If you ask me, Minecraft could always use more things. More things mean more replayability, and more replayability means a better game as a whole. Therefore, I’d like to suggest a new tamable mob unique to jungle biomes- the Monkey!
aaaaaaaaaaaaaaaaaaaaaaaaaaa
“ooh ohh aah aah!”
Now monkeys have been a somewhat popular concept tossed around on this forum, but most of the suggestions on them I’ve seen makes them either a pointless animal, or an overpowered variant of the wolf. My take on monkeys shall give them a third, important yet original use to separate them from the other tamable mobs.
I will also be suggesting a few new items and features to help the suggestion flow better. These items will be directly related to monkeys and the theme of making certain areas (in this case jungles) more interesting.
Bananas
The first new item is a new food, the Banana.
Bananas would replace apples as the food drop on jungle leaves. You can eat a banana for a gain of 1.5 drumsticks.
After eating a banana, you will get a banana peel, a tiny item that can be placed on blocks. Peels would not naturally generate. When you step on a peel you will becoming completely immobile for 0.5 seconds. During this period, you take damage. Though you wouldn’t take any damage, it would give someone running away enough time to escape. All mobs except for monkeys would “miss” banana peels, providing ill-prepared players a fast getaway. This could be used for defense against enemies, mapmakers, or just a prank on your friends.
A placed banana peel would like this, with the bottom facing up. It’d be in the center of the block and be very small (roughly a quarter of a block).
Despite these cool abilities, bananas’ main purpose is for taming monkeys. Speaking of monkeys…
Wild Monkeys
Monkeys would naturally spawn in jungle biomes, as that’s where they’re typically found in the real world. They would spawn about the same rate a horse does in a plains biome, making them an uncommon, but not super rare find.
This is what monkeys would look like.
Monkeys would be tamed with bananas, with the same success rate as other tamable mobs. They are passive mobs, and if ever hurt will attempt to flee the scene quickly. Here are their stats:
Health Points: 10 (5 hearts)
Size: 0.95 blocks tall, 0.5 blocks wide
Spawn: In jungle biomes, on grass or leaf blocks that are above sea level, any light level
LaughingNoise: Realistic monkey noise that’s too annoying/scary to be commonplace
As you can see, monkeys have low health, but a small size- allowing them to evade attacks easily. They move slightly faster than the player, and hostile mobs will have a harder time spotting them. All these traits make monkeys a “stealth” focused animal.
Monkeys would also be very smart. They’d be able to open doors, trapdoors, and fence gates. They can also activate pressure plates, and if in a one block range buttons and levers. Monkeys can even climb blocks like spiders. But don’t worry, monkeys would only do these things if they absolutely have no other option, so you can still live safely in jungles. However, mapmakers can utilize the monkey’s abilities to add exciting new challenges to their maps.
Wild monkeys would typically drop nothing, though rarely they would drop the Monkey’s Paw, a reference to the famous short story. In Minecraft monkey paws would have two uses. The first is as a high village trade. Many myth-believing villagers will pay a diamond or even two to get one of these.
The second is as a map to Jungle Temples. When in the direction to the nearest jungle temple, the paw will open its hands forward. When not in the right direction, it will remain closed. They would function like Eyes of Ender or Woodland Maps.
The reason I’ve added this is because right now Jungle Temples are very hard to find, and don’t have a high reward. Desert Temples are easy to find because there isn’t anything block their way, Ocean Monuments are huge and have superb loot, and Woodland Mansions have maps and awesome features. Jungle Temples are surrounded by trees that make them difficult to find, and they’re not that special anymore. The paw would help make temples easier to find and put them back in the spotlight.
These guys have been all but forgotten nowadays- time to bring their relevance back!
Idols
While we’re on the side topic of improving Jungle Temples, I’d like to suggest a new item- the Idol. One idol would spawn per Jungle/Desert Temple., and would be extremely valuable in villager trades (around 15 diamonds for one idol). It’d cooperate with monkeys to make jungles more interesting, and let you pretend to be Indiana Jones!
Mods, if this crosses the wishlist line, please let me know and I will delete this small part. No need to lock the rest of the thread.
Tamed Monkeys
I’ve waiting until now to reveal what tamed monkeys actually do. Every tamable mob at the moment has a specific individualized purpose. Wolves help in combat, cats defend from creepers, horses n’ company provide fast transportation, and parrots make you cool. The monkey’s main purpose would be to collect specific items.
After you tame a monkey, you can command it to collect an item by right clicking it. The monkey will take the item you are currently holding, and then analyze to see if a second item is present in a 1 chunk radius (total of 9 chunks). If another of the same item is present (in a chest counts), and there’s a path to it, the monkey will go off to collect it.
