- Fixed doors animations not always working when connected to a dedicated server
- Fixed Forcefield syncing from the server
- Fixed texture warnings in the log
- Fixed BigDoor recipe warning in the log
1.9.4-5.0.1 requires MalisisCore 1.9.4-4.0.1[/i][/b] for Minecraft 1.9.4 / 1.10.2
- Fixed crash when loading the mod with Minecraft 1.10.2
- Fixed syncing issues in multiplayer.
1.9.4-5.0.0 requires MalisisCore 1.9.4-4.0.0[/i][/b] for Minecraft 1.9.4
1.8.9-3.1.4 requires MalisisCore 1.8.9-2.1.5[/i][/b] for Minecraft 1.8.9
- Fixed random crashes when rendering Tile Entities.
1.9-4.0.0 requires MalisisCore 1.9-3.0.1[/i][/b] for Minecraft 1.9
(No changes)
Previous updates :[/b]
Contents : [/b]
Animated doors :[/b]
The first goal of this mod was to improve vanilla doors behaviour. They are now animated when opened or closed instead of just jumping instantly to their new state. Also, it makes double doors automatically open and close without any need for redstone.
Trapdoors and fence gates are also animated!
Glass doors :[/b]
Two new sliding doors are added (wooden and iron), that behaves like normal doors but instead of rotating on themselves, they slide into the block next to them.
Jail doors :[/b]
A new metallic jail door that slides on the side. Can only be operated with redstone.
Laboratory doors :[/b]
A new metallic laboratory door that slides upwards. It's not a double door.
Factory doors :[/b]
A new metallic factory door that slides both upwards and downwards.
Shoji doors :[/b]
A new shoji door that slides slowly on the side.
Curtains :[/b]
Simple colored curtains that opens with custom animation. The color of the curtains depends on the color of the wool used.
Saloon doors :[/b]
New saloon doors that opens automatically when you go through them.
Reinforced doors :[/b]
A metallic door with a handle that slowly opens.
Hitech doors :[/b]
A futuristic hi-tech door with cool opening animation.
Sliding trapdoors :[/b]
Simple trapdoors that slide on the side with pneumatic sound.
Camo fence gates :[/b]
A fence gate that copies the blocks on each side, granted they're the same type.
Rusty Hatch :[/b]
A big metallic hatch with a handle that slowly opens. Comes with rusty ladders built-in. Requires 2x3x2 block space to be placed.
Like Trap doors, if placed on the top half of the side of the block, the door will open upwards.
Rusty Ladders :[/b]
A metallic ladder that matches the ones built-in the Rusty Hatch.
Garage doors :[/b]
A multi-structure allowing a large area to be opened with a nice animation. A Garage door can be as wide and tall as wanted, and as long as they face the same way, one simple redstone current change will make the whole door open or close depending on its current state.
Carriage doors / Medieval doors:[/b]
A big and fancy wooden double door (4x5x1 multi-block) made from a wooden door and five of one other. Oak door makes a Carriage door, Spruce Door makes a Medieval door. The frame uses the texture of the block used in the recipe.
Note : in 1.7.10, the five blocks need to be spread in five different crafting slots.
Forcefield and Controller :[/b]
The Forcefield Controller is an item that allows the creation of Forcefields. The Forcefields can be any size (with a limit of 100 blocks) and can't be destroyed. Use the item on the Forcefield to activate and deactivate it, use it while sneaking to remove it completely.
The Contoller displays color informations while placing a Forcefield to indicate if it can be made between the selected positions. It is self powered but requires some time to recharge. Note that removing a Forcefield completely drains the energy of the Controller.
Door factory and custom doors :[/b]
The door factory is a self powered machine that lets you design your own doors. Chose their properties such as the type of movement (from ten available!), the sound, or the speed of their animation, and then select blocks for the frame, top and bottom materials to define how they look.
The top and bottom material also accepts a few items for special effects :
- Flint & steel gives a fire effect.
- Ender pearl displays nether portal animation.
- Water bucket displays flowing water.
- Lave bucket displays flowing lava.
The Suggestions forum section is for presenting and discussing your own ideas for vanilla Minecraft. The content posted in this thread appears to have been copy/pasted from the Malisis Doors mod, and will therefore not be considered a valid suggestion.
