This suggestion is much more cut and dry, and much less critical than the title may have made it seem. What I propose is not actually a change to the game itself, but rather a change to the way mojang interacts with the community as a whole.
Minecraft, at least in it's earlier days, contained quite a bit of mystery. I wasn't an over analysed meta game, or a simple pass time we knew inside out. It was an adventure. It was us, striking out into an unforgiving world, and making our own way in it. The terrain was cool, there was much to do, and it was a good time. As well, regular updates kept us interested by adding new blocks, items, and mechanics.
Today, not much has changed, in both the game, and the updates. While it has continued to be updated, Minecraft has faded a bit. It has become routine, waiting for the weekly snapshot, and reading the change-log to see what was added. Nothing interesting, or new ever happens, and the additions feel less like discoveries, and more like lines of code, added to the programming. It feels lifeless.
Dealing with this problem is a difficult thing to do, as it requires an overhaul of not game mechanics, but the way the game is released as a whole. The only way to return the game to it's new, interesting, unique state, is to return the mystery. There are an infinite number of ways this could be done, but I doubt mojang is willing to go all CoD Zombies on us, and I'd rather they didn't. Their good relationship with the fans is a part of what's made them so successful. So, for the sake of brevity, I will make a suggestion, and leave the rest to the comments section.
I suggest they abandon their current release schedule. While regularity is good, predictability is not. The Minecraft community knows exactly what is going to be in updates long before they come out, and they often know when as well. The game advertises itself, so this does nothing to help with advertising that wouldn't be more than made up for with these changes. Rather than focussing on large updates that contain massive amounts of changes, (or not so massive as of late) they should focus on one, specific thing. They should spend enough time to completely perfect and debug one mechanic, one item or item group, one block or utility. Drop the set release dates as well. An indie game benefits from creative freedom, and lack of pressure to reach deadlines would allow them to stop releasing slightly less buggy versions of the update each week, and start releasing bugless items into the game all the time. This would keep the community abuzz at all times with these new things, and of course with release freedom, there comes the lack of ridicule when updates stop for a while due to any number of reasons.
A different approach should also be taken to the release of information. Rather than releasing loads of details to the community, and posting the change-log on the front page of the launcher, stop releasing anything at all about what's coming. Keep the community in the dark about all items, blocks, recipes, release dates, and bug fixes. Implement them quietly. Just place them into the game unannounced. Imagine what this would add to the game. The rush of constantly discovering these changes and new mechanics. Imagine spending time at the crafting bench, actually trying out new arrangements, looking for new things. Imagine entering the game completely unwary of a new monster that had been added, and then finding it yourself. This would add a whole new level of exploration to the game. Even for the players that like to build a base, settle down, and stay put, there would constantly be new things to uncover.
Of course, this would have a few exceptions. For large, game changing things in the same category as combat updates released in the snapshots, there would obviously have to be some level of explanation. Perhaps add a tutorial. It's not like a perfectly good one already exists in the console editions or anything.
However, this is most likely starting to look a bit wall-of-texty, so I'll cut it off here. Tell me what you think, and leave some suggestions in the comments about how you think mojang could make Minecraft more interesting, in or out of the game.
This comes off as a bit of a nostalgia thread. I don't see how these ideas are actual improvements of anything, rather these are just things you want. The "mystery" thing is a bad idea, because it's nice to see what things are gonna be coming up in the future versions as well as being able to enjoy them in snapshots and get a chance to test them out and help refine these things. So them just suddenly stop releasing test updates would be a terrible idea.
There's also no good reason for the "focus on one specific thing" part either. It's good to get multiple things whenever you can.
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Wow great, now I have to wait a couple of hours or maybe a whole day before data miners manage to fetch out a changelog. So now instead of enjoying the game, players will just sit around waiting for some sort of "java god" to mine out all the changes!
Since when is predictability bad? I mean sure, if you're being targeted by numerous crime families, then it's bad, but this isn't the mafia, it's a business. I guarantee you that numerous people will throw a fit if Mojang suddenly stops releasing information about their updates.
No Support.
