This is a new dimension, with stuff in it, I guess.
How do you get there?
To get to the Varsokt, the player must first cure a blaze using a lingering splash potion of slowness, then throwing a stack of snowballs at it. This will instantly revert it to the creature it once was, a whisper.
Whispers are ghost-like, humanoid, neutral, dangerous mobs. When neutral, they stand around and sometimes fly around. When attacked, no matter what weapon is used, they will only take (up to)two health points of damage.
When a whisper attacks a player, it will teleport the player to a random dimension, accompanied by the sound of bells tolling. Each level of thorns on the player’s chest plate reduces the chance of teleportation by 33.333%. When teleportation is avoided, and explosion 1/8 the power of a creeper happens centered on the whisper, but will not damage it, this explosion has three times the normal knock back. When a whisper dies, it spirals into the air shrieking until it explodes like a firework, dropping 15 XP and a golden apple, with a 5% chance of being enchanted. Whispers will attempt to cure other blazes, but it takes about two minutes. Wither skeletons, ghasts, zombie pigmen, and magma cubes will attack whispers, but the whisper will not fight back, merely running, but not fast enough to escape.
What is it like in the Varsokt?
The Varsokt consists of large and small floating islands and unlike the End, they are at different Y coordinates. The Varsokt is filled with a special type of air that the player can swim through, as fast up, down, and sideways as if they were walking. The player floats downward as fast as in water, floating down much faster when sneaking.
Items and XP fall very slowly.
To prevent the player from going up or down too far, the air in the Varsokt gets harder and harder as the player floats up or down, until the player can hardly see or move or even breathe.
These floating islands consist of a crust, which coats the entire island, and a core. Ores only generate in the core.
The crust consists of cryvar, which is light blue with a wavy texture. The core consists of crykar, which is dark blue and is outlined with gray. Cryvar drops four cryk shards when broken, and crykar drops nine. This is also how they are crafted. Both of these can be crafted into stairs and slabs.
Three ores generate in the core,(in seams of 2-6, a few seams per island) paitium ore, corundum ore, and soroktum ore
paitium is green and can be smelted into paitium ingots. Paitium can be made into sulfuric acid. Sulfuric acid can be brewed into a tier II potion to “infuriate” the effect. Infuriated potions are tier III, but inflict hunger III for the duration of the potion. Crafted with a paitium ingot and a water bottle.
In real life, rubies and sapphires are actually the same thing, corundum, but different colors. Corundum ore is rainbow, and drops a random color of sapphire or ruby when broken(only with a diamond pickaxe). If fortune is used, each gem will not necessarily be the same color. Corundum can be used to craft armor, but the chestplate requires a Vargoyle heart in the middle slot. A full set of corundum armor grants the status effect corresponding to the color of armor, limited to the following:
Swiftness [leaping], haste [haste II], water breathing [night vision], fire resistance [resistance], strength [strength II], and regeneration [health boost]. Corundum armor has no durability nor any armor points, and has only one available enchantment, enhancing, which is a treasure enchantment. This enchantment adds another effect, the one in the brackets.
Soroktum ore can be right-clicked with a glass bottle to obtain sorok tears, converting the ore block to crykar. Sorok tears can be used on any mob and have a 1/5 chance of making the mob permanently neutral, but only towards the player that used the sorok tears on it.
Mining the soroktum ore and smelting it in a furnace produces a ghast tear.
There are seven mobs in the Varsokt, whispers, keepers, weepers, reapers, creepers, serpents, and farmers.
Keepers look like a knight, but with six spider-like legs. When a player goes within 16 blocks of a keeper, it bursts into flame, it’s eyes start to glow red, and it aggravates all other keepers within 32 blocks.
Keepers always spawn with an iron sword, sometimes enchanted. They also have a chest plate of gold, iron, or chain, and sometimes the rest of the set.
Keepers can attack straight through walls, as long as they can see the player.
They drop 0-1 iron ingots when killed, not increased with looting.
Weepers are a peaceful mob that cannot really be explained without the inclusion of the structure they spawn in, so stay tuned.
