First time making a neutral-hostile mob idea. Yay..
Essentially I got the idea from the Halloween Mashup pack on the Console Edition, as wolves were reskinned to look like werewolves. So I thought that was kinda cool and deserved its own mob :]
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Appearance: A werewolf in its normal state appears similar to a villager, but it wears a red or black robe. In its "wolf" state, it'll have torn clothing, and its fur color will be dark grey (if its robe is black) or brown (if its robe is red). Grey/black robe werewolves also have amber eyes in both forms, while brown/red robe werewolves have green eyes. In its wolf form, its arms are no longer folded together and instead are wide open, showing claws. It also doesn't appear to wear any footwear. Its head looks similar to a hostile wolf's head, but colored differently and its mouth can open. Even though werewolves aren't traditionally pictured with a tail, they possibly can have a tail in Minecraft.
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Hostility level: Neutral in villager form, hostile in wolf form.
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Behavior: Werewolves usually just act like regular villagers, however, you can't trade with them, like the green-robed "Nitwit" villager. If they are attacked by anything, however, they will turn into a wolf and attack it, then they'll turn back into a villager after losing interest (the mob dies or moves too far away). They'll also turn into a wolf at night when the moon is at "full moon" phase. In "wolf form", they try to attack other villagers, rabbits, sheep, skeletons, zombies, the player, and illagers (vindicators/evokers/illusioners). They will avoid iron golems, llamas, and players with any type of iron item in their inventory (since werewolves' weakness is silver). Werewolves often hang around wolf packs and might howl at the moon. Iron golems will not try to kill werewolves since they recognize them as villagers, and instead will give them a poppy which causes it to fold its arms back up and hold the poppy while looking at it, and that prevents the werewolf from doing anything else for the rest of that Minecraft night. During the transformation either way, dark grey particles come from it.
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Biome: Werewolves traditionally only spawn in villages, about 0-3 of them per village (they're more common in standard villages). 1/100 of villagers will be werewolves. Werewolves also have their own spawn egg.
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Breeding: Werewolves breed like other villagers, and can breed with other werewolves or other villagers. The villager child has a chance of being a werewolf too.
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Immune/resistant to: Werewolves are immune to attacks from wolves and aren't as easily killed by zombies/illagers than normal villagers (any mob that can usually kill villagers knows what the red or black robe means, and will often leave the werewolf alone)
Weaknesses: They take higher damage from tools/weapons made of iron. This is a reference to the fact that werewolves have a weakness to silver.
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Drops: Nothing
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Sounds: In villager form, the same sounds villagers make (but in a deeper pitch when they start going into wolf form), and they make the same sounds hostile wolves make in wolf form. They also howl in wolf form. If holding a poppy in wolf form, they will bark like normal wolves or dogs.
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So.. I was kinda in a rush to finish this, so obviously it's not that detailed, but I'll be sure to add things later and I'll answer any questions you've got about this.
Feel free to tell me what you think. Just keep it polite.
I mostly like the idea, but there are a couple things I would change
first, I think the werewolves should be able to trade in villager form, if the other villagers haven't chased them out with torches and pitchforks yet, they must be of some use. perhaps they could fill the role of defender/hunter for the village, considering that 99% of the time Villages are to small for an iron golem to spawn. I would make it so that they would be hostile towards hostile mobs. then there trade could be things related to hostile mobs, such as bones or gunpowder, though i'm not sure how you could differentiate the different colors in this regard. No, wait, I have it, Red robed villagers would be rouge, living in the forests and jungles and being hostile towards the player, while gray robed villagers would have control over there lycanthropy. at night they would wander the village attacking any hostiles that come near, but not attacking the villagers
if my formatting was confusing , TL;DR Red robed werewolves would spawn in the forests and plains and be hostile twords the player, while Grey robed werewolves could control there lycanthropy, they would be tradable for mob-related items (rotten flesh, bones, arrows, ect) and would wander the village at night defending it from hostiles
Second thing I would change is there relationship with wolves. while I do like the howeling part, I think it would be interesting if the Werewolf acted like an alpha for the pack, giving them a buff while in wolf form, this would make a werewolf that has stumbled into a pack or two of wolves a MUCH bigger thret
Third thing I would change is the lack of drops, it sounds like these things would be pretty powerful, (speaking of which can we please get sime soesific stats?) it seems a crime not to give them any reason to be hunted. I would say emeralds (sense they are Villagers) and a werewolf fang/tooth that could be brewed into a potion to turn you into a werewolf
My proposed stats for a "potion of lycanthropy" would be
user gains +50% speed
user deals +6 damage (they would hit as hard as a diamond sword)
user has -50% damage (not sure how this compares to diamond armor, could be worse or better)
holding the jump button will charge a "pounce" meter that allows you to leap long distances
user gains health for any "edible" item that a mod would drop ( ie 6 health could be regained if a zombie drops 3 rotten flesh)
tamed wolves near the player gain strength 2 and resistant 2
user in unaffected by equipped armor or weapons (that +6 damage won't stack with your sharpness 5 diamond sword)
user can not consume items (no potions for you!)
