Minecraft already has different game modes, difficulties, and game rules that cover a wide variety of play styles.
There is however one demographic that is missing from the matrix: children under 10.
It's not missing.
The problem is that, for very young children:
* creative mode is inappropriate as they are unable to click carefully, and consequently end up breaking their build. They also have watched their older siblings play, and *want* to partake in the "pretend" to live in the world
I don't even see the logic here. "Unable to click carefully"? Huh? If you break your own build it's on you, not the click mechanics of the game. Again, just... what?
* survival mode presents a number of challenges to staying alive - to feeding oneself, not falling into lava, drowning in water, and avoiding hostile monsters. While these are interesting challenges to teens and older, very young children are extremely averse to "death".
There's no way I can take this seriously now. That's how video games usually work? What should happen when you lose all your health? You respawn at the nearest village hospital because you passed out instead of being dead?
* "peaceful" difficulty removes monsters from the game - but while young children are averse to risk, they are attracted to funny monsters. Interacting with zombies and spiders is a major play element for youngsters (in creative mode).
I don't even understand this.
It does seem redundant to create an entirely new gamemode; to avoid that I suggest that key features of creative mode get split out into game rules: "creative flight", "immunity to monster attention", "immunity to all damage", "access to the creative mode inventory", and "creative mode left click"
Nor this.
With this collection of toggles, players could remix "gamemode 1" to suit their playstyle, making it more, or less, like the full survival mode experience.
We already have this. It's called Customized...
I write this suggestion, as a parent with kids that are almost teens. And I have been watching them for the last 5 years, tinker with creative mode, and *want* to actually play a more interactive role than survival offers, but shy away as soon as the various risks became more apparent.
There's no challenge or true goals if there's no risks.
sub rant: a lot of this problem would go away if the "Attack - Left Click" option under controls actually did what it said and allowed the left click to actually bind to an in game action rather than have creative mode always override the binding with its "destroy instantly without drops" functionality
Is this honestly that big of a problem? I've never read this complaint before. I barely even understand 3/4 of the points you're making. You're talking about "there's risks in the game so it ain't children friendly" and "left click is not your friend!" No support to... whatever this is supposed to be.
Rollback Post to RevisionRollBack
The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
Minecraft already has different game modes, difficulties, and game rules that cover a wide variety of play styles.
There is however one demographic that is missing from the matrix: children under 10. Well that's great, because that doesn't matter unless you like stripping games down to nothing
The problem is that, for very young children:
* creative mode is inappropriate as they are unable to click carefully, and consequently end up breaking their build. They also have watched their older siblings play, and *want* to partake in the "pretend" to live in the world Make a backup of it to be played. Also, HOW is creative mode "inappropriate" because they can't make perfect builds?
* survival mode presents a number of challenges to staying alive - to feeding oneself, not falling into lava, drowning in water, and avoiding hostile monsters. While these are interesting challenges to teens and older, very young children are extremely averse to "death". So you want to strip Minecraft of every point there is to it?
* "peaceful" difficulty removes monsters from the game - but while young children are averse to risk, they are attracted to funny monsters. Interacting with zombies and spiders is a major play element for youngsters (in creative mode). It's completely harmless. Let the kids have some fun.
It does seem redundant to create an entirely new gamemode; to avoid that I suggest that key features of creative mode get split out into game rules: "creative flight", "immunity to monster attention", "immunity to all damage", "access to the creative mode inventory", and "creative mode left click" "Creative mode left click". Great. Now kids can't fix their builds. Also, it sounds ridiculous.
With this collection of toggles, players could remix "gamemode 1" to suit their playstyle, making it more, or less, like the full survival mode experience. This suggestion is completely ridiculous and sounds like an april fool's prank to me. Why would you suggest this? Because almost everything you want to be changed is the base of the game. The rest that you don't care about is the roof of the game. When you take the base away, then the entire game falls apart and the main point to it doesn't exist anymore.
I write this suggestion, as a parent with kids that are almost teens. And I have been watching them for the last 5 years, tinker with creative mode, and *want* to actually play a more interactive role than survival offers, but shy away as soon as the various risks became more apparent. So you have teens, and you are suggesting for something to be done for 5 year olds. That doesn't even apply anymore! Please don't suggest these kinds of threads. In fact, I'm surprised it isn't in the "generally hated suggestion topics" section of the pinned thread "Please Read This Before Making A Suggestion".
---
sub rant: a lot of this problem would go away if the "Attack - Left Click" option under controls actually did what it said and allowed the left click to actually bind to an in game action rather than have creative mode always override the binding with its "destroy instantly without drops" functionality
The Meaning of Life, the Universe, and Everything.