When it gets to the item or chest, it will make the “laughing” noise, as if it’s mocking those that being robbed. This may alert players or close mobs of the monkey’s presence, adding to the risk. It will then attempt to return to you with the requested item. You must give the monkey a banana in exchange for the two items (original and “stolen”).
Monkeys will not teleport- they have to walk back and forth, so you should be able to accomplish what a monkey can do within nearly the same amount of time. Therefore, you’d only want to send your monkey for tedious jobs- such as when you’re strip mining and need to grab another pickaxe from your aboveground base.
All hostile mobs would attack tamed monkeys on sight. Therefore, while monkeys might be efficient at simple back and forth tasks, sending a monkey straight into a dungeon is not a good idea. The mobs would probably kill the monkeys, and you’d lose the item you gave it. In these cases, it’d require a bit of strategy. For example, you could potentially lure the mobs in a dungeon away, while sending in the furtive monkey to steal the loot.
Monkeys can also collect crops. For example, if you give a monkey a carrot by a farm, it will go and collect fully grown carrots.
You could protect your monkey by giving it armor. If you shift-right click a monkey with a chestplate in hand, it’ll wear the chestplate, proving armor points as it does a player. Monkeys can only wear chestplates. If you give a monkey an elytra you will get the advancement “Flying Monkeys!”.
Unfortunately for tamers, monkeys would not know the difference between chests and trapped chests. You could monkey-proof a house by placing a one of each valuable material into a locked chest, and then linking that chest to some well-placed TNT. Bye bye monkey!
Monkeys could also be used to steal from other players in multiplayer. If you simply walked into someone’s base, you would probably be caught by the owner or a defense system. However, monkeys would be able to sneak in through small 1x1 spaces and avoid notice of others. The tradeoff is you would only be able to steal one item at a time, and you’d need to already have an item at your disposal before sending the monkey to get it.
Monkey Uses
• Bring back items from your chests
• Strategically steal form dungeons or other structures
• Sneak into other player’s bases
• Help you find your lost items after dying in deep cave (follow the monkey)
• Serve as a decoy
• Collecting crops
• “Scout” enemies (suicide mission straight into the base to see what the enemy is capable of)
• If close to a bed and not tasked, the monkey will start jumping on the bed
And, as always, I’m sure mapmakers would go to town creating all sorts of unique uses for monkeys in their maps or servers.
Conclusion
In conclusion, monkeys would be a new mob that has multiple uses in the game. For one, it will bring a new food source into the game, bananas. It’ll also add a new defense system, banana peels. Next, it Jungle Temples relevant again with a rare drop, plus adds a new item unique to the temples. Most importantly, it a unique and important use in the game.
Some may argue that monkeys aren’t necessary, because we already have enough unique jungle mobs (ocelots and parrots). While it is true that jungles already have two unique mobs, I’d like to see all biomes should have three unique mobs. If jungles are the first to reach that barrier, great. A new animal is better than nothing.
As I said before, the main purpose of this suggestion was to add more new and exciting things to the game. Minecraft thrives on little features built onto little features, and the addition of monkeys would be another part of that never-ending chain.
I'm going to admit that I really want monkeys to be in the game. While you brought up some good ideas, there are some issues I've noticed with the post.
If a player walks onto the block with a banana peel, they will “slip” to the ground (become inactive for 2 seconds)
This isn't the most balanced thing. I would suggest that banana peels have the sliding effect of ice times 2, so that you aren't paralyzed, but still at a disadvantage.
This is what monkeys would look like.
I don't mean to offend you, but this model doesn't look the best. The arms reel really skinny and more like sticks than limbs. The face should probably have a hat layer or something too, as it looks very flat and 2-dimensional.
While we’re on the side topic of improving Jungle Temples, I’d like
to suggest a new item- the Idol. One idol would spawn per Jungle/Desert
Temple., and would be extremely valuable in
villager trades (around 15 diamonds for one idol). It’d cooperate with
monkeys to make jungles more interesting, and let you pretend to be
Indiana Jones!
You have no idea how much I would love this in the game. However, I think the jungle temple should become bigger in size and/or have a bigger trap system if this were to be implemented.
After you tame a monkey, you can command it to collect an item by right clicking it. The monkey will take the item you are currently holding, and then analyze to see if a second item is present in a 2 chunk radius (total of 9 chunks). If another of the same item is present (in a chest counts), and there’s a path to it, the monkey will go off to collect it.
When it gets to the item or chest, it will make the “laughing” noise, as if it’s mocking those that being robbed. This may alert players or close mobs of the monkey’s presence, adding to the risk. It will then attempt to return to you with the requested item. You must give the monkey a banana in exchange for the two items (original and “stolen”).
