacon, I was MAD. We spent three months of our lives for something we didn't even use? Why even have a Wither when its drop is useless? Then I saw Minecraft Forum. Then I got an idea. The Withered Emblem.
The other emblems in this thread are from a reply by C1ff, who said I should add more emblems to make the Withered Emblem better. More edits will be completed later... so hang on! I also liked the idea because my old thread on Griffins talked about how the mini-bosses needed to change, not just the Wither. Using this, came up with an idea,,,
Main Idea:
What I'm Trying To Achieve:
With the Emblems I am trying to create a fair, balanced way to make the Wither and other mini-bosses feel more rewardable and give players new options to become better at the game, rather then just get the best enchantments and weapons. This will change up the way Minecraft works, without changing too much.
Attributes & Abilities
The Emblems:
The Withered Emblem can be enchanted to any item, and will give the wither effect like the Wither's attack with heads on medium difficulty. Really, there is nothing else to say: The effect it gives is the Wither Effect. Now, I know this sounds crazy unbalanced, but hear me out, it'll get better. Another thing to note is that no other effect is given other than the other enchantments. (This final part I am unsure about. If an item is enchanted with the emblem, should it keep its previous enchantments? Please tell me what you think!) The Withered Emblem is enchanted with a sword/bow/axe/any item not like normal enchantments. Instead, the emblem must be placed anywhere on the crafting table with the chosen item somewhere on the crafting table. The result is an item that looks the same before -NO PURPLE GLIMMER- except that if browsed over, like if you enchant it with a normal enchantment, it shows that it is "Withered".
The Withered Emblem looks like a black necklace, with beads made of small skin colored pixels representing human heads. (If this is too gory, tell me!) There is really nothing else to say, but tell me if you want a skin change!
The most similar enchantment I can compare to the Withered Emblem is Knockback or Punch. Knockback works on any item, just enchant a -who knows, a pufferfish?- and it will induce knockback. That is what the Withered Emblem is like, it gives the effect whether combined with cobblestone, a redstone torch, or anything else as long as you hit with it while holding it. Punch represents what it does to a bow, as if you put the Withered Emblem on a bow, every arrow, no matter what kind, will give the Wither Effect along with its own effect if it has one.
The Withered Emblem is balanced for a couple of reasons:
Do you think it needs to be balanced more? TELL ME!
The Ocean Emblem gives not an attack effect, but instead a defense effect. Unlike our friend the Withered Emblem, the Ocean Emblem can only be enchanted with armor pieces like helmets, chestplates, leggings and boots of any material. Elytras, however, will not work. Once combined, the Ocean Emblem gives a quite unique ability -to push players backwards- and maybe I'm a bit too crazy over my old thread, the fan, but I like the idea of things pushing things. Anyways, if you get hit by a mob, player or entity (not things that hurt you like lava, drowning or cactus) then, if one piece of your armor has the Ocean Emblem on it, it will give a gust of wind that pushes players back six blocks in a circle radius around you. However, the effect has a recharge of fifteen seconds. (Tell me if I should add or take away seconds)
Also, I definitely should add that you get this emblem from the Elder Guardian, and a change that this also makes is that there is an 100% chance for an Elder Guardian to spawn in a Ocean Shrine, or a small, mini version of the Ocean Monument that houses an Elder Guardian. Any Elder Guardian will give you the drop, but only one Ocean Emblem can exist in a world, like the other emblem.
The Ocean Emblem is made the exact same as the Withered Emblem, via a crafting table with armor pieces. There is no glimmer still.
The Ocean Emblem is a blue, circular ring with a diamond shaped jewel on the top of it that is the color and texture of a sponge.
It's balanced for a couple of reasons:
This is emblem is pretty short because all I'm asking is for a name change! Basically, the Totem of Undying would be renamed to the Mansion Emblem, and would act like the other emblems like it cannot be destroyed, one per would, blah blah blah. See, nice and easy!
fishg - Fan Thread: "I have to say to it is a good idea. It would be very, very useful for mob traps, adventure maps, and parkour. Everything seems balanced and makes sense within the context of the game."
C1ff- Emblems Thread: "No problem. It's good to see someone take criticism well."
Coming Hopefully Soon... -
It is a great idea! Kinda though, I'm not sure if it is totally balanced!
Would it not be better to just make this an application of the Nether Star, rather than a whole new item? Adding a weird drop just for this strikes me as unnecessary. Why have two weirdly specific drops when you can have one that's slightly more multipurpose?
And making it so there's only one in the world makes it less balanced, not more. If there's just one person with the wither sword, that's not terribly fair, is it?
A better way to balance it would be to make the effects come at some cost to the tool, like reducing its durability or erasing its enchantments or nullifying the other effects of potion arrows it fires.
This is still pretty cool; I just don't personally agree with making it a separate item, and I think it needs more balancing.
Responses In Italic
How can haste be useful when the maximum range is 50 blocks with one completely op beacon? That's like saying a 700mph bullet train is better than a 400mph bullet train, but the 700mph can only let you travel 1 mile, while the 400mph can let you travel for 1000s of miles. It doesn't make sense. While the emblem maybe won't give you haste, it can go anywhere.
I'm seeing the two sides of the current argument, and I'm not getting how exactly they invalidate one another. One person wants to make a Beacon. The other wants to have a Wither weapon. These are not mutually exclusive, each person could have the item they want without the other person being affected. Whether or not you like a different item better has no bearing on the actual usefulness of this proposed item.
