Something I'd like to see is the ability to save the survival hotbar, the same way you'd save the creative hotbar.
Unlike creative mode, reloading a hotbar in survival would swap items from your inventory with your current hotbar. So, for example, let's say you are working on a build project in survival and plan on having all your building blocks, fences, stairs, &c in your hotbar. You save your current hotbar, which is your sword, bow, ax, other tools, and food, then move those out of your hotbar into your general inventory and fill your hotbar with building materials. You save your new hotbar loadout to a different slot.
Now, if you are in the middle of building and have to defend yourself when mobs attack you by surprise, you swap hotbars. All your building materials trade places with your gear in your general inventory, and you are ready to fight. When done, you swap them back. All your fighting gear moves back to your general inventory, and your building materials move back into your hotbar.
If you lose your bow and try to switch to a saved hotbar that includes a bow, you don't get a bow. The slot you stored your bow in doesn't change.
This is similar to the way the middle button (pick block) feature works. In creative, it puts the block you are looking at into your current hotbar slot. In survival, it only changes that hotbar slot if you have that block in your inventory, in which case, it tries to swap what's in your current hotbar slot with the block in your inventory. Basically, this would be like 9 simultaneous "pick block" commands.
Something I'd like to see is the ability to save the survival hotbar, the same way you'd save the creative hotbar.
Unlike creative mode, reloading a hotbar in survival would swap items from your inventory with your current hotbar. So, for example, let's say you are working on a build project in survival and plan on having all your building blocks, fences, stairs, &c in your hotbar. You save your current hotbar, which is your sword, bow, ax, other tools, and food, then move those out of your hotbar into your general inventory and fill your hotbar with building materials. You save your new hotbar loadout to a different slot.
Now, if you are in the middle of building and have to defend yourself when mobs attack you by surprise, you swap hotbars. All your building materials trade places with your gear in your general inventory, and you are ready to fight. When done, you swap them back. All your fighting gear moves back to your general inventory, and your building materials move back into your hotbar.
If you lose your bow and try to switch to a saved hotbar that includes a bow, you don't get a bow. The slot you stored your bow in doesn't change.
This is similar to the way the middle button (pick block) feature works. In creative, it puts the block you are looking at into your current hotbar slot. In survival, it only changes that hotbar slot if you have that block in your inventory, in which case, it tries to swap what's in your current hotbar slot with the block in your inventory. Basically, this would be like 9 simultaneous "pick block" commands.
I can't think of a downside to this.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Seems pretty cool.