Alright, Everyone has been complaining about the ATTACK COOLDOWN. Even AntVenom hates it, and that is were I got this idea.
Why is it so hard to make a gamerule for those cooldowns? We already have about 30 different rules, so why not make just one more, that is simply
/gamerule ToolCooldown true/false.
HOW? HOW?! HOW IS THAT SO HARD? Even YouTubers hate 1.9 mechanics, and not everyone liked having to wait 1.5 seconds while you were trying to prevent a creeper from blowing up your house. I am not asking for them to be removed, it would just please more people to have the option of turning on/off tool cooldowns.
Please. Just Please. Almost everyone in the minecraft community hates cooldowns. Why not make them optional?
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Galaxy Wars: GIT REKT
Murder Mystery: GIT REKT!
Beware when I am Murderer... there is a 95% chance I will crush the match.
If Mojang was gonna add a way to revert it, they would have by now. Not to mention that, IIRC the response was more of a 50/50 split regarding the cooldown.
In addition, if they do it for this, whats stopping them from, say, adding game rules to remove weather? Or only certain mobs? Or as Mastermined pointed out, certain blocks like say, TNT.
If you don't like the changes, play on versions before the changes. Mojang isn't gonna revert it just because of "community pressure".
As said, they have to then balance every new item to be balanced with both gamerule settings. Plus, 0.6 seconds, not 1.5 seconds. Even an axe is only 1.25 seconds at most. If you are a skilled player, you could have a 10 second cooldown and Creepers still wouldn't be that big of a threat. Also, some Youtuber (that is who Antvenom is, right?) not liking something is not grounds to change it, regardless of how popular they are. I'd also like some stats on "almost everyone" hating this, because it sounds like confirmation bias to me.
There isn't much reason to change it because it barely affects anything. It merely injects the tiniest amount of skill into something that previously relied on who had the better Internet speed and could mash harder.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
Then that's on you. Look, Barely anythings changed aside from combat has more skill now... It's VERY easy to get used to and pretty simple... Why anyone who complains about that can't get that is beyond me...
Long story short: Stick to 1.8 if you JUST can't learn a very simple combat system.
It is just the attack cooldown. I am at much more risk if I strike, retreat, strike, retreat, strike. Skeletons are more potent that way. you could lose half your health, when previously you could not lose any at all. I just love spamming the sword. It is what I have always played with.
I am NOT saying they need to REMOVE it. I am saying it is optional, per world, per server, etc. And all of those gamerules have to do with the core mechanics, like firespread, explosions, mobgriefing, keepinventory, tiledrops, etc. Those are critical to how the game is played, unlike allowing weather or not. Cooldowns would be like that.
This definitely sounds more like a personal issue than a game issue now. If you utilize armor and shields and tactics the combat isn't really changed much. I haven't changed my very aggressive combat style since these changes happened. The only difference is I have to dodge slightly more often.
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Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
Doing this would cause problems stated above, not to mention that it wouldn't make a difference. No attack cooldown makes it seem like you attack faster, while in reality, it all depends on invincibility frames. The sword's cooldown lines up near perfectly with the end of invincibility frames.
And no, we can't remove invincibility frames. If they were removed, mobs that deal no knockback such as silverfish would instantly kill the player.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
In old combat, I could kill a horde of zombies with complete ease. Now, I am getting killed ALL THE TIME.
Then git gud. But in all seriousness, you can't complain about a feature making things more difficult when it was supposed to make things difficult. Play on easy if zombies are too much for you.
Doing this would cause problems stated above, not to mention that it wouldn't make a difference. No attack cooldown makes it seem like you attack faster, while in reality, it all depends on invincibility frames. The sword's cooldown lines up near perfectly with the end of invincibility frames.
And no, we can't remove invincibility frames. If they were removed, mobs that deal no knockback such as silverfish would instantly kill the player.
You can attack multiple mobs faster though; this is why my own version of an attack cooldown (in a mod) only takes effect if you hit the same mob too quickly (more than once a second), but this also depends on how many hits you deal; I use a counter variable which starts at -20 and is incremented by 0 at 1+ second since the last hit to 20 for half a second since the last hit and decremented by 1 every other tick so if you hit a mob half a second after the last hit it will increment by 20 to 0 and take 2 seconds to drop back to 0; if it exceeds 0 damage will be scaled from 0% at 0.5 seconds to 100% at 1+ second, which applies to all mobs, not just the one you hit, otherwise, there is no damage scaling so you can deal full damage to a mob within as little as half a second. Striking a mob while it is damage immune (only from a previous player attack) will apply a 10 second cooldown period and a similar scaling in damage dealt from 0% at 0 seconds to 100% at half a second (after subtracting the previous damage, which is how vanilla handles it so you can penetrate damage immunity if you deal more damage but it is not as effective; striking a mob with a noncritical hit followed by a critical hit only deals the critical hit damage for both hits combined).