Rollback Post to RevisionRollBack
اكتب الإساءة على الرمل و انحت المعروف على الصخر
"Write the bad things that are done to you in sand, but write the good things that happen to you on a piece of marble"
Not one person who's replied has even taken a second to think how cool it would be to make your own discoveries. Predictability isn't bad, it's just not advantageous for a game about mystery and exploration. As for RobertFrans opinion on the new schedule, I stated very clearly that yes, no more snapshots. Instead, imagine a new, perfected, tirelessly tested item or block being added at random intervals, unannounced. Imagine if you didn't know about a new bodd, and then you found it. You'd be ecstatic. This would work, and seeing as the game has pretty much sold itself already by simply existing, they don't need to worry about being a perfect business anymore. This would make the game even more intriguing for new players as well. My favorite thing about early minecraft was not knowing what had been added, and finding out for myself.
Not one person who's replied has even taken a second to think how cool it would be to make your own discoveries. Predictability isn't bad, it's just not advantageous for a game about mystery and exploration. As for RobertFrans opinion on the new schedule, I stated very clearly that yes, no more snapshots. Instead, imagine a new, perfected, tirelessly tested item or block being added at random intervals, unannounced. Imagine if you didn't know about a new bodd, and then you found it. You'd be ecstatic. This would work, and seeing as the game has pretty much sold itself already by simply existing, they don't need to worry about being a perfect business anymore. This would make the game even more intriguing for new players as well. My favorite thing about early minecraft was not knowing what had been added, and finding out for myself.
I agree with this. It would be super fun to try and figure out things and explore on my own again. Unfortunately people are hostile to change, and there are many parts of the Minecraft community (mapmakers, youtubers etc.) that benefit greatly from the snapshots and such. When I feel like exploring new items and such, I play modded, and only use the NEI interface on rare occasions, or maybe just to know the crafting recipes, and I have to figure out how the things works and what it does myself.
You aren't the only one who loves exploring new things.
I was cutting down a tree and then I got one-hit by a dinosaur from a mod I forgot to uninstall. Two minutes in, and I already needed to make a new world.
When I feel like exploring new items and such, I play modded, and only use the NEI interface on rare occasions, or maybe just to know the crafting recipes, and I have to figure out how the things works and what it does myself.
Exactly. Mods are always new and interesting, so there will always be lots of things to explore. It's really not practical for neither Mojang nor content creators. Minecraft wouldn't be alive if all you had was the vanilla server and the game client. Maps, texture packs, and mods all got Minecraft to where it is, Anything that affects them negatively affects everyone negatively.
Not one person who's replied has even taken a second to think how cool it would be to make your own discoveries. Predictability isn't bad, it's just not advantageous for a game about mystery and exploration. As for RobertFrans opinion on the new schedule, I stated very clearly that yes, no more snapshots. Instead, imagine a new, perfected, tirelessly tested item or block being added at random intervals, unannounced. Imagine if you didn't know about a new bodd, and then you found it. You'd be ecstatic. This would work, and seeing as the game has pretty much sold itself already by simply existing, they don't need to worry about being a perfect business anymore. This would make the game even more intriguing for new players as well. My favorite thing about early minecraft was not knowing what had been added, and finding out for myself.
You have good and logical criticisms, guys, but... My idea is soo cool!
I share the opinions of others here pretty much to the letter. No support.
Rollback Post to RevisionRollBack
Formerly Gamelord. Pixelmon Server Owner. Server IP: pixelmonprisma.mc-server.net | Server Discord:https://discord.gg/HkK855b
those of you wondering why i don't have an active RP (so far none). i try. but whenever i get to the rules section of it my computer restarts. computer: i realise what your telling me and i give up.
Ok, I'm going to go against the public opinion and say I kind of agree with you. It's nice to have mysteries and surprises. Maybe don't go into full detail in the change log, and let players talk and communicate on the forums about their findings. It would build a more fun community. However, there is another side to it. People like map makers, modders, resource pack makers, ect. rely on the information in change logs to fully develop their "products" and give us finished, unique, and fun things to use. I would much rather have that then have a total mystery.
Also, I feel like this is just a natural part of becoming a main game. One of the reasons Mojang had a great community is the reason all indie studios do. They are small and have a small fan base. They can act on a more personal level, and leave more mystery in, as the community would figure it out together. However, as Mojang has gotten bigger, they have gotten more professional, as they should.
It also depends on the person. At least for me, minecraft is still fun, but I've been playing it for a long time. A lot of the time, updates are what really get me interested again. Not know when they would come would just not be good for some people, and might reduce players.