Reapers are gray-skinned neutral zombies that can fly, but only when absolutely necessary. instead of legs, they just have a tail, and hover about a half a block above the ground.
When a player dies in the Varsokt, the reapers gather the players items, equipping the armor, and using the best sword or bow. The player has to kill them to get their stuff back, if the player kills one before it takes anything, it drops nothing.
Without the reapers, your stuff would just fall into the void, so be thankful of these scavenging creatures.
Reapers spawn anywhere.
You already know what a creeper is.
Serpents are neutral, twisty, flying things that fly aimlessly. When attacked, they move so quickly that it is madness to attack one. They deal two hearts of damage on normal difficulty.
They are a random color, and they drop the corresponding color of corundum crystal when killed.
Farmers are pig-sized dark green cockroaches. Farmers spawn upon the generation of the Varsokt and don’t ever despawn. They cultivate their farms, destroying and replanting the crops when they mature.
farmers spawn in pairs, and breed like crazy. Their baby farmers will not leave the cave or grow up unless one of the parents dies.
They drop a random plant when they die.
four generated structures are in the Varsokt, whisper cones, fortresses, farms, and craters.
Whisper cones are diamond shaped obsidian things that float independent of the islands, with poles at each corner, with ender crystals at both ends of these poles(ender crystals will have to be altered to be placed on the underside of blocks for this to work).
The inside has a few catwalks made of obsidian in it, but most important is the Varstar. The Varstar is a block that shoots a beacon beam out of the top and bottom and can be dyed by right-clicking it to change the color of the beam.
When standing in the upper beam, the player rises up at the same speed as if they had levitation III. When standing in the lower beam, the player falls at half regular speed and is immune to fall damage. This means the Varstar is basically an infinitely superior ladder. And it’s good for decoration, too.
Whispers spawn in and around these structures, with a maximum of two at a time, so there is a way to get back home. When a whisper attacks you in the Varsokt, you are teleported to on or near your spawn point, or the world spawn point.
Fortresses are towers made of keelarrack(more on that later), that go straight through the island, rising high in the sky and low under it.
Towers have multiple floors, some with a very important find indeed: a weeper egg. You see, since the only way back to the Overworld is by being hit by a whisper, other mobs cannot ever come back.
Weeper eggs can be hatched by placing them in the beam of a Varstar.
Keepers spawn solely in fortresses, and in great abundance.
Farms are just like farms in villages, but with Varsokt plants. A little cave is nearby that houses a farmer.
In order to explain craters, I have to explain how the air works in the Varsokt. There are three types of air, soft, hard, and green air. Soft makes up the Overworld and hard makes up the Varsokt.
craters are floating islands without a core, the core being replaced with green air. Inside this green air weepers spawn. Weepers are the color of creepers, but darker. They are square, with a spider-like limb at each corner. They have a glowing blue eye on one side of their “head”, and just float around when in green air, sometimes they stay in one place and bob up and down.
When they go into hard air, they lose their ability to fly, and use their legs to move around. This might be a good time to tell you that Varsokt mobs are not affected by fall damage.
But what are weepers good for? They can be “milked” with a bucket to produce a bucket of tears. These can be used as an alternative to water when growing crops, as these will cause plant growth to triple in speed. Tears can also be scooped up with a water bottle and drank, and will give the player 15 saturation points.
It is worth noting that multiple tears source blocks cannot make more source blocks, the way water can, and tears can only be picked up in a bottle when put into a cauldron.
Plants can be planted on cryvar, and need tears nearby in order to grow. These are all grown by farmers.
.
Golden carrots cannot be planted directly, and require golden carrot seeds. A mature golden carrot crop drops a golden carrot and one seed.
Golden potatoes cannot be crafted, only grown. When eaten, they provide one hunger point. One can be brewed into a potion of resistance. A mature golden potato crop drops a golden potato and one seed.
Golden corn can be smelted into a gold nugget. Golden corn grows similarly to sugar cane, but only two blocks tall, and the base drops a seed when broken and the top drops one golden corn.
