I'm talking solely about crafting progression, and elytra is technically post-game, optional content.Technically, any of the progression is optional if you choose. If your goal is simply to survive, then a few blocks of dirt and maybe a bucket from a dungeon are all you will need to survive.
But the thing is, why bother even blocking the crafting of more complex recipes behind a block if it requires basically no resources to make?Point taken...
While I understand that concern, you can apply that logic to any resource. Multiplayer is unfortunately impossible to balance due to all the variables involved, so this suggestion largely ignores it.Sure, it's possible for every resource in the game, but cows are notorious for this problem. Things like cobble, dirt, trees and more can be found nearly everywhere, not just near spawn, but cows aren't really a guarantee.
Well, by the time you need extra crafting tables for convenience, you'll probably be well-enough established that getting more gravel shouldn't be an issue. Though, perhaps you should be able to just craft flint with gravel.Here's a thought: What if you died and respawned far away? (Perhaps you broke your bed or something, I dunno.)
I will be changing the anvil mechanics due to a lot of criticism, though I'm really only removing the 7x7 grid to something more intuitive.Ok.
You mine them. They're just regular gemstones, like diamonds and quartz, that you combine.Ok.
I think that automating the potion combination system would be too overpowered. You can automate the regular brewing process, but you shouldn't be able to make super-potions while AFK.I suppose not super potions, but I feel like at the very least crafting something common-use should be auto-matable.
Maybe, but even if I did put one in I wouldn't really call it a crafting station, just a utility block.Yeah...
(Regarding Skyblock, and other survival challenges, they aren't really something to balance the game around, and the point of these challenges is to survive with as few resources as possible anyway, so I'm not really too concerned with a block that would have little use in normal play.)I can agree. It has a few plausible uses outside of Skblock, such as turning wood into wood chips to make into paper, or possibly grinding certain kinds of metals that can't be melted into liquid like iron or copper. (Such as Tungsten or Osmium which have high melting points.)
It's a cool idea, and would definitely work for a mod or a stand-alone indie game. However, for a main Minecraft installment, it goes too far against the simplicity of the series. I do want to increase the complexity, but requiring the building of structures for everything is just going too far. Most people don't want to have to be micromanaging the shape of their furnace(s).Yeah, it is a bit complex. I feel like if done very, very, well, it would make crafting much more interesting then it currently is, though.
Rollback Post to RevisionRollBack
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
I have been thinking about the crafting bench and I really dislike the recipe. It is just kind of... A mishmash of stuff. But as I normally try to bring a solution, what about pushing the crafting bench as a whole to be a gateway to Stone tools? This would be a three part process.
First, make the bench more expensive in a logical way. Incorporate some Cobblestone into it or something beyond "wood plus other random stuff that are chosen because it would be reasonable to find them early".
Second, make the wood tier of equipment craftable in a 2x2 grid. Diagonal stick and plank makes a shovel. Stick in bottom left with 3 planks in other slots is a pickaxe. Stick in bottom left with planks in top and bottom right makes a hoe. Stick in bottom left and planks in bottom right and top left is a hatchet. 2 sticks diagonally are a club, which is the equivalent of a wood sword.
Third, make a lot of simple recipes that could be done on the 2x2 grid possible to keep it fair for starting out. Bread, Bowls, that kind of thing.
The question is what the crafting bench should be made of. Something common enough not to exclude players randomly based on seed, that also requires wood tools to get. Perhaps a new item?
The problem is that we now have three recipes for something as simple as a pickaxe, and this severely nerfs the crafting table if we move a lot of the 3x3 recipes to the 2x2 grid. I picked flint and leather as flint could be used for cutting things, and leather could be used to bind things together.
Technically, any of the progression is optional if you choose. If your goal is simply to survive, then a few blocks of dirt and maybe a bucket from a dungeon are all you will need to survive.