Overall, if it was between your idea or the current situation, I would say I'd stick with the current one for now. It works fine, and doesn't really bother a large amount of people. Now, maybe they could be a little less obvious about it. Maybe, giving limited details on the launcher, so you can discover new things if you want, but then give a link to the wiki for more information. It would allow those who want to avoid it more exploration of the enhanced world, while giving map makers and modders the information they need to do their jobs in the most efficient way possible.
I can also see the time and work you put into this, so thank you for that.
This would make the game even more intriguing for new players as well. My favorite thing about early minecraft was not knowing what had been added, and finding out for myself.
And possibly missing what was added because you weren't told what was added. Yeah, no.
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Though I think that removing the release date would take a bit of stress off of Mojang's back, your other ideas are questionable. Secret Updates are a bad thing. Without Snapshots, players won't be able to report bugs back to Mojang, and thus, each new update would riddle the game with bugs. Changelogs are also important to display so that the players will be familiar with any new mechanics, items, etc. Hiding Changelogs would just make the game full of clueless players who have no idea what the heck these new items do.
Not one person who's replied has even taken a second to think how cool it would be to make your own discoveries. Predictability isn't bad, it's just not advantageous for a game about mystery and exploration. As for RobertFrans opinion on the new schedule, I stated very clearly that yes, no more snapshots. Instead, imagine a new, perfected, tirelessly tested item or block being added at random intervals, unannounced. Imagine if you didn't know about a new bodd, and then you found it. You'd be ecstatic. This would work, and seeing as the game has pretty much sold itself already by simply existing, they don't need to worry about being a perfect business anymore. This would make the game even more intriguing for new players as well. My favorite thing about early minecraft was not knowing what had been added, and finding out for myself.
You seem to skip over the simple fact that this "thouroughly tested" part is impossible without the entire testing team. Which is not only the mere handful of guys at Mojang working on Minecraft buig testing, but mainly thousands upon thousands of work-for-free snapshot testers !
I suppose maybe facing tons of unresolved bugs would feel like the joy of "discovering new stuff" for you and maybe a few others. I'd rather think that MOST players prefer having less bugs instead.
Also, you speak of Minecraft as if it is still an Indie game. It's stopped being that when Microsoft bought it, if not before.
For this "pleasure of discovery", all a player needs to do is stop reading the official wiki (in general) and the posts about new updates (in particular). Or load up a totally new mod, and, again JUST DON'T READ THE BLEEPING WIKI. Well DUH smash me drunk from obviousness overdose.
So what your post is basically saying is "I don't have enough self-discipline to avoid checking everything in advance, so everybody else should be penalized instead!".
Not one person who's replied has even taken a second to think how cool it would be to make your own discoveries. Predictability isn't bad, it's just not advantageous for a game about mystery and exploration. As for RobertFrans opinion on the new schedule, I stated very clearly that yes, no more snapshots. Instead, imagine a new, perfected, tirelessly tested item or block being added at random intervals, unannounced. Imagine if you didn't know about a new bodd, and then you found it. You'd be ecstatic. This would work, and seeing as the game has pretty much sold itself already by simply existing, they don't need to worry about being a perfect business anymore. This would make the game even more intriguing for new players as well. My favorite thing about early minecraft was not knowing what had been added, and finding out for myself.
I am the same way. I play new versions blind sometimes, I played 1.7 blind. I started freaking out when I found out witches can spawn anywhere then, I found all sorts of new biomes. Though, without a changelog, how will I even know what has been changed? I left minecraft for awhile and started the latest 1.9 snapshot blind. Obviously, not knowing about the spam click buff and the mob improvements, I was dead in less than a minute.
I still don't support this. You can do this without forcing this on the entire community. Just don't read about the updates. Then you are all set.
Rollback Post to RevisionRollBack
Let me know if my posts are helpful or if you like them. That's what I'm here for.
I am currently lurking more than I am posting. I haven't gone anywhere.
Exactly. Mods are always new and interesting, so there will always be lots of things to explore. It's really not practical for neither Mojang nor content creators. Minecraft wouldn't be alive if all you had was the vanilla server and the game client. Maps, texture packs, and mods all got Minecraft to where it is, Anything that affects them negatively affects everyone negatively.
Ok, I'm going to go against the public opinion and say I kind of agree with you. It's nice to have mysteries and surprises. Maybe don't go into full detail in the change log, and let players talk and communicate on the forums about their findings. It would build a more fun community. However, there is another side to it. People like map makers, modders, resource pack makers, ect. rely on the information in change logs to fully develop their "products" and give us finished, unique, and fun things to use. I would much rather have that then have a total mystery.