Monkeys will not teleport- they have to walk back and forth, so you should be able to accomplish what a monkey can do within nearly the same amount of time. Therefore, you’d only want to send your monkey for tedious jobs- such as when you’re strip mining and need to grab another pickaxe from your aboveground base.
I don't know about this. I know for sure that this should follow under the mobGriefing gamerule, though. What if monkeys could snatch another item that a player is holding? This sounds OP, but what if the player could hit the monkey to make it drop it? Additionally, I think monkeys should both be able to sit on your shoulder (like the parrot) and be able to take items recognized as "valuable" (i.e. shiny things like diamonds, totems, idols, gold, etc.) without being needed to be given one of those items by the owner. However, the monkey would do this without command, meaning they would have a chance to keep the item for themselves.
Also, wouldn't a 2 chunk radius (assuming you're doing a square and not a circle) make a total of 25 chunks?
Some may argue that monkeys aren’t necessary, because we already have enough unique jungle mobs (ocelots and parrots).
I really think you should address this in the post. The easiest way to make jungles not over saturated is to make different kinds of jungles, and have different mobs spread out accordingly. For example, a jungle on a giant island could have mainly parrots and maybe some monkeys, while a jungle in the mainland (or just a really large one) could have mainly ocelots. Jungles could also vary in their tree densities.
Overall, this is suggestion has a lot of potential, but I think some tweaks have to be made before I give my support.
There are a lot of cool concepts but it has too many issues for me to support. The fact that it is yet another jungle specific mob, when we already have two and both are tame-able is a big one, but it isn't your fault so many interesting animals live in jungles. The banana peel thing is just silly and unnecessary imo. And the stealing mechanic is just unbalanced. Monkeys being able to find and steal nearby valuables or lead you to bases by abusing that mechanic is not all that fair.
An alternative could be just that they have an inventory of 2 to 3 slots and if you give them one of an item they will collect more of that until the slot is full, but without stealing from players or chests. Then you could have them automatically gather mob drops while you fight or pick up saplings from a tree farm without you sitting there or things like that.
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Well it's a very nice idea....but a huge NO for monkey paws.People kill monkeys and gorillas for these and it is highly illegal.This feature should not be added to the game.Other than that....
Partial Support
While I see your point about poaching, I don’t think it’s that big of a problem. This is just a game, after all. If someone finds a monkey, they probably won’t kill it- they’re either tame or leave it alone. However, I will remove paws as a village trade, as that does sound a bit like poaching now that I think about it.
This isn't the most balanced thing. I would suggest that banana peels have the sliding effect of ice times 2, so that you aren't paralyzed, but still at a disadvantage. 1
I don't mean to offend you, but this model doesn't look the best. The arms reel really skinny and more like sticks than limbs. The face should probably have a hat layer or something too, as it looks very flat and 2-dimensional.
You have no idea how much I would love this in the game. However, I think the jungle temple should become bigger in size and/or have a bigger trap system if this were to be implemented. 2
You have no idea how much I would love this in the game. However, I think the jungle temple should become bigger in size and/or have a bigger trap system if this were to be implemented. 3
I don't know about this. I know for sure that this should follow under the mobGriefing gamerule, though. What if monkeys could snatch another item that a player is holding? This sounds OP, but what if the player could hit the monkey to make it drop it? Additionally, I think monkeys should both be able to sit on your shoulder (like the parrot) and be able to take items recognized as "valuable" (i.e. shiny things like diamonds, totems, idols, gold, etc.) without being needed to be given one of those items by the owner. However, the monkey would do this without command, meaning they would have a chance to keep the item for themselves. 4
Also, wouldn't a 2 chunk radius (assuming you're doing a square and not a circle) make a total of 25 chunks? 5
I really think you should address this in the post. The easiest way to make jungles not over saturated is to make different kinds of jungles, and have different mobs spread out accordingly. For example, a jungle on a giant island could have mainly parrots and maybe some monkeys, while a jungle in the mainland (or just a really large one) could have mainly ocelots. Jungles could also vary in their tree densities. 6
1. I don’t want banana peels to just be another version of ice, though I do understand how it might be OP. Maybe if I lower it to just one second, and make mobs “see” the peel 50% of the time.
2. No offense taken, I got the image from the web. I chose it because it looked closest to what I’m imagining- all the other monkey models (search Minecraft monkeys on images to see) look terrible imo. Most seemed to copy the baby biped model, and I want monkeys to be on all fours. If anyone experienced in modeling would be willing to create a better model, I’d be happy to replace it.
3. I agree that jungle temples should be larger, but that’s for another suggestion. I don’t want to be locked for wishlist.
