Let's be honest, in the long term, Gold related items are useless.
The main selling point is that they can get better enchantments but that's not enough since the durability is incredibly bad. I can't make fun of the attack damage since it's supposed to be enchanted in the first place.
What I propose is that Gold weapons/tools have a chance of getting a Azure Enchantment.
When enchanting, you can see one of the Enchantments you can get. With a Golden item, there is a 1/6 chance that it will be a Azure Enchantment. When your cursor is over the enchanted item, the name/type of said enchant will be the same except for the color(Which will be blue).
When the name is blue, the effect is doubled. An Azure Sharpness 2 will act as a Sharpness 4 and an Azure Fortune 3 will act as a Fortune 6. The down side, you can't upgrade it because if you do, it will become a normal enchantment.
In the end Diamond is still physically better and then can be enchanted to become stronger but this gives Gold a bit more to work with so its not entirely useless and possibly be better than Diamond at times.
I do believe that gold tools are actually better than diamond tools in terms of Stats, except for durability (Correct me if I am wrong). However, this is a good idea.
Usually, enchantments are self explanatory (i.e: Blast Protection). 'Azure' is defined as 'a bright blue color', which is not self explanatory as to what it does. Therefore, I'm against the name.
Additionally, I think it would be simpler - more easily understood, if the enchantment limits, for golden gear, were to just go higher (i.e: Sharpness X, etcetera), but Fortune VI just seems too overpowered to me.
I am not against bettering gold gear, but I am against your proposition of doing so.
I really like this idea. This could be used for things like fortune enchantments which would make gold tools a lot better, but it doesn't make them overly op either.
As for the name, I think it's fine since it's not an actual enchantment, more of an enchantment boost exclusive to gold.
Full support
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Durability for gold is so low that no matter what utility they have, it's not worth getting them. If enchanted book upgrades (like Unbreaking and Mending) don't work, then I'll still have no reason to get these, especially since it's a 1/6 chance to get an Azure enchantment that I might not want.
To put it better: it's a lot of time and effort to get something that doesn't last long and has little long-term effect.
Well the point was that the Enchantment you can see on the Enchanting Table has the chance at becoming an Azure Enchantment. So it's not so much as getting an Azure Enchantment that you don't want, it's more like getting an normal Enchantment that you want wanted to be Azure. You have some control over what the Azure Enchantment could be.
As for your last point, Diamond will always be better for the long term what this Azure thing is about is giving people a reason to at least think about using Gold.
What if each Enchantment has their own number of Azure levels. For example: Unbreaking has 5 extra Azure levels that each add +1 to the normal Enchantment and Sharpness would have 3 Azure levels. (These are just a rough idea, not what the actual number)
But to balance the original idea, what if Azure Enchanted items can no longer be repaired? For the time you have it, it's great but you would have to use it carefully.
Well the point was that the Enchantment you can see on the Enchanting Table has the chance at becoming an Azure Enchantment. So it's not so much as getting an Azure Enchantment that you don't want, it's more like getting an normal Enchantment that you want wanted to be Azure. You have some control over what the Azure Enchantment could be.
As for your last point, Diamond will always be better for the long term what this Azure thing is about is giving people a reason to at least think about using Gold.
The long-term is what matters. 33 uses, and a gold pickaxe can't mine iron, gold, redstone, or diamond ore.
A gold pick is literally worthless, since it can't even regain the amount of materials required to build another one. A gold shovel is worthless because for shovels, you want something that'll last long enough to churn up tons of sand. A gold sword is worthless because even if it has Sharpness X, a Sharpness V diamond sword still does more damage. A gold axe is worthless for the same reason as the gold shovel. A gold hoe is one of the most worthless items in the game, alongside fireworks and the poisonous potato. And to quote Yahtzee, gold armor is "slightly more sturdy than the tin foil around a baked potato."
Making them a little better doesn't help, especially when I'd still end up choosing iron as the short term option because it's just better. More available, more durable, and isn't utterly awful 5/6 of the time I enchant it.
