While traveling to my small desert mine fort, many many chunks away from my main HQ. I began to think about how awesome it would be if there were Ore's that could ONLY be found in certain biomes.
So if Notch plans to add new ores, or something, I think it would add to the feeling of exploration to add cool ores
to only certain biomes.
Imagine this, yourself out on a journey in search of the tundra and arctic to hunt for some new rare ore. You'd go through a grand adventure, and then set up a small HQ there, and begin to mine for this new rare ore. Same for the deserts, and other biomes.
I believe this would add more flavor to exploration.
Good thoughts from Fredklein
"This could even encourage commerce and trade. The player who traveled to a winter biome can come back to 'town' (the initial spawn point) to trade snow, while the player who set their house far off in a desert could bring cactus and sand. If Notch could make certain trees and plants and animals only grow in certain biomes, then players in temperate biomes could bring wheat and sugar cane for trade, while players in cold climates could bring pine wood (currently doesn't exist, but you get my point). Pigs would only grow in certain biomes, and chickens in others. "
"Oh, sure, have an 'easy' mode where biomes are close by each other, but MC should also have a 'realistic' mode where you need to travel at least a few MC weeks to get to snowy, desert, or rainforest biomes. And not just mobs and plants could vary by biome- cold biomes would have a certain percentage less underground lava (and a lot less surface lava pools). Etc."
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"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
It doesn't even have to be anything crazy complex, I just thought it would be pretty awesome to travel to the deserts, and high mountains in search of special ores.
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"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
I already had mentioned a similar idea in a threat for new (hardly useful) ores, and I support your idea.
If you might need some signature, tell me.
Actually that would rock, I've never gotten the hang of photo shop XD I was good with Adobe fireworks, but only so so.
So if you'd like to make a sig that would rock.
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"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
This is an interesting idea, though I have one concern. These new ores should be found relatively near the surface, since it does not make much sense that a few blocks could be influenced by the climate condition of other blocks a few hundred feet above them. How can snow on the ground create 'freezium' a hundred blocks down?
Even though they would be found near the surface, they could be made to be extremely rare, despite their low depth.
You are traveling through the snowy tundra in search of frezionium. Your city has recently been plagued by desert creepers, which made them retreat into the caves. The frezionium will freeze them!
This is an interesting idea, though I have one concern. These new ores should be found relatively near the surface, since it does not make much sense that a few blocks could be influenced by the climate condition of other blocks a few hundred feet above them. How can snow on the ground create 'freezium' a hundred blocks down?
Even though they would be found near the surface, they could be made to be extremely rare, despite their low depth.
Well, it's no the weather, it's just that area. 1000s of years puts strange materials underground
Plus...
It's minecraft, why not? XD
Maybe we could have better names that Swampium. that sounds kinda silly XD
My main idea was for the more extreme biomes. Deserts, Arctic. Perhaps something else too.
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"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
It could be actual minerals not ill named fake ones.
Silver and Quartx would be ideal biome specific ores. Quartz is found either near lava or in mountain biomes. I'm not sure where silver is found. It doesn't have to completely make sense for it to work.
On topic: What about also making lapislazuli and gold ore biome specific?
Oh snap bro, that is pro :biggrin.gif:
I like the idea of Lapis lazuli being biome specific and gold too. Traveling far away, making a fort, and mining for special stuff, other than just coal, and stone. Mountains could have more iron?
Also, it says the sig limit is 110 pixels, am I doing something wrong here? XD
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"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
I've been saying this a long time. As it currently stands, there is no real need for exploration past a few chunks near your home; aside from some cheap thrill or pretending to be Bear Grylls.
Adding Biom specific ores/resources will force you to take that dangerous trek through unmapped territory if one should want the unique resources.
I dont think it should be limited to ores only. Unique Wildlife and plant life that drop items would be just as good. (example: Lizards in desert who drop scales, and palm trees by the beach that drop coconut.)