4. . I don’t think monkeys should take your stuff, as that might be OP (even if they drop it upon hit). Then people would send monkeys to attack instead of themselves, and I want monkeys to be more of a “scout” than a “warrior”, like the wolf. Monkeys sitting on your shoulder would be cool, though I’m fearful some might say that it takes away from parrots. And I also disagree that monkeys should take valuables by themselves. That’d make them a nuisance to people to living in jungle biomes
5. Whoops, changing that now
6. Huh, that could work. Unfortunately, after some research I've discovered there are no divisions between jungles. But I suppose there could a “tropics” biome that’s made of palm trees and coconuts home to parrots and ocelots, and a “jungle” home to monkeys and ocelots.
There are already two jungle exclusive mobs.Would be cooler if there be a mob for others biomes like taigas or mesas..
I agree that it’d be cool to see a new taiga or mesa mob, but I also think it would be cool to see monkeys. I’m not saying monkeys need to be added before other ideas, I’m saying that in a perfect world monkeys should be in Minecraft, along with all the other unique to biome mobs.
Btw, taigas already have two exclusive mobs- wolves and strays.
There are a lot of cool concepts but it has too many issues for me to support. The fact that it is yet another jungle specific mob, when we already have two and both are tame-able is a big one, but it isn't your fault so many interesting animals live in jungles. The banana peel thing is just silly and unnecessary imo. And the stealing mechanic is just unbalanced. Monkeys being able to find and steal nearby valuables or lead you to bases by abusing that mechanic is not all that fair.
An alternative could be just that they have an inventory of 2 to 3 slots and if you give them one of an item they will collect more of that until the slot is full, but without stealing from players or chests. Then you could have them automatically gather mob drops while you fight or pick up saplings from a tree farm without you sitting there or things like that.
Banana peels are common throughout cartoons n’ the like, and I feel Minecraft has that sort of vibe where it would work. As for unbalanced stealing, remember it’d still require you to get one of the objects you want to steal, and monkeys would not know the difference between trapped chests. Perhaps a better option would be that monkeys can’t steal from chests the player has not opened.
Then people would send monkeys to attack instead of themselves, and I want monkeys to be more of a “scout” than a “warrior”, like the wolf. Monkeys sitting on your shoulder would be cool, though I’m fearful some might say that it takes away from parrots. And I also disagree that monkeys should take valuables by themselves. That’d make them a nuisance to people to living in jungle biomes
Why would people send monkeys to attack? They wouldn't do damage...they would just take shiny things they see people holding. Plus, though I didn't mention this earlier, it would only be if you were holding it for a while.
Why would people send monkeys to attack? They wouldn't do damage...they would just take shiny things they see people holding. Plus, though I didn't mention this earlier, it would only be if you were holding it for a while.
Send the monkey to take their sword and the fight would be over.
Monkeys stealing valuables wouldn't be fun, it'd just be tedious. Who would want to have their valuables stolen? If you accidentally hold a diamond for to long? How would you get your stuff back?
Tamable mobs are supposed to help the player, not annoy them.
Send the monkey to take their sword and the fight would be over.
Monkeys stealing valuables wouldn't be fun, it'd just be tedious. Who would want to have their valuables stolen? If you accidentally hold a diamond for to long? How would you get your stuff back?
Tamable mobs are supposed to help the player, not annoy them.
That's a good point, however, I wouldn't imagine monkeys would take people's swords.
I was sort of imagining the monkeys like the monkey is in The Pirates of the Caribbean movies are: helpful to the owner (Barbossa), but still can be slightly tedious sometimes.
I don't agree with: "After eating a banana, you will get a banana peel, a tiny item that can be placed on blocks. Peels would not naturally generate. If a player walks onto the block with a banana peel, they will “slip” to the ground (become inactive for 2 seconds). Though you wouldn’t take any damage, it would give someone running away enough time to escape." I think it should give half of a heart of damage, but other than that I love it.
I don't agree with: "After eating a banana, you will get a banana peel, a tiny item that can be placed on blocks. Peels would not naturally generate. If a player walks onto the block with a banana peel, they will “slip” to the ground (become inactive for 2 seconds). Though you wouldn’t take any damage, it would give someone running away enough time to escape." I think it should give half of a heart of damage, but other than that I love it.
I don't want peels to act like spikes, as that wouldn't make much sense. However it is becoming increasingly apparent that peels need a reworking.
The new peel system will be as follows: When you step on a peel you will becoming completely immobile for 0.5 seconds. During this period, you take damage. Though short, peels would temporarily halt a pursuing enemy in their tracks. They would be best used for fleeing enemies, not attacking them.
Please comment on on what you think of the revised system, and if it should be changed further.