Let's be honest, in the long term, Gold related items are useless.
Powered rails, gold apples and golden carrots (invis potions) and glistering melons are far from useless.
The main selling point is that they can get better enchantments but that's not enough since the durability is incredibly bad. I can't make fun of the attack damage since it's supposed to be enchanted in the first place.
The selling point is also the other things I mentioned. I don't like gold tools either, but you know for a fact people would complain for them if we didn't have them. The enchantment thing is not the selling point. It's a selling point.
This enchantment of yours is somewhat rare, so it's not like it boosts gold to new heights or will heavily change players' opinions on it. Once you have this enchantment, things are awesome, but otherwise gold tools are still fart quality like always.
Moderate support.
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
I do believe that gold tools are actually better than diamond tools in terms of Stats, except for durability (Correct me if I am wrong). However, this is a good idea.
Nah, gold is worse than Diamond in every way. Actually worse than Iron, too.
Anyway, I think it's interesting. I like the idea, and it would add some use to gold. My only problem is that it's only a chance that you'll get it. I know that's like very enchantment, but just hold on. See, gold really has no use over diamond (as you mentioned). This would add a use. But since, even with this, diamond would still be better, I wouldn't feel like spending all my levels to try to get an enchantment on something that bad, to make it better, but still be bad. I just don't think the enchantment is valuable enough to try to get it. But the idea isn't horrible, and could have promise.
Partial support.
I meant gold armor, tools, and weapons were useless. That main, and only, selling point was directed at them. I didn't think I needed to specify since that entire post was about gold armor, tool, and weapon enchantments.
I don't like this idea. The whole point of Golden Tools and equipment is that they break almost instantly, which is the same impact as if you try to use pure gold to make anything in real life.
I would also hate to be on a PVP server where some guy runs up with a Sharp 5 Unbreak 3 Knockback 2 Fire Aspect 2 Azure golden sword, which would kill someone in full diamond armor in 2 hits.
The "better" stats of tools with Azure wouldn't help either. A pickaxe with fortune 3 and azure can still only break Coal and Iron (which isn't impacted by fortune), and golden hoes/shovels still won't be worth the effort.
Nah, gold is worse than Diamond in every way. Actually worse than Iron, too.
Azure Enchantments aren't an Enchantment, they are a separate Enchantment Level that play off of the normal level, and a single Gold item can only have one Azure Enchantment.
Also if the whole point is to be worthless, than why would they exist in the first place. Their only selling point is that they can get better Enchantments but it's not enough and that is the reason why I made this suggestion.
Eh I'm not really a fan. As flaminghawk83 said, even the best of these enchants is still going to be worse than a "regular" enchantment of the same level on Diamond. I don't hate the idea of Gold tools having some specialized use, I just don't feel like this is it.
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When the name is blue, the effect is doubled. An Azure Sharpness 2 will act as a Sharpness 4 and an Azure Fortune 3 will act as a Fortune 6. The down side, you can't upgrade it because if you do, it will become a normal enchantment.
Now that I think about it, this is pretty random. Why not just have the names "Sharpness IV" and "Fortune VI"?
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Well I thought of it more as a separate buff but it doesn't really matter if it appears as 2 or 4 since it will have the same effect. The blue name just indicates that the original enchantment was doubled.
Azure Enchantments aren't an Enchantment, they are a separate Enchantment Level that play off of the normal level, and a single Gold item can only have one Azure Enchantment.
Also if the whole point is to be worthless, than why would they exist in the first place. Their only selling point is that they can get better Enchantments but it's not enough and that is the reason why I made this suggestion.
They don't have a selling point- "Golden Tools" and armor exist in real life as well, and they're just decorative items.
Like I said before, even if you do put this on tools, they're still useless (gold pickaxes can't mine anything that is affected by fortune other than coal, and there's no advantage to higher levels on any other tools). The only place this would come in to play would be golden boots, where azure feather falling basically just means you never take fall damage, and azure depth strider makes you run faster in water than land.
