[*]
[*]FPS boost[/b] ([url=http://imgur.com/a/4NhyN#0]examples[/url])
- doubling the FPS is common
- decreases lag spikes and smooths gameplay
[*]Support for HD Textures[/b] ([url=http://www.minecraftforum.net/topic/249637-/#HDTextures[]info[/url])
- HD textures and HD fonts (MCPatcher not needed)
- custom terrain and item textures
- animated terrain and item textures
- custom HD Font character widths
- custom colors
- custom block color palettes
- custom lighting
- unlimited texture size
[*]Support for Shaders[/b] ([url=http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286604-shaders-mod-updated-by-karyonix]info[/url])
- based on the Shaders Mod by Karyonix
[*]Dynamic Lights[/b]
- allows handheld and dropped light emitting items to illuminate the objects around them
- similar, but not related to the Dynamic Lights [url=http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272478-dynamic-lights]mod[/url]
[*]Variable Render Distance[/b] ([url=http://i.imgur.com/qT3P3.png]example[/url])
- from Tiny to Extreme (2 x Far) in 16m steps
- [url=http://i.imgur.com/WZCmN.png]sun[/url], [url=http://i.imgur.com/z9hBK.png]moon and stars[/url] are visible in Tiny and Short distance
[*]Configurable Smooth Lighting[/b] ([url=http://imgur.com/a/q89Qb#0]examples[/url])
- from 1% - smooth lighting without shadows
- to 100% - smooth lighting with full shadows
[*]Performance: VSync[/b]
Synchronizes framerate with monitor refresh rate to remove split frames and smooth gameplay
[*]Smart Advanced OpenGL[/b]
- more efficient, less artifacts
- Fast - faster, some artifacts still visible
- Fancy - slower, avoids visual artifacts
[*]Fog control[/b]
- Fog: Fancy, Fast, OFF
- Fog start: Near, Far
[*]Mipmaps[/b] ([url=http://imgur.com/a/7YNwh#0]examples[/url])
- Visual effect which makes distant objects look better by smoothing the texture details
- Mipmap level - OFF, 1, 2, 3, Max
- Mipmap type - Nearest, Linear
[*]Anisotropic Filtering[/b] ([url=http://imgur.com/a/rtZBx#0]examples[/url])
- Restores details in mipmapped textures
- AF level - OFF, 2, 4, 8, 16 (depends on hardware support)
[*]Antialiasing[/b] ([url=http://imgur.com/a/rtZBx#0]examples[/url])
- Smooths jagged lines and sharp color transitions
- AA level - OFF, 2, 4, 6, 8, 12, 16 (depends on hardware support)
[*]Better Grass[/b]
Fixes grass blocks side texture to match surrounding grass terrain
[*]Better Snow[/b] ([url=http://imgur.com/a/h2yAE#0]examples[/url], [url=http://www.reddit.com/r/Minecraft/comments/nbtzv/shall_i_continue_with_this_simple_change/]credit[/url])
Fixes transparent blocks textures to match surrounding snow terrain
[*]Clear Water[/b] ([url=http://imgur.com/a/en4Yf#0]examples[/url])
Clear, transparent water with good visibility underwater
[*]Random Mobs[/b]
Use random mob textures if available in the texture pack
[*]Connected Textures[/b] ([url=http://imgur.com/a/YQz3b#0]examples[/url])
Connects textures for glass, glass panes, sandstone and bookshelf blocks which are next to each other.
[*]Natural Textures[/b] ([url=http://imgur.com/a/A6ujp#0]examples[/url], [url=http://www.minecraftforum.net/topic/468764-]idea[/url])
Removes the gridlike pattern created by repeating blocks of the same type. Uses rotated and flipped variants of the base block texture.