Miscellaneous:
Skulk trees are kind of like chorus trees, but only half as tall and green. At the top, where the thingy similar to a chorus flower would be, there is a skulk bulb used for pretty much the same purpose. At the skulk bulb, branches go to the side and hang down, with creelings on the end. These look like green cubes.
Skulk trees are harvested in the same manner as a chorus tree, dropping keelar. Keelar is used to craft keelarrack, which is green speckled bricks, kind of like a creeper. These blocks have slabs and stairs.
When the player approaches a skulk tree, the creelings open up and a creeper drops out. It would be a good idea to inform you now that in the Varsokt, the environment cannot be changed by explosions, because the hard air acts similar to water. This is a mixed blessing, because the mob damage that occurs from explosions has triple the normal knock back.
One in twenty islands generate skulk forests on top.
Moonstone clusters generate in some places. Moonstone blocks are transparent bluish, and glow at light level 15.
There are three flowers in the Varsokt, marigold, sorodils, and deadlilies.
Marigolds look like marigolds, and can be crafted into orange dye.
Sorodils are dark blue, with black centers. They can be crafted into magenta dye.
Dealilies look bone white, and can be crafted into light gray dye.
Physics
The sky in the Varsokt is white, and sometimes the gray outline of a face can be seen. A crying face.
In hard air and green air, projectiles will go about two blocks forward and slow down severely before coming to a stop in midair, as if trapped in honey. While still moving, they deal hardly any damage and splash potions will not splash.
Occasionally, a redstorm will occur, in which the sky will turn blue, and red light spots will "spawn". These are round, one block diameter, red light sources, that just hover where they first appeared. One or two will spawn per chunk. After about three minutes, the spots will erupt forth with red lightning in all directions, and any blocks or mobs that are hit will be set on "fire" with a special dark red fire. This fire does not go out or burn blocks, and alters some of the mobs that are set alight. The mobs that are changed are as follows:
Creepers become charged with a red charge instead of a blue one. A red charged creeper causes any mob in it's blast radious to be teleported to the world spawn point in the overworld. The player is sent to their spawn point.
If a keeper is struck and ignited, all other keepers within a nine chunk square around the flaming keeper will run to this keeper, and will combine to become the boss of the Varsokt, the Vargoyle.
The Vargoyle
This mob looks kind of like a centaur, but instead of half man half horse, it would be really angry half man half spider. The Vargoyle has four arms, with an iron sword in each, and four spider like legs. Because of this, the Vargoyle is affected by bane of arthropods.
The Vargoyle has 150 health points(75 hearts) and deals 6 damage per melee attack. It also has a ranged attack, where it blinks a few time in warning before setting every thing around itself on fire with red fire.
It drops a Vargoyle heart when killed, which contributes to crafting corundum armor.
And that is all. If you have any questions, please ask.
This seems quite well-balanced, though I doubt that Mojang will add any new dimensions. The explanation of the creeper's creation is well-done, and I kinda think they deserve their own dimension. However, considering Minecraft's current path with Mojang, a new dimension is unlikely.
Either way, Full Support.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
Wow! This is very detailed and would make a great idea for a mod. It looks a bit similar to the recently added End Gateway/End City but much more vast. I don't see Mojang adding another dimension anytime soon, but good work.
Rollback Post to RevisionRollBack
Never wrestle with a pig. You both just get dirty, and the pig likes it.
I appreciate the effort, and I'll say it's pretty elaborate on how to get to this dimension. Though the mobs seem a little cheap as they sound like copies of existing mobs.
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
I appreciate the effort, and I'll say it's pretty elaborate on how to get to this dimension. Though the mobs seem a little cheap as they sound like copies of existing mobs.
The Varsokt
This is a new dimension, with stuff in it, I guess.
How do you get there?
To get to the Varsokt, the player must first cure a blaze using a lingering splash potion of slowness, then throwing a stack of snowballs at it. This will instantly revert it to the creature it once was, a whisper.
Whispers are ghost-like, humanoid, neutral, dangerous mobs. When neutral, they stand around and sometimes fly around. When attacked, no matter what weapon is used, they will only take (up to)two health points of damage.