Wow. I personally think that this idea is well-developed, creative and problem solving!
FULL SUPPORT
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fishg - Fan Thread: "I have to say to it is a good idea. It would be very, very useful for mob traps, adventure maps, and parkour. Everything seems balanced and makes sense within the context of the game."
C1ff- Emblems Thread: "No problem. It's good to see someone take criticism well."
Well it's a very nice idea....but a huge NO for monkey paws.People kill monkeys and gorillas for these and it is highly illegal.This feature should not be added to the game.Other than that....
Partial Support
No hostility intended, but this a great example of how not to criticize a suggestion.
It's not unlike calling to get rid of TNT in Minecraft because you can blow up houses with it and that sounds like terrorism.
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This seemed an absolutely AMAZING idea at first, but then I remembered that the jungle already has two unique mobs: the parrot and ocelot. If this was to be added, I'd suggest either it or another jungle-exclusive mob should be moved (or simply allowed to spawn) in another biome.
Partial Support.
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I'm a Whovian squid who likes drawing.
I'm also quite nerdy with an interest in game developing and the concept of a fourth spatial dimension.
Monkeys, totems, a new food, a new item for navigation, maybe some new potions? 0.o anything useful for pranking players and even the game itself! i love it!
I swear. Fish, you make some of the best ideas. However, this one seems a little off in some regards. I agree the banana needs reworking for one thing
Also, I could make a great model for the monkey. I just don't know what system minecraft uses for it's mobs. Some say Json, some say java, some say both. Either I could do, however.
About the monkey stealing thing,It might be cool if it can break 1 or two blocks, ( and only that many) if they need to get to a certain position. I think it might also be helpful if they make a noise when they know where something is, but don't know how to get to it. I feel that monkeys should move faster than players, and deal a little damage. Sort of like the scout from TF2, but not really enough to finish off an enemy. jJst enough to distract them while the players or wolves finish them off.
Anyway, at the very least this is wonderful mod material, as most suggestions are.
Near full support
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Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
aaaaaaaaaaa
If you ask me, Minecraft could always use more things. More things mean more replayability, and more replayability means a better game as a whole. Therefore, I’d like to suggest a new tamable mob unique to jungle biomes- the Monkey!
aaaaaaaaaaaaaaaaaaaaaaaaaaa
Now monkeys have been a somewhat popular concept tossed around on this forum, but most of the suggestions on them I’ve seen makes them either a pointless animal, or an overpowered variant of the wolf. My take on monkeys shall give them a third, important yet original use to separate them from the other tamable mobs.
I will also be suggesting a few new items and features to help the suggestion flow better. These items will be directly related to monkeys and the theme of making certain areas (in this case jungles) more interesting.
Bananas
The first new item is a new food, the Banana.
Bananas would replace apples as the food drop on jungle leaves. You can eat a banana for a gain of 1.5 drumsticks.
After eating a banana, you will get a banana peel, a tiny item that can be placed on blocks. Peels would not naturally generate. When you step on a peel you will becoming completely immobile for 0.5 seconds. During this period, you take damage. Though you wouldn’t take any damage, it would give someone running away enough time to escape. All mobs except for monkeys would “miss” banana peels, providing ill-prepared players a fast getaway. This could be used for defense against enemies, mapmakers, or just a prank on your friends.
A placed banana peel would like this, with the bottom facing up. It’d be in the center of the block and be very small (roughly a quarter of a block).
Despite these cool abilities, bananas’ main purpose is for taming monkeys. Speaking of monkeys…
Wild Monkeys
Monkeys would naturally spawn in jungle biomes, as that’s where they’re typically found in the real world. They would spawn about the same rate a horse does in a plains biome, making them an uncommon, but not super rare find.
This is what monkeys would look like.
Monkeys would be tamed with bananas, with the same success rate as other tamable mobs. They are passive mobs, and if ever hurt will attempt to flee the scene quickly. Here are their stats:
Health Points: 10 (5 hearts)
Size: 0.95 blocks tall, 0.5 blocks wide
Spawn: In jungle biomes, on grass or leaf blocks that are above sea level, any light level
Drops: Monkey’s Paw (rare), carried item (if applicable)
Kill Experience: 1-2
Ambient Noise: Stereotypical cartoonish “ooh ooh aah ahh” noise
Laughing Noise: Realistic monkey noise that’s too annoying/scary to be commonplace
As you can see, monkeys have low health, but a small size- allowing them to evade attacks easily. They move slightly faster than the player, and hostile mobs will have a harder time spotting them. All these traits make monkeys a “stealth” focused animal.