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Your brain doesn't need to know left from right in order to associate moter movement to in game stuf, oh and FYI multiplication is now being taught to kids ages 4+ thereby next time you might want to consider DOING YOUR RESEARCH BEFORE PUBLISHING ON FALSE INFORMATION!
PS the original controls for left and right click were inverted but it proved to be confusing to everyone
Well that's great, because that doesn't matter unless you like stripping games down to nothing[/b]
what?
Make a backup of it to be played. Also, HOW [/i]is creative mode "inappropriate" because they can't make perfect builds?[/b]
Inappropriate because, in creative mode, you can't harvest crops, mine ores or do any interaction with the world that requires the left button as its going to destroy the block under the cursor.
So you want to strip Minecraft of every point there is to it?[/b]
No. I want a game mode that caters to children. In a game that is largely "lego on computer" that doesn't seem it should be too much of an ask.
It's completely harmless. Let the kids have some fun.[/b]
what?
"Creative mode left click". Great. Now kids can't fix their builds. Also, it sounds ridiculous.[/b]
On this we agree. "Creative mode left click" is already a thing. In creative mode, the left button does NOT honor the Controls keybindings. It simply smashes things. I want to be able to turn that off so that left button does what it is supposed to. Also, blocks are placed with the right mouse button. How exactly would disabling creative modes instant smash "feature" prevent kids from fixing their builds?
This suggestion is completely ridiculous and sounds like an april fool's prank to me.[/b] Why would you suggest this? Because almost everything you want to be changed is the base of the game. The rest that you don't care about is the roof of the game. When you take the base away, then the entire game falls apart and the main point to it doesn't exist anymore.[/b]
I have no idea what you are responding to. Its clearly not my suggestion.
I am asking to be able to selectively disable parts of creative mode so that parents, teachers and builders can tune it to be more like survival mode. It enables more playstyles and does not, in any way, detract from the experience of full survival mode players. What is wrong with your comprehension skills?
So you have teens, and you are suggesting for something to be done for 5 [/i]year olds. That doesn't even apply anymore! Please don't suggest these kinds of threads. In fact, I'm surprised it isn't in the "generally hated suggestion topics" section of the pinned thread "Please Read This Before Making A Suggestion".[/b]
So, as soon as something is no longer personally my problem I should no longer attempt to redress it for the benefit of others?
Inappropriate because, in creative mode, you can't harvest crops, mine ores or do any interaction with the world that requires the left button as its going to destroy the block under the cursor.
That's not even a valid reason. If you want to "harvest crops, mine ores", then play in Survival. And don't give me that 'BUT I WANT 2 PLAY IN CREATIVE MODE FER INFINITE RESOURCESSSSS ARGGHHHH' excuse, as Creative Mode is exactly what it says on the tin: a mode for creating builds. If you want to play with Survival-like mechanics, then play Survival. If you don't want to take the risks that exist in Survival, that's your own problem, not ours. The game doesn't have to be altered because a single player had a bad experience.
No. I want a game mode that caters to children. In a game that is largely "lego on computer" that doesn't seem it should be too much of an ask.
This game already caters around children enough, what with 7-9 year olds being allowed to act run around on servers spouting useless crap and slamming everyone who dare disagrees with their views. Non-multiplayer related is the lack of graphic violence and overall simpleness of the game. We don't need to dumb down the game anymore than it is now.
On this we agree. "Creative mode left click" is already a thing. In creative mode, the left button does NOT honor the Controls keybindings. It simply smashes things. I want to be able to turn that off so that left button does what it is supposed to. Also, blocks are placed with the right mouse button. How exactly would disabling creative modes instant smash "feature" prevent kids from fixing their builds?
If this is a problem for you, then please consider the choices:
A. Stop randomly clicking the mouse near your builds.
B. Hold a sword while not building, as you can't destroy blocks with swords in Creative.
Honestly, it's not rocket science.
I am asking to be able to selectively disable parts of creative mode so that parents, teachers and builders can tune it to be more like survival mode. It enables more playstyles and does not, in any way, detract from the experience of full survival mode players. What is wrong with your comprehension skills?
As mentioned before, CREATIVE MODE AND SURVIVAL MODE ARE DESIGNED TO BE TWO DIFFERENT EXPERIENCES. Splurging them together renders the fact that they're two different gamemodes pointless. If you want to play Creative, play Creative. If you want to play Survival, play Survival.
So, as soon as something is no longer personally my problem I should no longer attempt to redress it for the benefit of others?
