Disclaimer 1: I am aware that there are many threads about Nether biomes. My thread is not redundant because I will go into detail about the features of each biome I suggest, and they will all be my own original biome ideas.
Disclaimer 2: The intent of my biome suggestions is to make the Nether more varied and interesting without increasing the player's ability to live solely in the Nether, and without making it overall easier or harder, less valuable or more valuable, to explore the Nether. If you think one of my suggestions defies this rule, assume it is a mistake and point it out to me.
Hell: the currently existing biome. If your biome reading says "Hell", you're in this biome. It will form the basis for significant amounts of nether sprawl and is one of the most common biomes, forming platforms of netherrack overlapping other platforms of netherrack. This biome will often have lava oceans underneath the layers of netherrack, as will any other biome with any amount of elevation going below y=30. The Lava Ocean biome is more likely to feature lava oceans but they still spawn in most of the other biomes. Unlike in the Overworld, biomes in the Nether take up sections of altitude and multiple biomes can overlap at the same x and z coordinates but at a different y coordinate. (This might only be possible with cubic chunks.)
Hell Cliffs: this is another common biome which has a lot of cliffs and segments of terrain sticking up. It looks similar to regular Hell biome turned on its side. This biome bears some resemblance to Extreme Hills M or Stone Beach and often has tall chunks of netherrack poking up out of the lava ocean below. It can also occur along the banks of Lava Ocean biome.
Lava Ocean: this biome is basically a huge crater filled with lava, allowing you to see a long ways across the lava surface. There is a lot of open air over the ocean but the biome goes about halfway up and allows other biomes to spawn directly above it. There may be a few islands in the ocean which are mostly featureless lumps of netherrack but will rarely have a small structure containing a magma cube spawner and possible loot chest. Magma cubes can also rarely spawn on any of these islands without a spawner present. Any nether fortresses spawning in lava ocean will tend to have long sprawling pathways supported by tall netherrack columns. The beach around Lava Ocean tends to have a lot of soul sand unless it connects with Hell Cliffs biome.
Lava River: this biome begins at a high elevation and stretches a long distance, with frequent cliffs along the river basin which make lavafalls. The biome usually ends with the runoff going into any kind of lava ocean which isn't necessarily in the Lava Ocean biome. Soul sand is common along the river banks.
Pandemonium: this biome contains vast sprawling terrain of primarily soul sand. It is a common biome that often covers a lot of area and has caves running through it just like Hell biome. It differs from Hell in shape, as it has smoother hills with occasional ridges and cliffs, and a lot more empty space overhead, instead of platform layers. All nether mobs (blazes, skeletons, wither skeletons, magma cubes) can rarely spawn in the open in this biome, but zombie pigmen are less common and ghasts are significantly more common.
Precarious Precipice: this biome occurs in small amounts occasionally jutting out from other biome layers of terrain. It consists of layers of gravel jutting out as ledges over either a long fall or a lava ocean. The gravel will all fall if any of it receives a block update, but there is generally not enough gravel there to fill up the lava ocean below it. Occasionally these outcroppings of gravel will connect one piece of terrain to another, or connect terrain to a nether fortress, making an easy but dangerous shortcut.
Layers of Hell: similar to Hell biome but the layers of terrain are thinner and there are more overlapping layers. This terrain is very difficult to cross without digging and/or placing blocks. The ambient light level is lower in this biome, allowing for some parts to get very dark. Mushrooms are more common here, and a higher percentage of them are red. Occasionally nether wart can spawn in the darkness if there is soul sand on the ground. Skeletons and Wither Skeletons will rarely spawn here, and can be very difficult to see in the dark. Nether fortresses can cut right through this terrain and can offer a less convoluted path across it. Glowstone is much less common here.
Stygian Ruins: this biome is fairly uncommon but occurs as a large sprawling landscape of nether brick structures which have fallen apart, and which have had new structures built on top of them, and those have since fallen apart. There can be many layers of ruins built atop more ruins. If a nether fortress spawn in this biome, it will become fragmented and each piece will merge with the terrain. Loot chests are common here, though they tend to be buried in the ruins and generally contain junk. Wood/stone tools and leather armor are not uncommon, and they may also contain various foods (but not seeds). Rarely a loot chest may contain something valuable.
