I was thinking they should add some ambient mobs to the game, like as in bugs and such that are very small and don't drop anything, but maybe give some xp, for example, fireflies, they are little yellow dots that light up the game in forests at night in small amounts, or maybe in swamps, little gray bugs like mosquitos that are very small, and don't do anything but for the general feel of the atmosphere, I personally think these would have little negative effects and would fit in and make a better game atmosphere. I also think that there should be stuff like small little fish in water that don't give anything (like very small stuff like in swamps, tadpoles), just to make the water more lively, that way its minimal game changing, and makes the atmosphere feel better like I mentioned before, I think if properly done this idea would work out well.
EDIT: By bugs I mean only the ones specified, and also as Wolftopia sugested, I think small birds would work great.
I think this could work, especially the fish. I think you should also mention birds, though. The flies/mosquitoes seem okay, but I'm not really sold on the small little bugs thing (except for the flies/mosquitoes).
These all are great ideas, but they have the potential to become laggy (especially flying entities). However, if done right and in small numbers this should work out fine. I do suggest fast graphics disabling bugs for slower computers though.
I agree with you entirely about making the game feel more alive- it does feel very empty right now. Fireflies in particular sound awesome, imagine a group of fireflies lit up at night a la the Good Dinosaur.
Oh and huge yes to adding fish. Atlantis is getting crowded lately, we need to send the newcomers somewhere...
I think this could work, especially the fish. I think you should also mention birds, though. The flies/mosquitoes seem okay, but I'm not really sold on the small little bugs thing (except for the flies/mosquitoes).
By bugs I only meant the ones mentioned, not little crawly ones, will clarify that, and add birds.
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These all are great ideas, but they have the potential to become laggy (especially flying entities). However, if done right and in small numbers this should work out fine. I do suggest fast graphics disabling bugs for slower computers though.
I agree with you entirely about making the game feel more alive- it does feel very empty right now. Fireflies in particular sound awesome, imagine a group of fireflies lit up at night a la the Good Dinosaur.
Oh and huge yes to adding fish. Atlantis is getting crowded lately, we need to send the newcomers somewhere...
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Since they don't have drops and are just atmospheric, you could always have a entity limit setting for them.
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I don't think there's a need for ambient "mobs". As stated this would lag up the game and frankly clutter the screen. Why not just create the appearance of mobs as visual render effects like most games do? No need to actually render them
I don't think there's a need for ambient "mobs". As stated this would lag up the game and frankly clutter the screen. Why not just create the appearance of mobs as visual render effects like most games do? No need to actually render them
There could always be a fast ( pre-rendered overlays), fancy (3d, rendered), and off (off completely), since they are ambient.
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For performance reasons, bugs should be rendered as mere tiny particles, not 3D models, and visible only when relatively close enough (same range as for seeing dropped items). They should be so tiny as to be just "generic bugs", not distinctive multi-pixels textures for all kinds of bugs from mosquitoes to bumblebees etc. Personally i have not much interest in adding such bugs. Birds and fishes seem much more interesting.
Fireflies however seem very cool, but they pose another layer of complexity because they'd radiate light.
They probably should work like this:
- One pure-Air block becomes the "center", and that it the block emitting light.
- The fireflies, maybe looking like yellow-white XP orbs, would roam about randomly in the 3x3x3 area that is centered on the light emitting central air block. The fireflies particles themselves just look bright, but don't actually radiate light. Sometimes the particles might roam a tiny bit further, but will quickly come back within the 3x3x3 area.
- More rarely, the "lighted up center" block will move 1 block to another adjacent air block, and never more than 3 blocks away from the ground.
- They could be slightly attracted to torches, tending to have their center stick right adjacent to a torch.
- They disappear come morning.
This would allow only a few simple particles to move reasonably without constant and numerous light levels updates.
I like the idea of the fireflies and mosquitos, but to make things simple, you can just put particles (and maybe add a special plant or something that emanates such particles?)
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I love the idea of fireflies. I think they should only appear at night and become the only nocturnal peaceful mob. But I also think this should go a step further. Instead of just ambient mobs, there needs to be ambient sound. I'm thinking specifically of cricket sounds at night. This wouldn't require any extra models but still gives a realistic feel to game.