user can not be effected by other positive effects (can't stack with strength, speed, or absorption)
mobs killed will not drop "edible" items (beef, mutton, bones, rotten flesh, ect)
hitbox size is increased to the size of an iron golems
I think this is a decent way to balance it, your quite powerful while in wolf form, but not necessarily as powerful is a late game player
overall A LARGE PORTION OF SUPPORT
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The main things I dislike are that they are clearly labeled as werewolves by giving special clothing and they transform at will to fight.
I think it would be cooler if the only way you could tell is when a full moon is out, instead of running for a house like normal Villagers they run away from the Village to keep the others safe. Then outside the Village they transform.
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That's a nice idea. Maybe have them look like Librarian's mostly. But the hostile ones in the forest would be good to have in still, as well as the mob loot trading idea suggested up there(Not in original post).
The main things I dislike are that they are clearly labeled as werewolves by giving special clothing and they transform at will to fight.
I think it would be cooler if the only way you could tell is when a full moon is out, instead of running for a house like normal Villagers they run away from the Village to keep the others safe. Then outside the Village they transform.
Hell yeah. And if an Iron Golem sees a transformed werewolf turn back into a villager, they will be mercilessly targeted and hunted down.
It's about as close to a torches-and-pitchforks monster hunt as you can get for villagers.
First time making a neutral-hostile mob idea. Yay..
Essentially I got the idea from the Halloween Mashup pack on the Console Edition, as wolves were reskinned to look like werewolves. So I thought that was kinda cool and deserved its own mob :]
-
Appearance: A werewolf in its normal state appears similar to a villager, but it wears a red or black robe. In its "wolf" state, it'll have torn clothing, and its fur color will be dark grey (if its robe is black) or brown (if its robe is red). Grey/black robe werewolves also have amber eyes in both forms, while brown/red robe werewolves have green eyes. In its wolf form, its arms are no longer folded together and instead are wide open, showing claws. It also doesn't appear to wear any footwear. Its head looks similar to a hostile wolf's head, but colored differently and its mouth can open. Even though werewolves aren't traditionally pictured with a tail, they possibly can have a tail in Minecraft.
-
Hostility level: Neutral in villager form, hostile in wolf form.
-
Behavior: Werewolves usually just act like regular villagers, however, you can't trade with them, like the green-robed "Nitwit" villager. If they are attacked by anything, however, they will turn into a wolf and attack it, then they'll turn back into a villager after losing interest (the mob dies or moves too far away). They'll also turn into a wolf at night when the moon is at "full moon" phase. In "wolf form", they try to attack other villagers, rabbits, sheep, skeletons, zombies, the player, and illagers (vindicators/evokers/illusioners). They will avoid iron golems, llamas, and players with any type of iron item in their inventory (since werewolves' weakness is silver). Werewolves often hang around wolf packs and might howl at the moon. Iron golems will not try to kill werewolves since they recognize them as villagers, and instead will give them a poppy which causes it to fold its arms back up and hold the poppy while looking at it, and that prevents the werewolf from doing anything else for the rest of that Minecraft night. During the transformation either way, dark grey particles come from it.
-
Biome: Werewolves traditionally only spawn in villages, about 0-3 of them per village (they're more common in standard villages). 1/100 of villagers will be werewolves. Werewolves also have their own spawn egg.