Colossal Battlefield: this is a rare biome which has very large amounts of open space with very large structure ruins. Among the ruins you may find broken statues, or huge weapons sticking out of the ground. There is no loot here but it offers an impressive view.
Glowstone Cave: this biome occurs somewhat rarely in small portions connected to any other cave systems. Glowstone caves often have medium to large caverns with lots of glowstone along the walls and ceiling. Blazes very rarely spawn in these caves.
Upper Ruins: this is a somewhat common biome occuring only at upper elevations. It consists of netherrack terrain with nether brick and quartz ruins embedded inside the terrain and often sticking out visibly underneath. Exploring inside the ruins is dangerous because there are a lot of holes, but there are occasional loot chests with similar value to nether fortress chests. From the outside it looks impressive. These structures tend to not coincide with nether fortresses due to their elevation.
Sunken Ruins: this biome can occur in any lava ocean, not just Lava Ocean biome, and consists of ruins which occur mostly inside lava. Little bits may stick out and reveal its location, but exploring it is difficult. Some parts of the inside have air, but some have lava, and even the air parts could have lava flowing into them. There are good loot chests here, but they are very difficult to uncover due to the lava. Magma Cube spawners can spawn in these ruins, but will be far enough below the surface to prevent activating them before you enter the ruins.
Cursed Forest: this is an uncommon biome which has flat shelves of netherrack, flatter than regular Hell biome. It spawn giant mushrooms really thickly, somewhat akin to a roofed forest, with the tops of the mushrooms all merging together, potentially allowing a player to run across the tops of the mushrooms. The stalks of the mushrooms are much taller than normal, making it easy to walk underneath them. Underneath the mushrooms it gets very dark, Zombie pigmen are much less common here but instead skeletons and wither skeletons spawn very commonly in the shadows. Rarely, clumps of glowstone may be found hidden among the mushrooms.
So what do you think of my biome ideas? Got ideas of your own? I'd love to hear them!
Biome ideas I am interested in:
1.) ideas that use existing things in Minecraft to create something new and interesting
2.) a balance of risk/reward--more reward should come with more risk and vice versa
Biome ideas I am not interested in:
1.) anything that relies heavily on new things being added to the game to support the biome idea
2.) biomes that are either punishingly difficult or which hand away free loot
I like these ideas. I agree that fewer additions but more content is a good thing. However, I don't think this needs to rely on cubic chunks. The same effect could be reached by making biome variants. Also, the point of Nether Fortresses is to obtain netherwart and blaze rods. Having them naturally available defeats that purpose. Perhaps have one or the other naturally generate? Of all the ideas, the cursed forest is my favorite. Last of all, in disclaimer 2, why would increasing the possibility of nether survival be a bad thing?
These are good, but a couple of those are a bit unfitting and corny. "Stygian Ruins", "Colossal Battlefield" and "Cursed Forest" don't sound very Minecraftish, and also sound like they'd be in a different game. But I support the rest of them.
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
I like these ideas. I agree that fewer additions but more content is a good thing. However, I don't think this needs to rely on cubic chunks. The same effect could be reached by making biome variants.
Yeah, there are ways around it. Ideally I'd like to see overlapping biomes but it's not that important.
Also, the point of Nether Fortresses is to obtain netherwart and blaze rods. Having them naturally available defeats that purpose. Perhaps have one or the other naturally generate? Of all the ideas, the cursed forest is my favorite. Last of all, in disclaimer 2, why would increasing the possibility of nether survival be a bad thing?
Nether Fortresses are useful for much more than just obtaining blaze rods and nether wart. I don't see why those things can't occur in other parts of the Nether. I made them pretty uncommon, so you'll probably find them in a nether fortress first anyway. But if for some reason you hate nether fortresses, then my biomes add a few other ways to get those items.
I'd like to see more possibility of surviving in the Nether without support from the overworld but I think it's a different topic and the way I really want to see it done is through the addition of more low quality materials--things that can get you those bare necessities but with lousy performance or fewer crafting options. I didn't want to tackle that here and I don't want to add existing overworld items to the nether. I like that it's a challenge.
These are good, but a couple of those are a bit unfitting and corny. "Stygian Ruins", "Colossal Battlefield" and "Cursed Forest" don't sound very Minecraftish, and also sound like they'd be in a different game. But I support the rest of them.