Also, I feel like this is just a natural part of becoming a main game. One of the reasons Mojang had a great community is the reason all indie studios do. They are small and have a small fan base. They can act on a more personal level, and leave more mystery in, as the community would figure it out together. However, as Mojang has gotten bigger, they have gotten more professional, as they should.
It also depends on the person. At least for me, minecraft is still fun, but I've been playing it for a long time. A lot of the time, updates are what really get me interested again. Not know when they would come would just not be good for some people, and might reduce players.
Overall, if it was between your idea or the current situation, I would say I'd stick with the current one for now. It works fine, and doesn't really bother a large amount of people. Now, maybe they could be a little less obvious about it. Maybe, giving limited details on the launcher, so you can discover new things if you want, but then give a link to the wiki for more information. It would allow those who want to avoid it more exploration of the enhanced world, while giving map makers and modders the information they need to do their jobs in the most efficient way possible.
I can also see the time and work you put into this, so thank you for that.
Yeah mojang could just say in the changelog, "New mob! new blocks!" instead of directly saying what it is. so you can know what to expect, but still be wondering.
That was not my point, I was simply explaining an alternative method. By not releasing patch notes, content creators will be halted for quite a while, since they won't know how to adapt to the new changes. Content creators simply take priority in the end, because without them Minecraft would die out.
Yeah mojang could just say in the changelog, "New mob! new blocks!" instead of directly saying what it is. so you can know what to expect, but still be wondering.
And how would that change anything? In fact, would there even be a point? The /summon command shows you all the mobs in the game, the creative inventory shows you all the blocks and items in the game, a new dimension would be far too easy to datamine, etc.
There is no point in being cryptic about anything, because players will find out quickly, and all it'll do is slow down content creators.
Is that not the point. There are some criticisms, but those exist for everything. Take the Combat update for example. A large part of the community disagreed with it, but wait, holy damn it's cool, so it stays. If you don't agree, good for you. If you do, good for you.
This suggestion is much more cut and dry, and much less critical than the title may have made it seem. What I propose is not actually a change to the game itself, but rather a change to the way mojang interacts with the community as a whole.
Minecraft, at least in it's earlier days, contained quite a bit of mystery. I wasn't an over analysed meta game, or a simple pass time we knew inside out. It was an adventure. It was us, striking out into an unforgiving world, and making our own way in it. The terrain was cool, there was much to do, and it was a good time. As well, regular updates kept us interested by adding new blocks, items, and mechanics.
Today, not much has changed, in both the game, and the updates. While it has continued to be updated, Minecraft has faded a bit. It has become routine, waiting for the weekly snapshot, and reading the change-log to see what was added. Nothing interesting, or new ever happens, and the additions feel less like discoveries, and more like lines of code, added to the programming. It feels lifeless.
Dealing with this problem is a difficult thing to do, as it requires an overhaul of not game mechanics, but the way the game is released as a whole. The only way to return the game to it's new, interesting, unique state, is to return the mystery. There are an infinite number of ways this could be done, but I doubt mojang is willing to go all CoD Zombies on us, and I'd rather they didn't. Their good relationship with the fans is a part of what's made them so successful. So, for the sake of brevity, I will make a suggestion, and leave the rest to the comments section.
I suggest they abandon their current release schedule. While regularity is good, predictability is not. The Minecraft community knows exactly what is going to be in updates long before they come out, and they often know when as well. The game advertises itself, so this does nothing to help with advertising that wouldn't be more than made up for with these changes. Rather than focussing on large updates that contain massive amounts of changes, (or not so massive as of late) they should focus on one, specific thing. They should spend enough time to completely perfect and debug one mechanic, one item or item group, one block or utility. Drop the set release dates as well. An indie game benefits from creative freedom, and lack of pressure to reach deadlines would allow them to stop releasing slightly less buggy versions of the update each week, and start releasing bugless items into the game all the time. This would keep the community abuzz at all times with these new things, and of course with release freedom, there comes the lack of ridicule when updates stop for a while due to any number of reasons.
