Muffin.. Saying something is balanced because it's easy for everyone to get it is entirely invalid. It's highly easy to download and install kill-aura, x-ray, or other mods usually called hacks. Anyone could do it. That means it must be the fault of the person who hasn't gotten one if they lose to someone who has. After all, hacks are so easy to download, so why hasn't he downloaded them yet? Something can't be considered balanced just because everyone can get it.
1) The download sites for hacked clients don't look trustable at all.
2) Gloves would be part of vanilla Minecraft, thus being even easier to get, without hassle at all.
3) I never said it was balanced because everyone can get it.
4) Hacked clients are entirely different from a small piece of armor in the game.
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Yes, you did say it was balanced because it was easy to get. "I think that would be the second person's fault. Gloves are so easy to make, so why hasn't he made them yet?" And, no, they aren't different. They're just another mindless booster to people's combat. They don't add any sense of flavor or uniqueness, just something that, if allowed, everyone has to get or be destroyed. And then.. Why? Why should they be added? 1.9 was about adding diversity to combat. It wouldn't just be two people with diamond swords. Why should we take steps to undo it by adding things with no counter, that everyone has to get, or they won't stand a chance?
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Someone once said, in defense of a poorly thought out suggestion that was not being supported: "Theres so much awesome and rare things to add and youre just like, oh , thats too good, no, i want something common like a grass block"
Yes, you did say it was balanced because it was easy to get. "I think that would be the second person's fault. Gloves are so easy to make, so why hasn't he made them yet?" And, no, they aren't different. They're just another mindless booster to people's combat. They don't add any sense of flavor or uniqueness, just something that, if allowed, everyone has to get or be destroyed. And then.. Why? Why should they be added? 1.9 was about adding diversity to combat. It wouldn't just be two people with diamond swords. Why should we take steps to undo it by adding things with no counter, that everyone has to get, or they won't stand a chance?
Well, what if gloves were buffed, but replaced the chestplate slot? You'd be sacrificing defense for a damage boost.
Well, what if gloves were buffed, but replaced the chestplate slot? You'd be sacrificing defense for a damage boost.
That's actually a good idea, but the chestplate is your most valuable line of defense, and the gloves don't help enough to cover that. Maybe they would use up your offhand instead, so you can't hold shields or anything. Also using up the hand slot instead of the chestplate slot makes more sense to me.
So I'm going to disagree with everyone else except jdc997 and say that a lot of these do actually make sense. As he said, manual labor involving your hands is much easier with gloves, so making all attacks and mining (even with tools) faster and deal more damage seems realistic enough.
As for rings, they should probably be crafted with 3 gold nuggets (^ shape) and 1 lapis / diamond / emerald (bottom middle). Rings each could have 1 armor enchant and a specific buff;
Lapis - Extra enchant (2 total)
Diamond - Extra durability
Emerald - Extra attack speed
You should probably have two hand slots, though (2 hands as of 1.9, remember?)
That's actually a good idea, but the chestplate is your most valuable line of defense, and the gloves don't help enough to cover that. Maybe they would use up your offhand instead, so you can't hold shields or anything. Also using up the hand slot instead of the chestplate slot makes more sense to me.
I wasn't keen on this suggestion until this thought. Having gloves/rings turn the offhand slot into an armor slot for a boost towards attack speed or for an additional enchantment opportunity is rather brilliant. It goes from a generic minor catch-all player buff to something that requires careful thought and strategy. I like that.
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I can support it if it is used for the off-hand. Currently, the gloves are nothing but a mindless buff that only costs a very minor amount. If they take the place of a shield, though, they become more balanced for combat.
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Someone once said, in defense of a poorly thought out suggestion that was not being supported: "Theres so much awesome and rare things to add and youre just like, oh , thats too good, no, i want something common like a grass block"
And having it in the offhand slot can put more emphasis on different players' styles of play. Like, if you like fast combat you can use swords and gloves, and if you like strength in combat, you can use an enchanted ring instead, etc.
So I'm going to disagree with everyone else except jdc997 and say that a lot of these do actually make sense. As he said, manual labor involving your hands is much easier with gloves, so making all attacks and mining (even with tools) faster and deal more damage seems realistic enough.