Well, the real goal of [i]Minecraft[/i] is to get to the End and defeat the Ender Dragon. Being a sandbox game, you can choose to completely ignore it, but there's no denying that that is the main objective of the game.
Sure, it's possible for every resource in the game, but cows are notorious for this problem. Things like cobble, dirt, trees and more can be found nearly everywhere, not just near spawn, but cows aren't really a guarantee.
I suppose I could make animals spawn more frequently on multiplayer, but balancing multiplayer isn't really a priority for a singleplayer-based game.
Here's a thought: What if you died and respawned far away? (Perhaps you broke your bed or something, I dunno.)
That's on you for making a mistake of not having a valid respawn point (unless we're talking about griefing, but again that's a low priority multiplayer-only issue). Still, in vanilla, gravel should be reasonably easy to find.
I suppose not super potions, but I feel like at the very least crafting something common-use should be auto-matable.
You can still automate regular potion brewing, just not the combination process. I'll be honest, I'm personally against farms and automation, but I understand that it's too big a part of the game to simply get rid of, and I can just not use such processes.
Yeah, it is a bit complex. I feel like if done very, very, [/i]well, it would make crafting much more interesting then it currently is, though.
I just don't see it fitting into [i]Minecraft[/i]. Simplicity is part of the charm and we want to avoid violating that where possible. Would it make a better game? Possibly. Would it appeal to the general [i]Minecraft[/i] audience? Not as far as I can tell.
Well the way I see things is if there isn't enough content added to the game that shifting some recipes to be possible in the 2x2 grid (not many, just some low tier stuff that fits in 4 slots in a logical way) is considered nerfing the crafting bench, then a sequel may not be necessary. In fact, outside of modifying the wood items I mentioned there are only a handful of items that could even qualify. I don't think changing roughly 0.5% of the total recipes in current Minecraft is that big of a deal.
Rollback Post to RevisionRollBack
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
Well, I finally got to updating this. The furnace mechanics have been tweaked, allowing the creation of alloys, enchanting now requires lapis, something I had originally intended and forgot to add, and the anvil has been overhauled. Mock ups of all GUIs except the crafting table, which should be incredibly easy to figure out, have been added. I'm still working on part 5, and it's almost done.
It sounds more like minecraft; survival edition really and I don't really like the crafting table making it harder to get(I'm one the few that carries it around), and I dislike the advancements and stuff we already have in 1.12. If it were up to me, I'd get rid of advancements, improve the commandblocks and the modding so that it's easier for them to mod. just my opinion.
Also it makes it sound harder for new players to understand and harder for them to kill themselves. Every game I test three things.
Can I jump:
Can I Fall:
Can I die:
If I answer yes to those three than I'll enjoy the game. If I say no to all of them, than I won't play it anymore. If I answer no to Can I jump, I return game. Other two aren't as important.
Yes it doesn't sound like it at first in your suggestions but at the same time it's a simple, the answer would be if all three are no that also means the game is going to be harder than I like.
The crafting table is only a little bit harder to get, and that is to justify its existence. It's not so expensive that it's nigh irreplaceable if you lose it, though the Advanced Crafting table is pretty expensive and discourages you from carrying that around.
This suggestion has nothing to do with advancements and other additions from 1.12. This is supposed to be a new game that does borrow from its prequel but isn't necessarily bound to have all the same stuff.
It shouldn't be any harder to understand than the current game, and I would think that there would be some kind of tutorial anyway.
You can still jump, fall and die. This game is meant to be harder than Minecraft, but the difficulty curve is more evenly placed. I fail to understand what this has to do with my suggestion.
Also lastly you can still do all that but you are saying it's s'posed to be harder than minecraft, so why would I want to play it?
Because it's a completely different game. There's new things to do and the extra challenge is supposed to make it more fun, though there's still an easy mode.
Bolded parts are why I don't like this one bit. We don't need 2.0. especially when all the updates we are getting going to lead to Minecraft 2.0 in the first place.