The problem here is that you're assuming every other player is having the exact same problem you have (Hint: They don't). 'Polling the players' in this way is something you should try to avoid while making a suggestion, as we all play the game differently (in other words, we don't repeatedly click the mouse everywhere).
That's not even a valid reason. If you want to "harvest crops, mine ores", then play in Survival. And don't give me that 'BUT I WANT 2 PLAY IN CREATIVE MODE FER INFINITE RESOURCESSSSS ARGGHHHH' excuse, as Creative Mode is exactly what it says on the tin: a mode for creating builds. If you want to play with Survival-like mechanics, then play Survival. If you don't want to take the risks that exist in Survival, that's your own problem, not ours. The game doesn't have to be altered because a single player had a bad experience.
This game already caters around children enough, what with 7-9 year olds being allowed to act run around on servers spouting useless crap and slamming everyone who dare disagrees with their views. Non-multiplayer related is the lack of graphic violence and overall simpleness of the game. We don't need to dumb down the game anymore than it is now.
If this is a problem for you, then please consider the choices:
A. Stop randomly clicking the mouse near your builds.
B. Hold a sword while not building, as you can't destroy blocks with swords in Creative.
Honestly, it's not rocket science.
As mentioned before, CREATIVE MODE AND SURVIVAL MODE ARE DESIGNED TO BE TWO DIFFERENT EXPERIENCES. Splurging them together renders the fact that they're two different gamemodes pointless. If you want to play Creative, play Creative. If you want to play Survival, play Survival.
The problem here is that you're assuming every other player is having the exact same problem you have (Hint: They don't). 'Polling the players' in this way is something you should try to avoid while making a suggestion, as we all play the game differently (in other words, we don't repeatedly click the mouse everywhere).
No Support, ever.
1. This is a suggestions forum. This is literally where we advance ideas that would alter the game.
2. I am not suggesting any changes that would impact any existing survival players. The entire point is to enable a new playstyle that caters to pre-teens (or a guided learning environment) better *without* altering the existing survival experience in any way.
How exactly do you think that allowing pre-teens to play a 'survival lite' experience would damage your ability to enjoy minecraft?
The entire point is to enable a new playstyle that caters to pre-teens
You seem to be ignoring the fact that pre-teens already play the game perfectly fine. Tons of 5-year-olds and 7-year-olds play the game, survival or creative, and don't mix up left and right click or accidently destroy their entire builds by using the left click function. Kids know the difference between Creative and Survival, and will play Creative for building, or just going around killing mobs for fun, and use Survival for testing out things and trying to survive, like anyone else.
You seem to be ignoring the fact that pre-teens already play the game perfectly fine. Tons of 5-year-olds and 7-year-olds play the game, survival or creative, and don't mix up left and right click or accidently destroy their entire builds by using the left click function. Kids know the difference between Creative and Survival, and will play Creative for building, or just going around killing mobs for fun, and use Survival for testing out things and trying to survive, like anyone else.
I am happy that all the pre-teens you know are so alpha. And will probably grow up to be CS:Go or BF4 or something similar players.
Minecraft, unlike those games, has the potential to appeal to a far wider audience.
I am happy that all the pre-teens you know are so alpha. And will probably grow up to be CS:Go or BF4 or something similar players.
Minecraft, unlike those games, has the potential to appeal to a far wider audience.
What you just said is completely irrelevant to what coolcat said. Coolcat said that pre-teens are already able to play the game fine. Heck, everyone is telling you that children are able to play the game just fine. Perhaps the problem is that the pre-teens that you know are different from the majority? That your point of view is the result of misinformation and cognitive bias?
The game is rated for all ages. Not just children.
I think they meant the ESRB and PEGI ratings are specifically 10+, so the game is targeted towards children being able to play as far as content, but also includes older people as well.
The PC version doesn't have a rating because it doesn't need one, but it would be the same.
Rollback Post to RevisionRollBack
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
I am happy that all the pre-teens you know are so alpha. And will probably grow up to be CS:Go or BF4 or something similar players.
Minecraft, unlike those games, has the potential to appeal to a far wider audience.
I'm sorry what? People being able to play Minecraft at a younger age makes them more likely to play FPS games? Where in the world has your common sense fled to?
1. This is a suggestions forum. This is literally where we advance ideas that would alter the game. ...Well, I can't say anything about that.