This was specifically designed to have no impact on my gameplay or how I do combat (I kill hundreds of mobs in a typical play session, sometimes 500+); I don't think I've ever triggered it except by accident.
That said, I have not noticed much difference in 1.9, in part because mobs are dumber and not as common so you don't have to deal with so many at a time (in 1.6 zombies had a far greater pathfinding radius, such that it caused major issues with lag without 3rd-partly patches; practically every zombie within loaded chunks would come after you, and the mob cap was slightly higher (79 vs 70 mobs). Since 1.8 mobs have a delay before they will notice you, which was probably added to be "realistic" since like players they can't notice a player/mob right away).
When a mob turns red after it is hit, it is invincible. This lasts for a half second after it is hit. If a sword cooldown is .6 seconds, the cooldown barely makes a difference. Add the sweep attack, sweeping edge enchant, and critical hits, and I'm pretty sure you just aren't timing your hits right, if there even is a problem at all.
Rollback Post to RevisionRollBack
The Lockheed SR-71 Blackbird would be able to cross the entire Minecraft world in just shy of 17 hours.
This suggestion returns once more. Stop going "everyone hates it" as if you surveyed everyone. Making the entire purpose of an update optional is an awful, awful choice. Honestly, you should have searched, because this is something the forum's been over more times than anyone could ever care to count. There's been megathreads about this.
A lot of people hate hunger. A lot of people hate creepers.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
If I may take a minute of your time and show you something. That's probably why even titling your thread "It has gone far enough" is maybe not the best idea.
HOW? HOW?! HOW IS THAT SO HARD? Even YouTubers hate 1.9 mechanics, and not everyone liked having to wait 1.5 seconds while you were trying to prevent a creeper from blowing up your house.
Woah youtubers hate it?! Well I guess I'm sold!! I don't think you know truly how 1.9 combat really works. 2,000 more can hate it and it doesn't change anything. People hating change doesn't make this a good idea, the system is actually more balanced than originally thought if people deeply understood the mechanics, instead of thinking that "it's all just slower". My support is not present.
Rollback Post to RevisionRollBack
The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
Alright, Everyone has been complaining about the ATTACK COOLDOWN. Even AntVenom hates it, and that is were I got this idea.
Why is it so hard to make a gamerule for those cooldowns? We already have about 30 different rules, so why not make just one more, that is simply
/gamerule ToolCooldown true/false.
HOW? HOW?! HOW IS THAT SO HARD? Even YouTubers hate 1.9 mechanics, and not everyone liked having to wait 1.5 seconds while you were trying to prevent a creeper from blowing up your house. I am not asking for them to be removed, it would just please more people to have the option of turning on/off tool cooldowns.
Please. Just Please. Almost everyone in the minecraft community hates cooldowns. Why not make them optional?
Galaxy Wars: GIT REKT
Murder Mystery: GIT REKT!
Beware when I am Murderer... there is a 95% chance I will crush the match.
(Unless someone panic-jitter shoots a bow at me)
If Mojang was gonna add a way to revert it, they would have by now. Not to mention that, IIRC the response was more of a 50/50 split regarding the cooldown.
In addition, if they do it for this, whats stopping them from, say, adding game rules to remove weather? Or only certain mobs? Or as Mastermined pointed out, certain blocks like say, TNT.
If you don't like the changes, play on versions before the changes. Mojang isn't gonna revert it just because of "community pressure".
As said, they have to then balance every new item to be balanced with both gamerule settings. Plus, 0.6 seconds, not 1.5 seconds. Even an axe is only 1.25 seconds at most. If you are a skilled player, you could have a 10 second cooldown and Creepers still wouldn't be that big of a threat. Also, some Youtuber (that is who Antvenom is, right?) not liking something is not grounds to change it, regardless of how popular they are. I'd also like some stats on "almost everyone" hating this, because it sounds like confirmation bias to me.
There isn't much reason to change it because it barely affects anything. It merely injects the tiniest amount of skill into something that previously relied on who had the better Internet speed and could mash harder.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
In old combat, I could kill a horde of zombies with complete ease. Now, I am getting killed ALL THE TIME.
Galaxy Wars: GIT REKT
Murder Mystery: GIT REKT!
Beware when I am Murderer... there is a 95% chance I will crush the match.
(Unless someone panic-jitter shoots a bow at me)
Learn and adapt. It's that simple. Change your tactics.
Then that's on you. Look, Barely anythings changed aside from combat has more skill now... It's VERY easy to get used to and pretty simple... Why anyone who complains about that can't get that is beyond me...
