(I own Minecraft Wii U Presently, remember that as you read)
When I started playing the game in (give or take) early 2014, my favorite part of the game was potions. The fact that you could drink or throw something and it suddenly added an effect to the player seemed pretty cool to me. But recently, I've found that potions are getting a little bit dull. Most people have used the same potions so many times, they know them by heart. Also, I personally, think that potions are a waste in Minecraft survival, as they are hard to obtain (some of them) and don't pay off very well. It seems like we could get better bang for our buck. Finally, this idea came to mind when I was thinking about witches in movies and books: they usually combine potions. So, I thought I might take a stab at this idea.
Let's get straight to the point: I think you should be able to combine potions in Vanilla Minecraft. Like if for some reason you wanted to have a PVP match where all the players had splash potions of harming and swiftness so once a player got hit, they could have a good chance of escaping. If this update existed, this would be possible in survival without commands.
You put your three or less potions in the slots at the bottom of the brewing stand, along with another at the top. Make sure you have blaze powder as fuel, and everything works as if it was normal. You can combine up to four combine-able potions. Some potions you can not combine, such as different types of potions (splash and lingering), water bottle or dragon's breath.. After you combine the four or less potions, a new potion in the middle slot at the bottom row will appear, the texture a mix of the potions you mixed. (Bless 4J's souls) Also, if you scroll over your newly acquired potion, you will see the potions put into the name, power of the potion (such as II) included. Almost as if you name tagged it. The same works in your hot-bar if you scroll over it.
Most attributes of the mixed potions are the same. Non-stack able, non-place able (except in item frames) and so on. Also, when you throw or drink the potion, all of the powers hit you at once. (I can see some bugs at this part) The powers also stay their designated time, so some effects may drop of quicker than others, or the effects might come off all at once. The potions would not be added to the creative menu, such as dyed leather armor. Finally, some of these potions could be added to the mob witch's arsenal.
I believe this would be a great change for survival minecraft, (because command blocks in creative can give you effects all at once) but, if you have any reason to criticize this idea, make sure it has a suggestion attached. Thanks!
This would be severely overpowered. Brew a regeneration and instant health 2 potion, and live forever. Brew a poison and instant damage 2 potion, and everything would die. Brew a swiftness 2 and jump boost 2 potion, and nothing could catch you.
I see no way for this to work, really.
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Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
This would be severely overpowered. Brew a regeneration and instant health 2 potion, and live forever. Brew a poison and instant damage 2 potion, and everything would die. Brew a swiftness 2 and jump boost 2 potion, and nothing could catch you.
I see no way for this to work, really.
It's understandable, but these potions would be very hard to get unless you yourself are already OP. But, I still agree with you completely. I think that you showed me these are not meant for survival mode, but could they still be useful in creative? And what if the game became much more challenging? Thanks for pointing that out.
It's understandable, but these potions would be very hard to get unless you yourself are already OP. But, I still agree with you completely. I think that you showed me these are not meant for survival mode, but could they still be useful in creative? And what if the game became much more challenging? Thanks for pointing that out.
What is the use of a potion in creative? Brewing the potion combos mentioned by VolcanoBomber458 would make the game easier, not more challenging.
Mixing a potion reduces the duration by about 25 percent
These are in place to stop people from making Poison/Harming potions to get as much damage as possible from a potion. It also makes them a sidegrade instead of a straight upgrade. You can make a strength 1 and regeneration 1 potion if you want to drink it before getting into combat, but it will have it's duration capped and you can't get a level two potion effect.
Mixing a potion reduces the duration by about 25 percent
These are in place to stop people from making Poison/Harming potions to get as much damage as possible from a potion. It also makes them a sidegrade instead of a straight upgrade. You can make a strength 1 and regeneration 1 potion if you want to drink it before getting into combat, but it will have it's duration capped and you can't get a level two potion effect.
Great idea. This fixes the argument that it's overpowered. Thanks for helping!
I've never been great at balancing things and I have not taken the time to actually sit down and try to balance this, but maybe ponder about nullified mixtures? Essentially what I mean is sort of like enchantments that are not compatible with each other and cannot be applied to an item with x enchant already on it. My suggestion is to do something like that where you have conflicting status effects.
Catch:
Although there would be conflicting effects, I think the process of mixing should not differ. You are still able to mix two potions with conflicting effects, but the outcome is a nullified mixture, or in other terms, a washed potion. I give reasoning to this because with enchanting and magic as such, it would make sense for items and other magics to reject each other. In this case, we are dealing with pseudo-chemistry or rather some form of alchemy. Nothing is preventing potions from being mixed, but it takes experimentation to get it correct.