Okay, let's say we have a few areas that might not have NEW ores, but do spawn certain ones more frequently. That being in addition to a few other areas which DO have specific ores.
The jungle biome, for example, could make gold and iron swap rarities.
Desert biomes could be full of marble (which might have specific crafting purposes)
Swamps would be absolutely jam-packed with coal, and perhaps redstone.
Mountains would bump the iron rate up, as well as make diamond more common.
The taiga might have some peculiar gemstones hidden deep underground, particularly Lapis Lazulli.
Plains might not harbor any extraordinarily rare ores, but could skyrocket the amount of clay you could find.
So on and so fourth. Instead of making each biome extremely unique from one another, you could induce a sense of purpose for travelling to them. If you need coal for some kind of mass refinery project, you might have to set up a base in the swamp. If You feel like you're getting too confined, take a trip to the mountains and dig for more iron so that you can quicktravel by minecart to the more exotic and out of reach places efficiently. Feel like blinging your house out? Go to the jungle in search of gold, or to the Taiga in search for Lazuli.
Great Idea. It's always bothered me that there is such diversity above ground in the plant life and scenery, but when you go just a few blocks underground, its all the same. Maybe add a few new ores (1-3), but mostly just change the ore spawn rates based on biome.
Reminds me of Monster Hunter, where you could only get certain materials from certain biomes. Like Ice Crystals. And you then had to deal with whatever monsters lived there... ****ing Khezu.
Okay, let's say we have a few areas that might not have NEW ores, but do spawn certain ones more frequently. That being in addition to a few other areas which DO have specific ores.
I think this would need to be linked to much, much larger biomes. How many times have you seen a 'desert' that's what? 50 blocks wide? If I can walk for less than a day, and visit tundra, desert, swamp and rainforest, then what's the point of different ores in different biomes- one cave system could meander under all of them!
This could even encourage commerce and trade. The player who traveled to a winter biome can come back to 'town' (the initial spawn point) to trade snow, while the player who set their house far off in a desert could bring cactus and sand. If Notch could make certain trees and plants and animals only grow in certain biomes, then players in temperate biomes could bring wheat and sugar cane for trade, while players in cold climates could bring pine wood (currently doesn't exist, but you get my point). Pigs would only grow in certain biomes, and chickens in others.
Oh, sure, have an 'easy' mode where biomes are close by each other, but MC should also have a 'realistic' mode where you need to travel at least a few MC weeks to get to snowy, desert, or rainforest biomes. And not just mobs and plants could vary by biome- cold biomes would have a certain percentage less underground lava (and a lot less surface lava pools). Etc.
Okay, let's say we have a few areas that might not have NEW ores, but do spawn certain ones more frequently. That being in addition to a few other areas which DO have specific ores.
I think this would need to be linked to much, much larger biomes. How many times have you seen a 'desert' that's what? 50 blocks wide? If I can walk for less than a day, and visit tundra, desert, swamp and rainforest, then what's the point of different ores in different biomes- one cave system could meander under all of them!
This could even encourage commerce and trade. The player who traveled to a winter biome can come back to 'town' (the initial spawn point) to trade snow, while the player who set their house far off in a desert could bring cactus and sand. If Notch could make certain trees and plants and animals only grow in certain biomes, then players in temperate biomes could bring wheat and sugar cane for trade, while players in cold climates could bring pine wood (currently doesn't exist, but you get my point). Pigs would only grow in certain biomes, and chickens in others.
Oh, sure, have an 'easy' mode where biomes are close by each other, but MC should also have a 'realistic' mode where you need to travel at least a few MC weeks to get to snowy, desert, or rainforest biomes. And not just mobs and plants could vary by biome- cold biomes would have a certain percentage less underground lava (and a lot less surface lava pools). Etc.
God yes, that all sounds amazing. Adding to thread.