When a whisper attacks a player, it will teleport the player to a random dimension, accompanied by the sound of bells tolling. Each level of thorns on the player’s chest plate reduces the chance of teleportation by 33.333%. When teleportation is avoided, and explosion 1/8 the power of a creeper happens centered on the whisper, but will not damage it, this explosion has three times the normal knock back. When a whisper dies, it spirals into the air shrieking until it explodes like a firework, dropping 15 XP and a golden apple, with a 5% chance of being enchanted. Whispers will attempt to cure other blazes, but it takes about two minutes. Wither skeletons, ghasts, zombie pigmen, and magma cubes will attack whispers, but the whisper will not fight back, merely running, but not fast enough to escape.
What is it like in the Varsokt?
The Varsokt consists of large and small floating islands and unlike the End, they are at different Y coordinates. The Varsokt is filled with a special type of air that the player can swim through, as fast up, down, and sideways as if they were walking. The player floats downward as fast as in water, floating down much faster when sneaking.
Items and XP fall very slowly.
To prevent the player from going up or down too far, the air in the Varsokt gets harder and harder as the player floats up or down, until the player can hardly see or move or even breathe.
These floating islands consist of a crust, which coats the entire island, and a core. Ores only generate in the core.
The crust consists of cryvar, which is light blue with a wavy texture. The core consists of crykar, which is dark blue and is outlined with gray. Cryvar drops four cryk shards when broken, and crykar drops nine. This is also how they are crafted. Both of these can be crafted into stairs and slabs.
Three ores generate in the core,(in seams of 2-6, a few seams per island) paitium ore, corundum ore, and soroktum ore
paitium is green and can be smelted into paitium ingots. Paitium can be made into sulfuric acid. Sulfuric acid can be brewed into a tier II potion to “infuriate” the effect. Infuriated potions are tier III, but inflict hunger III for the duration of the potion. Crafted with a paitium ingot and a water bottle.
In real life, rubies and sapphires are actually the same thing, corundum, but different colors. Corundum ore is rainbow, and drops a random color of sapphire or ruby when broken(only with a diamond pickaxe). If fortune is used, each gem will not necessarily be the same color. Corundum can be used to craft armor, but the chestplate requires a Vargoyle heart in the middle slot. A full set of corundum armor grants the status effect corresponding to the color of armor, limited to the following:
Swiftness [leaping], haste [haste II], water breathing [night vision], fire resistance [resistance], strength [strength II], and regeneration [health boost]. Corundum armor has no durability nor any armor points, and has only one available enchantment, enhancing, which is a treasure enchantment. This enchantment adds another effect, the one in the brackets.
Soroktum ore can be right-clicked with a glass bottle to obtain sorok tears, converting the ore block to crykar. Sorok tears can be used on any mob and have a 1/5 chance of making the mob permanently neutral, but only towards the player that used the sorok tears on it.
Mining the soroktum ore and smelting it in a furnace produces a ghast tear.
There are seven mobs in the Varsokt, whispers, keepers, weepers, reapers, creepers, serpents, and farmers.
Keepers look like a knight, but with six spider-like legs. When a player goes within 16 blocks of a keeper, it bursts into flame, it’s eyes start to glow red, and it aggravates all other keepers within 32 blocks.
Keepers always spawn with an iron sword, sometimes enchanted. They also have a chest plate of gold, iron, or chain, and sometimes the rest of the set.
Keepers can attack straight through walls, as long as they can see the player.
They drop 0-1 iron ingots when killed, not increased with looting.
Weepers are a peaceful mob that cannot really be explained without the inclusion of the structure they spawn in, so stay tuned.
Reapers are gray-skinned neutral zombies that can fly, but only when absolutely necessary. instead of legs, they just have a tail, and hover about a half a block above the ground.
When a player dies in the Varsokt, the reapers gather the players items, equipping the armor, and using the best sword or bow. The player has to kill them to get their stuff back, if the player kills one before it takes anything, it drops nothing.
Without the reapers, your stuff would just fall into the void, so be thankful of these scavenging creatures.