[*]FPS control[/b]
- Smooth FPS - stabilizes FPS by flushing the graphics driver buffers ([url=http://imgur.com/a/QsOdl#0]examples[/url])
- Smooth Input - fixes stuck keys, slow input and sound lag by setting correct thread priorities
[*]Chunk Loading Control[/b]
- Load Far - loads the world chunks at distance Far, allows fast render distance switching
- Preloaded Chunks - defines an area in which no new chunks will be loaded
- Chunk Updates per Frame - allows for faster world loading
- Dynamic Updates - loads more chunks per frame when the player is standing still
[*]Configurable Details[/b]
- Clouds - Default, Fast, Fancy
- Cloud Height - from 0% to 100%
- Trees - Default, Fast, Fancy
- Grass - Default, Fast, Fancy
- Water - Default, Fast, Fancy
- Rain and Snow - Default, Fast, Fancy
- Sky - ON, OFF
- Stars - ON, OFF
- Sun & Moon - ON, OFF
- Depth Fog - ON, OFF
- Weather - ON, OFF
- Swamp Colors - ON, OFF
- Smooth Biomes - ON, OFF
- Custom Fonts - ON, OFF
- Custom Colors - ON, OFF
- Show Capes - ON, OFF (supports HD capes)
[*]Configurable animations[/b]
- Water Animated - OFF, Dynamic, ON
- Lava Animated - OFF, Dynamic, ON
- Fire Animated - OFF, ON
- Portal Animated - OFF, ON
- Redstone Animated - OFF, ON
- Explosion Animated - OFF, ON
- Flame Animated - OFF, ON
- Smoke Animated - OFF, ON
- Void Particles - OFF, ON
- Water Particles - OFF, ON
- Rain Splash - OFF, ON
- Portal Particles - OFF, ON
- Dripping Water/Lava - OFF, ON
- Terrain Animated - OFF, ON
- Items Animated - OFF, ON
[*]Fast Texturepack Switching[/b]
Switch the current Texturepack without leaving the world
[*]Fullscreen Resolution[/b]
Configurable fullscreen resolution
[*]Debug[/b]
- Fast Debug Info - removes lagometer from debug screen
- Debug Profiler - removes profiler from debug screen
[*]Time Control[/b]
Default, Day Only or Night Only - works in only in Creative mode
[*]Autosave[/b]
- Configurable Autosave interval
- A fix for the famous Lag Spike of Death
[/list]
[color=#333399]~add climbing animation
~add sleeping animation
~add eating animation
~add drinking animation
~made eyebrows only look angry when attacking, sneaking, aiming, etc[/b][/color][/p]
[color=#333399]Animated doors :[/b]
The first goal of this mod was to improve vanilla doors behaviour. They are now animated when opened or closed instead of just jumping instantly to their new state. Also, it makes double doors automatically open and close without any need for redstone.
Trapdoors and fence gates are also animated!
Glass doors :[/b]
Two new sliding doors are added (wooden and iron), that behaves like normal doors but instead of rotating on themselves, they slide into the block next to them.
[/color][/p]
Spoiler (click to show)
[color=#333399]
Jail doors :[/b]
A new metallic jail door that slides on the side. Can only be operated with redstone.
[/color][/p]
Spoiler (click to show)
[color=#333399]
Laboratory doors :[/b]
A new metallic laboratory door that slides upwards. It's not a double door.
[/color][/p]
Spoiler (click to show)
[color=#333399]
Factory doors :[/b]
A new metallic factory door that slides both upwards and downwards.
[/color][/p]
Spoiler (click to show)
[color=#333399]
Shoji doors :[/b]
A new shoji door that slides slowly on the side.
[/color][/p]
Spoiler (click to show)
[color=#333399]
Curtains :[/b]
Simple colored curtains that opens with custom animation. The color of the curtains depends on the color of the wool used.
[/color][/p]
Spoiler (click to show)
[color=#333399]
Saloon doors :[/b]
New saloon doors that opens automatically when you go through them.
[/color][/p]
Spoiler (click to show)
[color=#333399]
Reinforced doors :[/b]
A metallic door with a handle that slowly opens.
[/color][/p]
Spoiler (click to show)
[color=#333399]
Hitech doors :[/b]
A futuristic hi-tech door with cool opening animation.
[/color][/p]
Spoiler (click to show)
[color=#333399]
Sliding trapdoors :[/b]
Simple trapdoors that slide on the side with pneumatic sound.
[/color][/p]
Spoiler (click to show)
[color=#333399]
Camo fence gates :[/b]
A fence gate that copies the blocks on each side, granted they're the same type.
[/color][/p]
Spoiler (click to show)
[color=#333399]
Rusty Hatch :[/b]
A big metallic hatch with a handle that slowly opens. Comes with rusty ladders built-in. Requires 2x3x2 block space to be placed.