The names are up for debate, but I was just trying to come up with hell-sounding names given the nether's theme.
P.S. I added images for the biomes! Some of them are pretty tacky but I put a few hours of work into the images to try and give a basic idea of what I envision these to look like.
Yeah I was thinking that the Upper Ruins and Sunken Ruins should be structures that generate like Nether Fortresses. Perhaps Precarious Precipice should be left as a natural terrain feature that occurs in other biomes--after all this already spawns in the Nether. Maybe I'd just tweak it a bit so that it's more likely to connect terrain, just to give people more incentive to risk using it as a bridge.
I think the Stygian Ruins works well as a biome. It looks like structure but the intention is for it to sprawl along endlessly. You'd have to know what you're doing to make the terrain generator generate terrain like that, but it can be done. I got the idea from fantasy worlds such as Mirrodin and Coruscant.
Colossal Battlefield is just a little thing I thought seemed cool. I have always liked giant mystery ruins. They don't have much of a place in Minecraft though, and I understand that.
Glowstone cave shouldn't be a structure, but it should probably be a terrain feature. It would be similar to caverns and lakes as far as terrain generation is concerned.
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I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).
Quote from NikoGamer15>>
Btw this should be in the Hall Of Fame!
As good as this suggestion is, it doesn't really follow the HoF format quite yet and needs to stand some test of time.
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
I'm all for Nether biomes, but there is one big problem. Biomes are two dimensional, which works for the overworld because it has no ceiling. The Nether does and as a result land goes from the very top to the very bottom. So biomes can't be on top of one another. Most of these sound like changes in generation that would not need to be biomes. They could still be done, but they would not be biomes.
I like this! It would make the Nether more interesting to explore. However I'm not sure about the ruins as they would offer a lot of free quartz, maybe they could be made out of some other, less valuable material.
Oh, I get what you wanted to achieve with Stygian Ruins. An endless maze of ruins. I see that it fits as a biome. However, most biomes are flat, how do you want to achieve the biome to be a 3D shape full of ruins?
I'm picturing all the air generating as normal, and the surface would be the top of the ruins. Essentially the ruins would be the ground, just ruins instead of netherrack, going down some 10-30 blocks perhaps.
Rollback Post to RevisionRollBack
I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).
Disclaimer 1: I am aware that there are many threads about Nether biomes. My thread is not redundant because I will go into detail about the features of each biome I suggest, and they will all be my own original biome ideas.
Disclaimer 2: The intent of my biome suggestions is to make the Nether more varied and interesting without increasing the player's ability to live solely in the Nether, and without making it overall easier or harder, less valuable or more valuable, to explore the Nether. If you think one of my suggestions defies this rule, assume it is a mistake and point it out to me.
Hell: the currently existing biome. If your biome reading says "Hell", you're in this biome. It will form the basis for significant amounts of nether sprawl and is one of the most common biomes, forming platforms of netherrack overlapping other platforms of netherrack. This biome will often have lava oceans underneath the layers of netherrack, as will any other biome with any amount of elevation going below y=30. The Lava Ocean biome is more likely to feature lava oceans but they still spawn in most of the other biomes. Unlike in the Overworld, biomes in the Nether take up sections of altitude and multiple biomes can overlap at the same x and z coordinates but at a different y coordinate. (This might only be possible with cubic chunks.)
Hell Cliffs: this is another common biome which has a lot of cliffs and segments of terrain sticking up. It looks similar to regular Hell biome turned on its side. This biome bears some resemblance to Extreme Hills M or Stone Beach and often has tall chunks of netherrack poking up out of the lava ocean below. It can also occur along the banks of Lava Ocean biome.
Lava Ocean: this biome is basically a huge crater filled with lava, allowing you to see a long ways across the lava surface. There is a lot of open air over the ocean but the biome goes about halfway up and allows other biomes to spawn directly above it. There may be a few islands in the ocean which are mostly featureless lumps of netherrack but will rarely have a small structure containing a magma cube spawner and possible loot chest. Magma cubes can also rarely spawn on any of these islands without a spawner present. Any nether fortresses spawning in lava ocean will tend to have long sprawling pathways supported by tall netherrack columns. The beach around Lava Ocean tends to have a lot of soul sand unless it connects with Hell Cliffs biome.