Reapers spawn anywhere.
You already know what a creeper is.
Serpents are neutral, twisty, flying things that fly aimlessly. When attacked, they move so quickly that it is madness to attack one. They deal two hearts of damage on normal difficulty.
They are a random color, and they drop the corresponding color of corundum crystal when killed.
Farmers are pig-sized dark green cockroaches. Farmers spawn upon the generation of the Varsokt and don’t ever despawn. They cultivate their farms, destroying and replanting the crops when they mature.
farmers spawn in pairs, and breed like crazy. Their baby farmers will not leave the cave or grow up unless one of the parents dies.
They drop a random plant when they die.
four generated structures are in the Varsokt, whisper cones, fortresses, farms, and craters.
Whisper cones are diamond shaped obsidian things that float independent of the islands, with poles at each corner, with ender crystals at both ends of these poles(ender crystals will have to be altered to be placed on the underside of blocks for this to work).
The inside has a few catwalks made of obsidian in it, but most important is the Varstar. The Varstar is a block that shoots a beacon beam out of the top and bottom and can be dyed by right-clicking it to change the color of the beam.
When standing in the upper beam, the player rises up at the same speed as if they had levitation III. When standing in the lower beam, the player falls at half regular speed and is immune to fall damage. This means the Varstar is basically an infinitely superior ladder. And it’s good for decoration, too.
Whispers spawn in and around these structures, with a maximum of two at a time, so there is a way to get back home. When a whisper attacks you in the Varsokt, you are teleported to on or near your spawn point, or the world spawn point.
Fortresses are towers made of keelarrack(more on that later), that go straight through the island, rising high in the sky and low under it.
Towers have multiple floors, some with a very important find indeed: a weeper egg. You see, since the only way back to the Overworld is by being hit by a whisper, other mobs cannot ever come back.
Weeper eggs can be hatched by placing them in the beam of a Varstar.
Keepers spawn solely in fortresses, and in great abundance.
Farms are just like farms in villages, but with Varsokt plants. A little cave is nearby that houses a farmer.
In order to explain craters, I have to explain how the air works in the Varsokt. There are three types of air, soft, hard, and green air. Soft makes up the Overworld and hard makes up the Varsokt.
craters are floating islands without a core, the core being replaced with green air. Inside this green air weepers spawn. Weepers are the color of creepers, but darker. They are square, with a spider-like limb at each corner. They have a glowing blue eye on one side of their “head”, and just float around when in green air, sometimes they stay in one place and bob up and down.
When they go into hard air, they lose their ability to fly, and use their legs to move around. This might be a good time to tell you that Varsokt mobs are not affected by fall damage.
But what are weepers good for? They can be “milked” with a bucket to produce a bucket of tears. These can be used as an alternative to water when growing crops, as these will cause plant growth to triple in speed. Tears can also be scooped up with a water bottle and drank, and will give the player 15 saturation points.
It is worth noting that multiple tears source blocks cannot make more source blocks, the way water can, and tears can only be picked up in a bottle when put into a cauldron.
Plants can be planted on cryvar, and need tears nearby in order to grow. These are all grown by farmers.
.
Golden carrots cannot be planted directly, and require golden carrot seeds. A mature golden carrot crop drops a golden carrot and one seed.
Golden potatoes cannot be crafted, only grown. When eaten, they provide one hunger point. One can be brewed into a potion of resistance. A mature golden potato crop drops a golden potato and one seed.
Golden corn can be smelted into a gold nugget. Golden corn grows similarly to sugar cane, but only two blocks tall, and the base drops a seed when broken and the top drops one golden corn.
Miscellaneous:
Skulk trees are kind of like chorus trees, but only half as tall and green. At the top, where the thingy similar to a chorus flower would be, there is a skulk bulb used for pretty much the same purpose. At the skulk bulb, branches go to the side and hang down, with creelings on the end. These look like green cubes.
Skulk trees are harvested in the same manner as a chorus tree, dropping keelar. Keelar is used to craft keelarrack, which is green speckled bricks, kind of like a creeper. These blocks have slabs and stairs.