Long story short: Stick to 1.8 if you JUST can't learn a very simple combat system.
It is just the attack cooldown. I am at much more risk if I strike, retreat, strike, retreat, strike. Skeletons are more potent that way. you could lose half your health, when previously you could not lose any at all. I just love spamming the sword. It is what I have always played with.
I am NOT saying they need to REMOVE it. I am saying it is optional, per world, per server, etc. And all of those gamerules have to do with the core mechanics, like firespread, explosions, mobgriefing, keepinventory, tiledrops, etc. Those are critical to how the game is played, unlike allowing weather or not. Cooldowns would be like that.
Galaxy Wars: GIT REKT
Murder Mystery: GIT REKT!
Beware when I am Murderer... there is a 95% chance I will crush the match.
(Unless someone panic-jitter shoots a bow at me)
I'm sorry, it's not gonna come back in any way, shape or form. It has gone on far enough, people need to stop complaining. https://twitter.com/jeb_/status/844096678852476929
Hi
This definitely sounds more like a personal issue than a game issue now. If you utilize armor and shields and tactics the combat isn't really changed much. I haven't changed my very aggressive combat style since these changes happened. The only difference is I have to dodge slightly more often.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Doing this would cause problems stated above, not to mention that it wouldn't make a difference. No attack cooldown makes it seem like you attack faster, while in reality, it all depends on invincibility frames. The sword's cooldown lines up near perfectly with the end of invincibility frames.
And no, we can't remove invincibility frames. If they were removed, mobs that deal no knockback such as silverfish would instantly kill the player.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Then git gud. But in all seriousness, you can't complain about a feature making things more difficult when it was supposed to make things difficult. Play on easy if zombies are too much for you.
You can attack multiple mobs faster though; this is why my own version of an attack cooldown (in a mod) only takes effect if you hit the same mob too quickly (more than once a second), but this also depends on how many hits you deal; I use a counter variable which starts at -20 and is incremented by 0 at 1+ second since the last hit to 20 for half a second since the last hit and decremented by 1 every other tick so if you hit a mob half a second after the last hit it will increment by 20 to 0 and take 2 seconds to drop back to 0; if it exceeds 0 damage will be scaled from 0% at 0.5 seconds to 100% at 1+ second, which applies to all mobs, not just the one you hit, otherwise, there is no damage scaling so you can deal full damage to a mob within as little as half a second. Striking a mob while it is damage immune (only from a previous player attack) will apply a 10 second cooldown period and a similar scaling in damage dealt from 0% at 0 seconds to 100% at half a second (after subtracting the previous damage, which is how vanilla handles it so you can penetrate damage immunity if you deal more damage but it is not as effective; striking a mob with a noncritical hit followed by a critical hit only deals the critical hit damage for both hits combined).
This was specifically designed to have no impact on my gameplay or how I do combat (I kill hundreds of mobs in a typical play session, sometimes 500+); I don't think I've ever triggered it except by accident.
That said, I have not noticed much difference in 1.9, in part because mobs are dumber and not as common so you don't have to deal with so many at a time (in 1.6 zombies had a far greater pathfinding radius, such that it caused major issues with lag without 3rd-partly patches; practically every zombie within loaded chunks would come after you, and the mob cap was slightly higher (79 vs 70 mobs). Since 1.8 mobs have a delay before they will notice you, which was probably added to be "realistic" since like players they can't notice a player/mob right away).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
When a mob turns red after it is hit, it is invincible. This lasts for a half second after it is hit. If a sword cooldown is .6 seconds, the cooldown barely makes a difference. Add the sweep attack, sweeping edge enchant, and critical hits, and I'm pretty sure you just aren't timing your hits right, if there even is a problem at all.
The Lockheed SR-71 Blackbird would be able to cross the entire Minecraft world in just shy of 17 hours.
Cool cool coooooooool. -_____-
This suggestion returns once more. Stop going "everyone hates it" as if you surveyed everyone. Making the entire purpose of an update optional is an awful, awful choice. Honestly, you should have searched, because this is something the forum's been over more times than anyone could ever care to count. There's been megathreads about this.
A lot of people hate hunger. A lot of people hate creepers.
no.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
If I may take a minute of your time and show you something. That's probably why even titling your thread "It has gone far enough" is maybe not the best idea.
Woah youtubers hate it?! Well I guess I'm sold!! I don't think you know truly how 1.9 combat really works. 2,000 more can hate it and it doesn't change anything. People hating change doesn't make this a good idea, the system is actually more balanced than originally thought if people deeply understood the mechanics, instead of thinking that "it's all just slower". My support is not present.
The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.