My vision for Minecraft 2 is supposed to be something different from the current game. Updating the current game to just be like this is going to break so many current mechanics and it would be better to keep them separate.
Again even though you are suggesting a whole different game, point is suggestions is meant for minecraft not minecraft 2 a whole new game.
Funny, I actually said this once to another guy. Strange how opinions change.
Anyway, the fact that this hasn't been locked (Badpreenup, a moderator, has even commented here) and that there is no forum for a Minecraft 2 at the moment indicates that this forum is the right place for it.
Hence why I never posted in this and figured by now it should have been locked.
Why? Because you don't like it? Threads are only locked if they violate a rule, not if they are old or disliked. Besides, it's only been considered inactive for a few days, it's not like my update was a necro post.
By also logic states microsoft is greedy and would steal all these idea's and apply them to the original and hence why I figured I should post, saying I don't support any of it just for safety.
Seriously? You're going to try to bring Microsoft into this, even though it's been stated multiple times that they don't have any say in what features get in the game? That's not a good reason to reject support. If I was afraid of Microsoft stealing my idea I wouldn't have posted in the first place. I'd take it as a compliment if these ideas were added, unless they were directly plagiarized, which again I have this thread to prove I had the idea first.
Why call it minecraft, call it something different is my point.
I'm not calling it Minecraft, it's Minecraft 2. It's the same type of game set in the same universe, but with some updated mechanics.
Minecraft should stay Minecraft(I already hate the editions name on all other platforms)
So let's just say I agree to disagree with you and move on.
I respect other's opinions, but that doesn't mean I won't fight for my own.
I appreciate the thought and effort put into this, but I really don't see the need for a "Minecraft 2". It might run smoother, but I don't think that's enough for an entire new game. Minecraft has been around for a long time, and I don't think it will ever fully fade from view. For example, Pac-Man. That game will never leave people's memories, and to this day is played all around the world. But when I say the game with "the yellow mouth guy and four ghosts", do you think Ms. Pac-Man?
It's the same with Minecraft. This game has gotten so huge it will help define our generation. We don't need a sequel- just update the current Minecraft. We know that Mojang is willing to make extreme game-altering changes (1.8 coding change that ruined every mod, 1.9 attack cooldown, and now changing nearly ever texture in the game). If Mojang is willing to do all those things, then it isn't a stretch for them to eventually implement every idea here into the normal game.
With that in mind, I just couldn't take this suggestion seriously. It started feeling like a mod rather than a new game. Don't get me wrong, these are all interesting and well-thought out concepts. But the central idea of Minecraft 2 just doesn't work for me.
I appreciate the thought and effort put into this, but I really don't see the need for a "Minecraft 2". It might run smoother, but I don't think that's enough for an entire new game. Minecraft has been around for a long time, and I don't think it will ever fully fade from view. For example, Pac-Man. That game will never leave people's memories, and to this day is played all around the world. But when I say the game with "the yellow mouth guy and four ghosts", do you think Ms. Pac-Man?
It's the same with Minecraft. This game has gotten so huge it will help define our generation. We don't need a sequel- just update the current Minecraft. We know that Mojang is willing to make extreme game-altering changes (1.8 coding change that ruined every mod, 1.9 attack cooldown, and now changing nearly ever texture in the game). If Mojang is willing to do all those things, then it isn't a stretch for them to eventually implement every idea here into the normal game.
With that in mind, I just couldn't take this suggestion seriously. It started feeling like a mod rather than a new game. Don't get me wrong, these are all interesting and well-thought out concepts. But the central idea of Minecraft 2 just doesn't work for me.
