Look, when it comes to Villagers, Minecraft is lacking. Villagers kill themselves by walking into cacti. Player-Villager interactions could be so much better, so I've compiled a list of improvements that would improve Villagers.
Nerf Villager stupidity. Seriously, Villagers, save some stupidity for the rest of us! I think zombies are actually more intelligent at the moment. Villagers should avoid danger (cacti, fire, lava, open trapdoors, primed TNT, zombies (sort of already), nighttime, and players that attack them). The fact that they will sometimes just walk outside during the night makes them seem like complete morons.
Provide sufficient protection for Villagers. Right now, most village houses aren't lit up enough. Some don't even have doors. On top of that, Iron Golems rarely spawn in a village! This should be fixed. Village houses should have enough torches so that mobs don't spawn in them, and Iron Golems should always spawn in with the village. They should also be faster so that they can effectively defend a village. I also think the Iron Golems should be built by the Villagers instead of just spawning, as this would make more sense and possibly break Iron Farms. If enough people are really upset about iron farming going away, they could always make silverfish drop iron nuggets so that iron is farmable once you find the stronghold.
Make Villagers seem intelligent. Making Villagers feel intelligent is crucial to good Player-Villager interactions. Here is a list of things that would make Villagers seem more intelligent:
1. Reading. Villagers could occasionally stand still and hold a book. The book would have the same model as the enchantment table book. Cartographers could even sometimes be seen reading maps.
2. Change how Villager breeding works. Right now Villager breeding makes it seem like Villagers are another farm animal. I suggest that they only breed upon the death of another Villager or the arrival of a new house, and only when there are crops or farm animals in the area.
3. Stop house crowding. At the moment, Villagers will crowd into one or two houses instead of evenly distributing themselves. Villagers should assign themselves to beds (which would now be in Villager houses, but not Village shops), and go into structures that have that bed. If the bed is destroyed, the Villager would stay the night with another Villager.
4. Have Butchers breed and kill animals behind their shop. Pigs, chickens, and sometimes cows should come spawned in the back of the butcher's house. For example, if there are less than 6 chickens, the Villager would breed them. If there are 6 or more chickens, the Villager would kill 2 of them.
5. Make fisherman actually fish. This would be really neat. Also keep in mind that when Villagers do something like harvest crops or fish, they would instantly pick up the item to prevent farming.
6. Show blacksmiths doing their job. Blacksmith shops could have an actual anvil, and the blacksmith could hammer at it. Blacksmiths could also make nearby furnaces light up when the player is 15 or more blocks away, and they would go out when the player comes near.
7. Villager Talking. Instead of the mindless placement of "huhs" we have now, Villagers could look directly at each other and make the "huh" sound. This would make the sound less annoying and make the Villagers seem like they're actually talking to each other. There could also be text in quotation marks underneath the Villager profession name in the GUI. This would be triggered randomly and sometimes by looking at a certain trade. Having Villagers actually talk to you occasionally would add to game immersion and make Villagers seem like they are almost as smart as the player.
Some things that could also be really neat:
A collector villager that requests rare items. This could be really fun and potentially a good way to utilize Villager speech.
"Bring me a golden totem from a woodland area. The cartographer can sell you a map to it."
Leatherworker selling villager robes. Currently, the leatherworker Villager is pretty useless other than it selling saddles. I suggest that leatherworkers also sell wearable villager robes, which would be like leather armor but would have the same texture as villager robes. Standing still for 2 or more seconds while wearing the robes would make your arms go together as if you are a villager. Also, as suggested by AMPPL50, armor stands wearing the robes would attract zombies.
Hiring nitwits to buy and sell things for you. Nitwits were a very lazy feature; they don't do anything at all. I think that should be changed. One idea I have to give nitwits a use is to allow the player to hire them to sell things for them.
Improve village houses/generation. As of now, the way villages generate is not very good. They often spawn on cliffs. Another thing is that the houses don't look very good, and most don't even have interiors. So, first off, when generating a village, the game should find a spot that is relatively flat. Second off, the village houses should be updated. Here are some updates to the houses I have made:
Butcher's Shop
Crops
Large L-Shaped House
Notice how there was a painting in a picture above. The painting that generates in the house would be a random selection of any of the 2x2 paintings, and could even potentially be a painting unique to villages.
