Please give more information. What would the deer look like? What would it do? What would you get when you kill it?
Also, for future reference, please make the title less vague. The title of this thread should be something like, "New Mob: Deer" instead of "a new animal."
Since I have ideas for this, I will elaborate for you.
Appearance:
Deers would have a 2x2 hitbox.
Health:
Deers would have 20 health (10 hearts)
Attack:
Deers would be neutral creatures, which like polar bears, will attack if a nearby baby is.
The main difference between deers and llamas is that deers will have a melee ram attack, where the deer will charge forward at the speed of a baby zombie, dealing 2.5 hearts of damage and removing aggravation.
Spawning:
Deer would spawn in the Taiga and Mega Taiga variants, in packs of either 2 (1 adult and 1 baby) or 3 (3 adults).
Breeding:
Deers would be bred using golden carrots.
Drops:
Deers would drop 0-2 leather (like the other "horse-like" creatures in the game) and on rare occasion, about 1 in 100 kills, will drop a "Deer Hat", which would be a deer head which would rest in the helmet slot, which would look alot like Randolph the Blood-Nosed Caribou from Team Fortress 2 (https://wiki.teamfortress.com/wiki/Randolph_the_Blood-Nosed_Caribou) but blockier, of course.
The Deer Hat could be "infused" with a helmet in a crafting table, to give it the properties of it (enchantments and armour points).
Events:
During the Christmas event, the nose of the deer will become bright red, as a reference to "Rudolph the Red Nosed Reindeer"
I wish they add deer to the game...
I'd like to see deer in Minecraft, but I won't support this unless you add more detail. Drops, spawning rates, health, etc.
No Support
Please give more information. What would the deer look like? What would it do? What would you get when you kill it?
Also, for future reference, please make the title less vague. The title of this thread should be something like, "New Mob: Deer" instead of "a new animal."
Check out my suggestions! Here is one of them:
Just saying that you want something doesn't mean we're gonna support it. Give us details.
Got an unpopular opinion? Want to share it? You can post it right here! Just don't start flame wars and be nice!
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Ever see a bad forum post online? That's probably me.
Since I have ideas for this, I will elaborate for you.
Appearance:
Deers would have a 2x2 hitbox.
Health:
Deers would have 20 health (10 hearts)
Attack:
Deers would be neutral creatures, which like polar bears, will attack if a nearby baby is.
The main difference between deers and llamas is that deers will have a melee ram attack, where the deer will charge forward at the speed of a baby zombie, dealing 2.5 hearts of damage and removing aggravation.
Spawning:
Deer would spawn in the Taiga and Mega Taiga variants, in packs of either 2 (1 adult and 1 baby) or 3 (3 adults).
Breeding:
Deers would be bred using golden carrots.
Drops:
Deers would drop 0-2 leather (like the other "horse-like" creatures in the game) and on rare occasion, about 1 in 100 kills, will drop a "Deer Hat", which would be a deer head which would rest in the helmet slot, which would look alot like Randolph the Blood-Nosed Caribou from Team Fortress 2 (https://wiki.teamfortress.com/wiki/Randolph_the_Blood-Nosed_Caribou) but blockier, of course.
The Deer Hat could be "infused" with a helmet in a crafting table, to give it the properties of it (enchantments and armour points).
Events:
During the Christmas event, the nose of the deer will become bright red, as a reference to "Rudolph the Red Nosed Reindeer"
If you say something negative about my posts, I will eat your socks and steal all your iron nuggets.
Sigh....
The Deer has 10 HP Their antlers can be attacked to drop them.
They Drop Deer Meat which when cooked gives you a speed boost for a minute.
They attack only when you attack. They deal 3 hearts of damage. But their attack involves moving their antlers toward you.
Instead of just walking into you. It uses it's horn in an attack you can predict, dodge and counterattack.
The atlers you can pick up and use work the same way.
When it's angry it's constantly backing up unless it's attacking.
Copy paste this into you post and credit me. Your welcome.
Just build the darn thing already!