As for rings, they should probably be crafted with 3 gold nuggets (^ shape) and 1 lapis / diamond / emerald (bottom middle). Rings each could have 1
With these changes, ~65% Support
I kind of agree that strenuous work is easier with gloves. I know shoveling for hours would definitely my hands riddled with bloody damage, for real. But I don't see the gloves as making me work faster, though. More like, without the gloves, I would start working at top speed, and then my hand would starsgradually getting to really hurting after a while, and THAT is what would actually slow me down. Gloves are more like a protection against that damage and hurt, than a real speed-boost. It's not that we work faster with gloves, it's that in real life we tend to work slower without gloves in order not to hurt our hands. Because we are human, bnot supermen. However in the game, we ARE supermen. We can litterally punch stone and wood barehanded, and carry hundreds of tons in our inventory. So yah why do we need to worry about gloves already lol!
As for rings, why do you wear your rings upside down? If a ring recipe has a gem then the gem should go at the top, not at the
bottom of the recipe.
Compare with boots: 4 leather to get ONLY 1 AP (armor point). Require 3x3 craft grid. Here you get the same for only 2 leather, in a 2x2 grid, PLUS a pair of quasi-magical speed boosts too. I don't see this as balanced.
As for style, Steve would just look like he is wearing boxing gloves. IMHO ugly. A better look would be to completely cover his arm and hand, not just the hand. Thus, Bracers, not mere gloves.
I agree that we could have a new Armor Slot for Leather Bracers / Golden Chain Iron diamond Gauntlets. The Personal Inventoiry GUI could be made slightly taller, and the "Arm/Hand" slot could go between the chest and legs slots.
Require 3x3 grid. 6 Materials, first and third columns, with central column empty.
Leather Bracers: 1 AP
Golden Gauntlets: 2 AP
Chain Gauntlets: 3 AP
Iron Gauntlets: 3 AP
Diamond Gauntlets: 4 AP
With a Durability around that of Leggings (only 6/7 the material of leggings, but a bit more Durability/Material Unit).
Also, the entire combat balance is centered around 4 sources of armor points and enchants. Adding a 5th source without changing anything else means player is now 125% more powerful than before, while monsters stay the same.
The two speed effects the OP talks about is basically what the Haste effect already does. Currently that is Beacon only. Seems too powerful to grant to a non-magical item. At BEST I'd make it a "hand-slot armor item only" enchantment. And I'd make it a costly and rare one to get, too (kind of like how Silk Touch require a high XP Level and is hard to get).
But this still means that the player would now be able to access an hard-to-setup end-game enchantment (i.e. requires a Beacon and can be used only very near it) but at a way earlier stage of the the game, and for a way smaller cost (I know I'd spend much less playtime enchanting a bunch of items, than making a Beacon). Even then, something original should also be done for the Beacon too, otherwise it's Haste enchant gets wasted because players by that time will already have it on their armor hand item, and anyway usually there are never two different ways to get the same type of magic in the game.
As for the rings, the original poster actually asks us to complete the idea for him. Which means that this part of his idea is quite incomplete.
Overall, not much support from me here. Sorry to say but it all feels a bit superfluous and unneccessary.
I kind of agree that strenuous work is easier with gloves. I know shoveling for hours would definitely my hands riddled with bloody damage, for real. But I don't see the gloves as making me work faster, though. More like, without the gloves, I would start working at top speed, and then my hand would starsgradually getting to really hurting after a while, and THAT is what would actually slow me down. Gloves are more like a protection against that damage and hurt, than a real speed-boost. It's not that we work faster with gloves, it's that in real life we tend to work slower without gloves in order not to hurt our hands. Because we are human, bnot supermen. However in the game, we ARE supermen. We can litterally punch stone and wood barehanded, and carry hundreds of tons in our inventory. So yah why do we need to worry about gloves already lol! That comment is all over the place wat.
As for rings, why do you wear your rings upside down? If a ring recipe has a gem then the gem should go at the top, not at the
bottom of the recipe. I agree with that point.
Compare with boots: 4 leather to get ONLY 1 AP (armor point). Require 3x3 craft grid. Here you get the same for only 2 leather, in a 2x2 grid, PLUS a pair of quasi-magical speed boosts too. I don't see this as balanced. We can change the recipe...