Like Trap doors, if placed on the top half of the side of the block, the door will open upwards.
[/color][/p]
Spoiler (click to show)
[color=#333399]
Rusty Ladders :[/b]
A metallic ladder that matches the ones built-in the Rusty Hatch.
[/color][/p]
Spoiler (click to show)
[color=#333399]
Garage doors :[/b]
A multi-structure allowing a large area to be opened with a nice animation. A Garage door can be as wide and tall as wanted, and as long as they face the same way, one simple redstone current change will make the whole door open or close depending on its current state.
[/color][/p]
Spoiler (click to show)
[color=#333399]
Carriage doors / Medieval doors:[/b]
A big and fancy wooden double door (4x5x1 multi-block) made from a wooden door and five of one other. Oak door makes a Carriage door, Spruce Door makes a Medieval door. The frame uses the texture of the block used in the recipe.
[/color][/p]
Spoiler (click to show)
[color=#333399]
Forcefield and Controller :[/b]
The Forcefield Controller is an item that allows the creation of Forcefields. The Forcefields can be any size (with a limit of 100 blocks) and can't be destroyed. Use the item on the Forcefield to activate and deactivate it, use it while sneaking to remove it completely.
The Contoller displays color informations while placing a Forcefield to indicate if it can be made between the selected positions. It is self powered but requires some time to recharge. Note that removing a Forcefield completely drains the energy of the Controller.
[/color][/p]
Spoiler (click to show)
[color=#333399]
Door factory and custom doors :[/b]
The door factory is a self powered machine that lets you design your own doors. Chose their properties such as the type of movement (from ten available!), the sound, or the speed of their animation, and then select blocks for the frame, top and bottom materials to define how they look.
The top and bottom material also accepts a few items for special effects :
- Flint & steel gives a fire effect.
- Ender pearl displays nether portal animation.
- Water bucket displays flowing water.
- Lave bucket displays flowing lava.
[/color][/p]
Spoiler (click to show)
When posting suggestion threads, you are only permitted to include one idea (or closely-related group of ideas) per thread. This thread contains multiple unrelated ideas and is considered a wish list, which is not allowed.
[*]FPS boost[/b] ([url=http://imgur.com/a/4NhyN#0]examples[/url])
- doubling the FPS is common
- decreases lag spikes and smooths gameplay
[*]Support for HD Textures[/b] ([url=http://www.minecraftforum.net/topic/249637-/#HDTextures[]info[/url])
- HD textures and HD fonts (MCPatcher not needed)
- custom terrain and item textures
- animated terrain and item textures
- custom HD Font character widths
- custom colors
- custom block color palettes
- custom lighting
- unlimited texture size
[*]Support for Shaders[/b] ([url=http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286604-shaders-mod-updated-by-karyonix]info[/url])
- based on the Shaders Mod by Karyonix
[*]Dynamic Lights[/b]
- allows handheld and dropped light emitting items to illuminate the objects around them
- similar, but not related to the Dynamic Lights [url=http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272478-dynamic-lights]mod[/url]
[*]Variable Render Distance[/b] ([url=http://i.imgur.com/qT3P3.png]example[/url])
- from Tiny to Extreme (2 x Far) in 16m steps
- [url=http://i.imgur.com/WZCmN.png]sun[/url], [url=http://i.imgur.com/z9hBK.png]moon and stars[/url] are visible in Tiny and Short distance
[*]Configurable Smooth Lighting[/b] ([url=http://imgur.com/a/q89Qb#0]examples[/url])
- from 1% - smooth lighting without shadows
- to 100% - smooth lighting with full shadows
[*]Performance: VSync[/b]
Synchronizes framerate with monitor refresh rate to remove split frames and smooth gameplay
[*]Smart Advanced OpenGL[/b]
- more efficient, less artifacts
- Fast - faster, some artifacts still visible
- Fancy - slower, avoids visual artifacts
[*]Fog control[/b]
- Fog: Fancy, Fast, OFF
- Fog start: Near, Far
[*]Mipmaps[/b] ([url=http://imgur.com/a/7YNwh#0]examples[/url])
- Visual effect which makes distant objects look better by smoothing the texture details
- Mipmap level - OFF, 1, 2, 3, Max
- Mipmap type - Nearest, Linear
[*]Anisotropic Filtering[/b] ([url=http://imgur.com/a/rtZBx#0]examples[/url])
- Restores details in mipmapped textures
- AF level - OFF, 2, 4, 8, 16 (depends on hardware support)
[*]Antialiasing[/b] ([url=http://imgur.com/a/rtZBx#0]examples[/url])
- Smooths jagged lines and sharp color transitions
- AA level - OFF, 2, 4, 6, 8, 12, 16 (depends on hardware support)
[*]Better Grass[/b]
Fixes grass blocks side texture to match surrounding grass terrain
[*]Better Snow[/b] ([url=http://imgur.com/a/h2yAE#0]examples[/url], [url=http://www.reddit.com/r/Minecraft/comments/nbtzv/shall_i_continue_with_this_simple_change/]credit[/url])
Fixes transparent blocks textures to match surrounding snow terrain
[*]Clear Water[/b] ([url=http://imgur.com/a/en4Yf#0]examples[/url])
Clear, transparent water with good visibility underwater
[*]Random Mobs[/b]
Use random mob textures if available in the texture pack
[*]Connected Textures[/b] ([url=http://imgur.com/a/YQz3b#0]examples[/url])
Connects textures for glass, glass panes, sandstone and bookshelf blocks which are next to each other.