When the player approaches a skulk tree, the creelings open up and a creeper drops out. It would be a good idea to inform you now that in the Varsokt, the environment cannot be changed by explosions, because the hard air acts similar to water. This is a mixed blessing, because the mob damage that occurs from explosions has triple the normal knock back.
One in twenty islands generate skulk forests on top.
Moonstone clusters generate in some places. Moonstone blocks are transparent bluish, and glow at light level 15.
There are three flowers in the Varsokt, marigold, sorodils, and deadlilies.
Marigolds look like marigolds, and can be crafted into orange dye.
Sorodils are dark blue, with black centers. They can be crafted into magenta dye.
Dealilies look bone white, and can be crafted into light gray dye.
Physics
The sky in the Varsokt is white, and sometimes the gray outline of a face can be seen. A crying face.
In hard air and green air, projectiles will go about two blocks forward and slow down severely before coming to a stop in midair, as if trapped in honey. While still moving, they deal hardly any damage and splash potions will not splash.
Occasionally, a redstorm will occur, in which the sky will turn blue, and red light spots will "spawn". These are round, one block diameter, red light sources, that just hover where they first appeared. One or two will spawn per chunk. After about three minutes, the spots will erupt forth with red lightning in all directions, and any blocks or mobs that are hit will be set on "fire" with a special dark red fire. This fire does not go out or burn blocks, and alters some of the mobs that are set alight. The mobs that are changed are as follows:
Creepers become charged with a red charge instead of a blue one. A red charged creeper causes any mob in it's blast radious to be teleported to the world spawn point in the overworld. The player is sent to their spawn point.
If a keeper is struck and ignited, all other keepers within a nine chunk square around the flaming keeper will run to this keeper, and will combine to become the boss of the Varsokt, the Vargoyle.
The Vargoyle
This mob looks kind of like a centaur, but instead of half man half horse, it would be really angry half man half spider. The Vargoyle has four arms, with an iron sword in each, and four spider like legs. Because of this, the Vargoyle is affected by bane of arthropods.
The Vargoyle has 150 health points(75 hearts) and deals 6 damage per melee attack. It also has a ranged attack, where it blinks a few time in warning before setting every thing around itself on fire with red fire.
It drops a Vargoyle heart when killed, which contributes to crafting corundum armor.
And that is all. If you have any questions, please ask.
Thank you for your time.
Cave spiders are cool
This seems quite well-balanced, though I doubt that Mojang will add any new dimensions. The explanation of the creeper's creation is well-done, and I kinda think they deserve their own dimension. However, considering Minecraft's current path with Mojang, a new dimension is unlikely.
Either way, Full Support.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Wow! This is very detailed and would make a great idea for a mod. It looks a bit similar to the recently added End Gateway/End City but much more vast. I don't see Mojang adding another dimension anytime soon, but good work.
Never wrestle with a pig. You both just get dirty, and the pig likes it.
Scientific Guy on YouTube!
This looks like a compiled list of suggestions.
No Wishlists.
http://www.minecraftforum.net/forums/minecraft-discussion/discussion/2597100-minecraft-discussion-rules
Servers Rules|Support Forum Rules|Show Your Creation Rules|Off Topic Rules
This is all part of the suggested dimension. Not a wishlist.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Thank you for your support.
Cave spiders are cool
I click the link and now my soul is stolen,lol.
P.S it was funny!
One Day,I May Put Something Useful Here.
I would suggest splitting all the different parts of the suggestion into spoilers so that people are not overwhelmed by the wall of text.
I think that we should be able to make Portal using the Blaze turned into the Whisper's drop.
Half-Support
Checkout my mod about Craftable End Portal frames!
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2656035-craftable-end-portal-frames
Check out my YT Channel https://www.youtube.com/channel/UCaJyJFtI-BkO1a2OJTZbofw Please subscribe and like my vidz!
I appreciate the effort, and I'll say it's pretty elaborate on how to get to this dimension. Though the mobs seem a little cheap as they sound like copies of existing mobs.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Your right about the mobs, so I changed some.
Cave spiders are cool
You have my support.