Gold already has a higher enchantability. Not enough to make gold 'useful', but since there is already an "enchantment-rank boosting" mechanic in-game, no need to add a 2nd way.
I also think it is much better to have say "Sharpness VI" shown in the GUI, instead "differently colored Sharpness III". That is just confusing, because 'Rank #' would stop really meaning 'Rank #' anymore.
Doubling the enchant rank on gold items is way too powerful for some enchants (Fortune, Sharpness when in PVP), yet next to useless for others (Silk Touch, Unbreaking). The lack of middle ground would make it quite unbalanced. Having each enchant affected a different amount by Azure would be needlessly complicated.
Azure means blue, and is related to sky. I see absolutely no link between those 2 ideas and the concept of 'gold'. It just feels like some fancy name that was pulled off out of thin air because it sounded nice, but with zero link with what you are trying to do with it.
Also, GUI-ergonomics. 8% of males are color-blind, and males represent over 80% of all Minecraft players. In contrast, less than 5% of the population is deaf. This would mean lots of players frustrated when they see game elements that can be told apart only by their color.
I'd go instead with a situational effect unique to gold, but not intended for constant use. Examples:
Aura of Corruption
Some Monster Spawners are source of "Corruption". Easy to identify, as they are 2 blocks above the dungeon's floor. Light levels don't prevent these spawners from working. Only gold tools can break them (any tool would do, but pickaxes would definitely be the fastest). Their spawned mobs have a "Corruption" gold aura over them (or maybe just special particles). Whenever such a mob strikes the player, a random armor slot is selected. If there is non-gold armor there, the corruption greatly damages the armor item by making it lose some % of its total maximum durability, plus another amount of durability. No armor in that armor slot ? Then it is the player hearts AND his hunger which both get a cut, then the mob's normal damage. When the player strikes the monster with a non-gold attack, same thing happens: his weapon loses a % of it's max durability, plus a random amount of durability, while a weaponless-player loses both some life and hunger.
The overall effect should be just big enough to make players think twice about just rushing in to grab the treasure while ignoring the mobs (becauswe they just can't destroy such spawners without a gold tool), and consider at least a little bit about going to get their gold equipment before clearing a "corruption" dungeon. Maybe the loot chests could be give a bit more loot.
The Magical Metal
Historically, druids wanted their billhooks made of gold in order to best harvest mistletoe and other plants while 'preserving their magical powers'. So, gold tools could be the way to harvest "magical" items.
For example, breaking sugar cane with a golden tool, you obtain a "with magical aura on it" sugar cane item. Then you use it to crafted "with magical aura" Sugar. Then *that* would be what is actually needed to brew Potions of Swiftness.
For this idea to work, most things magical should require ingredients harvested from gold tools, so this implies a big magic rehaul, though.
I called it Azure because Lapis Lazuli is blue. It's supposed to show that there is a greater bond between the Lapis and the Enchanted item, enhancing its magical properties.
I assumed that people would make the connection between Azure and Lapis, so I didn't bother explaining it. I didn't expect them to understand the full meaning behind but I thought most people would get the name.
I apologize for not mentioning Lapis in the first post as I probably should have, maybe the Azure Enchantments could be aquired using a lot of Lapis instead of it being based on luck, but I'm not apologizing for a name.
On the other hand...I like your idea of preserving magical properties. I could imagine Gold items having an entirely different purpose. Wood is used to get Stone, Stone is used to get Iron, Iron to Diamond. Gold, could branch off to gathering another type of resource.
Plus that connection with brewing would also give somewhat of an explanation to Zombie Pigmen having Golden Swords due to brewing's connection to the Nether.
But I have a counter idea, that is very similar. (So not really counter but whatever)
Certain items in the game have there own magical properties that can only be collected with Golden tools. However, instead of being used for brewing, the items you gather with Golden Tools let you access a new type of magic.
I don't think it would be special like Brewing or Enchanting, it would simply use the Crafting Table. These properties could stack up like Enchantments but using a Crafting Table instead of an Anvil. These properties, when mixed together, could have different outcomes depending on those items.