Lava River: this biome begins at a high elevation and stretches a long distance, with frequent cliffs along the river basin which make lavafalls. The biome usually ends with the runoff going into any kind of lava ocean which isn't necessarily in the Lava Ocean biome. Soul sand is common along the river banks.
Pandemonium: this biome contains vast sprawling terrain of primarily soul sand. It is a common biome that often covers a lot of area and has caves running through it just like Hell biome. It differs from Hell in shape, as it has smoother hills with occasional ridges and cliffs, and a lot more empty space overhead, instead of platform layers. All nether mobs (blazes, skeletons, wither skeletons, magma cubes) can rarely spawn in the open in this biome, but zombie pigmen are less common and ghasts are significantly more common.
Precarious Precipice: this biome occurs in small amounts occasionally jutting out from other biome layers of terrain. It consists of layers of gravel jutting out as ledges over either a long fall or a lava ocean. The gravel will all fall if any of it receives a block update, but there is generally not enough gravel there to fill up the lava ocean below it. Occasionally these outcroppings of gravel will connect one piece of terrain to another, or connect terrain to a nether fortress, making an easy but dangerous shortcut.
Layers of Hell: similar to Hell biome but the layers of terrain are thinner and there are more overlapping layers. This terrain is very difficult to cross without digging and/or placing blocks. The ambient light level is lower in this biome, allowing for some parts to get very dark. Mushrooms are more common here, and a higher percentage of them are red. Occasionally nether wart can spawn in the darkness if there is soul sand on the ground. Skeletons and Wither Skeletons will rarely spawn here, and can be very difficult to see in the dark. Nether fortresses can cut right through this terrain and can offer a less convoluted path across it. Glowstone is much less common here.
Stygian Ruins: this biome is fairly uncommon but occurs as a large sprawling landscape of nether brick structures which have fallen apart, and which have had new structures built on top of them, and those have since fallen apart. There can be many layers of ruins built atop more ruins. If a nether fortress spawn in this biome, it will become fragmented and each piece will merge with the terrain. Loot chests are common here, though they tend to be buried in the ruins and generally contain junk. Wood/stone tools and leather armor are not uncommon, and they may also contain various foods (but not seeds). Rarely a loot chest may contain something valuable.
Colossal Battlefield: this is a rare biome which has very large amounts of open space with very large structure ruins. Among the ruins you may find broken statues, or huge weapons sticking out of the ground. There is no loot here but it offers an impressive view.
Glowstone Cave: this biome occurs somewhat rarely in small portions connected to any other cave systems. Glowstone caves often have medium to large caverns with lots of glowstone along the walls and ceiling. Blazes very rarely spawn in these caves.
Upper Ruins: this is a somewhat common biome occuring only at upper elevations. It consists of netherrack terrain with nether brick and quartz ruins embedded inside the terrain and often sticking out visibly underneath. Exploring inside the ruins is dangerous because there are a lot of holes, but there are occasional loot chests with similar value to nether fortress chests. From the outside it looks impressive. These structures tend to not coincide with nether fortresses due to their elevation.
Sunken Ruins: this biome can occur in any lava ocean, not just Lava Ocean biome, and consists of ruins which occur mostly inside lava. Little bits may stick out and reveal its location, but exploring it is difficult. Some parts of the inside have air, but some have lava, and even the air parts could have lava flowing into them. There are good loot chests here, but they are very difficult to uncover due to the lava. Magma Cube spawners can spawn in these ruins, but will be far enough below the surface to prevent activating them before you enter the ruins.
Cursed Forest: this is an uncommon biome which has flat shelves of netherrack, flatter than regular Hell biome. It spawn giant mushrooms really thickly, somewhat akin to a roofed forest, with the tops of the mushrooms all merging together, potentially allowing a player to run across the tops of the mushrooms. The stalks of the mushrooms are much taller than normal, making it easy to walk underneath them. Underneath the mushrooms it gets very dark, Zombie pigmen are much less common here but instead skeletons and wither skeletons spawn very commonly in the shadows. Rarely, clumps of glowstone may be found hidden among the mushrooms.
So what do you think of my biome ideas? Got ideas of your own? I'd love to hear them!