-
Breeding: Werewolves breed like other villagers, and can breed with other werewolves or other villagers. The villager child has a chance of being a werewolf too.
-
Immune/resistant to: Werewolves are immune to attacks from wolves and aren't as easily killed by zombies/illagers than normal villagers (any mob that can usually kill villagers knows what the red or black robe means, and will often leave the werewolf alone)
Weaknesses: They take higher damage from tools/weapons made of iron. This is a reference to the fact that werewolves have a weakness to silver.
-
Drops: Nothing
-
Sounds: In villager form, the same sounds villagers make (but in a deeper pitch when they start going into wolf form), and they make the same sounds hostile wolves make in wolf form. They also howl in wolf form. If holding a poppy in wolf form, they will bark like normal wolves or dogs.
-
So.. I was kinda in a rush to finish this, so obviously it's not that detailed, but I'll be sure to add things later and I'll answer any questions you've got about this.
Feel free to tell me what you think. Just keep it polite.
I mostly like the idea, but there are a couple things I would change
first, I think the werewolves should be able to trade in villager form, if the other villagers haven't chased them out with torches and pitchforks yet, they must be of some use. perhaps they could fill the role of defender/hunter for the village, considering that 99% of the time Villages are to small for an iron golem to spawn. I would make it so that they would be hostile towards hostile mobs. then there trade could be things related to hostile mobs, such as bones or gunpowder, though i'm not sure how you could differentiate the different colors in this regard. No, wait, I have it, Red robed villagers would be rouge, living in the forests and jungles and being hostile towards the player, while gray robed villagers would have control over there lycanthropy. at night they would wander the village attacking any hostiles that come near, but not attacking the villagers
if my formatting was confusing , TL;DR Red robed werewolves would spawn in the forests and plains and be hostile twords the player, while Grey robed werewolves could control there lycanthropy, they would be tradable for mob-related items (rotten flesh, bones, arrows, ect) and would wander the village at night defending it from hostiles
Second thing I would change is there relationship with wolves. while I do like the howeling part, I think it would be interesting if the Werewolf acted like an alpha for the pack, giving them a buff while in wolf form, this would make a werewolf that has stumbled into a pack or two of wolves a MUCH bigger thret
Third thing I would change is the lack of drops, it sounds like these things would be pretty powerful, (speaking of which can we please get sime soesific stats?) it seems a crime not to give them any reason to be hunted. I would say emeralds (sense they are Villagers) and a werewolf fang/tooth that could be brewed into a potion to turn you into a werewolf
My proposed stats for a "potion of lycanthropy" would be
I think this is a decent way to balance it, your quite powerful while in wolf form, but not necessarily as powerful is a late game player
overall A LARGE PORTION OF SUPPORT
Anyone know how to change my user name?
"And just when you thought you where the sexiest one here, i show up" -Fernando
check out my suggestion for Yggdrasil, the great world tree
FOR THE HOLY LOVE OF ARCEUS AND HELIX COMBINED PALADINS IS NOT AN OVERWATCH CLONE. tf2's the true king anyways
-Let's make some noise
I do like the idea of lycanthropy potion. I'll consider these, I was kinda in a rush :]
What about if it was just like a regular villager in human form? This would make seeing werewolves at night much more unexpected.
Check out my suggestions! Here is one of them:
that is a better idea than the 1 in the suggestion
Planetary travel
Chaostone
Whales and whalefalls
I like this because we have wolves already, and this is like an upgrade.
The main things I dislike are that they are clearly labeled as werewolves by giving special clothing and they transform at will to fight.
I think it would be cooler if the only way you could tell is when a full moon is out, instead of running for a house like normal Villagers they run away from the Village to keep the others safe. Then outside the Village they transform.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
That's a nice idea. Maybe have them look like Librarian's mostly. But the hostile ones in the forest would be good to have in still, as well as the mob loot trading idea suggested up there(Not in original post).
#FOXESFORMINECRAFT Foxes for Minecraft forum.
Hell yeah. And if an Iron Golem sees a transformed werewolf turn back into a villager, they will be mercilessly targeted and hunted down.
It's about as close to a torches-and-pitchforks monster hunt as you can get for villagers.
We're doing a mod project, check it out: