maybe they could make things that heal less hunger be eaten faster (eg melons are eaten faster that steaks), this could help the food department plenty
Edit: so I've been doing some research and I'll make it a bit more detailed
the player has 20 hunger, each hunger is represented by 1 half of a "chicken nugget"
eating food takes roughly 1.756666666666667 seconds. And food restores more or less hunger depending on which food you have. For this example I will use 4 foods, cookies, carrots, steak, and potatoes.
cookie: heals 2 hunger.
carrots: heals 3 hunger
steak: heals 8 hunger
potato (baked): heals 5 hunger
now then, what I'm trying to say is that the more hunger is healed by a food, the longer it should take to eat it. Something like:
cookie: heals 2, takes 1 second to eat
carrots: 1.2 seconds
steak: 1.78 seconds
potato: 1.5 seconds
of course there is another thing to consider, foods that have buffs
golden apple (normal): 1.6 seconds
golden apple (enchanted) 1.8 seconds
chorus fruit: 1.6 seconds
its simple. So while melons may take less time to eat, steak heals more, thus allowing you to have more options than just what heals the most hunger.
Is it a direct correlation to eating time vs Hunger restored? Like if something that restores 6 Hunger takes 1 second to eat then something that restores 3 Hunger would take 0.5 seconds to eat? If it directly balances like that, then wouldn't the best food automatically be whatever food has the highest Saturation, as Hunger per second would be equal across all foods?
Not that that is really an issue because we currently have one food that is superior to all others and will have that issue in most systems, I just want a feel for how it would work.
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This is somewhat vague, but I still support. Please give some examples. In order to avoid Badprenup's problem, perhaps there could be just a fairly slight yet noticeable difference, rather than a 1:1 ratio.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Can you elaborate? I'm curious, and honestly didn't understand half of what Badprenup said. ._.
Cerroz means that the idea runs along the lines of saying if a feature does more of X it should do less of Y. The most common example is when people suggest new weapons, they say it should take twice as long to attack, but do double damage, which makes them basically identical to other weapons and therefore basically a pointless addition.
I was saying if they balance it so time needed to eat an item is directly related to Hunger restored (like if for each point of Hunger restored it took .1 seconds longer to eat) then all foods would be basically the same and the best one would be whatever has the highest Saturation.
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Can you elaborate? I'm curious, and honestly didn't understand half of what Badprenup said. ._.
It's pretty much the more filling the food, the longer it takes to eat. Hunger filling being X, eating time being Y. This is classic scale tipping. The idea isn't terrible, but you already have to go through the effort of using a furnace for the better foods.
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
I honestly think this is a great idea. I don't see why some people don't understand it. And I think the OP is more turned on by the suggestion that foods that heal less hunger can be eaten very quickly, but of course that means foods that heal more hunger would have to be eaten slower. I wouldn't suggest they take such an amount of time that it is annoying to eat foods like steak or pork, and saturation may or may not have to play into this, but I personally am all for this idea.
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I honestly think this is a great idea. I don't see why some people don't understand it. And I think the OP is more turned on by the suggestion that foods that heal less hunger can be eaten very quickly, but of course that means foods that heal more hunger would have to be eaten slower. I wouldn't suggest they take such an amount of time that it is annoying to eat foods like steak or pork, and saturation may or may not have to play into this, but I personally am all for this idea.
*bangs my head*
It's just "Less X and More Y" thing! Boring! No Support
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I'm a programmer. I use C/C++, BASIC, Assembly, and Python. If i sound too technicial, that's because it's the way i think.
It's just "Less X and More Y" thing! Boring! No Support
Your opinion. I could make such an argument for anything. Why add the shulker? Just another mob! The end cities are just another structure, only in the end. Why add weapon attack speeds? It's just more balancing, something they always find a reason to do for something in every update. Why add anything really? I think this is a great and original idea that I honestly want to be 1.10. Maybe I'll link it on reddit...
Except that this doesn't really balance anything, in fact, it unbalances things.