As for style, Steve would just look like he is wearing boxing gloves. IMHO ugly. A better look would be to completely cover his arm and hand, not just the hand. Thus, Bracers, not mere gloves. That would defeat the purpose of the glovesand look even worse.
I agree that we could have a new Armor Slot for Leather Bracers / Golden Chain Iron diamond Gauntlets. The Personal Inventoiry GUI could be made slightly taller, and the "Arm/Hand" slot could go between the chest and legs slots. I don't see the need for a completely new slot, when it would be even more balanced and less of a hassle and trouble to just have it take up the offhand slot.
Require 3x3 grid. 6 Materials, first and third columns, with central column empty.
Leather Bracers: 1 AP
Golden Gauntlets: 2 AP
Chain Gauntlets: 3 AP
Iron Gauntlets: 3 AP
Diamond Gauntlets: 4 AP
I agree that the gloves made of minerals should be called gauntlets. But that crafting recipe doesn't really make much sense.
With a Durability around that of Leggings (only 6/7 the material of leggings, but a bit more Durability/Material Unit). That's way too OP imo.
Also, the entire combat balance is centered around 4 sources of armor points and enchants. Adding a 5th source without changing anything else means player is now 125% more powerful than before, while monsters stay the same. But having it take up your offhand would be sacrificing something in order to have faster combat, which would emphasize the more strategic combat styles.
The two speed effects the OP talks about is basically what the Haste effect already does. Currently that is Beacon only. Seems too powerful to grant to a non-magical item. At BEST I'd make it a "hand-slot armor item only" enchantment. And I'd make it a costly and rare one to get, too (kind of like how Silk Touch require a high XP Level and is hard to get). I didn't understand a word you said.
But this still means that the player would now be able to access an hard-to-setup end-game enchantment (i.e. requires a Beacon and can be used only very near it) but at a way earlier stage of the the game, and for a way smaller cost (I know I'd spend much less playtime enchanting a bunch of items, than making a Beacon). Even then, something original should also be done for the Beacon too, otherwise it's Haste enchant gets wasted because players by that time will already have it on their armor hand item, and anyway usually there are never two different ways to get the same type of magic in the game. You just contradicted your own previous idea that didn't make much sense in the first place.
As for the rings, the original poster actually asks us to complete the idea for him. Which means that this part of his idea is quite incomplete. And yet we solved that issue like the good forum we are, by discussing it. If you could pitch in your 2 cents that would be great. :I
Overall, not much support from me here. Sorry to say but it all feels a bit superfluous and unneccessary. Read the replies that made the idea more liable.
I kind of agree that strenuous work is easier with gloves. I know shoveling for hours would definitely my hands riddled with bloody damage, for real. But I don't see the gloves as making me work faster, though. More like, without the gloves, I would start working at top speed, and then my hand would starsgradually getting to really hurting after a while, and THAT is what would actually slow me down. Gloves are more like a protection against that damage and hurt, than a real speed-boost. It's not that we work faster with gloves, it's that in real life we tend to work slower without gloves in order not to hurt our hands. Because we are human, bnot supermen. However in the game, we ARE supermen. We can litterally punch stone and wood barehanded[/i], and carry hundreds of tons in our inventory. So yah why do we need to worry about gloves already lol! That comment is all over the place wat. [/b][i][b]Maybe you should read it before complaining, i understood everything on my first try.[/b][/i]
As for rings, why do you wear your rings upside down? If a ring recipe has a gem then the gem should go at the top, not at the
bottom of the recipe. I agree with that point.[/b]
Compare with boots: 4 leather to get ONLY 1 AP (armor point). Require 3x3 craft grid. Here you get the same for only 2 leather, in a 2x2 grid, PLUS a pair of quasi-magical speed boosts too. I don't see this as balanced. We can change the recipe...[i][b].Okay buddy, give us a new recipe.[/b][/i][/b]
As for style, Steve would just look like he is wearing boxing gloves. IMHO ugly. A better look would be to completely cover his arm and hand, not just the hand. Thus, Bracers, not mere gloves. That would defeat the purpose of the gloves and [/i]look even worse.[i][b].Giant Squares look just as bad as his idea.[/b][/i][/b]
I agree that we could have a new Armor Slot for Leather Bracers / Golden Chain Iron diamond Gauntlets. The Personal Inventoiry GUI could be made slightly taller, and the "Arm/Hand" slot could go between the chest and legs slots. I don't see the need for a completely new slot, when it would be even more balanced and less of a hassle and trouble to just have it take up the offhand slot.[i][b].It'd be less balanced and a huge hassle to have it in the offhand slot, now any players using a singular glove (offhand) cannot use it to punch, and cannot use their offhand for an actual useful item.[/b][/i][/b]
Require 3x3 grid. 6 Materials, first and third columns, with central column empty.
Leather Bracers: 1 AP
Golden Gauntlets: 2 AP
Chain Gauntlets: 3 AP
Iron Gauntlets: 3 AP
Diamond Gauntlets: 4 AP
I agree that the gloves made of minerals should be called gauntlets. But that crafting recipe doesn't really make much sense.[i][b].Makes a little more sense rather than 2 diagonal items[/b][/i][/b]
With a Durability around that of Leggings (only 6/7 the material of leggings, but a bit more Durability/Material Unit). That's way too OP imo. [i][b].Item durability isn't OP at all, if anything gloves should RESIST more than pants, because it's not in use. Anyways, sounds like you're kinda new to minecraft, durability is the health something has, not its protection.[/b][/i][/b]
Also, the entire combat balance is centered around 4 sources of armor points and enchants. Adding a 5th source without changing anything else means player is now 125% more powerful than before, while monsters stay the same. But having it take up your offhand would be sacrificing something in order to have faster combat, which would emphasize the more strategic combat styles. [i][b].A useless offhand item to make you hit faster with one other hand? It's a less strategic spamming style from the old minecraft made for players with less skill. But will be abused by better players with quick swapping.[/b][/i][/b]
The two speed effects the OP talks about is basically what the Haste effect already does. Currently that is Beacon only. Seems too powerful to grant to a non-magical item. At BEST I'd make it a "hand-slot armor item only" enchantment. And I'd make it a costly and rare one to get, too (kind of like how Silk Touch require a high XP Level and is hard to get). I didn't understand a word you said. [i][b].Haste allows you to punch/break things quicker, and that's what your suggestion is. Go to english class if you plan to go on an english forum.[/b][/i][/b]
But this still means that the player would now be able to access an hard-to-setup end-game enchantment (i.e. requires a Beacon and can be used only very near it) but at a way earlier stage of the the game, and for a way smaller cost (I know I'd spend much less playtime enchanting a bunch of items, than making a Beacon). Even then, something original should also be done for the Beacon too, otherwise it's Haste enchant gets wasted because players by that time will already have it on their armor hand item, and anyway usually there are never two different ways to get the same type of magic in the game. You just contradicted your own previous idea that didn't make much sense in the first place.[i][b].He actually added on to his own idea saying if your idea was "actually" made, that the beacon would need buffs.[/b][/i][/b]
As for the rings, the original poster actually asks us to complete the idea for him. Which means that this part of his idea is quite incomplete. And yet we solved that issue like the good forum we are, by discussing it. If you could pitch in your 2 cents that would be great. :I[i][b].You didn't add anything to your post and spent most of the time complaining.[/b][/i][/b]
Overall, not much support from me here. Sorry to say but it all feels a bit superfluous and unneccessary. Read the replies that made the idea more liable. [i][b].Then go edit your post, other's have good ideas, but your plan isn't something good for minecraft[/b][/i][/b]
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Hello! I am jacklego5, i have played since the alpha days and i am a Veteran at minecraft ( I'm pretty good )
If i am helpful, why not give me a thanks? THANKS! <--- Get it?
I just said that because every other suggestion mentioning gloves didn't have actual points at all, and didn't elaborate on the idea. I never said it doesn't stop people from disproving me.
I agree with that statement.
* Well these obviously aren't boxing gloves I'm talking about. ** I think that would be the second person's fault. Gloves are so easy to make, so why hasn't he made them yet?
VolcanoBomber,
"Difference between "hate" and "constructive criticism."" Yeah, I never said you guys were hating. . _ .
Actually all the comments had valid points, you just don't like criticism so you put it off as useless and invalid. Just to boost your own comments and self esteem.
1. Then explain the gloves, because giant cubes sound a lot like boxing gloves, if you want normal gloves then they shouldn't be a cube, but instead something layered onto your skin. And you never mentioned what they are.
2. If an item becomes a "necessity" for pvp, and anyone can make it, for rather powerful buffs, then it shouldn't be an item. You shouldn't be punished for not making an item, especially when the reason is "Gloves are so easy to make, so why hasn't he made them yet?". That's just an item that exists purely for the heck of it, rather than for actual gameplay or pvp.
- "They will look sort of like boots but on your hands. So squares?" Everything in the game is square. ' - ' - "You can dye them and they would be stylish. big squares on my hands aren't stylish ("they will sort of like boots")" If you dye them like I said, they could be when paired with matching leather clothes. - "They would make weapon cooldown times a little faster. Realistically they would make cool-down times slower" That really makes no sense. - "One point of armor protection (half a mini chestplate). Not really useful aside from just a bit of damage resistance" The damage resistance is the point.
I agree with that part. I see now the ring idea was a bit silly.
1. Everything is based around squares, helmets are shaped, chest plates are shaped, and the rest of the armor is shaped with squares - but not just huge squares on our bodies.
2.Big dyed squares still aren't stylish, a tiny layer of a dyed chest plate, that doesn't have sleeves - will not fit with a giant bloody square on my hand. Not to mention, why would you make leather armor to look "stylish" with your "matching" gloves. I know i wouldn't make leather armor just so i could wear 2 blocks on my hand. I'd much rather use diamond armor.
3. They would make cool-down times slower, because your hands are now larger and harder to use, with work gloves it's already a minor issue, but with your giant squares, you'd have to see it as boxing gloves, so it'd be alot slower.
4. The damage resistance is horribly useless when it comes as half a bar, and if i use any late tier armor the gloves become useless since i'll already have maxed out my armor bar. Plus - it's just becoming a piece of armor for the sake of it, i don't see a pair of boxing gloves made of leather stopping a sword from beating me in.
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Hello! I am jacklego5, i have played since the alpha days and i am a Veteran at minecraft ( I'm pretty good )
If i am helpful, why not give me a thanks? THANKS! <--- Get it?
Also i'm pretty sure you shouldn't be bumping. That just doesn't help your side of the cause.
Gloves don't need to be added in this way, go look at the mods section - all of those gloves fit into the game because they have a solid idea. You have a basis, but then strayed backwards into the dump of ideas.
Actually all the comments had valid points, you just don't like criticism so you put it off as useless and invalid. Just to boost your own comments and self esteem. And again, you're just asking for a flame war. I didn't put them off as useless and invalid, I had a healthy conversation about the ideas that they shared, and edited the original post even because I liked their ideas.
1. Then explain the gloves, because giant cubes sound a lot like boxing gloves, if you want normal gloves then they shouldn't be a cube, but instead something layered onto your skin. And you never mentioned what they are. What do you mean "what they are"? I said they would look sort of like boots, but on your hands. They would be a bit smaller than boots, though.
2. If an item becomes a "necessity" for pvp, and anyone can make it, for rather powerful buffs, then it shouldn't be an item. You shouldn't be punished for not making an item, especially when the reason is "Gloves are so easy to make, so why hasn't he made them yet?". That's just an item that exists purely for the heck of it, rather than for actual gameplay or pvp. We solved that issue already. Please read the topic before bashing on it.
1. Everything is based around squares, helmets are shaped, chest plates are shaped, and the rest of the armor is shaped with squares - but not just huge squares on our bodies. I never said it would be huge. The bracers idea Ouatcheur shared would be more intrusive.
2.Big dyed squares still aren't stylish, a tiny layer of a dyed chest plate, that doesn't have sleeves - will not fit with a giant bloody square on my hand. Not to mention, why would you make leather armor to look "stylish" with your "matching" gloves. I know i wouldn't make leather armor just so i could wear 2 blocks on my hand. I'd much rather use diamond armor. I agree, which is why I liked Ouatcheur's gauntlet idea.
3. They would make cool-down times slower, because your hands are now larger and harder to use, with work gloves it's already a minor issue, but with your giant squares, you'd have to see it as boxing gloves, so it'd be alot slower. 1) This is a game. 2) If you followed that same line of logic for the rest of the game, then pickaxes, swords, axes and shovels each would be useless.