2. I am not suggesting any changes that would impact any existing survival players. Except it WOULD. You're suggesting gamerules! Even in Survival with cheats off, you can open to LAN, set cheats to "enabled" then use these gamerules to be invincible or get infinite materials with ease. Gamerules are meant for mapmaking purposes, and I'm pretty sure players under 10 won't be making any maps. (Don't quote me on that, I could be wrong.)The entire point is to enable a new playstyle that caters to pre-teens (or a guided learning environment) Sure. Make a game about "survival" about learning. There's no way to. Minecraft isn't meant to teach pre-teens how to use a mouse properly. You want that, try a click per second website. Teach them to click the target (either with a left or right click). better *without* altering the existing survival experience in any way. See above.
How exactly do you think that allowing pre-teens to play a 'survival lite' experience would damage your ability to enjoy minecraft? Because we don't need it. Guns? Don't need them. More ores? Probably don't need them. Herobrine? Definitely don't need it. Non-mapmaking gamerules to teach kids how to click? We won't be needing it.Is there really a difference to these? It doesn't matter which ones seem like they'd be excellent in vanilla, or which ones are a guaranteed "no." Unless you can convince tens of thousands- heck, hundreds of thousands- of people, we don't need it.
1. You're jumping around- first you mentioned 5 year olds, then people under 10, now kids 12 and under.
2. Minecraft is a game about expressing yourself through your builds. Giving players infinite blocks, flight, invincibility, invisibility to mobs? All this extra programming? All this extra work, just to please something that only started days ago?We don't need it.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Minecraft has been rated as suitable for 7+ by PEGI, and for 10+ by ESRB. iTunes has a 4+ rating for their Pocket Edition. Developers Mojang don't allow anyone under the age of 13 to set up an account meaning any new purchase will have to go through a parent. Their pock Edition is already suitable for 4+, which you requested. However the PC version will never have a lower rating (E). It seems by your posts that you want a game suitable for children under its age rating. Even if they do have a mode that disables everything (which you can do in creative mode) the age rating itself will never lower to be a suitable game for children under 10 due to fantasy violence in the game, unless they completely removed certain features which will not happen.
It's not missing.
I don't even see the logic here. "Unable to click carefully"? Huh? If you break your own build it's on you, not the click mechanics of the game. Again, just... what?
There's no way I can take this seriously now. That's how video games usually work? What should happen when you lose all your health? You respawn at the nearest village hospital because you passed out instead of being dead?
I don't even understand this.
Nor this.
We already have this. It's called Customized...
There's no challenge or true goals if there's no risks.
Is this honestly that big of a problem? I've never read this complaint before. I barely even understand 3/4 of the points you're making. You're talking about "there's risks in the game so it ain't children friendly" and "left click is not your friend!" No support to... whatever this is supposed to be.
The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
I don't even play Minecraft much anymore yet here I am on the Minecraft forums for some reason...
Your brain doesn't need to know left from right in order to associate moter movement to in game stuf, oh and FYI multiplication is now being taught to kids ages 4+ thereby next time you might want to consider DOING YOUR RESEARCH BEFORE PUBLISHING ON FALSE INFORMATION!
PS the original controls for left and right click were inverted but it proved to be confusing to everyone
Well that's great, because that doesn't matter unless you like stripping games down to nothing[/b]
what?
Make a backup of it to be played. Also, HOW [/i]is creative mode "inappropriate" because they can't make perfect builds?[/b]
Inappropriate because, in creative mode, you can't harvest crops, mine ores or do any interaction with the world that requires the left button as its going to destroy the block under the cursor.
So you want to strip Minecraft of every point there is to it?[/b]
No. I want a game mode that caters to children. In a game that is largely "lego on computer" that doesn't seem it should be too much of an ask.
It's completely harmless. Let the kids have some fun.[/b]
what?
"Creative mode left click". Great. Now kids can't fix their builds. Also, it sounds ridiculous.[/b]
On this we agree. "Creative mode left click" is already a thing. In creative mode, the left button does NOT honor the Controls keybindings. It simply smashes things. I want to be able to turn that off so that left button does what it is supposed to. Also, blocks are placed with the right mouse button. How exactly would disabling creative modes instant smash "feature" prevent kids from fixing their builds?
This suggestion is completely ridiculous and sounds like an april fool's prank to me.[/b] Why would you suggest this? Because almost everything you want to be changed is the base of the game. The rest that you don't care about is the roof of the game. When you take the base away, then the entire game falls apart and the main point to it doesn't exist anymore.[/b]
I have no idea what you are responding to. Its clearly not my suggestion.
I am asking to be able to selectively disable parts of creative mode so that parents, teachers and builders can tune it to be more like survival mode. It enables more playstyles and does not, in any way, detract from the experience of full survival mode players. What is wrong with your comprehension skills?