It could be a way to craft a food that has potion effects, like the Golden Apple. Or maybe items with entirely new properties. Of course it wouldn't be as simple as picking something up with a Golden Tool and throwing it in the Crafting Table, this is just a rough idea.
Upgrading items using the magical properties of others, I can't really think of a name for it though...
Let's be honest, in the long term, Gold related items are useless.
The main selling point is that they can get better enchantments but that's not enough since the durability is incredibly bad. I can't make fun of the attack damage since it's supposed to be enchanted in the first place.
What I propose is that Gold weapons/tools have a chance of getting a Azure Enchantment.
When enchanting, you can see one of the Enchantments you can get. With a Golden item, there is a 1/6 chance that it will be a Azure Enchantment. When your cursor is over the enchanted item, the name/type of said enchant will be the same except for the color(Which will be blue).
When the name is blue, the effect is doubled. An Azure Sharpness 2 will act as a Sharpness 4 and an Azure Fortune 3 will act as a Fortune 6. The down side, you can't upgrade it because if you do, it will become a normal enchantment.
In the end Diamond is still physically better and then can be enchanted to become stronger but this gives Gold a bit more to work with so its not entirely useless and possibly be better than Diamond at times.
I do believe that gold tools are actually better than diamond tools in terms of Stats, except for durability (Correct me if I am wrong). However, this is a good idea.
None ATM
Usually, enchantments are self explanatory (i.e: Blast Protection). 'Azure' is defined as 'a bright blue color', which is not self explanatory as to what it does. Therefore, I'm against the name.
Additionally, I think it would be simpler - more easily understood, if the enchantment limits, for golden gear, were to just go higher (i.e: Sharpness X, etcetera), but Fortune VI just seems too overpowered to me.
I am not against bettering gold gear, but I am against your proposition of doing so.
5% Support
BA
I really like this idea. This could be used for things like fortune enchantments which would make gold tools a lot better, but it doesn't make them overly op either.
As for the name, I think it's fine since it's not an actual enchantment, more of an enchantment boost exclusive to gold.
Full support
Durability for gold is so low that no matter what utility they have, it's not worth getting them. If enchanted book upgrades (like Unbreaking and Mending) don't work, then I'll still have no reason to get these, especially since it's a 1/6 chance to get an Azure enchantment that I might not want.
To put it better: it's a lot of time and effort to get something that doesn't last long and has little long-term effect.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
Well the point was that the Enchantment you can see on the Enchanting Table has the chance at becoming an Azure Enchantment. So it's not so much as getting an Azure Enchantment that you don't want, it's more like getting an normal Enchantment that you want wanted to be Azure. You have some control over what the Azure Enchantment could be.
As for your last point, Diamond will always be better for the long term what this Azure thing is about is giving people a reason to at least think about using Gold.
What if each Enchantment has their own number of Azure levels. For example: Unbreaking has 5 extra Azure levels that each add +1 to the normal Enchantment and Sharpness would have 3 Azure levels. (These are just a rough idea, not what the actual number)
But to balance the original idea, what if Azure Enchanted items can no longer be repaired? For the time you have it, it's great but you would have to use it carefully.
The long-term is what matters. 33 uses, and a gold pickaxe can't mine iron, gold, redstone, or diamond ore.
A gold pick is literally worthless, since it can't even regain the amount of materials required to build another one. A gold shovel is worthless because for shovels, you want something that'll last long enough to churn up tons of sand. A gold sword is worthless because even if it has Sharpness X, a Sharpness V diamond sword still does more damage. A gold axe is worthless for the same reason as the gold shovel. A gold hoe is one of the most worthless items in the game, alongside fireworks and the poisonous potato. And to quote Yahtzee, gold armor is "slightly more sturdy than the tin foil around a baked potato."
Making them a little better doesn't help, especially when I'd still end up choosing iron as the short term option because it's just better. More available, more durable, and isn't utterly awful 5/6 of the time I enchant it.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
Powered rails, gold apples and golden carrots (invis potions) and glistering melons are far from useless.