>sigh< Do I really need to go through this again? Well, here's a copy-paste from part 1:
Note to Critics-Please Read
Yes, I know that Minecraft 2 is a generally disliked suggestion. I am aware of the big arguments against it, and I don't anticipate this series of suggestions to be my most successful ones yet. However, I ask that you give this suggestion a chance, not instantly discounting it just because other Minecraft 2 suggestions tend to be either bland and uninteresting, or because suggestions that don't fit into the current game are often just thrown into the idea of a sequel. I believe I have found a way to make the game different enough to warrant a sequel yet still be Minecraft. Also, as this series progresses, I ask that you don't choose to not support the whole thing just because you disliked one entry.
Why we could use a Minecraft 2, and what the goals of a sequel would be (in my eyes)
I'll get this out of the way first: I am not making this thread because I think Minecraft is dying and that it needs a new game to reinvorgorate interest in the game. As far as sales goes, the game is still going strong, even if servers and social media interest is declining. Hence, why I have titled this segment "Why we could use a Minecraft 2" and not why we need it. However, I do believe that Minecraft is past its prime and that many players are getting bored with or at least are no longer impressed with the game. That's natural and happens with every other game in existence, and the game is nearly six years old (eight if you include Classic). However, that doesn't excuse the sense of staleness the game has, and the recent updates are largely just considered good rather than great, and very rarely "the best" update (from what I've seen on this forum, anyway). I think the Minecraft franchise would largely benefit from a new game, as it could be such a new experience it could bring back those who thought it stale, as well as bring in many new players. There's also the fact that the game needs a complete rewrite, which would be a great time to rethink the game as well.
Now, I think you understand that I want a new experience, but certainly there must be more to justify the time and resources into a sequel? Well, I've got a bunch of ideas, but it would make this suggestion a wishlist to include them all, so I'll just give you an idea of the guidelines I'm following for these suggestions:
Aimed towards a more "hardcore gamer" audience than the original, being a bit more difficult and focusing more on depth than simplicity
A longer progression system, with less grinding and content padding between major progress points
Implementation of Cubic Chunks
Modern graphics that don't require a behemoth graphics card to run
Maximizing customizability while still be a great game on its own by default
An underground worthy of being in a game called Minecraft
Not being afraid to break a major convention of the current game if it would lead to a more fun overall experience
As you can see, I don't think a Minecraft 2 needs to happen, I just think that it would help reinvigorate interest in the game. It's a clean break that lets the developers break free from the limitations of the past. Yoshi9048, the author of the old critic's guide, summed it up pretty well:
There's a major point here. Minecraft needs a sequel. This game isn't going to continue selling forever, and the easiest way to monetize a complete rewrite is to sell it as a sequel.
There are inherent risks in that; but not nearly as unwieldy as rewriting the game without a revenue source and focus break from the established media.
Here's what I mean:
Minecraft's sales are decreasing. I'm not an accountant, and even if I were, I'm not THEIR accountant. This is based on the fact that any saturated media loses popularity with time.
Minecraft has a TON of competition within the same genre. This includes games like Rust, Roblox, Terraria, or other similar games following a survival or crafting theme. When in the face of competition, the best course of action is to innovate.
Let's say Mojang did a major rewrite of Minecraft. Let's say it bombed, now there is a major rollback and the idea is scrapped or reinvisioned in a way that's far more palatable for the current end-users.
A sequel does these things:
It can reinvigorate sales (if marketed correctly and reviewed properly). This means that Mojang has more cashflow available to rewrite the engine.
Minecraft is capable of innovating into its sequel (or offshoot Minecraft) and given enough emphasis on positive core design, can hold its own against competitors and give a compelling reason to bring people back to the franchise.
Finally, if the sequel bombs, it won't directly hurt the original game. The sequel may end up with enough revenue to legitimize seperate teams for Minecraft and it's sequel allowing parallel support across both titles
Overall, I can only see benefits to a sequel, done right of course.
Judging by your attitude, I can imagine that this has been discussed in length before. My point is that all these reasons for adding "Minecraft 2" could just be added to the game. We don't need to make a separate game just to focus on the "hardcore gamer". Mojang can just add more difficult and in-depth features to the game (Woodland Mansions are pretty tough). Worst case scenario, one could just use a mod. It isn't worth adding an entire new game just for one small branch of players.