4. The damage resistance is horribly useless when it comes as half a bar, and if i use any late tier armor the gloves become useless since i'll already have maxed out my armor bar. Plus - it's just becoming a piece of armor for the sake of it, i don't see a pair of boxing gloves made of leather stopping a sword from beating me in. That's beside what the gloves are primarily useful for. No one ever said it's a piece of armor "for the sake of it" Gloves don't need to be added in this way, go look at the mods section - all of those gloves fit into the game because they have a solid idea. You have a basis, but then strayed backwards into the dump of ideas. I don't want a mod, I want a feature that everyone can enjoy and use. That's why I made this topic in the first place, so we could discuss ways to make it better. It seems you don't know what forums are for, discussing ideas (like I said numerous times). You have not contributed a single helpful comments except you whining. Stop complaining and give actual ideas.
I'll give actual advice rather than telling others why their advice is bad.
Gloves: bad idea, probably won't/shouldn't happen That contradicts the sentence you literally just barely said.
Rings: Basically nobody except for me have talked about them, so here goes.
Recipe: v shape of gold nuggets + a lapis / diamond / emerald in the top middle I agree with that recipe
Durability: Based on other Gold tools / armor, 5 + some (with diamond) (I did the math), based on logic, infinite / a lot I agree with that as well.
Protection: None I agree
Slot: New slot(s) (or if the OP insists, offhand, because that's apparently the only slot that matters) It's the only slot that makes sense... Adding a whole new slot doesn't make much sense to me, but if you can back it up I'm all ears.
Rings would allow one Lv1 armor enchantment (Prot. I, Aqua Affn. I, etc.). I like that idea as well.
Lapis: Extra enchant / Lv2 enchant / Enchanting cost reduc.(?) I like this idea too.
Diamond: Attack damage (1 or 2?) / Protection (1 or 2 AP?) / some BS a beginner would come up with A'ight.
Emerald: Attack damage (1 or 2?) / Attack speed (no clue how it works, so no stats) / cheaper villager trades (??) / Fortune/Looting Lv0.2 The cheaper villager trades should be elaborated on more. How would it pull that off?
"Cheaper villager trades" had "??" next to it because I just put it there as a random suggestion.
What do you think a question mark means?
As for the new slot, there isn't much of a reason for the offhand either, it's barely used by most players (and no, that's not another reason for gloves).
Maybe other gems/whatever that could be used in rings would be Ender Pearls or Nether Stars. No idea what those would do though.
"Cheaper villager trades" had "??" next to it because I just put it there as a random suggestion.
What do you think a question mark means?No need for that attitude.
As for the new slot, there isn't much of a reason for the offhand either, it's barely used by most players (and no, that's not another reason for gloves). You don't use your offhand? Every good PvPer uses their offhand. Whether it be for a shield or to hold food, etc.
Maybe other gems/whatever that could be used in rings would be Ender Pearls or Nether Stars. No idea what those would do though. I like that idea. Maybe the ender pearls would make you able to teleport just a few blocks, but I don't know what the nether star would do.
No support for rings as the gold ring will be using the same recipe as the gold nugget.
We discussed that the rings should be crafted like this:
Gold nuggets in a V shape on the bottom, and some mineral, like a diamond, emerald, or an ingot, on the top-middle.
1) The download sites for hacked clients don't look trustable at all.
2) Gloves would be part of vanilla Minecraft, thus being even easier to get, without hassle at all.
3) I never said it was balanced because everyone can get it.
4) Hacked clients are entirely different from a small piece of armor in the game.
Yes, you did say it was balanced because it was easy to get. "I think that would be the second person's fault. Gloves are so easy to make, so why hasn't he made them yet?" And, no, they aren't different. They're just another mindless booster to people's combat. They don't add any sense of flavor or uniqueness, just something that, if allowed, everyone has to get or be destroyed. And then.. Why? Why should they be added? 1.9 was about adding diversity to combat. It wouldn't just be two people with diamond swords. Why should we take steps to undo it by adding things with no counter, that everyone has to get, or they won't stand a chance?
Someone once said, in defense of a poorly thought out suggestion that was not being supported: "Theres so much awesome and rare things to add and youre just like, oh , thats too good, no, i want something common like a grass block"
Well, what if gloves were buffed, but replaced the chestplate slot? You'd be sacrificing defense for a damage boost.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
That's actually a good idea, but the chestplate is your most valuable line of defense, and the gloves don't help enough to cover that. Maybe they would use up your offhand instead, so you can't hold shields or anything. Also using up the hand slot instead of the chestplate slot makes more sense to me.