Monkeys would also be very smart. They’d be able to open doors, trapdoors, and fence gates. They can also activate pressure plates, and if in a one block range buttons and levers. Monkeys can even climb blocks like spiders. But don’t worry, monkeys would only do these things if they absolutely have no other option, so you can still live safely in jungles. However, mapmakers can utilize the monkey’s abilities to add exciting new challenges to their maps.
Wild monkeys would typically drop nothing, though rarely they would drop the Monkey’s Paw, a reference to the famous short story. In Minecraft monkey paws would have two uses. The first is as a high village trade. Many myth-believing villagers will pay a diamond or even two to get one of these.
The second is as a map to Jungle Temples. When in the direction to the nearest jungle temple, the paw will open its hands forward. When not in the right direction, it will remain closed. They would function like Eyes of Ender or Woodland Maps.
The reason I’ve added this is because right now Jungle Temples are very hard to find, and don’t have a high reward. Desert Temples are easy to find because there isn’t anything block their way, Ocean Monuments are huge and have superb loot, and Woodland Mansions have maps and awesome features. Jungle Temples are surrounded by trees that make them difficult to find, and they’re not that special anymore. The paw would help make temples easier to find and put them back in the spotlight.
These guys have been all but forgotten nowadays- time to bring their relevance back!
Idols
While we’re on the side topic of improving Jungle Temples, I’d like to suggest a new item- the Idol. One idol would spawn per Jungle/Desert Temple., and would be extremely valuable in villager trades (around 15 diamonds for one idol). It’d cooperate with monkeys to make jungles more interesting, and let you pretend to be Indiana Jones!
Mods, if this crosses the wishlist line, please let me know and I will delete this small part. No need to lock the rest of the thread.
Tamed Monkeys
I’ve waiting until now to reveal what tamed monkeys actually do. Every tamable mob at the moment has a specific individualized purpose. Wolves help in combat, cats defend from creepers, horses n’ company provide fast transportation, and parrots make you cool. The monkey’s main purpose would be to collect specific items.
After you tame a monkey, you can command it to collect an item by right clicking it. The monkey will take the item you are currently holding, and then analyze to see if a second item is present in a 1 chunk radius (total of 9 chunks). If another of the same item is present (in a chest counts), and there’s a path to it, the monkey will go off to collect it.
When it gets to the item or chest, it will make the “laughing” noise, as if it’s mocking those that being robbed. This may alert players or close mobs of the monkey’s presence, adding to the risk. It will then attempt to return to you with the requested item. You must give the monkey a banana in exchange for the two items (original and “stolen”).
Monkeys will not teleport- they have to walk back and forth, so you should be able to accomplish what a monkey can do within nearly the same amount of time. Therefore, you’d only want to send your monkey for tedious jobs- such as when you’re strip mining and need to grab another pickaxe from your aboveground base.
All hostile mobs would attack tamed monkeys on sight. Therefore, while monkeys might be efficient at simple back and forth tasks, sending a monkey straight into a dungeon is not a good idea. The mobs would probably kill the monkeys, and you’d lose the item you gave it. In these cases, it’d require a bit of strategy. For example, you could potentially lure the mobs in a dungeon away, while sending in the furtive monkey to steal the loot.
Monkeys can also collect crops. For example, if you give a monkey a carrot by a farm, it will go and collect fully grown carrots.
You could protect your monkey by giving it armor. If you shift-right click a monkey with a chestplate in hand, it’ll wear the chestplate, proving armor points as it does a player. Monkeys can only wear chestplates. If you give a monkey an elytra you will get the advancement “Flying Monkeys!”.
Unfortunately for tamers, monkeys would not know the difference between chests and trapped chests. You could monkey-proof a house by placing a one of each valuable material into a locked chest, and then linking that chest to some well-placed TNT. Bye bye monkey!
Monkeys could also be used to steal from other players in multiplayer. If you simply walked into someone’s base, you would probably be caught by the owner or a defense system. However, monkeys would be able to sneak in through small 1x1 spaces and avoid notice of others. The tradeoff is you would only be able to steal one item at a time, and you’d need to already have an item at your disposal before sending the monkey to get it.
Monkey Uses
• Bring back items from your chests
• Strategically steal form dungeons or other structures
• Sneak into other player’s bases
• Help you find your lost items after dying in deep cave (follow the monkey)
• Serve as a decoy
• Collecting crops
• “Scout” enemies (suicide mission straight into the base to see what the enemy is capable of)
• If close to a bed and not tasked, the monkey will start jumping on the bed
And, as always, I’m sure mapmakers would go to town creating all sorts of unique uses for monkeys in their maps or servers.
Conclusion
In conclusion, monkeys would be a new mob that has multiple uses in the game. For one, it will bring a new food source into the game, bananas. It’ll also add a new defense system, banana peels. Next, it Jungle Temples relevant again with a rare drop, plus adds a new item unique to the temples. Most importantly, it a unique and important use in the game.