Conclusion
Both villages and Villagers are underdeveloped and definitely need updating. Villagers don't seem anywhere close to the player's intelligence level and are exploited in a lot of ways. I think if the game had better Player-Villager interactions players would value villages and villagers a lot more. Please let me know what you think of this suggestion, and please tell me ways I could make it better.
More reasonable house requirements would be very good. I think AFK Fish farms should be stopped, so I didn't want the fisherman villager to become another source of AFK Fish Farming. I don't think the player should be able to steal items from villagers when they are harvesting things, so what if the item was instantly picked up by the villager?
I think nitwits should do something. I like your idea of them picking up items and placing them in chests; that would add more depth to them and make it feel like they are a part of the town.
I think village generation should look for flat terrain. When the non-flat parts are just filled in, it looks really bad. Have you seen what happens most of the time when a Woodland Mansion spawns? It's not pretty.
Are you for iron farming or against it? I couldn't tell from your post.
There are currently only two ways to farm iron, one of which is iron golems, and the other is iron ingots or iron armor dropped by zombies and skeletons. If iron golems didn't drop iron (like anvils don't when they break) iron would still be renewable, but not so renewable that you won't need to mine it anymore.
Mojang actually made it so that zombie pigman and iron golems would only drop gold or iron when killed by the player in the 1.8 snapshots. This was to break iron and gold farms. However, a lot of people freaked out and got unreasonably mad, and Mojang caved (no pun intended) and reversed the change. Iron and gold farms would require you to punch the mobs (like xp farms) if Mojang had stuck to their guns like they did with 1.9.
Do you think Villagers should feel more like players or farm animals? I'd assume players, since you support this, but I'd like to hear your opinion. I personally think Villagers should seem intelligent like the player instead of something to be exploited, like in all the farms that use Villagers.
Does anyone have any ideas for making villagers better that I haven't put in the post? It's kind of small right now, so I'd be more than happy to include your idea(s).
Also, to AMPPL50:
What exactly did you mean by "dressing?" You said adding extra dirt, but if you're talking about like how it is now, where it will place dirt or cobblestone under the houses, than that is both already in the game and not a solution. If you are talking about making terrain generate over it, I think that is a little overcomplicated. I think it would be a lot easier and more efficient if the game just found a place with flat ground. It really wouldn't be that hard, considering villages spawn in plains, savannas, deserts, and spruce forests.
I especially like the idea of having a Nitwit to sell large amounts of items you'd rather not do by yourself with the Villager's bad GUIs.
The only thing I don't like is the changes to Iron Golems. I'm a big fan of farming in Minecraft, seeing as messing with Minecraft's rules and systems is the next fun thing to do when redstone isn't practical enough and you have enough resources to last a while, but you want to make more for the sake of it.
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My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
Pretty much good ideas all around. Though there's a couple weird ones in there. I don't see a point in the villager robes at all. And having villagers build the golem themselves seems to add more complication than what's needed. It requires more precise AI and creates room for a ton of glitches or mistakes: villager falling down a hole while building, or walking into something that hurts, etc).
Mostly support.
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Only thing I don't like is villagers building iron golems. I don't have much experience with computers, but I can many ways in which that could catastrophically glitch.
Though I do have my comment on it, too. Butchers could use their weapons to at least try to defend themselves from zombies, too. There should be even Miners and Lumberjacks to chop wood, though at staggeringly slow rates - and slowly expand their cities
I see where you're coming from. The villagers building the iron golems was basically just to explain where they come from. The villagers would only build the iron golems where an iron golem would be able to spawn. Also keep in mind that this suggestion makes villager ai better; they wouldn't just walk into cacti or fire anymore. They wouldn't even really have to place blocks. The iron golems being built could be a purely visual effect.
The robes thing is sort of useless, but they are purely aesthetic anyway, similar to dyed leather armor. I understand where you're coming from though.