So you have teens, and you are suggesting for something to be done for 5 [/i]year olds. That doesn't even apply anymore! Please don't suggest these kinds of threads. In fact, I'm surprised it isn't in the "generally hated suggestion topics" section of the pinned thread "Please Read This Before Making A Suggestion".[/b]
So, as soon as something is no longer personally my problem I should no longer attempt to redress it for the benefit of others?
That's not even a valid reason. If you want to "harvest crops, mine ores", then play in Survival. And don't give me that 'BUT I WANT 2 PLAY IN CREATIVE MODE FER INFINITE RESOURCESSSSS ARGGHHHH' excuse, as Creative Mode is exactly what it says on the tin: a mode for creating builds. If you want to play with Survival-like mechanics, then play Survival. If you don't want to take the risks that exist in Survival, that's your own problem, not ours. The game doesn't have to be altered because a single player had a bad experience.
This game already caters around children enough, what with 7-9 year olds being allowed to act run around on servers spouting useless crap and slamming everyone who dare disagrees with their views. Non-multiplayer related is the lack of graphic violence and overall simpleness of the game. We don't need to dumb down the game anymore than it is now.
If this is a problem for you, then please consider the choices:
A. Stop randomly clicking the mouse near your builds.
B. Hold a sword while not building, as you can't destroy blocks with swords in Creative.
Honestly, it's not rocket science.
As mentioned before, CREATIVE MODE AND SURVIVAL MODE ARE DESIGNED TO BE TWO DIFFERENT EXPERIENCES. Splurging them together renders the fact that they're two different gamemodes pointless. If you want to play Creative, play Creative. If you want to play Survival, play Survival.
The problem here is that you're assuming every other player is having the exact same problem you have (Hint: They don't). 'Polling the players' in this way is something you should try to avoid while making a suggestion, as we all play the game differently (in other words, we don't repeatedly click the mouse everywhere).
No Support, ever.
1. This is a suggestions forum. This is literally where we advance ideas that would alter the game.
2. I am not suggesting any changes that would impact any existing survival players. The entire point is to enable a new playstyle that caters to pre-teens (or a guided learning environment) better *without* altering the existing survival experience in any way.
How exactly do you think that allowing pre-teens to play a 'survival lite' experience would damage your ability to enjoy minecraft?
You seem to be ignoring the fact that pre-teens already play the game perfectly fine. Tons of 5-year-olds and 7-year-olds play the game, survival or creative, and don't mix up left and right click or accidently destroy their entire builds by using the left click function. Kids know the difference between Creative and Survival, and will play Creative for building, or just going around killing mobs for fun, and use Survival for testing out things and trying to survive, like anyone else.
I am happy that all the pre-teens you know are so alpha. And will probably grow up to be CS:Go or BF4 or something similar players.
Minecraft, unlike those games, has the potential to appeal to a far wider audience.
What you just said is completely irrelevant to what coolcat said. Coolcat said that pre-teens are already able to play the game fine. Heck, everyone is telling you that children are able to play the game just fine. Perhaps the problem is that the pre-teens that you know are different from the majority? That your point of view is the result of misinformation and cognitive bias?
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
I think they meant the ESRB and PEGI ratings are specifically 10+, so the game is targeted towards children being able to play as far as content, but also includes older people as well.
The PC version doesn't have a rating because it doesn't need one, but it would be the same.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
I'm sorry what? People being able to play Minecraft at a younger age makes them more likely to play FPS games? Where in the world has your common sense fled to?
What kind of question is that, Minecraft is child-friendly. Even 8 year olds
1. You're jumping around- first you mentioned 5 year olds, then people under 10, now kids 12 and under.
2. Minecraft is a game about expressing yourself through your builds. Giving players infinite blocks, flight, invincibility, invisibility to mobs? All this extra programming? All this extra work, just to please something that only started days ago? We don't need it.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Locked.
Minecraft has been rated as suitable for 7+ by PEGI, and for 10+ by ESRB. iTunes has a 4+ rating for their Pocket Edition. Developers Mojang don't allow anyone under the age of 13 to set up an account meaning any new purchase will have to go through a parent. Their pock Edition is already suitable for 4+, which you requested. However the PC version will never have a lower rating (E). It seems by your posts that you want a game suitable for children under its age rating. Even if they do have a mode that disables everything (which you can do in creative mode) the age rating itself will never lower to be a suitable game for children under 10 due to fantasy violence in the game, unless they completely removed certain features which will not happen.