A different approach should also be taken to the release of information. Rather than releasing loads of details to the community, and posting the change-log on the front page of the launcher, stop releasing anything at all about what's coming. Keep the community in the dark about all items, blocks, recipes, release dates, and bug fixes. Implement them quietly. Just place them into the game unannounced. Imagine what this would add to the game. The rush of constantly discovering these changes and new mechanics. Imagine spending time at the crafting bench, actually trying out new arrangements, looking for new things. Imagine entering the game completely unwary of a new monster that had been added, and then finding it yourself. This would add a whole new level of exploration to the game. Even for the players that like to build a base, settle down, and stay put, there would constantly be new things to uncover.
Of course, this would have a few exceptions. For large, game changing things in the same category as combat updates released in the snapshots, there would obviously have to be some level of explanation. Perhaps add a tutorial. It's not like a perfectly good one already exists in the console editions or anything.
However, this is most likely starting to look a bit wall-of-texty, so I'll cut it off here. Tell me what you think, and leave some suggestions in the comments about how you think mojang could make Minecraft more interesting, in or out of the game.
I support this. Couldn't have stated this any better.
Yeah mojang could just say in the changelog, "New mob! new blocks!" instead of directly saying what it is. so you can know what to expect, but still be wondering.
No. There is no good, logical reasoning to this in the slightest. "I was told there's a new block, but not the name of it. Oh I found it! What a fun and magical adventure that was in finding it! Now I know can tell everyone so people just instead of having to pointlessly look for it, ruining the point for the update being a mystery to begin! Auuugh happiness!!!"
And of course these new items would be added normally. If you really did want to find out what had been added, you could, but it would be much less in your face about it, and by adding one thing at a time on a regular basis, the resource pack makers could constantly update their products.
I didn't think your thread was serious from post 1. Nice try though.
Rollback Post to RevisionRollBack
The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
This suggestion is much more cut and dry, and much less critical than the title may have made it seem. What I propose is not actually a change to the game itself, but rather a change to the way mojang interacts with the community as a whole.
Minecraft, at least in it's earlier days, contained quite a bit of mystery. I wasn't an over analysed meta game, or a simple pass time we knew inside out. It was an adventure. It was us, striking out into an unforgiving world, and making our own way in it. The terrain was cool, there was much to do, and it was a good time. As well, regular updates kept us interested by adding new blocks, items, and mechanics.
Today, not much has changed, in both the game, and the updates. While it has continued to be updated, Minecraft has faded a bit. It has become routine, waiting for the weekly snapshot, and reading the change-log to see what was added. Nothing interesting, or new ever happens, and the additions feel less like discoveries, and more like lines of code, added to the programming. It feels lifeless.
Dealing with this problem is a difficult thing to do, as it requires an overhaul of not game mechanics, but the way the game is released as a whole. The only way to return the game to it's new, interesting, unique state, is to return the mystery. There are an infinite number of ways this could be done, but I doubt mojang is willing to go all CoD Zombies on us, and I'd rather they didn't. Their good relationship with the fans is a part of what's made them so successful. So, for the sake of brevity, I will make a suggestion, and leave the rest to the comments section.
I suggest they abandon their current release schedule. While regularity is good, predictability is not. The Minecraft community knows exactly what is going to be in updates long before they come out, and they often know when as well. The game advertises itself, so this does nothing to help with advertising that wouldn't be more than made up for with these changes. Rather than focussing on large updates that contain massive amounts of changes, (or not so massive as of late) they should focus on one, specific thing. They should spend enough time to completely perfect and debug one mechanic, one item or item group, one block or utility. Drop the set release dates as well. An indie game benefits from creative freedom, and lack of pressure to reach deadlines would allow them to stop releasing slightly less buggy versions of the update each week, and start releasing bugless items into the game all the time. This would keep the community abuzz at all times with these new things, and of course with release freedom, there comes the lack of ridicule when updates stop for a while due to any number of reasons.
A different approach should also be taken to the release of information. Rather than releasing loads of details to the community, and posting the change-log on the front page of the launcher, stop releasing anything at all about what's coming. Keep the community in the dark about all items, blocks, recipes, release dates, and bug fixes. Implement them quietly. Just place them into the game unannounced. Imagine what this would add to the game. The rush of constantly discovering these changes and new mechanics. Imagine spending time at the crafting bench, actually trying out new arrangements, looking for new things. Imagine entering the game completely unwary of a new monster that had been added, and then finding it yourself. This would add a whole new level of exploration to the game. Even for the players that like to build a base, settle down, and stay put, there would constantly be new things to uncover.