I personally don't bother with beacons and I wouldn't bother with this new item either. I don't really have a need for either, but I can see the appeal of having a Wither sword, I just think being able to stack it with all other enchantments would be too powerful. Since Wither is a Damage over Time effect, I would say it at least doesn't stack with other DoT effects like Flame.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
The Beacon is actually very useful for big mining projects. Simply place it where you plan on mining either a large mountain, or just a large chunk of ground, and then slap Haste II on it. Grab your Efficiency V Diamond Pickaxe, and you have insta-mine. Blast through that annoying bump in your flat land in no time, or speed up mining projects by a factor of ten. This is even more powerful because of the fact that your Efficiency V pick can be enchanted with Mending so it will likely last for as long as it takes to mine the area that the beacon gives you the effect for.
Now, that being said, I do think the Beacon should have a few more uses. Some of the effects like Speed or Jump Boost aren't that useful within the tiny range of even a level 4 Beacon. I think certain effects like that should extend out much further, but also, you should be able to use the Beacon for other things like preventing mob spawns within a certain radius. (Very useful for purely scenic dark areas that you don't want mobs in, or just making sure areas like Villages or Mines are safer to work in.)
But this isn't about improving the Beacon, this is about the Withered Emblem. I don't like the one-per-world idea, because then it's very easy to lose forever. I'm not sure how I feel about giving players the power to inflict Wither, although it might encourage players to start carrying around Buckets of Milk. (I actually never do this, because you can usually keep yourself safe from Poison by hiding in a safe area and eating enough to heal yourself.)
Now, in order to make the "one-per-world" idea work, I think that an item with the Withered Emblem should:
- Never Despawn
- Cannot be destroyed by cactus or in lava or fire. (It just bounces on the surface of lava.)
- Cannot be destroyed by falling anvils or explosions.
- When a player with the Withered Emblem or Withered Item is killed by another player, the item does not drop, instead, the other player instantly receives the item. If the player that made the kill has a full inventory, it will be dropped next to him.
- If the item is thrown into the void, which is the only way to properly destroy it, then the next wither that is killed will drop a Withered Emblem.
In addition, to make this a bit more balanced, there should be more emblems for which only one can exist at a time. That way the player with the Withered Emblem isn't the only super-powered player on the server. Maybe an Ocean Emblem or Ender Emblem?
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
Responses in Italic
fishg - Fan Thread: "I have to say to it is a good idea. It would be very, very useful for mob traps, adventure maps, and parkour. Everything seems balanced and makes sense within the context of the game."
C1ff- Emblems Thread: "No problem. It's good to see someone take criticism well."
Coming Hopefully Soon... -
No problem! It's good to see someone take criticism well.
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
Why keep it as a permanent emblem for one user? That just seems like it would sow resentment on a server. I think it would be better to say that the emblem would remain in place for some adjustable period of time, (let say 30 days IRL by default), and after that period ends, it would "break". After it goes away, it would remain unobtainable for some random period of time (like 24-48 hours), then suddenly, randomly, the server would announce that the emblem is available to be re-obtained.
That would hopefully allow other users the opportunity to "win" it, while keeping the exclusivity of it intact. Also, restrictions associated with making it indestructible wouldn't need to be as rigid, since it would become freed up at the end of the period anyway.
- sunperp
That's kinda the point, though. Hopefully by adding more emblems, you can have "leaders" or "heroes" on a server, that exist because of their emblems. I think it adds a bit more competition in PVP than "get the most powerful enchantments and armor, then use your bow to shoot people down from far away." It might also add cooperation, too: with this, "defeating the other guy" might require players to group together to fight one player who has gotten one of these emblems.
I do think that one player shouldn't be allowed to take all the emblems, though. Maybe if a player is holding an emblem or emblem item, and he tries to pick up an emblem, the item will not go into his inventory or be attracted to him. If a player tries to place an emblem into his inventory from a GUI, it will not let him click the item into his inventory. The only exception to this rule is creative mode.
Now if a player wants to get all the emblems, he also has to find a good place to protect them, which would be great for raiding servers, and encourages making bases which are secure even if a player isn't in their base. (Traps, puzzles, etc.) The only problem is that most defenses that exist in Minecraft are very easy to get through just by mining, so some changes to the game might be necessary. (Although, if you have allies that are willing to keep the emblems for themselves without turning on you, you might be able to collect them all without needing a base. Better hope that your allies have strong armor, though.)
Moving onto the subject of your 30 day system, I feel like this would make the emblem a lot less appealing for Singleplayer users. I don't really think that the Wither emblem in the suggestion is really useful in Vanilla Singleplayer to begin with, seeing as a Bow or Diamond Sword is still enough to deal with most mobs. But it may have those few once-in-a-while applications that make it incredibly useful, such as killing very powerful mobs that are resistant to fire. (Maybe if the Ender Dragon can be hurt by Wither, this could be more useful.) However, if it breaks, the player has to kill a Wither after every time it breaks if he wants to get a new one.
(Of course, 30 days is a really long time on a singleplayer world, so you may not notice the effect unless you AFK a lot, in which case, the destruction of the Wither emblem might just be really unfair.)
On Multiplayer, this might allow for 30-day "eras" where one player can become very powerful for a long time, but from my experience on a servers, I've never really felt like staying on a server for more than 30 days, and I imagine many players feel the same. The Wither emblem and other emblems would just belong to the person or people that are devoted to the server (probably the server owner and his close friends.)
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
I'm not sure that this is better than the original post.... but kudos on changing it a lot!