Some may argue that monkeys aren’t necessary, because we already have enough unique jungle mobs (ocelots and parrots). While it is true that jungles already have two unique mobs, I’d like to see all biomes should have three unique mobs. If jungles are the first to reach that barrier, great. A new animal is better than nothing.
As I said before, the main purpose of this suggestion was to add more new and exciting things to the game. Minecraft thrives on little features built onto little features, and the addition of monkeys would be another part of that never-ending chain.
Thanks for reading!
I'm going to admit that I really want monkeys to be in the game. While you brought up some good ideas, there are some issues I've noticed with the post.
This isn't the most balanced thing. I would suggest that banana peels have the sliding effect of ice times 2, so that you aren't paralyzed, but still at a disadvantage.
I don't mean to offend you, but this model doesn't look the best. The arms reel really skinny and more like sticks than limbs. The face should probably have a hat layer or something too, as it looks very flat and 2-dimensional.
You have no idea how much I would love this in the game. However, I think the jungle temple should become bigger in size and/or have a bigger trap system if this were to be implemented.
I don't know about this. I know for sure that this should follow under the mobGriefing gamerule, though. What if monkeys could snatch another item that a player is holding? This sounds OP, but what if the player could hit the monkey to make it drop it? Additionally, I think monkeys should both be able to sit on your shoulder (like the parrot) and be able to take items recognized as "valuable" (i.e. shiny things like diamonds, totems, idols, gold, etc.) without being needed to be given one of those items by the owner. However, the monkey would do this without command, meaning they would have a chance to keep the item for themselves.
Also, wouldn't a 2 chunk radius (assuming you're doing a square and not a circle) make a total of 25 chunks?
I really think you should address this in the post. The easiest way to make jungles not over saturated is to make different kinds of jungles, and have different mobs spread out accordingly. For example, a jungle on a giant island could have mainly parrots and maybe some monkeys, while a jungle in the mainland (or just a really large one) could have mainly ocelots. Jungles could also vary in their tree densities.
Overall, this is suggestion has a lot of potential, but I think some tweaks have to be made before I give my support.
Check out my suggestions! Here is one of them:
There are already two jungle exclusive mobs.Would be cooler if there be a mob for others biomes like taigas or mesas...
There are a lot of cool concepts but it has too many issues for me to support. The fact that it is yet another jungle specific mob, when we already have two and both are tame-able is a big one, but it isn't your fault so many interesting animals live in jungles. The banana peel thing is just silly and unnecessary imo. And the stealing mechanic is just unbalanced. Monkeys being able to find and steal nearby valuables or lead you to bases by abusing that mechanic is not all that fair.
An alternative could be just that they have an inventory of 2 to 3 slots and if you give them one of an item they will collect more of that until the slot is full, but without stealing from players or chests. Then you could have them automatically gather mob drops while you fight or pick up saplings from a tree farm without you sitting there or things like that.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Thanks everyone for the feedback!
VirtualCrafter:
While I see your point about poaching, I don’t think it’s that big of a problem. This is just a game, after all. If someone finds a monkey, they probably won’t kill it- they’re either tame or leave it alone. However, I will remove paws as a village trade, as that does sound a bit like poaching now that I think about it.
Wolftopia:
1. I don’t want banana peels to just be another version of ice, though I do understand how it might be OP. Maybe if I lower it to just one second, and make mobs “see” the peel 50% of the time.
2. No offense taken, I got the image from the web. I chose it because it looked closest to what I’m imagining- all the other monkey models (search Minecraft monkeys on images to see) look terrible imo. Most seemed to copy the baby biped model, and I want monkeys to be on all fours. If anyone experienced in modeling would be willing to create a better model, I’d be happy to replace it.
3. I agree that jungle temples should be larger, but that’s for another suggestion. I don’t want to be locked for wishlist.
4. . I don’t think monkeys should take your stuff, as that might be OP (even if they drop it upon hit). Then people would send monkeys to attack instead of themselves, and I want monkeys to be more of a “scout” than a “warrior”, like the wolf. Monkeys sitting on your shoulder would be cool, though I’m fearful some might say that it takes away from parrots. And I also disagree that monkeys should take valuables by themselves. That’d make them a nuisance to people to living in jungle biomes
5. Whoops, changing that now
6. Huh, that could work. Unfortunately, after some research I've discovered there are no divisions between jungles. But I suppose there could a “tropics” biome that’s made of palm trees and coconuts home to parrots and ocelots, and a “jungle” home to monkeys and ocelots.
