Hello, I've gone searching a bit and I found a few suggestions with cluster arrows, allowing the user to fire 3 arrows at once... Boring.
This idea would be more like an arrow rain that peppers arrows from the sky. Useful when attacking multiple enemies at once; though it's lower damage and increased price leave much to be desired when it comes down to active use.
RECIPE:
If the image fails to load: TNT in center with 4 arrows forming a + around the TNT.
Mechanics:
Instead of firing blindly, charging the arrow to fire will highlight the affected area on the ground (visible only to you). This would be a 2m radius. While holding, you can use your mouselook to simply change the trajectory and distance of the shot to hit the most enemies possible.
Upon release, the arrow will rocket into the air and shower down as splinters hitting all squares in the range. The charge of the shot doesn't matter (though it does increase range); the explosive power will deal 5 hp of damage (2.5 hearts) to all entities in range.
The delay between fire and damage is the same as with a bow. (instantaneous if you excuse the travel time).
ENCHANTS AND SPECIAL ARROWS
The cluster arrow may be made using spectral arrow causing the ground hit to give off light 15 for 600 ticks.
Firing a cluster arrow using a bow enchanted with flaming will cause all enemies to be hit and burn.
Firing a cluster arrow using a bow enchanted with punch increases it's effective radius by 1m. (2m at punch II)
Firing a cluster arrow using a bow enchanted with power increases it's damage by 1/level. (max 10 damage (5 hearts) at Power V)
Cluster arrow is unaffected by all other arrow modifiers and bow enchants.
As always, all criticism is welcome. I look forward to improving this suggestion from this base form. Thanks for reading and have a great day!
ERRATA: Examples of radius2 and radius4 circles:
The most stifling problem I would personally have with this is simply that it'd be difficult to use this in high-stress situations when you have mobs actively chasing you. This is meant as an opportunistic; although a player who understands the mechanics and feel of the bow can actually master this to deadly effect. The highlight guide could become a nuisance more than a help at that point where he will thoughtlessly pluck out large groups of mobs from a convenient distance without needing the guide to measure.
The concept is neat but I don't particularly like it doing static damage to all mobs in a particular radius, as that seems kind of like it would be exploitable. If it followed the same general rule as an explosion where it does more damage the closer to the center and then falls off over time I would like it better than raining down X damage across an entire area. You could even potentially bump up the numbers a bit and make it stronger in the center than it is currently listed as but weaker at the edge. That still encourages precise aiming to some degree.
Rollback Post to RevisionRollBack
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
The only problem I have with this is the possible lag that can occur when you aim and move the area you are going to fire at.
I can't really see how that would cause lag as it is a fairly simple client-side visual indicator. If it was enough to put anyone past the point where the game becomes unplayable they were basically already at that point.
Rollback Post to RevisionRollBack
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
The concept is neat but I don't particularly like it doing static damage to all mobs in a particular radius, as that seems kind of like it would be exploitable. If it followed the same general rule as an explosion where it does more damage the closer to the center and then falls off over time I would like it better than raining down X damage across an entire area. You could even potentially bump up the numbers a bit and make it stronger in the center than it is currently listed as but weaker at the edge. That still encourages precise aiming to some degree.
That is interesting. This is probably where I'd bite the most.
I'd like for it to do at least appreciable damage in the least effected zones though. I'm not going to append OP yet as I'd like to workshop the numbers beforehand.
power would increase center damage by 1/level. fringe damage would be half (rounded down) of center damage.
Power I - 8c/4f
Power II - 9c/4f
Power III - 10c/5f
Power IV - 11c/5f
Power V - 12c/6f
First multi-arrow suggestion I've seen that isn't overpowered on a biblical not-thought-out level. Support.
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Hello, I've gone searching a bit and I found a few suggestions with cluster arrows, allowing the user to fire 3 arrows at once... Boring.