Of course, this would have a few exceptions. For large, game changing things in the same category as combat updates released in the snapshots, there would obviously have to be some level of explanation. Perhaps add a tutorial. It's not like a perfectly good one already exists in the console editions or anything.
However, this is most likely starting to look a bit wall-of-texty, so I'll cut it off here. Tell me what you think, and leave some suggestions in the comments about how you think mojang could make Minecraft more interesting, in or out of the game.
This comes off as a bit of a nostalgia thread. I don't see how these ideas are actual improvements of anything, rather these are just things you want. The "mystery" thing is a bad idea, because it's nice to see what things are gonna be coming up in the future versions as well as being able to enjoy them in snapshots and get a chance to test them out and help refine these things. So them just suddenly stop releasing test updates would be a terrible idea.
There's also no good reason for the "focus on one specific thing" part either. It's good to get multiple things whenever you can.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Wow great, now I have to wait a couple of hours or maybe a whole day before data miners manage to fetch out a changelog. So now instead of enjoying the game, players will just sit around waiting for some sort of "java god" to mine out all the changes!
Since when is predictability bad? I mean sure, if you're being targeted by numerous crime families, then it's bad, but this isn't the mafia, it's a business. I guarantee you that numerous people will throw a fit if Mojang suddenly stops releasing information about their updates.
No Support.
اكتب الإساءة على الرمل و انحت المعروف على الصخر
"Write the bad things that are done to you in sand, but write the good things that happen to you on a piece of marble"
Not one person who's replied has even taken a second to think how cool it would be to make your own discoveries. Predictability isn't bad, it's just not advantageous for a game about mystery and exploration. As for RobertFrans opinion on the new schedule, I stated very clearly that yes, no more snapshots. Instead, imagine a new, perfected, tirelessly tested item or block being added at random intervals, unannounced. Imagine if you didn't know about a new bodd, and then you found it. You'd be ecstatic. This would work, and seeing as the game has pretty much sold itself already by simply existing, they don't need to worry about being a perfect business anymore. This would make the game even more intriguing for new players as well. My favorite thing about early minecraft was not knowing what had been added, and finding out for myself.
I agree with this. It would be super fun to try and figure out things and explore on my own again. Unfortunately people are hostile to change, and there are many parts of the Minecraft community (mapmakers, youtubers etc.) that benefit greatly from the snapshots and such. When I feel like exploring new items and such, I play modded, and only use the NEI interface on rare occasions, or maybe just to know the crafting recipes, and I have to figure out how the things works and what it does myself.
You aren't the only one who loves exploring new things.
Re: Worst Death in Hardcore Mode?
By: cHa0sFeRrEt
I was cutting down a tree and then I got one-hit by a dinosaur from a mod I forgot to uninstall. Two minutes in, and I already needed to make a new world.
Exactly. Mods are always new and interesting, so there will always be lots of things to explore. It's really not practical for neither Mojang nor content creators. Minecraft wouldn't be alive if all you had was the vanilla server and the game client. Maps, texture packs, and mods all got Minecraft to where it is, Anything that affects them negatively affects everyone negatively.
You have good and logical criticisms, guys, but... My idea is soo cool!
I share the opinions of others here pretty much to the letter. No support.
but the it would be boring because of no updates.
like many users of the minecraft forums i'm a member of the server total war (IP:167.114.100.168:438) the server includes a 1:1500 scale map of earth.
(╯°□°)╯︵ ┻━┻ ┻━┻ ︵ ヽ(°□°ヽ) ┻━┻ ︵ \\('0')// ︵ ┻━┻ ಠ_ಠ ಠ__ಠ ಠ___ಠ ಠ____ಠ (╮°-°)╮┳━┳ (╯°□°)╯︵ ┻━┻
#teamlitten #teammoon
those of you wondering why i don't have an active RP (so far none). i try. but whenever i get to the rules section of it my computer restarts. computer: i realise what your telling me and i give up.
Ok, I'm going to go against the public opinion and say I kind of agree with you. It's nice to have mysteries and surprises. Maybe don't go into full detail in the change log, and let players talk and communicate on the forums about their findings. It would build a more fun community. However, there is another side to it. People like map makers, modders, resource pack makers, ect. rely on the information in change logs to fully develop their "products" and give us finished, unique, and fun things to use. I would much rather have that then have a total mystery.
