Absolutely a yes for me, but I don't want biomes that it takes weeks to travel (although slightly bigger might be nice).
A slider to adjust biome size (or a way to enter a size number) would be good. It could adjust from 'small' (about where it is now) all the way to 'Real Life' (where it can take weeks to get to a new biome). A 'whole world' setting would be interesting, as well.
Some little ideas:
Topsoil should be rare in deserts. Really often I dig down under sand and, right there, dirt. I believe topsoil does not work that way.
Yes, I think deserts should be deep sand on top of rock. But, I think they should also (rarely) have oasises [Oasii?] An oasis would be a handful (4-6) dirt blocks, a single water source block, and a tree, preferably a new "palm" type tree. They would be rare (if you pillared up to the top of the world to see as far as possible on 'far' setting, you would most likely only see one oasis at a time). Occasionally (maybe 5% of the time) it would be a bigger oasis, with 20-30 dirt, several trees and an 'infinite water' (ie: either 3 sources in a row, or 4 in a square).
About the only biome specific resource I can think of would be oil in the desert (not because oil isn't found in other places but because its easy to get at in the desert).
Only problem with that is that oil doesn't currently have any uses (lamps maybe).
Also you don't necessarily have to stop at ores, the different biomes would of course feature different plants and animals which may be capable of yielding unique and useful items.
+1.
Not just ores, also trees and plants with different uses (some better for burning, some for food, etc), different stones and dirt (like sandstone in 1.3) which may not have unique purposes, but simply look good as building materials, and maybe some different mobs (snakes in the desert, turtles near the sea, goats in the mountains, bears in forests). This would provide players with a better reason to branch out and explore, build distant outposts, and to travel, as well as open up more unique architectural opportunities.
A slider to adjust biome size (or a way to enter a size number) would be good. It could adjust from 'small' (about where it is now) all the way to 'Real Life' (where it can take weeks to get to a new biome). A 'whole world' setting would be interesting, as well.
Yes, I think deserts should be deep sand on top of rock. But, I think they should also (rarely) have oasises [Oasii?] An oasis would be a handful (4-6) dirt blocks, a single water source block, and a tree, preferably a new "palm" type tree. They would be rare (if you pillared up to the top of the world to see as far as possible on 'far' setting, you would most likely only see one oasis at a time). Occasionally (maybe 5% of the time) it would be a bigger oasis, with 20-30 dirt, several trees and an 'infinite water' (ie: either 3 sources in a row, or 4 in a square).
Epic support over 9000
a hundred or more diamonds for u
[url=http://www.minecraftforum.net/viewtopic.php?f=1018&t=149179#Pyromaniac][img]http://i79.servimg.com/u/f79/13/39/46/49/pyroma10.png[/img][/url]
[url=http://www.minecraftforum.net/viewtopic.php?f=1018&t=149179#Destroyer][img]http://i79.servimg.com/u/f79/13/39/46/49/destro10.png[/img][/url]
[url=http://www.minecraftforum.net/viewtopic.php?f=1018&t=149179#Builder][img]http://i79.servimg.com/u/f79/13/39/46/49/builde10.png[/img][/url]
[url=http://www.minecraftforum.net/viewtopic.php?f=1018&t=149179#Miner][img]http://i39.servimg.com/u/f39/13/39/46/49/miner10.png[/img][/url]
[url=http://www.minecraftanonymous.com][img]http://www.minecraftanonymous.com/static/images/banner_64.png
Incompetence is a plague. I am the cure.
For all your wolf suggestion needs, I present the WOLF MEGATHREAD!
Stories: A Miner's Chronicle, The Lost Chronicle [Entries 32-2, 33-1, and 33-2 out!]
Only problem with that is that oil doesn't currently have any uses (lamps maybe).
Also you don't necessarily have to stop at ores, the different biomes would of course feature different plants and animals which may be capable of yielding unique and useful items.
Anyway, this seems like a good idea.
http://www.minecraftforum.net/topic/876554-4th-paradigm/page__p__11221405__hl__4th paradigm__fromsearch__1#entry11221405
Not just ores, also trees and plants with different uses (some better for burning, some for food, etc), different stones and dirt (like sandstone in 1.3) which may not have unique purposes, but simply look good as building materials, and maybe some different mobs (snakes in the desert, turtles near the sea, goats in the mountains, bears in forests). This would provide players with a better reason to branch out and explore, build distant outposts, and to travel, as well as open up more unique architectural opportunities.
In Minecraft,Creepers Want Hugs,Not Zombies.
[Diamond] [Diamond] Diamond Pl0x?Plus Cake.
And Support [Diamond] [Diamond]