I agree with nearly everything here. These are some great ideas that make me wonder why Mojang didn't do this in the first place. I especially like the idea of villagers reading books.
As for villagers building iron golems, I don't think they need to automatically build golems. However, I do think every village should have at least one golem that spawns with the village when it generates. Maybe one golem for every 8 houses, so larger villages could have as much as 4 golems.
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You have brought up some great suggestions to improve the villagers and villages. However, your suggestion of villager robes seems a bit odd to me. Why would I want to "purchase" a villager robe to wear? I understand you want to make leather-workers more useful, but in my opinion they are a bit more useful than you think. Let's say you want to get an enchanted book that a librarian has to offer, but you don't have enough emeralds. Well all you have to do is kill some cows, and sell the leather to the leather-worker for some emeralds till you have enough for that enchanted book you want. Sometimes the villagers that will buy resources that are easy to come by can be useful to players if they need emeralds for a certain trade. However, that is must my opinion on the subject at hand. I support your suggestion a bit but not completely because of the already stated point.
Again, I can see where the villager robes aren't that useful, but they're not really meant to be an extremely useful thing; just a really interesting thing. There is technically no reason to wear chainmail or (colored) leather armor, but people do for aesthetics.
Well I am about to remove the villager robes thing from the post since everybody thinks it's such a terrible idea. Anyone want to discourage me from doing this before I do it?
I kinda like the Villager robes for cosmetic purposes. There does seem to be some desire for cosmetic clothing, considering you can dye leather armor and wear mob heads. (Speaking of which, a Villager head might be nice to go along with the robes.)
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My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
Look, when it comes to Villagers, Minecraft is lacking. Villagers kill themselves by walking into cacti. Player-Villager interactions could be so much better, so I've compiled a list of improvements that would improve Villagers.
Nerf Villager stupidity. Seriously, Villagers, save some stupidity for the rest of us! I think zombies are actually more intelligent at the moment. Villagers should avoid danger (cacti, fire, lava, open trapdoors, primed TNT, zombies (sort of already), nighttime, and players that attack them). The fact that they will sometimes just walk outside during the night makes them seem like complete morons.
Provide sufficient protection for Villagers. Right now, most village houses aren't lit up enough. Some don't even have doors. On top of that, Iron Golems rarely spawn in a village! This should be fixed. Village houses should have enough torches so that mobs don't spawn in them, and Iron Golems should always spawn in with the village. They should also be faster so that they can effectively defend a village. I also think the Iron Golems should be built by the Villagers instead of just spawning, as this would make more sense and possibly break Iron Farms. If enough people are really upset about iron farming going away, they could always make silverfish drop iron nuggets so that iron is farmable once you find the stronghold.
Make Villagers seem intelligent. Making Villagers feel intelligent is crucial to good Player-Villager interactions. Here is a list of things that would make Villagers seem more intelligent:
1. Reading. Villagers could occasionally stand still and hold a book. The book would have the same model as the enchantment table book. Cartographers could even sometimes be seen reading maps.
2. Change how Villager breeding works. Right now Villager breeding makes it seem like Villagers are another farm animal. I suggest that they only breed upon the death of another Villager or the arrival of a new house, and only when there are crops or farm animals in the area.
3. Stop house crowding. At the moment, Villagers will crowd into one or two houses instead of evenly distributing themselves. Villagers should assign themselves to beds (which would now be in Villager houses, but not Village shops), and go into structures that have that bed. If the bed is destroyed, the Villager would stay the night with another Villager.
4. Have Butchers breed and kill animals behind their shop. Pigs, chickens, and sometimes cows should come spawned in the back of the butcher's house. For example, if there are less than 6 chickens, the Villager would breed them. If there are 6 or more chickens, the Villager would kill 2 of them.
5. Make fisherman actually fish. This would be really neat. Also keep in mind that when Villagers do something like harvest crops or fish, they would instantly pick up the item to prevent farming.
6. Show blacksmiths doing their job. Blacksmith shops could have an actual anvil, and the blacksmith could hammer at it. Blacksmiths could also make nearby furnaces light up when the player is 15 or more blocks away, and they would go out when the player comes near.