This idea would be more like an arrow rain that peppers arrows from the sky. Useful when attacking multiple enemies at once; though it's lower damage and increased price leave much to be desired when it comes down to active use.
RECIPE:
If the image fails to load: TNT in center with 4 arrows forming a + around the TNT.
Mechanics:
Instead of firing blindly, charging the arrow to fire will highlight the affected area on the ground (visible only to you). This would be a 2m radius. While holding, you can use your mouselook to simply change the trajectory and distance of the shot to hit the most enemies possible.
Upon release, the arrow will rocket into the air and shower down as splinters hitting all squares in the range. The charge of the shot doesn't matter (though it does increase range); the explosive power will deal 5 hp of damage (2.5 hearts) to all entities in range.
The delay between fire and damage is the same as with a bow. (instantaneous if you excuse the travel time).
ENCHANTS AND SPECIAL ARROWS
The cluster arrow may be made using spectral arrow causing the ground hit to give off light 15 for 600 ticks.
Firing a cluster arrow using a bow enchanted with flaming will cause all enemies to be hit and burn.
Firing a cluster arrow using a bow enchanted with punch increases it's effective radius by 1m. (2m at punch II)
Firing a cluster arrow using a bow enchanted with power increases it's damage by 1/level. (max 10 damage (5 hearts) at Power V)
Cluster arrow is unaffected by all other arrow modifiers and bow enchants.
As always, all criticism is welcome. I look forward to improving this suggestion from this base form. Thanks for reading and have a great day!
ERRATA: Examples of radius2 and radius4 circles:
The most stifling problem I would personally have with this is simply that it'd be difficult to use this in high-stress situations when you have mobs actively chasing you. This is meant as an opportunistic; although a player who understands the mechanics and feel of the bow can actually master this to deadly effect. The highlight guide could become a nuisance more than a help at that point where he will thoughtlessly pluck out large groups of mobs from a convenient distance without needing the guide to measure.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
Seems pretty balanced, although I doubt I would ever use this in survival. It's cheaper to just shoot each mob individually.
Cave spiders are cool
The concept is neat but I don't particularly like it doing static damage to all mobs in a particular radius, as that seems kind of like it would be exploitable. If it followed the same general rule as an explosion where it does more damage the closer to the center and then falls off over time I would like it better than raining down X damage across an entire area. You could even potentially bump up the numbers a bit and make it stronger in the center than it is currently listed as but weaker at the edge. That still encourages precise aiming to some degree.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Would definitely use this in PVP if I'm being chased by a couple of guys.
Support.
"90% of the Internet's statistics are made-up, and 7/8 of its quotes are misattributed."
-Abraham Lincoln, 16th US President
The only problem I have with this is the possible lag that can occur when you aim and move the area you are going to fire at.
I can't really see how that would cause lag as it is a fairly simple client-side visual indicator. If it was enough to put anyone past the point where the game becomes unplayable they were basically already at that point.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
That is interesting. This is probably where I'd bite the most.
I'd like for it to do at least appreciable damage in the least effected zones though. I'm not going to append OP yet as I'd like to workshop the numbers beforehand.
Perhaps:
center: 7 damage (4 hearts)
fringe: 3 damage (2 hearts)
power would increase center damage by 1/level. fringe damage would be half (rounded down) of center damage.
Power I - 8c/4f
Power II - 9c/4f
Power III - 10c/5f
Power IV - 11c/5f
Power V - 12c/6f
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
Seems like a good idea that's pretty useful too, especially with the additions suggested by Badprenup. I'll side with support.
To this day, my signature remains unsigned.
These eggs don't need anything - they're just farming views. Thanks for your time!
First multi-arrow suggestion I've seen that isn't overpowered on a biblical not-thought-out level. Support.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
I don't dislike the suggestion, but it seems too niche. I can't think of a situation where I would use this.
Maybe it's just my playstyle though. I support, as some others have commented on how they would use it.
Join the revolution, comrade.