Likewise, Cubic Chunks can just be added to the current game. The same with more customization and a better underground. All these ideas have originated from suggestions for the current game, not a sequel.
The only legit reason I see for Minecraft 2 is better graphics, and I don't think that's enough to warrant a sequel. I could see instead a "Minecraft Remastered Edition", which would just be the same game but with better graphics. Mojang could still get extra money and avoid distancing themselves from long term, nostalgic players. If Better Together has caused people to freak out about Minecraft getting replaced, then how would they react to Minecraft 2?
Judging by your attitude, I can imagine that this has been discussed in length before. My point is that all these reasons for adding "Minecraft 2" could just be added to the game. We don't need to make a separate game just to focus on the "hardcore gamer". Mojang can just add more difficult and in-depth features to the game (Woodland Mansions are pretty tough). Worst case scenario, one could just use a mod. It isn't worth adding an entire new game just for one small branch of players.
Likewise, Cubic Chunks can just be added to the current game. The same with more customization and a better underground. All these ideas have originated from suggestions for the current game, not a sequel.
The only legit reason I see for Minecraft 2 is better graphics, and I don't think that's enough to warrant a sequel. I could see instead a "Minecraft Remastered Edition", which would just be the same game but with better graphics. Mojang could still get extra money and avoid distancing themselves from long term, nostalgic players. If Better Together has caused people to freak out about Minecraft getting replaced, then how would they react to Minecraft 2?
A longer progression system: I dare you to make up a suggestion for a new ore tier on this forum (your bedrock armor suggestion is a good example). With the current game's mechanics a new tier is either too insignificant of an upgrade or overpowered. Besides ores, the only main progress point is the grind for ender pearls.
Cubic Chunks: Just how would you implement them, though? The biggest hurdle is sunlight, and my "solution" would completely break the game.
Modern Graphics: Eh, this is subjective, see part 2 if you want more details on this.
Maximizing Customizability: This is referring mostly to part 1, which would essentially require the entire game to be rewritten.
A better underground: This stands the best chance of being added, but part of my idea requires cubic chunks and more ores to find.
Breaking Conventions: This is a very bad idea to do as an update. It splits the community and causes negative media. However, it's perfectly fine in a sequel.
Adding these would require rewriting and rebalancing the entire game, so why not add some new content worthy of making it a sequel instead? It's a huge waste of time to only go halfway.
You say that it would be for just a small branch of players, but realistically, if Minecraft 2 was released, do you honestly not think it would get a huge amount of sales? It would take a while to get anywhere near the original's popularity, but Minecraft has had an 8-year head start.
Simply adding more and more stuff makes the game feel more cluttered and causes it to lose focus, and it can't be done indefinitely without alienating the playerbase (1.9 is a good example of this). While things like the Woodland Mansion may be more content, they don't really improve the player's overall experience or make the game better; it's just something new to do. Minecraft isn't going to make any serious critic's top ten, and a new dungeon or two isn't going to change that.
"Minecraft Remastered Edition" is the new "Super Duper Graphics" setting that's coming to consoles later. That's not enough to be called a sequel.
Better Together really isn't causing a big uproar. If you look at the opponent's arguments, they usually consist of inaccurate information and flaming towards Microsoft. I imagine Minecraft 2 would cause some ire, but not enough to counter the excitement a sequel could generate.
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
The problem is that we now have three recipes for something as simple as a pickaxe, and this severely nerfs the crafting table if we move a lot of the 3x3 recipes to the 2x2 grid. I picked flint and leather as flint could be used for cutting things, and leather could be used to bind things together.
Well, the real goal of [i]Minecraft[/i] is to get to the End and defeat the Ender Dragon. Being a sandbox game, you can choose to completely ignore it, but there's no denying that that is the main objective of the game.