7. Villager Talking. Instead of the mindless placement of "huhs" we have now, Villagers could look directly at each other and make the "huh" sound. This would make the sound less annoying and make the Villagers seem like they're actually talking to each other. There could also be text in quotation marks underneath the Villager profession name in the GUI. This would be triggered randomly and sometimes by looking at a certain trade. Having Villagers actually talk to you occasionally would add to game immersion and make Villagers seem like they are almost as smart as the player.
Some things that could also be really neat:
A collector villager that requests rare items. This could be really fun and potentially a good way to utilize Villager speech.
"Bring me a golden totem from a woodland area. The cartographer can sell you a map to it."
Leatherworker selling villager robes. Currently, the leatherworker Villager is pretty useless other than it selling saddles. I suggest that leatherworkers also sell wearable villager robes, which would be like leather armor but would have the same texture as villager robes. Standing still for 2 or more seconds while wearing the robes would make your arms go together as if you are a villager. Also, as suggested by AMPPL50, armor stands wearing the robes would attract zombies.
Hiring nitwits to buy and sell things for you. Nitwits were a very lazy feature; they don't do anything at all. I think that should be changed. One idea I have to give nitwits a use is to allow the player to hire them to sell things for them.
Improve village houses/generation. As of now, the way villages generate is not very good. They often spawn on cliffs. Another thing is that the houses don't look very good, and most don't even have interiors. So, first off, when generating a village, the game should find a spot that is relatively flat. Second off, the village houses should be updated. Here are some updates to the houses I have made:
Butcher's Shop
Crops
Large L-Shaped House
Notice how there was a painting in a picture above. The painting that generates in the house would be a random selection of any of the 2x2 paintings, and could even potentially be a painting unique to villages.
Conclusion
Both villages and Villagers are underdeveloped and definitely need updating. Villagers don't seem anywhere close to the player's intelligence level and are exploited in a lot of ways. I think if the game had better Player-Villager interactions players would value villages and villagers a lot more. Please let me know what you think of this suggestion, and please tell me ways I could make it better.
Check out my suggestions! Here is one of them:
More reasonable house requirements would be very good. I think AFK Fish farms should be stopped, so I didn't want the fisherman villager to become another source of AFK Fish Farming. I don't think the player should be able to steal items from villagers when they are harvesting things, so what if the item was instantly picked up by the villager?
I think nitwits should do something. I like your idea of them picking up items and placing them in chests; that would add more depth to them and make it feel like they are a part of the town.
I think village generation should look for flat terrain. When the non-flat parts are just filled in, it looks really bad. Have you seen what happens most of the time when a Woodland Mansion spawns? It's not pretty.
Are you for iron farming or against it? I couldn't tell from your post.
Check out my suggestions! Here is one of them:
Regarding your opinion on iron farming:
There are currently only two ways to farm iron, one of which is iron golems, and the other is iron ingots or iron armor dropped by zombies and skeletons. If iron golems didn't drop iron (like anvils don't when they break) iron would still be renewable, but not so renewable that you won't need to mine it anymore.
Mojang actually made it so that zombie pigman and iron golems would only drop gold or iron when killed by the player in the 1.8 snapshots. This was to break iron and gold farms. However, a lot of people freaked out and got unreasonably mad, and Mojang caved (no pun intended) and reversed the change. Iron and gold farms would require you to punch the mobs (like xp farms) if Mojang had stuck to their guns like they did with 1.9.
Check out my suggestions! Here is one of them:
Thank you for the support!
Do you think Villagers should feel more like players or farm animals? I'd assume players, since you support this, but I'd like to hear your opinion. I personally think Villagers should seem intelligent like the player instead of something to be exploited, like in all the farms that use Villagers.
Check out my suggestions! Here is one of them:
Does anyone have any ideas for making villagers better that I haven't put in the post? It's kind of small right now, so I'd be more than happy to include your idea(s).
Also, to AMPPL50:
What exactly did you mean by "dressing?" You said adding extra dirt, but if you're talking about like how it is now, where it will place dirt or cobblestone under the houses, than that is both already in the game and not a solution. If you are talking about making terrain generate over it, I think that is a little overcomplicated. I think it would be a lot easier and more efficient if the game just found a place with flat ground. It really wouldn't be that hard, considering villages spawn in plains, savannas, deserts, and spruce forests.