Luligabi:
I agree that it’d be cool to see a new taiga or mesa mob, but I also think it would be cool to see monkeys. I’m not saying monkeys need to be added before other ideas, I’m saying that in a perfect world monkeys should be in Minecraft, along with all the other unique to biome mobs.
Btw, taigas already have two exclusive mobs- wolves and strays.
Badprenup:
Banana peels are common throughout cartoons n’ the like, and I feel Minecraft has that sort of vibe where it would work. As for unbalanced stealing, remember it’d still require you to get one of the objects you want to steal, and monkeys would not know the difference between trapped chests. Perhaps a better option would be that monkeys can’t steal from chests the player has not opened.
Why would people send monkeys to attack? They wouldn't do damage...they would just take shiny things they see people holding. Plus, though I didn't mention this earlier, it would only be if you were holding it for a while.
Check out my suggestions! Here is one of them:
Send the monkey to take their sword and the fight would be over.
Monkeys stealing valuables wouldn't be fun, it'd just be tedious. Who would want to have their valuables stolen? If you accidentally hold a diamond for to long? How would you get your stuff back?
Tamable mobs are supposed to help the player, not annoy them.
That's a good point, however, I wouldn't imagine monkeys would take people's swords.
I was sort of imagining the monkeys like the monkey is in The Pirates of the Caribbean movies are: helpful to the owner (Barbossa), but still can be slightly tedious sometimes.
Check out my suggestions! Here is one of them:
Great idea i would love this
100% SUPPORT
"I'm always striving to do more. Whatever I accomplish, it's not enough. I don't get satisfied."
-Brian Dawkins
I don't agree with: "After eating a banana, you will get a banana peel, a tiny item that can be placed on blocks. Peels would not naturally generate. If a player walks onto the block with a banana peel, they will “slip” to the ground (become inactive for 2 seconds). Though you wouldn’t take any damage, it would give someone running away enough time to escape." I think it should give half of a heart of damage, but other than that I love it.
You have the best suggestions by far so I'm gonna change 100% to 1000% support
"I'm always striving to do more. Whatever I accomplish, it's not enough. I don't get satisfied."
-Brian Dawkins
I don't want peels to act like spikes, as that wouldn't make much sense. However it is becoming increasingly apparent that peels need a reworking.
The new peel system will be as follows: When you step on a peel you will becoming completely immobile for 0.5 seconds. During this period, you take damage. Though short, peels would temporarily halt a pursuing enemy in their tracks. They would be best used for fleeing enemies, not attacking them.
Please comment on on what you think of the revised system, and if it should be changed further.
Wow. I personally think that this idea is well-developed, creative and problem solving!
FULL SUPPORT
fishg - Fan Thread: "I have to say to it is a good idea. It would be very, very useful for mob traps, adventure maps, and parkour. Everything seems balanced and makes sense within the context of the game."
C1ff- Emblems Thread: "No problem. It's good to see someone take criticism well."
Coming Hopefully Soon... -
No hostility intended, but this a great example of how not to criticize a suggestion.
It's not unlike calling to get rid of TNT in Minecraft because you can blow up houses with it and that sounds like terrorism.
We're doing a mod project, check it out:
How did you design the monkey please tell me
"I'm always striving to do more. Whatever I accomplish, it's not enough. I don't get satisfied."
-Brian Dawkins
Love your Monkey model! It looks so good!
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This seemed an absolutely AMAZING idea at first, but then I remembered that the jungle already has two unique mobs: the parrot and ocelot. If this was to be added, I'd suggest either it or another jungle-exclusive mob should be moved (or simply allowed to spawn) in another biome.
Partial Support.
I'm a Whovian squid who likes drawing.
I'm also quite nerdy with an interest in game developing and the concept of a fourth spatial dimension.
All hail chickens.
Full Support!!
1.14: The mischief and Mayhem update!
Monkeys, totems, a new food, a new item for navigation, maybe some new potions? 0.o anything useful for pranking players and even the game itself! i love it!
I swear. Fish, you make some of the best ideas. However, this one seems a little off in some regards. I agree the banana needs reworking for one thing
Also, I could make a great model for the monkey. I just don't know what system minecraft uses for it's mobs. Some say Json, some say java, some say both. Either I could do, however.
About the monkey stealing thing,It might be cool if it can break 1 or two blocks, ( and only that many) if they need to get to a certain position. I think it might also be helpful if they make a noise when they know where something is, but don't know how to get to it. I feel that monkeys should move faster than players, and deal a little damage. Sort of like the scout from TF2, but not really enough to finish off an enemy. jJst enough to distract them while the players or wolves finish them off.
Anyway, at the very least this is wonderful mod material, as most suggestions are.
Near full support
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.