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I love the idea of fireflies. I think they should only appear at night and become the only nocturnal peaceful mob. But I also think this should go a step further. Instead of just ambient mobs, there needs to be ambient sound. I'm thinking specifically of cricket sounds at night. This wouldn't require any extra models but still gives a realistic feel to game.
i second this idea, but what if little brown bugs spawned around man-placed wood blocks, adding the effect of cockroaches invading your nely-placed household? 0.o idk, seems cool to me.
I was thinking they should add some ambient mobs to the game, like as in bugs and such that are very small and don't drop anything, but maybe give some xp, for example, fireflies, they are little yellow dots that light up the game in forests at night in small amounts, or maybe in swamps, little gray bugs like mosquitos that are very small, and don't do anything but for the general feel of the atmosphere, I personally think these would have little negative effects and would fit in and make a better game atmosphere. I also think that there should be stuff like small little fish in water that don't give anything (like very small stuff like in swamps, tadpoles), just to make the water more lively, that way its minimal game changing, and makes the atmosphere feel better like I mentioned before, I think if properly done this idea would work out well.
EDIT: By bugs I mean only the ones specified, and also as Wolftopia sugested, I think small birds would work great.
Developer, server management, system admin. You want it, I do it!
I think this could work, especially the fish. I think you should also mention birds, though. The flies/mosquitoes seem okay, but I'm not really sold on the small little bugs thing (except for the flies/mosquitoes).
Check out my suggestions! Here is one of them:
These all are great ideas, but they have the potential to become laggy (especially flying entities). However, if done right and in small numbers this should work out fine. I do suggest fast graphics disabling bugs for slower computers though.
I agree with you entirely about making the game feel more alive- it does feel very empty right now. Fireflies in particular sound awesome, imagine a group of fireflies lit up at night a la the Good Dinosaur.
Oh and huge yes to adding fish. Atlantis is getting crowded lately, we need to send the newcomers somewhere...
Support
By bugs I only meant the ones mentioned, not little crawly ones, will clarify that, and add birds.
Developer, server management, system admin. You want it, I do it!
Since they don't have drops and are just atmospheric, you could always have a entity limit setting for them.
Developer, server management, system admin. You want it, I do it!
I don't think there's a need for ambient "mobs". As stated this would lag up the game and frankly clutter the screen. Why not just create the appearance of mobs as visual render effects like most games do? No need to actually render them
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There could always be a fast ( pre-rendered overlays), fancy (3d, rendered), and off (off completely), since they are ambient.
Developer, server management, system admin. You want it, I do it!
But if they were physical mobs they would be (I believe) classified under entities and rendered server-side instead of client-side
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For performance reasons, bugs should be rendered as mere tiny particles, not 3D models, and visible only when relatively close enough (same range as for seeing dropped items). They should be so tiny as to be just "generic bugs", not distinctive multi-pixels textures for all kinds of bugs from mosquitoes to bumblebees etc. Personally i have not much interest in adding such bugs. Birds and fishes seem much more interesting.
Fireflies however seem very cool, but they pose another layer of complexity because they'd radiate light.
They probably should work like this:
- One pure-Air block becomes the "center", and that it the block emitting light.
- The fireflies, maybe looking like yellow-white XP orbs, would roam about randomly in the 3x3x3 area that is centered on the light emitting central air block. The fireflies particles themselves just look bright, but don't actually radiate light. Sometimes the particles might roam a tiny bit further, but will quickly come back within the 3x3x3 area.
- More rarely, the "lighted up center" block will move 1 block to another adjacent air block, and never more than 3 blocks away from the ground.
- They could be slightly attracted to torches, tending to have their center stick right adjacent to a torch.
- They disappear come morning.
This would allow only a few simple particles to move reasonably without constant and numerous light levels updates.
I like the idea, however it is implemented. This has my support.
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I like the idea of the fireflies and mosquitos, but to make things simple, you can just put particles (and maybe add a special plant or something that emanates such particles?)
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I love the idea of fireflies. I think they should only appear at night and become the only nocturnal peaceful mob. But I also think this should go a step further. Instead of just ambient mobs, there needs to be ambient sound. I'm thinking specifically of cricket sounds at night. This wouldn't require any extra models but still gives a realistic feel to game.
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i second this idea, but what if little brown bugs spawned around man-placed wood blocks, adding the effect of cockroaches invading your nely-placed household? 0.o idk, seems cool to me.