[*]Natural Textures[/b] ([url=http://imgur.com/a/A6ujp#0]examples[/url], [url=http://www.minecraftforum.net/topic/468764-]idea[/url])
Removes the gridlike pattern created by repeating blocks of the same type. Uses rotated and flipped variants of the base block texture.
[*]FPS control[/b]
- Smooth FPS - stabilizes FPS by flushing the graphics driver buffers ([url=http://imgur.com/a/QsOdl#0]examples[/url])
- Smooth Input - fixes stuck keys, slow input and sound lag by setting correct thread priorities
[*]Chunk Loading Control[/b]
- Load Far - loads the world chunks at distance Far, allows fast render distance switching
- Preloaded Chunks - defines an area in which no new chunks will be loaded
- Chunk Updates per Frame - allows for faster world loading
- Dynamic Updates - loads more chunks per frame when the player is standing still
[*]Configurable Details[/b]
- Clouds - Default, Fast, Fancy
- Cloud Height - from 0% to 100%
- Trees - Default, Fast, Fancy
- Grass - Default, Fast, Fancy
- Water - Default, Fast, Fancy
- Rain and Snow - Default, Fast, Fancy
- Sky - ON, OFF
- Stars - ON, OFF
- Sun & Moon - ON, OFF
- Depth Fog - ON, OFF
- Weather - ON, OFF
- Swamp Colors - ON, OFF
- Smooth Biomes - ON, OFF
- Custom Fonts - ON, OFF
- Custom Colors - ON, OFF
- Show Capes - ON, OFF (supports HD capes)
[*]Configurable animations[/b]
- Water Animated - OFF, Dynamic, ON
- Lava Animated - OFF, Dynamic, ON
- Fire Animated - OFF, ON
- Portal Animated - OFF, ON
- Redstone Animated - OFF, ON
- Explosion Animated - OFF, ON
- Flame Animated - OFF, ON
- Smoke Animated - OFF, ON
- Void Particles - OFF, ON
- Water Particles - OFF, ON
- Rain Splash - OFF, ON
- Portal Particles - OFF, ON
- Dripping Water/Lava - OFF, ON
- Terrain Animated - OFF, ON
- Items Animated - OFF, ON
[*]Fast Texturepack Switching[/b]
Switch the current Texturepack without leaving the world
[*]Fullscreen Resolution[/b]
Configurable fullscreen resolution
[*]Debug[/b]
- Fast Debug Info - removes lagometer from debug screen
- Debug Profiler - removes profiler from debug screen
[*]Time Control[/b]
Default, Day Only or Night Only - works in only in Creative mode
[*]Autosave[/b]
- Configurable Autosave interval
- A fix for the famous Lag Spike of Death
[/list]
[color=#333399]~add climbing animation
~add sleeping animation
~add eating animation
~add drinking animation
~made eyebrows only look angry when attacking, sneaking, aiming, etc[/b][/color][/p]
[color=#333399]Animated doors :[/b]
The first goal of this mod was to improve vanilla doors behaviour. They are now animated when opened or closed instead of just jumping instantly to their new state. Also, it makes double doors automatically open and close without any need for redstone.