- Fixed doors animations not always working when connected to a dedicated server
- Fixed Forcefield syncing from the server
- Fixed texture warnings in the log
- Fixed BigDoor recipe warning in the log
1.9.4-5.0.1 requires MalisisCore 1.9.4-4.0.1[/i][/b] for Minecraft 1.9.4 / 1.10.2
- Fixed crash when loading the mod with Minecraft 1.10.2
- Fixed syncing issues in multiplayer.
1.9.4-5.0.0 requires MalisisCore 1.9.4-4.0.0[/i][/b] for Minecraft 1.9.4
1.8.9-3.1.4 requires MalisisCore 1.8.9-2.1.5[/i][/b] for Minecraft 1.8.9
- Fixed random crashes when rendering Tile Entities.
1.9-4.0.1 requires MalisisCore 1.9-3.0.4[/i][/b] for Minecraft 1.9
- Fixed multiple crashes.
1.9-4.0.0 requires MalisisCore 1.9-3.0.1[/i][/b] for Minecraft 1.9
(No changes)
Previous updates :[/b]
Contents : [/b]
Animated doors :[/b]
The first goal of this mod was to improve vanilla doors behaviour. They are now animated when opened or closed instead of just jumping instantly to their new state. Also, it makes double doors automatically open and close without any need for redstone.
Trapdoors and fence gates are also animated!
Glass doors :[/b]
Two new sliding doors are added (wooden and iron), that behaves like normal doors but instead of rotating on themselves, they slide into the block next to them.
Jail doors :[/b]
A new metallic jail door that slides on the side. Can only be operated with redstone.
Laboratory doors :[/b]
A new metallic laboratory door that slides upwards. It's not a double door.
Factory doors :[/b]
A new metallic factory door that slides both upwards and downwards.
Shoji doors :[/b]
A new shoji door that slides slowly on the side.
Curtains :[/b]
Simple colored curtains that opens with custom animation. The color of the curtains depends on the color of the wool used.
Saloon doors :[/b]
New saloon doors that opens automatically when you go through them.
Reinforced doors :[/b]
A metallic door with a handle that slowly opens.
Hitech doors :[/b]
A futuristic hi-tech door with cool opening animation.
Sliding trapdoors :[/b]
Simple trapdoors that slide on the side with pneumatic sound.
Camo fence gates :[/b]
A fence gate that copies the blocks on each side, granted they're the same type.
Rusty Hatch :[/b]
A big metallic hatch with a handle that slowly opens. Comes with rusty ladders built-in. Requires 2x3x2 block space to be placed.
Like Trap doors, if placed on the top half of the side of the block, the door will open upwards.
Rusty Ladders :[/b]
A metallic ladder that matches the ones built-in the Rusty Hatch.
Garage doors :[/b]
A multi-structure allowing a large area to be opened with a nice animation. A Garage door can be as wide and tall as wanted, and as long as they face the same way, one simple redstone current change will make the whole door open or close depending on its current state.
Carriage doors / Medieval doors:[/b]
A big and fancy wooden double door (4x5x1 multi-block) made from a wooden door and five of one other. Oak door makes a Carriage door, Spruce Door makes a Medieval door. The frame uses the texture of the block used in the recipe.
Note : in 1.7.10, the five blocks need to be spread in five different crafting slots.
Forcefield and Controller :[/b]
The Forcefield Controller is an item that allows the creation of Forcefields. The Forcefields can be any size (with a limit of 100 blocks) and can't be destroyed. Use the item on the Forcefield to activate and deactivate it, use it while sneaking to remove it completely.
The Contoller displays color informations while placing a Forcefield to indicate if it can be made between the selected positions. It is self powered but requires some time to recharge. Note that removing a Forcefield completely drains the energy of the Controller.
Door factory and custom doors :[/b]
The door factory is a self powered machine that lets you design your own doors. Chose their properties such as the type of movement (from ten available!), the sound, or the speed of their animation, and then select blocks for the frame, top and bottom materials to define how they look.
The top and bottom material also accepts a few items for special effects :
- Flint & steel gives a fire effect.
- Ender pearl displays nether portal animation.
- Water bucket displays flowing water.
- Lave bucket displays flowing lava.
This is still you saying that this mod is your idea. And anyways, I don't think the vanilla game needs this many doors.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Real Why Not
The Suggestions forum section is for presenting and discussing your own ideas for vanilla Minecraft. The content posted in this thread appears to have been copy/pasted from the Malisis Doors mod, and will therefore not be considered a valid suggestion.
Locking non-suggestion.
- sunperp