The Meaning of Life, the Universe, and Everything.
Join Date:
7/6/2017
Posts:
51
Member Details
So the general idea of this is to allow a slimeball to be placed on the face of a block. This would cause just that face to behave like it was a slime block (the slimeballs could also be placed on more than one face - or even all of faces of a block - and they each would behave like a slimeblock). This would allow for much more compact redstone doors as several blocks could be stuck together (Making sure the other sides of the shape didnt have simeballs placed on them) and the shape could be pulled or pushed by a single piston.
Another redstone use of them is to allow for a more compact circuit (which, if a slimeblock was used, would normally break due to the slimeblock moving another block with redstone on it). This is because the sticky side of the block would only be where it's needed and the other sides would behave like a normal block. This may also help with building larger flying machines and the like.
To make a block non-sticky again, you would only have to hit it (Like redstone dust) and it would pop off to be used again. It could have a similar texture to the slime on a sticky piston. When placed on a block, it could make a similar sound to slimeblocks being placed but quieter.
The slimeballs' new feature would not make slimeblocks redundant as blocks with simeballs placed on them would not break your fall like slimeblocks do. They would also be much less bouncy, even less than a bed (this would be due to there being less "bouncy material" to break your fall or to increase your jump height.) They would still slow the player down though much like regular slimeblocks.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/6/2017
Posts:
51
Member Details
Well what about item frames? You can place a block directly infront of one without it instantly breaking. If the section of code that caused it to break after a certain time was removed from this one pixel thick slimeball 'block' entity you could code for this to behave like the slimeblock rather than the block it's self. I understand that it wouldnt be too easy and some people may see it as unnecessary but it could massively help redstone users to build bigger or more complex machines.
The Meaning of Life, the Universe, and Everything.
Join Date:
8/5/2016
Posts:
80
Location:
New Zealand
Minecraft:
minebuilder82
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This suggestion would greatly compact all sorts of redstone contraptions and would allow for almost every block to be pushed and pulled without people noticing that something is behind it, including banners, item frames, and paintings.
FULL SUPPORT.
The problem of this is that it is not possible to create "0 thickness blocks", that is the property needed for do this block viable, in a similar way as it is not possible to combinate slabs of different types.
Do it using convencional measures will to imply an extremely big id wasting, that simply isn't viable.
It would need the reworking of block id mechanic, and similars, that currently isn't a possible future thing.
The easy solution to fix this is to just layer textures on top of the block, then this suggestion could be possible.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/6/2017
Posts:
51
Member Details
Thank you for your support : ). I got the idea partially from Mumbo Jumbo's hidden bookcase door, in the video, he creates a fairly large contraption just to be able to slide both blocks to the side. If this was implemented, that could be done just using slimeballs and a double piston extender. Im not sure how layering the textures would work, but if it works, im happy :P. It also wouldnt have to waste block id's as it could just use the Slimeball id as its parent id (similar to how each wool colour is numbered rather than giving them their own id's).
So the general idea of this is to allow a slimeball to be placed on the face of a block. This would cause just that face to behave like it was a slime block (the slimeballs could also be placed on more than one face - or even all of faces of a block - and they each would behave like a slimeblock). This would allow for much more compact redstone doors as several blocks could be stuck together (Making sure the other sides of the shape didnt have simeballs placed on them) and the shape could be pulled or pushed by a single piston.
Another redstone use of them is to allow for a more compact circuit (which, if a slimeblock was used, would normally break due to the slimeblock moving another block with redstone on it). This is because the sticky side of the block would only be where it's needed and the other sides would behave like a normal block. This may also help with building larger flying machines and the like.
To make a block non-sticky again, you would only have to hit it (Like redstone dust) and it would pop off to be used again. It could have a similar texture to the slime on a sticky piston. When placed on a block, it could make a similar sound to slimeblocks being placed but quieter.
The slimeballs' new feature would not make slimeblocks redundant as blocks with simeballs placed on them would not break your fall like slimeblocks do. They would also be much less bouncy, even less than a bed (this would be due to there being less "bouncy material" to break your fall or to increase your jump height.) They would still slow the player down though much like regular slimeblocks.
Well what about item frames? You can place a block directly infront of one without it instantly breaking. If the section of code that caused it to break after a certain time was removed from this one pixel thick slimeball 'block' entity you could code for this to behave like the slimeblock rather than the block it's self. I understand that it wouldnt be too easy and some people may see it as unnecessary but it could massively help redstone users to build bigger or more complex machines.
This suggestion would greatly compact all sorts of redstone contraptions and would allow for almost every block to be pushed and pulled without people noticing that something is behind it, including banners, item frames, and paintings.
FULL SUPPORT.
The easy solution to fix this is to just layer textures on top of the block, then this suggestion could be possible.
Yo. I'm SuperPigMineCrafter AKA minebuilder82.
I make builds and redstone creations, and I'm getting into commands and map making.
I also make great animations using Mine-Imator.
Check out my animations down below. I've made 3 so far.
Shulker Fun
A Normal Walk Around
How Creeper Eggs are Made
Enjoy my animations.
Also, I can help you with map making, as I'm good at problem-solving.
ˢᵘˢ
Thank you for your support : ). I got the idea partially from Mumbo Jumbo's hidden bookcase door, in the video, he creates a fairly large contraption just to be able to slide both blocks to the side. If this was implemented, that could be done just using slimeballs and a double piston extender. Im not sure how layering the textures would work, but if it works, im happy :P. It also wouldnt have to waste block id's as it could just use the Slimeball id as its parent id (similar to how each wool colour is numbered rather than giving them their own id's).