Melons are easily farmable and, given a day or two, you can easily get stacks of melon, which is why it has such a low saturation. Steak takes far longer to get, requiring you to have a stable farm of both wheat and cows in order to have a continuous supply, and you would also need a consistent supply of coal or wood to cook the steak. It takes far longer to get and is far harder to farm, therefore it has a higher saturation. With what the OP is saying, we are basically making melon a more reliable and far more powerful food source. Given the four examples, then we can assume that melons, which gives 2 saturation (1 piece of hunger) back, it would take 1 second to consume, which is just over half of the current eating time of ~1.8 seconds. If you change how long it takes to eat the melon to 1 second, you are nearly doubling its saturation value compared to eating melon as it is currently. What it really comes down to is that you may as well just increase the saturation value of all foods and it would do the exact same thing as this suggestion.
Except that this doesn't really balance anything, in fact, it unbalances things.
Melons are easily farmable and, given a day or two, you can easily get stacks of melon, which is why it has such a low saturation. Steak takes far longer to get, requiring you to have a stable farm of both wheat and cows in order to have a continuous supply, and you would also need a consistent supply of coal or wood to cook the steak. It takes far longer to get and is far harder to farm, therefore it has a higher saturation. With what the OP is saying, we are basically making melon a more reliable and far more powerful food source. Given the four examples, then we can assume that melons, which gives 2 saturation (1 piece of hunger) back, it would take 1 second to consume, which is just over half of the current eating time of ~1.8 seconds. If you change how long it takes to eat the melon to 1 second, you are nearly doubling its saturation value compared to eating melon as it is currently. What it really comes down to is that you may as well just increase the saturation value of all foods and it would do the exact same thing as this suggestion.
I disagree. Just because it takes a shorter time to eat melons doesn't "basically" increase it's saturation. I have had a few times in my survival world (previous ones) where I have ran out of food and was using melon slices as a substitute. Those things are horrible as a food source. They have such little saturation and barely restore any hunger points. Have you ever seen someone using melons as a food source even though they had plenty of cooked mutton or something? No, because it is one of the worst food sources in the game. It doesn't matter if you can get double chest upon double chest of melons in a short amount of time, you are never going to use them just because you can, so what is your point in saying they're easy to get?
Being able to eat foods like this faster makes them more reliable, although by no means a good food, only one that isn't as annoying as a substitute. There is little point of melons even being a food source the way they are now. I don't suggest that steak or pork take a longer time to consume, only that very bad foods like cookies, uncooked fish, melons, etc. take less time to consume, so that they won't be so annoying to do so, and on top of that I really think that it is an interesting game mechanic as well. Don't you?
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No, because it is one of the worst food sources in the game. It doesn't matter if you can get double chest upon double chest of melons in a short amount of time, you are never going to use them just because you can, so what is your point in saying they're easy to get?
I play with someone that uses melons. I personally use steak because the servers I play on the owners feel obligated to give steak as an in game item for voting.
Melons are easily farmable and, given a day or two, you can easily get stacks of melon, which is why it has such a low saturation. Steak takes far longer to get, requiring you to have a stable farm of both wheat and cows in order to have a continuous supply, and you would also need a consistent supply of coal or wood to cook the steak. It takes far longer to get and is far harder to farm, therefore it has a higher saturation.
It's not that much harder/longer to get. I would not be at all surprised if beef specifically got a nerf soonish (even if it was an indirect one by making all other foods more effective).
I play with someone that uses melons. I personally use steak because the servers I play on the owners feel obligated to give steak as an in game item for voting.
Does he have any other choice but melons? Lol, I doubt he eats them for the heck of it.
It's not that much harder/longer to get. I would not be at all surprised if beef specifically got a nerf soonish (even if it was an indirect one by making all other foods more effective).
I would be surprised. I like steak the way it is, and I hope if this change were to be made (probably not), steak would not take a longer time to eat. I just want suckish foods like melons to not be so annoying as a food source.
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It's not hard to get, but compared to melons, which you can farm in massive quantities by simply planting the seeds and then breaking the blocks, steak is far more time consuming to farm continuously.