Check out my suggestions! Here is one of them:
Support for a well-developed post alone
Why am I here
Oh okay. I can see how this would be a little more efficient than finding a flat spot.
Check out my suggestions! Here is one of them:
Support!
I especially like the idea of having a Nitwit to sell large amounts of items you'd rather not do by yourself with the Villager's bad GUIs.
The only thing I don't like is the changes to Iron Golems. I'm a big fan of farming in Minecraft, seeing as messing with Minecraft's rules and systems is the next fun thing to do when redstone isn't practical enough and you have enough resources to last a while, but you want to make more for the sake of it.
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
Pretty much good ideas all around. Though there's a couple weird ones in there. I don't see a point in the villager robes at all. And having villagers build the golem themselves seems to add more complication than what's needed. It requires more precise AI and creates room for a ton of glitches or mistakes: villager falling down a hole while building, or walking into something that hurts, etc).
Mostly support.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Only thing I don't like is villagers building iron golems. I don't have much experience with computers, but I can many ways in which that could catastrophically glitch.
Other than that, support.
I fully agree with everything
+1
Though I do have my comment on it, too. Butchers could use their weapons to at least try to defend themselves from zombies, too. There should be even Miners and Lumberjacks to chop wood, though at staggeringly slow rates - and slowly expand their cities
I see where you're coming from. The villagers building the iron golems was basically just to explain where they come from. The villagers would only build the iron golems where an iron golem would be able to spawn. Also keep in mind that this suggestion makes villager ai better; they wouldn't just walk into cacti or fire anymore. They wouldn't even really have to place blocks. The iron golems being built could be a purely visual effect.
The robes thing is sort of useless, but they are purely aesthetic anyway, similar to dyed leather armor. I understand where you're coming from though.
Check out my suggestions! Here is one of them:
I agree with nearly everything here. These are some great ideas that make me wonder why Mojang didn't do this in the first place. I especially like the idea of villagers reading books.
As for villagers building iron golems, I don't think they need to automatically build golems. However, I do think every village should have at least one golem that spawns with the village when it generates. Maybe one golem for every 8 houses, so larger villages could have as much as 4 golems.
Support.
You have brought up some great suggestions to improve the villagers and villages. However, your suggestion of villager robes seems a bit odd to me. Why would I want to "purchase" a villager robe to wear? I understand you want to make leather-workers more useful, but in my opinion they are a bit more useful than you think. Let's say you want to get an enchanted book that a librarian has to offer, but you don't have enough emeralds. Well all you have to do is kill some cows, and sell the leather to the leather-worker for some emeralds till you have enough for that enchanted book you want. Sometimes the villagers that will buy resources that are easy to come by can be useful to players if they need emeralds for a certain trade. However, that is must my opinion on the subject at hand. I support your suggestion a bit but not completely because of the already stated point.
Again, I can see where the villager robes aren't that useful, but they're not really meant to be an extremely useful thing; just a really interesting thing. There is technically no reason to wear chainmail or (colored) leather armor, but people do for aesthetics.
Check out my suggestions! Here is one of them:
What does Schrodinger or Schrodinger's cat have to do with any of this?
Also, do you think the fact that you can easily exploit villagers is "charming"?
Do you think the fact that they will walk straight into your fireplace and kill themselves is "charming"?
Check out my suggestions! Here is one of them:
I'm not too sure about the villager robe thingy. It felt like it's just there for the sake of being there. Nothing really special.
Well I am about to remove the villager robes thing from the post since everybody thinks it's such a terrible idea. Anyone want to discourage me from doing this before I do it?
Check out my suggestions! Here is one of them:
I kinda like the Villager robes for cosmetic purposes. There does seem to be some desire for cosmetic clothing, considering you can dye leather armor and wear mob heads. (Speaking of which, a Villager head might be nice to go along with the robes.)
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
I like the robes. Seems like a nice cosmetic feature.