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"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Let's start with the desert, let's say the realism slider Notch will add will make the heat and long walking make you need water and such, it will take a while to get there, and to find a good spot for a sandstone fort.
What kind of ore/material should be here?
I think some kind of crystal, maybe to be used as a tool?
Or perhaps marble? White marble for WHITE PICKS!
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"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Absolutely a yes for me, but I don't want biomes that it takes weeks to travel (although slightly bigger might be nice).
Some little ideas:
Topsoil should be rare in deserts. Really often I dig down under sand and, right there, dirt. I believe topsoil does not work that way.
Oil in deserts? There's a topic about how oil would work, but it'd be cool if it were limited by biome like this.
Rubies in rainforest? IRL rubies are very hard but not quite as hard as diamond (harder than iron, though), and are often found in rainforest-like places. (EDIT: on a related note, rubies might be good for the nether as well, being the sort of "blood diamond" type thing some people are looking for)
Humus or manure in forests? Could be used to grow trees and crops slightly faster, and some people might get a kick out of shoveling poop (although notch might not, in which case humus works just as well).
Or are you not looking for anything new, just different distributations?
I like this idea :biggrin.gif:, though I'm not sure what new ores could be limited to what biomes.
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[url=http://www.minecraftforum.net/topic/713414-181-more-ores-v07-new-thread-with-update/][img]Fross wrote:
It's like Lego, but occasionally a terrorist sneaks in through your window and blows all of your **** to hell.
While traveling to my small desert mine fort, many many chunks away from my main HQ. I began to think about how awesome it would be if there were Ore's that could ONLY be found in certain biomes.
So if Notch plans to add new ores, or something, I think it would add to the feeling of exploration to add cool ores
to only certain biomes.
Imagine this, yourself out on a journey in search of the tundra and arctic to hunt for some new rare ore. You'd go through a grand adventure, and then set up a small HQ there, and begin to mine for this new rare ore. Same for the deserts, and other biomes.
I believe this would add more flavor to exploration.
Good thoughts from Fredklein
"This could even encourage commerce and trade. The player who traveled to a winter biome can come back to 'town' (the initial spawn point) to trade snow, while the player who set their house far off in a desert could bring cactus and sand. If Notch could make certain trees and plants and animals only grow in certain biomes, then players in temperate biomes could bring wheat and sugar cane for trade, while players in cold climates could bring pine wood (currently doesn't exist, but you get my point). Pigs would only grow in certain biomes, and chickens in others. "
"Oh, sure, have an 'easy' mode where biomes are close by each other, but MC should also have a 'realistic' mode where you need to travel at least a few MC weeks to get to snowy, desert, or rainforest biomes. And not just mobs and plants could vary by biome- cold biomes would have a certain percentage less underground lava (and a lot less surface lava pools). Etc."
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Actually that would rock, I've never gotten the hang of photo shop XD I was good with Adobe fireworks, but only so so.
So if you'd like to make a sig that would rock.
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
viewtopic.php?f=1025&t=230288&p=3652745#p3652745
viewtopic.php?f=1025&t=254139&p=3652869#p3652869
Even though they would be found near the surface, they could be made to be extremely rare, despite their low depth.
viewtopic.php?f=1025&t=230288&p=3652745#p3652745
viewtopic.php?f=1025&t=254139&p=3652869#p3652869
Well, it's no the weather, it's just that area. 1000s of years puts strange materials underground
Plus...
It's minecraft, why not? XD
Maybe we could have better names that Swampium. that sounds kinda silly XD
My main idea was for the more extreme biomes. Deserts, Arctic. Perhaps something else too.
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
It could be actual minerals not ill named fake ones.