It's not hard to get, but compared to melons, which you can farm in massive quantities by simply planting the seeds and then breaking the blocks, steak is far more time consuming to farm continuously.
Who are you talking to right now?
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maybe they could make things that heal less hunger be eaten faster (eg melons are eaten faster that steaks), this could help the food department plenty
Edit: so I've been doing some research and I'll make it a bit more detailed
the player has 20 hunger, each hunger is represented by 1 half of a "chicken nugget"
eating food takes roughly 1.756666666666667 seconds. And food restores more or less hunger depending on which food you have. For this example I will use 4 foods, cookies, carrots, steak, and potatoes.
cookie: heals 2 hunger.
carrots: heals 3 hunger
steak: heals 8 hunger
potato (baked): heals 5 hunger
now then, what I'm trying to say is that the more hunger is healed by a food, the longer it should take to eat it. Something like:
cookie: heals 2, takes 1 second to eat
carrots: 1.2 seconds
steak: 1.78 seconds
potato: 1.5 seconds
of course there is another thing to consider, foods that have buffs
golden apple (normal): 1.6 seconds
golden apple (enchanted) 1.8 seconds
chorus fruit: 1.6 seconds
its simple. So while melons may take less time to eat, steak heals more, thus allowing you to have more options than just what heals the most hunger.
Interesting idea. That could possibly be a mod if they don't implement it in 1.10
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Is it a direct correlation to eating time vs Hunger restored? Like if something that restores 6 Hunger takes 1 second to eat then something that restores 3 Hunger would take 0.5 seconds to eat? If it directly balances like that, then wouldn't the best food automatically be whatever food has the highest Saturation, as Hunger per second would be equal across all foods?
Not that that is really an issue because we currently have one food that is superior to all others and will have that issue in most systems, I just want a feel for how it would work.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
This is somewhat vague, but I still support. Please give some examples. In order to avoid Badprenup's problem, perhaps there could be just a fairly slight yet noticeable difference, rather than a 1:1 ratio.
My Suggestions:
The Item Stand (Waiting for feedback)
The Elusive Slime Chunk Problem (Edited, Waiting for feedback)
The Useless Tipped Arrows Problem (Most popular!)
The Monotonous End Problem (Needs to be edited)
The Unsatisfying End Problem (Needs to be edited)
The Temporary Pet Problem (Needs to be edited)
Seems like an uninteresting "Less X more Y" idea.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Only 1 sentence? No, thanks. I don't want this. It'll add more complexity to the mechanic. And not enough detail to discuss here.
No Support, duh
I'm a programmer. I use C/C++, BASIC, Assembly, and Python. If i sound too technicial, that's because it's the way i think.
My Suggestions
Can you elaborate? I'm curious, and honestly didn't understand half of what Badprenup said. ._.
Cerroz means that the idea runs along the lines of saying if a feature does more of X it should do less of Y. The most common example is when people suggest new weapons, they say it should take twice as long to attack, but do double damage, which makes them basically identical to other weapons and therefore basically a pointless addition.
I was saying if they balance it so time needed to eat an item is directly related to Hunger restored (like if for each point of Hunger restored it took .1 seconds longer to eat) then all foods would be basically the same and the best one would be whatever has the highest Saturation.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
It's pretty much the more filling the food, the longer it takes to eat. Hunger filling being X, eating time being Y. This is classic scale tipping. The idea isn't terrible, but you already have to go through the effort of using a furnace for the better foods.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Seems a bit complicated
I honestly think this is a great idea. I don't see why some people don't understand it. And I think the OP is more turned on by the suggestion that foods that heal less hunger can be eaten very quickly, but of course that means foods that heal more hunger would have to be eaten slower. I wouldn't suggest they take such an amount of time that it is annoying to eat foods like steak or pork, and saturation may or may not have to play into this, but I personally am all for this idea.