I think this could turn out to be a pretty balanced idea.
All this does is cheaply worm around the inventory balance that potions already have. It would be overpowered to have even 2 strength potions stacked, because just one of them can turn you into a tank. So having a hyper-mega-super-mega-potion with 4 effects in it is just unspeakably unbalanced.
(I own Minecraft Wii U Presently, remember that as you read)
When I started playing the game in (give or take) early 2014, my favorite part of the game was potions. The fact that you could drink or throw something and it suddenly added an effect to the player seemed pretty cool to me. But recently, I've found that potions are getting a little bit dull. Most people have used the same potions so many times, they know them by heart. Also, I personally, think that potions are a waste in Minecraft survival, as they are hard to obtain (some of them) and don't pay off very well. It seems like we could get better bang for our buck. Finally, this idea came to mind when I was thinking about witches in movies and books: they usually combine potions. So, I thought I might take a stab at this idea.
Let's get straight to the point: I think you should be able to combine potions in Vanilla Minecraft. Like if for some reason you wanted to have a PVP match where all the players had splash potions of harming and swiftness so once a player got hit, they could have a good chance of escaping. If this update existed, this would be possible in survival without commands.
You put your three or less potions in the slots at the bottom of the brewing stand, along with another at the top. Make sure you have blaze powder as fuel, and everything works as if it was normal. You can combine up to four combine-able potions. Some potions you can not combine, such as different types of potions (splash and lingering), water bottle or dragon's breath.. After you combine the four or less potions, a new potion in the middle slot at the bottom row will appear, the texture a mix of the potions you mixed. (Bless 4J's souls) Also, if you scroll over your newly acquired potion, you will see the potions put into the name, power of the potion (such as II) included. Almost as if you name tagged it. The same works in your hot-bar if you scroll over it.
Most attributes of the mixed potions are the same. Non-stack able, non-place able (except in item frames) and so on. Also, when you throw or drink the potion, all of the powers hit you at once. (I can see some bugs at this part) The powers also stay their designated time, so some effects may drop of quicker than others, or the effects might come off all at once. The potions would not be added to the creative menu, such as dyed leather armor. Finally, some of these potions could be added to the mob witch's arsenal.
I believe this would be a great change for survival minecraft, (because command blocks in creative can give you effects all at once) but, if you have any reason to criticize this idea, make sure it has a suggestion attached. Thanks!
-Skulldeath50
This would be severely overpowered. Brew a regeneration and instant health 2 potion, and live forever. Brew a poison and instant damage 2 potion, and everything would die. Brew a swiftness 2 and jump boost 2 potion, and nothing could catch you.
I see no way for this to work, really.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
It's understandable, but these potions would be very hard to get unless you yourself are already OP. But, I still agree with you completely. I think that you showed me these are not meant for survival mode, but could they still be useful in creative? And what if the game became much more challenging? Thanks for pointing that out.
What is the use of a potion in creative? Brewing the potion combos mentioned by VolcanoBomber458 would make the game easier, not more challenging.
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I support this, if:
These are in place to stop people from making Poison/Harming potions to get as much damage as possible from a potion. It also makes them a sidegrade instead of a straight upgrade. You can make a strength 1 and regeneration 1 potion if you want to drink it before getting into combat, but it will have it's duration capped and you can't get a level two potion effect.
Great idea. This fixes the argument that it's overpowered. Thanks for helping!
I've never been great at balancing things and I have not taken the time to actually sit down and try to balance this, but maybe ponder about nullified mixtures? Essentially what I mean is sort of like enchantments that are not compatible with each other and cannot be applied to an item with x enchant already on it. My suggestion is to do something like that where you have conflicting status effects.
Catch:
Although there would be conflicting effects, I think the process of mixing should not differ. You are still able to mix two potions with conflicting effects, but the outcome is a nullified mixture, or in other terms, a washed potion. I give reasoning to this because with enchanting and magic as such, it would make sense for items and other magics to reject each other. In this case, we are dealing with pseudo-chemistry or rather some form of alchemy. Nothing is preventing potions from being mixed, but it takes experimentation to get it correct.
I think this could turn out to be a pretty balanced idea.
All this does is cheaply worm around the inventory balance that potions already have. It would be overpowered to have even 2 strength potions stacked, because just one of them can turn you into a tank. So having a hyper-mega-super-mega-potion with 4 effects in it is just unspeakably unbalanced.
or they could add this to dungeons with a small percentage of change like fused elixirs but it would be op
I wouldn't mind seeing them added to dungoens as well. We need more loot to spice them up and add some variety.