Also, I feel like this is just a natural part of becoming a main game. One of the reasons Mojang had a great community is the reason all indie studios do. They are small and have a small fan base. They can act on a more personal level, and leave more mystery in, as the community would figure it out together. However, as Mojang has gotten bigger, they have gotten more professional, as they should.
It also depends on the person. At least for me, minecraft is still fun, but I've been playing it for a long time. A lot of the time, updates are what really get me interested again. Not know when they would come would just not be good for some people, and might reduce players.
Overall, if it was between your idea or the current situation, I would say I'd stick with the current one for now. It works fine, and doesn't really bother a large amount of people. Now, maybe they could be a little less obvious about it. Maybe, giving limited details on the launcher, so you can discover new things if you want, but then give a link to the wiki for more information. It would allow those who want to avoid it more exploration of the enhanced world, while giving map makers and modders the information they need to do their jobs in the most efficient way possible.
I can also see the time and work you put into this, so thank you for that.
Please read these two threads:
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2572194-please-read-this-before-making-a-suggestion-v2-0
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/44180-for-the-critics-ftc
And possibly missing what was added because you weren't told what was added. Yeah, no.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Though I think that removing the release date would take a bit of stress off of Mojang's back, your other ideas are questionable. Secret Updates are a bad thing. Without Snapshots, players won't be able to report bugs back to Mojang, and thus, each new update would riddle the game with bugs. Changelogs are also important to display so that the players will be familiar with any new mechanics, items, etc. Hiding Changelogs would just make the game full of clueless players who have no idea what the heck these new items do.
No Support
You seem to skip over the simple fact that this "thouroughly tested" part is impossible without the entire testing team. Which is not only the mere handful of guys at Mojang working on Minecraft buig testing, but mainly thousands upon thousands of work-for-free snapshot testers !
I suppose maybe facing tons of unresolved bugs would feel like the joy of "discovering new stuff" for you and maybe a few others. I'd rather think that MOST players prefer having less bugs instead.
Also, you speak of Minecraft as if it is still an Indie game. It's stopped being that when Microsoft bought it, if not before.
For this "pleasure of discovery", all a player needs to do is stop reading the official wiki (in general) and the posts about new updates (in particular). Or load up a totally new mod, and, again JUST DON'T READ THE BLEEPING WIKI. Well DUH smash me drunk from obviousness overdose.
So what your post is basically saying is "I don't have enough self-discipline to avoid checking everything in advance, so everybody else should be penalized instead!".
As you guessed: NO SUPPORT.
I am the same way. I play new versions blind sometimes, I played 1.7 blind. I started freaking out when I found out witches can spawn anywhere then, I found all sorts of new biomes. Though, without a changelog, how will I even know what has been changed? I left minecraft for awhile and started the latest 1.9 snapshot blind. Obviously, not knowing about the spam click buff and the mob improvements, I was dead in less than a minute.
I still don't support this. You can do this without forcing this on the entire community. Just don't read about the updates. Then you are all set.
I love this, support
not all platforms have mods.
Yeah mojang could just say in the changelog, "New mob! new blocks!" instead of directly saying what it is. so you can know what to expect, but still be wondering.
'sup
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2361125-mowzies-mobs-fantastical-mobs-for-your-mc-world
JESUS!
Darth Vader is Lukes father, that is your spoiler
That was not my point, I was simply explaining an alternative method. By not releasing patch notes, content creators will be halted for quite a while, since they won't know how to adapt to the new changes. Content creators simply take priority in the end, because without them Minecraft would die out.
And how would that change anything? In fact, would there even be a point? The /summon command shows you all the mobs in the game, the creative inventory shows you all the blocks and items in the game, a new dimension would be far too easy to datamine, etc.
There is no point in being cryptic about anything, because players will find out quickly, and all it'll do is slow down content creators.
Is that not the point. There are some criticisms, but those exist for everything. Take the Combat update for example. A large part of the community disagreed with it, but wait, holy damn it's cool, so it stays. If you don't agree, good for you. If you do, good for you.
I support this. Couldn't have stated this any better.
I'm agreeing with Cerroz, this seems very nostalgia fueled and doesn't really have much of a point to it.
No. There is no good, logical reasoning to this in the slightest. "I was told there's a new block, but not the name of it. Oh I found it! What a fun and magical adventure that was in finding it! Now I know can tell everyone so people just instead of having to pointlessly look for it, ruining the point for the update being a mystery to begin! Auuugh happiness!!!"
I didn't think your thread was serious from post 1.
Nice try though.The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.