Biome ideas I am interested in:
1.) ideas that use existing things in Minecraft to create something new and interesting
2.) a balance of risk/reward--more reward should come with more risk and vice versa
Biome ideas I am not interested in:
1.) anything that relies heavily on new things being added to the game to support the biome idea
2.) biomes that are either punishingly difficult or which hand away free loot
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).I like these ideas. I agree that fewer additions but more content is a good thing. However, I don't think this needs to rely on cubic chunks. The same effect could be reached by making biome variants. Also, the point of Nether Fortresses is to obtain netherwart and blaze rods. Having them naturally available defeats that purpose. Perhaps have one or the other naturally generate? Of all the ideas, the cursed forest is my favorite. Last of all, in disclaimer 2, why would increasing the possibility of nether survival be a bad thing?
Overall, support. It might need a few tweaks.
My Suggestions:
The Item Stand (Waiting for feedback)
The Elusive Slime Chunk Problem (Edited, Waiting for feedback)
The Useless Tipped Arrows Problem (Most popular!)
The Monotonous End Problem (Needs to be edited)
The Unsatisfying End Problem (Needs to be edited)
The Temporary Pet Problem (Needs to be edited)
These are good, but a couple of those are a bit unfitting and corny. "Stygian Ruins", "Colossal Battlefield" and "Cursed Forest" don't sound very Minecraftish, and also sound like they'd be in a different game. But I support the rest of them.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Yeah, there are ways around it. Ideally I'd like to see overlapping biomes but it's not that important.
Nether Fortresses are useful for much more than just obtaining blaze rods and nether wart. I don't see why those things can't occur in other parts of the Nether. I made them pretty uncommon, so you'll probably find them in a nether fortress first anyway. But if for some reason you hate nether fortresses, then my biomes add a few other ways to get those items.
I'd like to see more possibility of surviving in the Nether without support from the overworld but I think it's a different topic and the way I really want to see it done is through the addition of more low quality materials--things that can get you those bare necessities but with lousy performance or fewer crafting options. I didn't want to tackle that here and I don't want to add existing overworld items to the nether. I like that it's a challenge.
The names are up for debate, but I was just trying to come up with hell-sounding names given the nether's theme.
P.S. I added images for the biomes! Some of them are pretty tacky but I put a few hours of work into the images to try and give a basic idea of what I envision these to look like.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).Some of the names no but over all this is a very detailed suggestion and good one Support
Btw this should be in the Hall Of Fame!
Yeah I was thinking that the Upper Ruins and Sunken Ruins should be structures that generate like Nether Fortresses. Perhaps Precarious Precipice should be left as a natural terrain feature that occurs in other biomes--after all this already spawns in the Nether. Maybe I'd just tweak it a bit so that it's more likely to connect terrain, just to give people more incentive to risk using it as a bridge.
I think the Stygian Ruins works well as a biome. It looks like structure but the intention is for it to sprawl along endlessly. You'd have to know what you're doing to make the terrain generator generate terrain like that, but it can be done. I got the idea from fantasy worlds such as Mirrodin and Coruscant.
Colossal Battlefield is just a little thing I thought seemed cool. I have always liked giant mystery ruins. They don't have much of a place in Minecraft though, and I understand that.
Glowstone cave shouldn't be a structure, but it should probably be a terrain feature. It would be similar to caverns and lakes as far as terrain generation is concerned.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).I'd love to see them add more biomes to the nether. These ideas are great. Hopefully more stuff like this comes to Minecraft in the future.
As good as this suggestion is, it doesn't really follow the HoF format quite yet and needs to stand some test of time.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
I'm all for Nether biomes, but there is one big problem. Biomes are two dimensional, which works for the overworld because it has no ceiling. The Nether does and as a result land goes from the very top to the very bottom. So biomes can't be on top of one another. Most of these sound like changes in generation that would not need to be biomes. They could still be done, but they would not be biomes.
Praise be to Spode.
I like this! It would make the Nether more interesting to explore. However I'm not sure about the ruins as they would offer a lot of free quartz, maybe they could be made out of some other, less valuable material.
95% Support!
I support Custom Game Modes!!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2615274-customizable-game-modes
I'm picturing all the air generating as normal, and the surface would be the top of the ruins. Essentially the ruins would be the ground, just ruins instead of netherrack, going down some 10-30 blocks perhaps.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).