I suppose I could make animals spawn more frequently on multiplayer, but balancing multiplayer isn't really a priority for a singleplayer-based game.
That's on you for making a mistake of not having a valid respawn point (unless we're talking about griefing, but again that's a low priority multiplayer-only issue). Still, in vanilla, gravel should be reasonably easy to find.
You can still automate regular potion brewing, just not the combination process. I'll be honest, I'm personally against farms and automation, but I understand that it's too big a part of the game to simply get rid of, and I can just not use such processes.
I just don't see it fitting into [i]Minecraft[/i]. Simplicity is part of the charm and we want to avoid violating that where possible. Would it make a better game? Possibly. Would it appeal to the general [i]Minecraft[/i] audience? Not as far as I can tell.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
Well the way I see things is if there isn't enough content added to the game that shifting some recipes to be possible in the 2x2 grid (not many, just some low tier stuff that fits in 4 slots in a logical way) is considered nerfing the crafting bench, then a sequel may not be necessary. In fact, outside of modifying the wood items I mentioned there are only a handful of items that could even qualify. I don't think changing roughly 0.5% of the total recipes in current Minecraft is that big of a deal.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Well, I finally got to updating this. The furnace mechanics have been tweaked, allowing the creation of alloys, enchanting now requires lapis, something I had originally intended and forgot to add, and the anvil has been overhauled. Mock ups of all GUIs except the crafting table, which should be incredibly easy to figure out, have been added. I'm still working on part 5, and it's almost done.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
The crafting table is only a little bit harder to get, and that is to justify its existence. It's not so expensive that it's nigh irreplaceable if you lose it, though the Advanced Crafting table is pretty expensive and discourages you from carrying that around.
This suggestion has nothing to do with advancements and other additions from 1.12. This is supposed to be a new game that does borrow from its prequel but isn't necessarily bound to have all the same stuff.
It shouldn't be any harder to understand than the current game, and I would think that there would be some kind of tutorial anyway.
You can still jump, fall and die. This game is meant to be harder than Minecraft, but the difficulty curve is more evenly placed. I fail to understand what this has to do with my suggestion.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
Because it's a completely different game. There's new things to do and the extra challenge is supposed to make it more fun, though there's still an easy mode.
My vision for Minecraft 2 is supposed to be something different from the current game. Updating the current game to just be like this is going to break so many current mechanics and it would be better to keep them separate.
Funny, I actually said this once to another guy. Strange how opinions change.
Anyway, the fact that this hasn't been locked (Badpreenup, a moderator, has even commented here) and that there is no forum for a Minecraft 2 at the moment indicates that this forum is the right place for it.
Why? Because you don't like it? Threads are only locked if they violate a rule, not if they are old or disliked. Besides, it's only been considered inactive for a few days, it's not like my update was a necro post.
Seriously? You're going to try to bring Microsoft into this, even though it's been stated multiple times that they don't have any say in what features get in the game? That's not a good reason to reject support. If I was afraid of Microsoft stealing my idea I wouldn't have posted in the first place. I'd take it as a compliment if these ideas were added, unless they were directly plagiarized, which again I have this thread to prove I had the idea first.
I'm not calling it Minecraft, it's Minecraft 2. It's the same type of game set in the same universe, but with some updated mechanics.
I respect other's opinions, but that doesn't mean I won't fight for my own.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
I appreciate the thought and effort put into this, but I really don't see the need for a "Minecraft 2". It might run smoother, but I don't think that's enough for an entire new game. Minecraft has been around for a long time, and I don't think it will ever fully fade from view. For example, Pac-Man. That game will never leave people's memories, and to this day is played all around the world. But when I say the game with "the yellow mouth guy and four ghosts", do you think Ms. Pac-Man?