If you're interested in an awesome, white-listed, pure vanilla server, consider applying!
http://www.minecraftforum.net/forums/servers/pc-servers/2811770-axiba-smp-community-focused-vanilla-survival#c4
*bangs my head*
It's just "Less X and More Y" thing! Boring!
No Support
I'm a programmer. I use C/C++, BASIC, Assembly, and Python. If i sound too technicial, that's because it's the way i think.
My Suggestions
Your opinion. I could make such an argument for anything. Why add the shulker? Just another mob! The end cities are just another structure, only in the end. Why add weapon attack speeds? It's just more balancing, something they always find a reason to do for something in every update. Why add anything really? I think this is a great and original idea that I honestly want to be 1.10. Maybe I'll link it on reddit...
If you're interested in an awesome, white-listed, pure vanilla server, consider applying!
http://www.minecraftforum.net/forums/servers/pc-servers/2811770-axiba-smp-community-focused-vanilla-survival#c4
Except that this doesn't really balance anything, in fact, it unbalances things.
Melons are easily farmable and, given a day or two, you can easily get stacks of melon, which is why it has such a low saturation. Steak takes far longer to get, requiring you to have a stable farm of both wheat and cows in order to have a continuous supply, and you would also need a consistent supply of coal or wood to cook the steak. It takes far longer to get and is far harder to farm, therefore it has a higher saturation. With what the OP is saying, we are basically making melon a more reliable and far more powerful food source. Given the four examples, then we can assume that melons, which gives 2 saturation (1 piece of hunger) back, it would take 1 second to consume, which is just over half of the current eating time of ~1.8 seconds. If you change how long it takes to eat the melon to 1 second, you are nearly doubling its saturation value compared to eating melon as it is currently. What it really comes down to is that you may as well just increase the saturation value of all foods and it would do the exact same thing as this suggestion.
I disagree. Just because it takes a shorter time to eat melons doesn't "basically" increase it's saturation. I have had a few times in my survival world (previous ones) where I have ran out of food and was using melon slices as a substitute. Those things are horrible as a food source. They have such little saturation and barely restore any hunger points. Have you ever seen someone using melons as a food source even though they had plenty of cooked mutton or something? No, because it is one of the worst food sources in the game. It doesn't matter if you can get double chest upon double chest of melons in a short amount of time, you are never going to use them just because you can, so what is your point in saying they're easy to get?
Being able to eat foods like this faster makes them more reliable, although by no means a good food, only one that isn't as annoying as a substitute. There is little point of melons even being a food source the way they are now. I don't suggest that steak or pork take a longer time to consume, only that very bad foods like cookies, uncooked fish, melons, etc. take less time to consume, so that they won't be so annoying to do so, and on top of that I really think that it is an interesting game mechanic as well. Don't you?
If you're interested in an awesome, white-listed, pure vanilla server, consider applying!
http://www.minecraftforum.net/forums/servers/pc-servers/2811770-axiba-smp-community-focused-vanilla-survival#c4
I play with someone that uses melons. I personally use steak because the servers I play on the owners feel obligated to give steak as an in game item for voting.
It's not that much harder/longer to get. I would not be at all surprised if beef specifically got a nerf soonish (even if it was an indirect one by making all other foods more effective).
Does he have any other choice but melons? Lol, I doubt he eats them for the heck of it.
I would be surprised. I like steak the way it is, and I hope if this change were to be made (probably not), steak would not take a longer time to eat. I just want suckish foods like melons to not be so annoying as a food source.
If you're interested in an awesome, white-listed, pure vanilla server, consider applying!
http://www.minecraftforum.net/forums/servers/pc-servers/2811770-axiba-smp-community-focused-vanilla-survival#c4
It's not hard to get, but compared to melons, which you can farm in massive quantities by simply planting the seeds and then breaking the blocks, steak is far more time consuming to farm continuously.
Who are you talking to right now?
If you're interested in an awesome, white-listed, pure vanilla server, consider applying!
http://www.minecraftforum.net/forums/servers/pc-servers/2811770-axiba-smp-community-focused-vanilla-survival#c4