The selling point is also the other things I mentioned. I don't like gold tools either, but you know for a fact people would complain for them if we didn't have them. The enchantment thing is not the selling point. It's a selling point.
This enchantment of yours is somewhat rare, so it's not like it boosts gold to new heights or will heavily change players' opinions on it. Once you have this enchantment, things are awesome, but otherwise gold tools are still fart quality like always.
Moderate support.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Nah, gold is worse than Diamond in every way. Actually worse than Iron, too.
Anyway, I think it's interesting. I like the idea, and it would add some use to gold. My only problem is that it's only a chance that you'll get it. I know that's like very enchantment, but just hold on. See, gold really has no use over diamond (as you mentioned). This would add a use. But since, even with this, diamond would still be better, I wouldn't feel like spending all my levels to try to get an enchantment on something that bad, to make it better, but still be bad. I just don't think the enchantment is valuable enough to try to get it. But the idea isn't horrible, and could have promise.
Partial support.
Please read these two threads:
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2572194-please-read-this-before-making-a-suggestion-v2-0
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/44180-for-the-critics-ftc
I meant gold armor, tools, and weapons were useless. That main, and only, selling point was directed at them. I didn't think I needed to specify since that entire post was about gold armor, tool, and weapon enchantments.
(My first comment, how exciting)
I wouldn't exactly call gold-related items worthless, I'm rather
fond of glitter melon, golden carrots, and the like. But I'm sure you mean
golden tools and I'm just nitpicking.
I wouldn't mind some additional advantage to golden tools, but 2x the effect
seems like overkill. If a player had a golden pick with Fortune 6 they could just strip mine
with a durable diamond pick and then use the gold one to reap the rewards of any veins found.
Choose another advantage to gold, Partial Support.
I don't like this idea. The whole point of Golden Tools and equipment is that they break almost instantly, which is the same impact as if you try to use pure gold to make anything in real life.
I would also hate to be on a PVP server where some guy runs up with a Sharp 5 Unbreak 3 Knockback 2 Fire Aspect 2 Azure golden sword, which would kill someone in full diamond armor in 2 hits.
The "better" stats of tools with Azure wouldn't help either. A pickaxe with fortune 3 and azure can still only break Coal and Iron (which isn't impacted by fortune), and golden hoes/shovels still won't be worth the effort.
Gold is the "sharpest" pickaxe, meaning it breaks blocks faster than diamond.
http://minecraft.gamepedia.com/Stone (see "obtaining).
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Azure Enchantments aren't an Enchantment, they are a separate Enchantment Level that play off of the normal level, and a single Gold item can only have one Azure Enchantment.
Also if the whole point is to be worthless, than why would they exist in the first place. Their only selling point is that they can get better Enchantments but it's not enough and that is the reason why I made this suggestion.
Eh I'm not really a fan. As flaminghawk83 said, even the best of these enchants is still going to be worse than a "regular" enchantment of the same level on Diamond. I don't hate the idea of Gold tools having some specialized use, I just don't feel like this is it.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
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Now that I think about it, this is pretty random. Why not just have the names "Sharpness IV" and "Fortune VI"?
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Well I thought of it more as a separate buff but it doesn't really matter if it appears as 2 or 4 since it will have the same effect. The blue name just indicates that the original enchantment was doubled.
They don't have a selling point- "Golden Tools" and armor exist in real life as well, and they're just decorative items.
Like I said before, even if you do put this on tools, they're still useless (gold pickaxes can't mine anything that is affected by fortune other than coal, and there's no advantage to higher levels on any other tools). The only place this would come in to play would be golden boots, where azure feather falling basically just means you never take fall damage, and azure depth strider makes you run faster in water than land.
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Gold already has a higher enchantability. Not enough to make gold 'useful', but since there is already an "enchantment-rank boosting" mechanic in-game, no need to add a 2nd way.
I also think it is much better to have say "Sharpness VI" shown in the GUI, instead "differently colored Sharpness III". That is just confusing, because 'Rank #' would stop really meaning 'Rank #' anymore.