So I'm going to disagree with everyone else except jdc997 and say that a lot of these do actually make sense. As he said, manual labor involving your hands is much easier with gloves, so making all attacks and mining (even with tools) faster and deal more damage seems realistic enough.
As for rings, they should probably be crafted with 3 gold nuggets (^ shape) and 1 lapis / diamond / emerald (bottom middle). Rings each could have 1 armor enchant and a specific buff;
Lapis - Extra enchant (2 total)
Diamond - Extra durability
Emerald - Extra attack speed
You should probably have two hand slots, though (2 hands as of 1.9, remember?)
With these changes, ~65% Support
All great ideas! I like that crafting recipe a lot more than my original plan. (Makes way more sense.)
I wasn't keen on this suggestion until this thought. Having gloves/rings turn the offhand slot into an armor slot for a boost towards attack speed or for an additional enchantment opportunity is rather brilliant. It goes from a generic minor catch-all player buff to something that requires careful thought and strategy. I like that.
Support.
I can support it if it is used for the off-hand. Currently, the gloves are nothing but a mindless buff that only costs a very minor amount. If they take the place of a shield, though, they become more balanced for combat.
Someone once said, in defense of a poorly thought out suggestion that was not being supported: "Theres so much awesome and rare things to add and youre just like, oh , thats too good, no, i want something common like a grass block"
And having it in the offhand slot can put more emphasis on different players' styles of play. Like, if you like fast combat you can use swords and gloves, and if you like strength in combat, you can use an enchanted ring instead, etc.
I kind of agree that strenuous work is easier with gloves. I know shoveling for hours would definitely my hands riddled with bloody damage, for real. But I don't see the gloves as making me work faster, though. More like, without the gloves, I would start working at top speed, and then my hand would starsgradually getting to really hurting after a while, and THAT is what would actually slow me down. Gloves are more like a protection against that damage and hurt, than a real speed-boost. It's not that we work faster with gloves, it's that in real life we tend to work slower without gloves in order not to hurt our hands. Because we are human, bnot supermen. However in the game, we ARE supermen. We can litterally punch stone and wood barehanded, and carry hundreds of tons in our inventory. So yah why do we need to worry about gloves already lol!
As for rings, why do you wear your rings upside down? If a ring recipe has a gem then the gem should go at the top, not at the
bottom of the recipe.
Compare with boots: 4 leather to get ONLY 1 AP (armor point). Require 3x3 craft grid. Here you get the same for only 2 leather, in a 2x2 grid, PLUS a pair of quasi-magical speed boosts too. I don't see this as balanced.
As for style, Steve would just look like he is wearing boxing gloves. IMHO ugly. A better look would be to completely cover his arm and hand, not just the hand. Thus, Bracers, not mere gloves.
I agree that we could have a new Armor Slot for Leather Bracers / Golden Chain Iron diamond Gauntlets. The Personal Inventoiry GUI could be made slightly taller, and the "Arm/Hand" slot could go between the chest and legs slots.
Require 3x3 grid. 6 Materials, first and third columns, with central column empty.
Leather Bracers: 1 AP
Golden Gauntlets: 2 AP
Chain Gauntlets: 3 AP
Iron Gauntlets: 3 AP
Diamond Gauntlets: 4 AP
With a Durability around that of Leggings (only 6/7 the material of leggings, but a bit more Durability/Material Unit).
Also, the entire combat balance is centered around 4 sources of armor points and enchants. Adding a 5th source without changing anything else means player is now 125% more powerful than before, while monsters stay the same.
The two speed effects the OP talks about is basically what the Haste effect already does. Currently that is Beacon only. Seems too powerful to grant to a non-magical item. At BEST I'd make it a "hand-slot armor item only" enchantment. And I'd make it a costly and rare one to get, too (kind of like how Silk Touch require a high XP Level and is hard to get).
But this still means that the player would now be able to access an hard-to-setup end-game enchantment (i.e. requires a Beacon and can be used only very near it) but at a way earlier stage of the the game, and for a way smaller cost (I know I'd spend much less playtime enchanting a bunch of items, than making a Beacon). Even then, something original should also be done for the Beacon too, otherwise it's Haste enchant gets wasted because players by that time will already have it on their armor hand item, and anyway usually there are never two different ways to get the same type of magic in the game.
