In the fort which would be a huge village surrounded by a wall would be villagers, iron golems, and snow golems. The golems would be gaurds, attacking all hostile mobs and the player if he griefs Th fort. There could be a new mob called the king which would spawn in a special throne room in the fort and would basically be a villager wearing a crown who uses gold along with emeralds as currency. There could be a red stone gate with sunlight detectors at the top, only letting open during the day or if the player flops a switch to open the door manually. There could be a moat around the fort because y not and the King would drop a crown, a headpiece that should offer little protection but would allow the player to do whatever they wanted in the fort without being attacked by golems.
Add some pictures to this. The overall idea is nice, but I don't think we need a separate "king" villager. Additionally, golems have no way of knowing if you break blocks or not.
I'm starting to think your threads aren't legit. It doesn't help that you always go "because y not" in every suggestion of yours. And you never take the time to defend your ideas, you just make threads and split.
So uhh yeah. Most of this stuff is very arbitrary. The fort itself isn't terrible, but everything else has no reasoning. Especially the king taking both emeralds and gold as currency... Why? No support, because y not.
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
In the fort which would be a huge village surrounded by a wall would be villagers, iron golems, and snow golems. The golems would be gaurds, attacking all hostile mobs and the player if he griefs Th fort. There could be a new mob called the king which would spawn in a special throne room in the fort and would basically be a villager wearing a crown who uses gold along with emeralds as currency. There could be a red stone gate with sunlight detectors at the top, only letting open during the day or if the player flops a switch to open the door manually. There could be a moat around the fort because y not and the King would drop a crown, a headpiece that should offer little protection but would allow the player to do whatever they wanted in the fort without being attacked by golems.
Add some pictures to this. The overall idea is nice, but I don't think we need a separate "king" villager. Additionally, golems have no way of knowing if you break blocks or not.
That would also be in the update, and the King isn't necessary, but neither are bats, they just make it more interesting
I'm starting to think your threads aren't legit. It doesn't help that you always go "because y not" in every suggestion of yours. And you never take the time to defend your ideas, you just make threads and split.
So uhh yeah. Most of this stuff is very arbitrary. The fort itself isn't terrible, but everything else has no reasoning. Especially the king taking both emeralds and gold as currency... Why? No support, because y not.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048