Doubling the enchant rank on gold items is way too powerful for some enchants (Fortune, Sharpness when in PVP), yet next to useless for others (Silk Touch, Unbreaking). The lack of middle ground would make it quite unbalanced. Having each enchant affected a different amount by Azure would be needlessly complicated.
Azure means blue, and is related to sky. I see absolutely no link between those 2 ideas and the concept of 'gold'. It just feels like some fancy name that was pulled off out of thin air because it sounded nice, but with zero link with what you are trying to do with it.
Also, GUI-ergonomics. 8% of males are color-blind, and males represent over 80% of all Minecraft players. In contrast, less than 5% of the population is deaf. This would mean lots of players frustrated when they see game elements that can be told apart only by their color.
I'd go instead with a situational effect unique to gold, but not intended for constant use. Examples:
Aura of Corruption
Some Monster Spawners are source of "Corruption". Easy to identify, as they are 2 blocks above the dungeon's floor. Light levels don't prevent these spawners from working. Only gold tools can break them (any tool would do, but pickaxes would definitely be the fastest). Their spawned mobs have a "Corruption" gold aura over them (or maybe just special particles). Whenever such a mob strikes the player, a random armor slot is selected. If there is non-gold armor there, the corruption greatly damages the armor item by making it lose some % of its total maximum durability, plus another amount of durability. No armor in that armor slot ? Then it is the player hearts AND his hunger which both get a cut, then the mob's normal damage. When the player strikes the monster with a non-gold attack, same thing happens: his weapon loses a % of it's max durability, plus a random amount of durability, while a weaponless-player loses both some life and hunger.
The overall effect should be just big enough to make players think twice about just rushing in to grab the treasure while ignoring the mobs (becauswe they just can't destroy such spawners without a gold tool), and consider at least a little bit about going to get their gold equipment before clearing a "corruption" dungeon. Maybe the loot chests could be give a bit more loot.
The Magical Metal
Historically, druids wanted their billhooks made of gold in order to best harvest mistletoe and other plants while 'preserving their magical powers'. So, gold tools could be the way to harvest "magical" items.
For example, breaking sugar cane with a golden tool, you obtain a "with magical aura on it" sugar cane item. Then you use it to crafted "with magical aura" Sugar. Then *that* would be what is actually needed to brew Potions of Swiftness.
For this idea to work, most things magical should require ingredients harvested from gold tools, so this implies a big magic rehaul, though.
I called it Azure because Lapis Lazuli is blue. It's supposed to show that there is a greater bond between the Lapis and the Enchanted item, enhancing its magical properties.
I assumed that people would make the connection between Azure and Lapis, so I didn't bother explaining it. I didn't expect them to understand the full meaning behind but I thought most people would get the name.
I apologize for not mentioning Lapis in the first post as I probably should have, maybe the Azure Enchantments could be aquired using a lot of Lapis instead of it being based on luck, but I'm not apologizing for a name.
On the other hand...I like your idea of preserving magical properties. I could imagine Gold items having an entirely different purpose. Wood is used to get Stone, Stone is used to get Iron, Iron to Diamond. Gold, could branch off to gathering another type of resource.
Plus that connection with brewing would also give somewhat of an explanation to Zombie Pigmen having Golden Swords due to brewing's connection to the Nether.
But I have a counter idea, that is very similar. (So not really counter but whatever)
Certain items in the game have there own magical properties that can only be collected with Golden tools. However, instead of being used for brewing, the items you gather with Golden Tools let you access a new type of magic.
I don't think it would be special like Brewing or Enchanting, it would simply use the Crafting Table. These properties could stack up like Enchantments but using a Crafting Table instead of an Anvil. These properties, when mixed together, could have different outcomes depending on those items.
It could be a way to craft a food that has potion effects, like the Golden Apple. Or maybe items with entirely new properties. Of course it wouldn't be as simple as picking something up with a Golden Tool and throwing it in the Crafting Table, this is just a rough idea.
Upgrading items using the magical properties of others, I can't really think of a name for it though...