As for the rings, the original poster actually asks us to complete the idea for him. Which means that this part of his idea is quite incomplete.
Overall, not much support from me here. Sorry to say but it all feels a bit superfluous and unneccessary.
Hello! I am jacklego5, i have played since the alpha days and i am a Veteran at minecraft ( I'm pretty good )
If i am helpful, why not give me a thanks? THANKS! <--- Get it?
Actually all the comments had valid points, you just don't like criticism so you put it off as useless and invalid. Just to boost your own comments and self esteem.
1. Then explain the gloves, because giant cubes sound a lot like boxing gloves, if you want normal gloves then they shouldn't be a cube, but instead something layered onto your skin. And you never mentioned what they are.
2. If an item becomes a "necessity" for pvp, and anyone can make it, for rather powerful buffs, then it shouldn't be an item. You shouldn't be punished for not making an item, especially when the reason is "Gloves are so easy to make, so why hasn't he made them yet?". That's just an item that exists purely for the heck of it, rather than for actual gameplay or pvp.
1. Everything is based around squares, helmets are shaped, chest plates are shaped, and the rest of the armor is shaped with squares - but not just huge squares on our bodies.
2.Big dyed squares still aren't stylish, a tiny layer of a dyed chest plate, that doesn't have sleeves - will not fit with a giant bloody square on my hand. Not to mention, why would you make leather armor to look "stylish" with your "matching" gloves. I know i wouldn't make leather armor just so i could wear 2 blocks on my hand. I'd much rather use diamond armor.
3. They would make cool-down times slower, because your hands are now larger and harder to use, with work gloves it's already a minor issue, but with your giant squares, you'd have to see it as boxing gloves, so it'd be alot slower.
4. The damage resistance is horribly useless when it comes as half a bar, and if i use any late tier armor the gloves become useless since i'll already have maxed out my armor bar. Plus - it's just becoming a piece of armor for the sake of it, i don't see a pair of boxing gloves made of leather stopping a sword from beating me in.
Hello! I am jacklego5, i have played since the alpha days and i am a Veteran at minecraft ( I'm pretty good )
If i am helpful, why not give me a thanks? THANKS! <--- Get it?
Also i'm pretty sure you shouldn't be bumping. That just doesn't help your side of the cause.
Gloves don't need to be added in this way, go look at the mods section - all of those gloves fit into the game because they have a solid idea. You have a basis, but then strayed backwards into the dump of ideas.
Hello! I am jacklego5, i have played since the alpha days and i am a Veteran at minecraft ( I'm pretty good )
If i am helpful, why not give me a thanks? THANKS! <--- Get it?
Well, this has become a total flame war.
I'll give actual advice rather than telling others why their advice is bad.
Gloves: bad idea, probably won't/shouldn't happen
Rings: Basically nobody except for me have talked about them, so here goes.
Recipe: v shape of gold nuggets + a lapis / diamond / emerald in the top middle
Durability: Based on other Gold tools / armor, 5 + some (with diamond) (I did the math), based on logic, infinite / a lot
Protection: None
Slot: New slot(s) (or if the OP insists, offhand, because that's apparently the only slot that matters)
Rings would allow one Lv1 armor enchantment (Prot. I, Aqua Affn. I, etc.).
Lapis: Extra enchant / Lv2 enchant / Enchanting cost reduc.(?)
Diamond: Attack damage (1 or 2?) / Protection (1 or 2 AP?) / some BS a beginner would come up with
Emerald: Attack damage (1 or 2?) / Attack speed (no clue how it works, so no stats) / cheaper villager trades (??) / Fortune/Looting Lv0.2
"Cheaper villager trades" had "??" next to it because I just put it there as a random suggestion.
What do you think a question mark means
?As for the new slot, there isn't much of a reason for the offhand either, it's barely used by most players (and no, that's not another reason for gloves).
Maybe other gems/whatever that could be used in rings would be Ender Pearls or Nether Stars. No idea what those would do though.
We discussed that the rings should be crafted like this:
Gold nuggets in a V shape on the bottom, and some mineral, like a diamond, emerald, or an ingot, on the top-middle.