Silver and Quartx would be ideal biome specific ores. Quartz is found either near lava or in mountain biomes. I'm not sure where silver is found. It doesn't have to completely make sense for it to work.
http://www.minecraftforum.net/viewtopic.php?f=1&t=155932
Crates
http://www.minecraftforum.net/viewtopic.php?f=1&t=239467
Item Scrolling
http://www.minecraftforum.net/viewtopic.php?f=1&t=174539
[simg]http://dragcave.net/image/CRlr.gif[/simg]
Oh snap bro, that is pro :biggrin.gif:
I like the idea of Lapis lazuli being biome specific and gold too. Traveling far away, making a fort, and mining for special stuff, other than just coal, and stone. Mountains could have more iron?
Also, it says the sig limit is 110 pixels, am I doing something wrong here? XD
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
I've been saying this a long time. As it currently stands, there is no real need for exploration past a few chunks near your home; aside from some cheap thrill or pretending to be Bear Grylls.
Adding Biom specific ores/resources will force you to take that dangerous trek through unmapped territory if one should want the unique resources.
I dont think it should be limited to ores only. Unique Wildlife and plant life that drop items would be just as good. (example: Lizards in desert who drop scales, and palm trees by the beach that drop coconut.)
+ to you
The jungle biome, for example, could make gold and iron swap rarities.
Desert biomes could be full of marble (which might have specific crafting purposes)
Swamps would be absolutely jam-packed with coal, and perhaps redstone.
Mountains would bump the iron rate up, as well as make diamond more common.
The taiga might have some peculiar gemstones hidden deep underground, particularly Lapis Lazulli.
Plains might not harbor any extraordinarily rare ores, but could skyrocket the amount of clay you could find.
So on and so fourth. Instead of making each biome extremely unique from one another, you could induce a sense of purpose for travelling to them. If you need coal for some kind of mass refinery project, you might have to set up a base in the swamp. If You feel like you're getting too confined, take a trip to the mountains and dig for more iron so that you can quicktravel by minecart to the more exotic and out of reach places efficiently. Feel like blinging your house out? Go to the jungle in search of gold, or to the Taiga in search for Lazuli.
I think this would need to be linked to much, much larger biomes. How many times have you seen a 'desert' that's what? 50 blocks wide? If I can walk for less than a day, and visit tundra, desert, swamp and rainforest, then what's the point of different ores in different biomes- one cave system could meander under all of them!
This could even encourage commerce and trade. The player who traveled to a winter biome can come back to 'town' (the initial spawn point) to trade snow, while the player who set their house far off in a desert could bring cactus and sand. If Notch could make certain trees and plants and animals only grow in certain biomes, then players in temperate biomes could bring wheat and sugar cane for trade, while players in cold climates could bring pine wood (currently doesn't exist, but you get my point). Pigs would only grow in certain biomes, and chickens in others.
Oh, sure, have an 'easy' mode where biomes are close by each other, but MC should also have a 'realistic' mode where you need to travel at least a few MC weeks to get to snowy, desert, or rainforest biomes. And not just mobs and plants could vary by biome- cold biomes would have a certain percentage less underground lava (and a lot less surface lava pools). Etc.
God yes, that all sounds amazing. Adding to thread.
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
What kind of ore/material should be here?
I think some kind of crystal, maybe to be used as a tool?
Or perhaps marble? White marble for WHITE PICKS!
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Some little ideas:
Topsoil should be rare in deserts. Really often I dig down under sand and, right there, dirt. I believe topsoil does not work that way.
Oil in deserts? There's a topic about how oil would work, but it'd be cool if it were limited by biome like this.
Rubies in rainforest? IRL rubies are very hard but not quite as hard as diamond (harder than iron, though), and are often found in rainforest-like places. (EDIT: on a related note, rubies might be good for the nether as well, being the sort of "blood diamond" type thing some people are looking for)
Humus or manure in forests? Could be used to grow trees and crops slightly faster, and some people might get a kick out of shoveling poop (although notch might not, in which case humus works just as well).
Or are you not looking for anything new, just different distributations?
It's like Lego, but occasionally a terrorist sneaks in through your window and blows all of your **** to hell.