Trapdoors and fence gates are also animated!
Glass doors :[/b]
Two new sliding doors are added (wooden and iron), that behaves like normal doors but instead of rotating on themselves, they slide into the block next to them.
[/color][/p] Spoiler (click to show)
[color=#333399]
Jail doors :[/b]
A new metallic jail door that slides on the side. Can only be operated with redstone.
[/color][/p] Spoiler (click to show)
[color=#333399]
Laboratory doors :[/b]
A new metallic laboratory door that slides upwards. It's not a double door.
[/color][/p] Spoiler (click to show)
[color=#333399]
Factory doors :[/b]
A new metallic factory door that slides both upwards and downwards.
[/color][/p] Spoiler (click to show)
[color=#333399]
Shoji doors :[/b]
A new shoji door that slides slowly on the side.
[/color][/p] Spoiler (click to show)
[color=#333399]
Curtains :[/b]
Simple colored curtains that opens with custom animation. The color of the curtains depends on the color of the wool used.
[/color][/p] Spoiler (click to show)
[color=#333399]
Saloon doors :[/b]
New saloon doors that opens automatically when you go through them.
[/color][/p] Spoiler (click to show)
[color=#333399]
Reinforced doors :[/b]
A metallic door with a handle that slowly opens.
[/color][/p] Spoiler (click to show)
[color=#333399]
Hitech doors :[/b]
A futuristic hi-tech door with cool opening animation.
[/color][/p] Spoiler (click to show)
[color=#333399]
Sliding trapdoors :[/b]
Simple trapdoors that slide on the side with pneumatic sound.
[/color][/p] Spoiler (click to show)
[color=#333399]
Camo fence gates :[/b]
A fence gate that copies the blocks on each side, granted they're the same type.
[/color][/p] Spoiler (click to show)
[color=#333399]
Rusty Hatch :[/b]
A big metallic hatch with a handle that slowly opens. Comes with rusty ladders built-in. Requires 2x3x2 block space to be placed.
Like Trap doors, if placed on the top half of the side of the block, the door will open upwards.
[/color][/p] Spoiler (click to show)
[color=#333399]
Rusty Ladders :[/b]
A metallic ladder that matches the ones built-in the Rusty Hatch.
[/color][/p] Spoiler (click to show)
[color=#333399]
Garage doors :[/b]
A multi-structure allowing a large area to be opened with a nice animation. A Garage door can be as wide and tall as wanted, and as long as they face the same way, one simple redstone current change will make the whole door open or close depending on its current state.
[/color][/p] Spoiler (click to show)
[color=#333399]
Carriage doors / Medieval doors:[/b]
A big and fancy wooden double door (4x5x1 multi-block) made from a wooden door and five of one other. Oak door makes a Carriage door, Spruce Door makes a Medieval door. The frame uses the texture of the block used in the recipe.
[/color][/p] Spoiler (click to show)
[color=#333399]
Forcefield and Controller :[/b]
The Forcefield Controller is an item that allows the creation of Forcefields. The Forcefields can be any size (with a limit of 100 blocks) and can't be destroyed. Use the item on the Forcefield to activate and deactivate it, use it while sneaking to remove it completely.
The Contoller displays color informations while placing a Forcefield to indicate if it can be made between the selected positions. It is self powered but requires some time to recharge. Note that removing a Forcefield completely drains the energy of the Controller.
[/color][/p] Spoiler (click to show)
[color=#333399]
Door factory and custom doors :[/b]
The door factory is a self powered machine that lets you design your own doors. Chose their properties such as the type of movement (from ten available!), the sound, or the speed of their animation, and then select blocks for the frame, top and bottom materials to define how they look.
The top and bottom material also accepts a few items for special effects :
- Flint & steel gives a fire effect.
- Ender pearl displays nether portal animation.
- Water bucket displays flowing water.
- Lave bucket displays flowing lava.
[/color][/p] Spoiler (click to show)
List tags are malformed.
When posting suggestion threads, you are only permitted to include one idea (or closely-related group of ideas) per thread. This thread contains multiple unrelated ideas and is considered a wish list, which is not allowed.
Locking.
- sunperp