Why have mine carts been so neglected? With all the new stuff and so many changes over the years why have the mine carts been so neglected and left for modders to try and improve for so long. We still cannot join our carts together and have a practically useless furnace cart instead of a nice neat little engine with a reverse.
Please add your whimsical thoughts and even rages on why this has been so or even if you don't care. Always a lover of favoring the underdog,,MINECARTS FOREVER!
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Save the environment and kill a blockstealing Enderman today!
The sad truth is: most transportation systems get neglected when you take Nether Portals into account.
I would love to see Minecarts and other transportation systems get more love, but Nether Portals take the cake in cases where you need to get from one place to another more than once.
Minecarts still have their uses, though, many people use them in farms or redstone machines, and it is possible to make fun (albeit semi-useless) roller coasters with them. (You can also use them for fancy elevators I guess...)
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My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
No-one has yet addressed that there is no multi-person transportation system except follow the leader. This would make transporting lots of players/mobs, or transporting stuff to a shop so much easier
Sure, getting carts linked together so that an engine can pull it sounds like fun, but is that really useful?
Very much so, on par with stairs and slabs and glitchy fence tricks (that pretend to create slab versions of blocks that don't have slab versions, like concrete powder). Linked carts means you can transform your multi cart system into a single cart system, by way of always knowing exactly where all the component carts are (that is, no more worries about cart collision messing up the system). Linked carts means you can have multiple carts engaging in operations (loading and unloading) at each scheduled stop and that means your train stays at each spot for a shorter amount of time. Finally, because more stuff is being taken/given at a time, your system overall is probably able to run less frequently which means less frequent lag and less noise. Theoretically, this could translate to smaller farm sizes and thereby also improve lag.
Hmm... I'd have to say that an update for the Minecarts would be a good idea. Connecting them would be very great to allow for easier movement(Like when your sitting in the lead Minecart and pulling it from there). So, yeah, SUPPORT.
I would love the ability to connect minecarts together. This could work automatically when minecarts touch each other while on a rail, breaking individual minecarts to separate them.
I would like furnace minecarts, chest minecarts etc. to stay as they are when you break them rather than breaking into a normal minecart and their block counterpart.
Chest minecarts could also keep hold of their contents when broken (although this could unbalance shulker boxes, so I'm not sure about this one).
As some have said, a way to reverse a furnace minecart with an activator rail would be nice, although a simple shift-right click on it to reverse the furnace direction would be better in my opinion. Both could be added of course.
I support updates to minecarts; it would make them much more useful for transporting large quantities of resources up from the mines into a storage system, and make them more enjoyable to use overall.
I mean... Sure, getting carts linked together so that an engine can pull it sounds like fun, but is that really useful? Most cart operations work on single carts only and there's a good reason to keep it that way: even if you can pull multiple carts linked together you'd still need time to process the individual carts. I think it will only over complicate things, and keeping things (relatively) simple is in my opinion a key feature of Minecraft.
Similar to your sample with a single minecart stopping, unloading, and then leaving doing the same for a multi minecart train wouldn't be much more complicated. Just increase the hopper bandwidth (one hopper per cart with chest). And either let one chest be the main controller or use 4 comparators and AND their signal together.
All you'd need is a way to start and stop the train, depending on this hypothetical engine cart's functionality this can be as simple as using an activator rail, inactive powered rails, pistons, or done manually by a player riding the train.
Greetings
Why have mine carts been so neglected? With all the new stuff and so many changes over the years why have the mine carts been so neglected and left for modders to try and improve for so long. We still cannot join our carts together and have a practically useless furnace cart instead of a nice neat little engine with a reverse.
Please add your whimsical thoughts and even rages on why this has been so or even if you don't care. Always a lover of favoring the underdog,,MINECARTS FOREVER!
Save the environment and kill a blockstealing Enderman today!
As a train enthusiast I concur.
Figured it was time for a change.
The sad truth is: most transportation systems get neglected when you take Nether Portals into account.
I would love to see Minecarts and other transportation systems get more love, but Nether Portals take the cake in cases where you need to get from one place to another more than once.
Minecarts still have their uses, though, many people use them in farms or redstone machines, and it is possible to make fun (albeit semi-useless) roller coasters with them. (You can also use them for fancy elevators I guess...)
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
No-one has yet addressed that there is no multi-person transportation system except follow the leader. This would make transporting lots of players/mobs, or transporting stuff to a shop so much easier
Support.
Planetary travel
Chaostone
Whales and whalefalls
Yes. Support. I'm not too sure about the reverse thing though. What if there was a new kind of rail that made the furnace minecart change direction.
Check out my suggestions! Here is one of them:
Very much so, on par with stairs and slabs and glitchy fence tricks (that pretend to create slab versions of blocks that don't have slab versions, like concrete powder). Linked carts means you can transform your multi cart system into a single cart system, by way of always knowing exactly where all the component carts are (that is, no more worries about cart collision messing up the system). Linked carts means you can have multiple carts engaging in operations (loading and unloading) at each scheduled stop and that means your train stays at each spot for a shorter amount of time. Finally, because more stuff is being taken/given at a time, your system overall is probably able to run less frequently which means less frequent lag and less noise. Theoretically, this could translate to smaller farm sizes and thereby also improve lag.
Hmm... I'd have to say that an update for the Minecarts would be a good idea. Connecting them would be very great to allow for easier movement(Like when your sitting in the lead Minecart and pulling it from there). So, yeah, SUPPORT.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
Or the activator rail could reverse them.
Planetary travel
Chaostone
Whales and whalefalls
I would love the ability to connect minecarts together. This could work automatically when minecarts touch each other while on a rail, breaking individual minecarts to separate them.
I would like furnace minecarts, chest minecarts etc. to stay as they are when you break them rather than breaking into a normal minecart and their block counterpart.
Chest minecarts could also keep hold of their contents when broken (although this could unbalance shulker boxes, so I'm not sure about this one).
As some have said, a way to reverse a furnace minecart with an activator rail would be nice, although a simple shift-right click on it to reverse the furnace direction would be better in my opinion. Both could be added of course.
I support updates to minecarts; it would make them much more useful for transporting large quantities of resources up from the mines into a storage system, and make them more enjoyable to use overall.
Similar to your sample with a single minecart stopping, unloading, and then leaving doing the same for a multi minecart train wouldn't be much more complicated. Just increase the hopper bandwidth (one hopper per cart with chest). And either let one chest be the main controller or use 4 comparators and AND their signal together.
All you'd need is a way to start and stop the train, depending on this hypothetical engine cart's functionality this can be as simple as using an activator rail, inactive powered rails, pistons, or done manually by a player riding the train.
It's really not all that much added complexity.
**Ahem**
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2843103-a-few-small-changes-to-improve-furnace-minecarts
I made a thread about this a while ago, sadly after only two or three replies it seems to have gone under.
You can already somewhat link minecarts and the furnace minecart is the "train" except that it's sadly bugged, same for a few minecart things
Changes to Improve Furnace Minecarts!
(more of a Bugfix than anything,also Minecart Update!)
Improved Armor Textures, 1.8 Skins, Player Skins, Transpaceny and more!