I have recently been played more survival and tried to mine a Mob Spawner with silk touch pickaxe and it didn't work, so i looked up if it was suppose to work and it said no so i am now suggesting they should add that feature in. Does anyone agree?
A better suggestion would be to have a crafting recipe for the spawner the requires four Iron Bars on the top and bottom middle, as well as the middle of each side, four things representing the mob(String, for instance) in the corners, and a Nether Star in the center. Not too OP when you have to kill a boss to get it, right?
yeah it still is. The Wither is easy to kill once you get it stuck in the Bedrock ceiling, and you can make some hilariously broken mob/experience grinders by just stacking some spawners on top of each other in a dark room.
Spawners should never be made movable/obtainable. period. There's no way that's not gonna break game balance.
Well sure, anything is easy if there is an exploit that makes it easy. Exploits that exist in the game should not be an excuse for something to not be added, not that I think this should be added.
If placed mob spawners spawned mobs that didn't give drops or XP I could see their use as a decoration, or for an X-Men style "Danger Room" for training. Or for a trap within your base.
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I don't think spawners should be available in survival, but I definitely would suggest adding them to the creative inventory. It's difficult trying to add spawners in at current, as not only do you have to get the code to give yourself a spawner item and then use a spawn egg to set its type, you must also do a significant amount of digging on the internet just to find out how to do that. It should just be in the creative inventory, would make things a lot easier.
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I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).
A better suggestion would be to have a crafting recipe for the spawner the requires four Iron Bars on the top and bottom middle, as well as the middle of each side, four things representing the mob(String, for instance) in the corners, and a Nether Star in the center. Not too OP when you have to kill a boss to get it, right?
The "you gotta work hard to get this, so it's more balanced" thing doesn't work for an idea like this. Because once you get it, that's it.
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
I don't understand the part about the significant digging. All it takes is visiting one wiki page.
Then you have to read said wiki page, discover that it does not give the answer and in fact gives an answer that's wrong (it says /give, but does not provide the rest of the command), then you have to find the command list page and search the page for monster spawner. The wiki page is probably useful for pointing you in the right direction there. Oh and then you find out the commands page doesn't have a command containing the word "spawner". So it's back to the drawing board. In the end, you have to hope you can stumble across some user on forums or in a video giving out the command because otherwise you aren't likely to find it.
It would be interesting if a player could get an empty spawner cage block purely for decorative purposes. In fact, I did this in my mod, which also lets you use a flint and steel on them to light them up, displaying flame particles and emitting a light level of 15:
(they still drop XP when mined with Silk Touch since they do not actually drop themselves)
Functional spawners? No way - I even think that spawners should be nerfed so that mobs spawned from them stop dropping XP and loot if they spawn too many mobs within a period of time (which I also implemented; Mojang even considered something like this at one time. This could even be implemented for mobs in general by keeping track of how often they die).
It would be interesting if a player could get an empty spawner cage block purely for decorative purposes. In fact, I did this in my mod, which also lets you use a flint and steel on them to light them up, displaying flame particles and emitting a light level of 15:
(they still drop XP when mined with Silk Touch since they do not actually drop themselves)
Functional spawners? No way - I even think that spawners should be nerfed so that mobs spawned from them stop dropping XP and loot if they spawn too many mobs within a period of time (which I also implemented; Mojang even considered something like this at one time. This could even be implemented for mobs in general by keeping track of how often they die).
I actually like this idea.. give another alternative lighting method to sea lantern/torches etc....ideal for medival builds
whats the crafting recipe ??.. I would think it's something like iron bars in square with perhaps some burnable material like wood/netherrack in the middle
As for silk touch spawners ... we have a plugin on the server that allows it.. but only if you have a 'rank'... so many players have spawners for xp uses that they don't bother (much) to use the 'community' xp farm
Too OP but i think it will be better be able to craft the mob spawners and spawn eggs(but only for zombies and spiders because it will OP if they where of other mobs) and the recipe for the mob spawner will } be the dragon egg(is an useless item right now) 4 blocks of iron and 4 nether stars and for the spawn egg 8 nether stars around a rotten flesh/spider eye
Do you think you could make a mod for 1.12.1 that added Mob Spawners in the creative inventory?
I have no interest in making mods for a version I don't play on and don't just make mods for others; most of my mods have been made for my own personal use and are only available for download because I thought that others might be interested in them. Also, based on this thread I may not even be able to use MCP for 1.12+ anyway. That said, you could do this yourself with MCP; find the BlockMobSpawner class and within the first method (with the same name as the class) add in "this.setCreativeTab(CreativeTabs.tabBlock);" (these are the names that 1.6.4 uses, it might be a bit different in 1.12.1 since MCP can't make up their minds on what names to use, you can look at other blocks to see what it should be. If you want to be able to use this with other mods I have no idea how you'd do this in Forge, which I've never used and is not very good for changing vanilla behavior).
I have recently been played more survival and tried to mine a Mob Spawner with silk touch pickaxe and it didn't work, so i looked up if it was suppose to work and it said no so i am now suggesting they should add that feature in. Does anyone agree?
Kxtten
No. A player having access to spawners wherever they go is a huge unbalance.
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A better suggestion would be to have a crafting recipe for the spawner the requires four Iron Bars on the top and bottom middle, as well as the middle of each side, four things representing the mob(String, for instance) in the corners, and a Nether Star in the center. Not too OP when you have to kill a boss to get it, right?
#FOXESFORMINECRAFT Foxes for Minecraft forum.
Well sure, anything is easy if there is an exploit that makes it easy. Exploits that exist in the game should not be an excuse for something to not be added, not that I think this should be added.
If placed mob spawners spawned mobs that didn't give drops or XP I could see their use as a decoration, or for an X-Men style "Danger Room" for training. Or for a trap within your base.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
I don't think spawners should be available in survival, but I definitely would suggest adding them to the creative inventory. It's difficult trying to add spawners in at current, as not only do you have to get the code to give yourself a spawner item and then use a spawn egg to set its type, you must also do a significant amount of digging on the internet just to find out how to do that. It should just be in the creative inventory, would make things a lot easier.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).The "you gotta work hard to get this, so it's more balanced" thing doesn't work for an idea like this. Because once you get it, that's it.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
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Then you have to read said wiki page, discover that it does not give the answer and in fact gives an answer that's wrong (it says /give, but does not provide the rest of the command), then you have to find the command list page and search the page for monster spawner. The wiki page is probably useful for pointing you in the right direction there. Oh and then you find out the commands page doesn't have a command containing the word "spawner". So it's back to the drawing board. In the end, you have to hope you can stumble across some user on forums or in a video giving out the command because otherwise you aren't likely to find it.
So no, it takes more than visiting one wiki page.
edit: the command is: /give <player> mob_spawner
For example: /give reaverofdarknes1 mob_spawner
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).It would be interesting if a player could get an empty spawner cage block purely for decorative purposes. In fact, I did this in my mod, which also lets you use a flint and steel on them to light them up, displaying flame particles and emitting a light level of 15:
(they still drop XP when mined with Silk Touch since they do not actually drop themselves)
Functional spawners? No way - I even think that spawners should be nerfed so that mobs spawned from them stop dropping XP and loot if they spawn too many mobs within a period of time (which I also implemented; Mojang even considered something like this at one time. This could even be implemented for mobs in general by keeping track of how often they die).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I actually like this idea.. give another alternative lighting method to sea lantern/torches etc....ideal for medival builds
whats the crafting recipe ??.. I would think it's something like iron bars in square with perhaps some burnable material like wood/netherrack in the middle
As for silk touch spawners ... we have a plugin on the server that allows it.. but only if you have a 'rank'... so many players have spawners for xp uses that they don't bother (much) to use the 'community' xp farm
Too OP but i think it will be better be able to craft the mob spawners and spawn eggs(but only for zombies and spiders because it will OP if they where of other mobs) and the recipe for the mob spawner will } be the dragon egg(is an useless item right now) 4 blocks of iron and 4 nether stars and for the spawn egg 8 nether stars around a rotten flesh/spider eye
Do you think you could make a mod for 1.12.1 that added Mob Spawners in the creative inventory?
Kxtten
I have no interest in making mods for a version I don't play on and don't just make mods for others; most of my mods have been made for my own personal use and are only available for download because I thought that others might be interested in them. Also, based on this thread I may not even be able to use MCP for 1.12+ anyway. That said, you could do this yourself with MCP; find the BlockMobSpawner class and within the first method (with the same name as the class) add in "this.setCreativeTab(CreativeTabs.tabBlock);" (these are the names that 1.6.4 uses, it might be a bit different in 1.12.1 since MCP can't make up their minds on what names to use, you can look at other blocks to see what it should be. If you want to be able to use this with other mods I have no idea how you'd do this in Forge, which I've never used and is not very good for changing vanilla behavior).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?