It's the same with Minecraft. This game has gotten so huge it will help define our generation. We don't need a sequel- just update the current Minecraft. We know that Mojang is willing to make extreme game-altering changes (1.8 coding change that ruined every mod, 1.9 attack cooldown, and now changing nearly ever texture in the game). If Mojang is willing to do all those things, then it isn't a stretch for them to eventually implement every idea here into the normal game.
With that in mind, I just couldn't take this suggestion seriously. It started feeling like a mod rather than a new game. Don't get me wrong, these are all interesting and well-thought out concepts. But the central idea of Minecraft 2 just doesn't work for me.
>sigh< Do I really need to go through this again? Well, here's a copy-paste from part 1:
As you can see, I don't think a Minecraft 2 needs to happen, I just think that it would help reinvigorate interest in the game. It's a clean break that lets the developers break free from the limitations of the past. Yoshi9048, the author of the old critic's guide, summed it up pretty well:
Overall, I can only see benefits to a sequel, done right of course.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
Aimed towards a more "hardcore gamer" audience than the original, being a bit more difficult and focusing more on depth than simplicity
______________________________________________________________
Judging by your attitude, I can imagine that this has been discussed in length before. My point is that all these reasons for adding "Minecraft 2" could just be added to the game. We don't need to make a separate game just to focus on the "hardcore gamer". Mojang can just add more difficult and in-depth features to the game (Woodland Mansions are pretty tough). Worst case scenario, one could just use a mod. It isn't worth adding an entire new game just for one small branch of players.
Likewise, Cubic Chunks can just be added to the current game. The same with more customization and a better underground. All these ideas have originated from suggestions for the current game, not a sequel.
The only legit reason I see for Minecraft 2 is better graphics, and I don't think that's enough to warrant a sequel. I could see instead a "Minecraft Remastered Edition", which would just be the same game but with better graphics. Mojang could still get extra money and avoid distancing themselves from long term, nostalgic players. If Better Together has caused people to freak out about Minecraft getting replaced, then how would they react to Minecraft 2?
A longer progression system: I dare you to make up a suggestion for a new ore tier on this forum (your bedrock armor suggestion is a good example). With the current game's mechanics a new tier is either too insignificant of an upgrade or overpowered. Besides ores, the only main progress point is the grind for ender pearls.
Cubic Chunks: Just how would you implement them, though? The biggest hurdle is sunlight, and my "solution" would completely break the game.
Modern Graphics: Eh, this is subjective, see part 2 if you want more details on this.
Maximizing Customizability: This is referring mostly to part 1, which would essentially require the entire game to be rewritten.
A better underground: This stands the best chance of being added, but part of my idea requires cubic chunks and more ores to find.
Breaking Conventions: This is a very bad idea to do as an update. It splits the community and causes negative media. However, it's perfectly fine in a sequel.
Adding these would require rewriting and rebalancing the entire game, so why not add some new content worthy of making it a sequel instead? It's a huge waste of time to only go halfway.
You say that it would be for just a small branch of players, but realistically, if Minecraft 2 was released, do you honestly not think it would get a huge amount of sales? It would take a while to get anywhere near the original's popularity, but Minecraft has had an 8-year head start.
Simply adding more and more stuff makes the game feel more cluttered and causes it to lose focus, and it can't be done indefinitely without alienating the playerbase (1.9 is a good example of this). While things like the Woodland Mansion may be more content, they don't really improve the player's overall experience or make the game better; it's just something new to do. Minecraft isn't going to make any serious critic's top ten, and a new dungeon or two isn't going to change that.
"Minecraft Remastered Edition" is the new "Super Duper Graphics" setting that's coming to consoles later. That's not enough to be called a sequel.
Better Together really isn't causing a big uproar. If you look at the opponent's arguments, they usually consist of inaccurate information and flaming towards Microsoft. I imagine Minecraft 2 would cause some ire, but not enough to counter the excitement a sequel could generate.
Want to see my suggestions? Here they are!
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