I have seen countless threads suggesting we "improve this" or "improve that" regarding the villagers and what they do. They have all been fairly bad, in my opinion. I've figured out a way to do it that is both unique and effective.
The idea is simple really. For the price of one diamond, you can purchase a villager. There is no limit to how many villagers you may have in your service at any one time. Villagers will be able to avoid lava when mining and intelligently climb obstacles and find the most efficient path to their destination.
If a villager is killed in your service, you will be required to build them a grave. This grave consists of 8 blocks of obsidian and one gold block. Also, you will be required to pay compensation of one golden apple to each member of the village. (These features are balanced as villagers are extremely potent warriors and miners.) If you do not honor the life of a villager, the priest of that village will call upon the Minecraft gods to smite you. Flying charged creepers will descend from the sky until you are dead. (Fun minigame too).
These villagers can perform tasks for you, as well as automatically killing mobs on sight, but tasks set will take priority over mob hunting. Tasks able to be performed include:
Wait here, essentially, they stand still and kill mobs that come to THEM, they will not go to the mobs.
Mine, The villager will dig a quarry of size 30x30, all the way down to bedrock. Anything they find becomes yours, they will mine all blocks except lava and water. (Pathfinding issues discussed above)
Follow, The villager will follow you wherever you go. (Pathfinding issues discussed above).
I like most of the suggestion but certain parts go overboard and may frustrate some players. Some parts just seem silly. Try to rework the suggestion a little bit. Partial support.
This sounds okay, but I think being able to have an infinite number would be way too overpowered. I have over 20 diamond blocks in one of my worlds, would it be fair and not cause the game to crash to have 270 villagers following me around fighting and mining for me? It would devalue diamonds and making mining more obsolete because having workers mine everything for you would become the norm.
Add some more details about fighting and mining. How good are villagers at mining and fighting? That is very important information. This post could use all-round more detail. As long as you could only have one at a time and they only fight for you, assuming their fighting skill is balanced, that's the only way I'd support this.
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Villagers are exactly that, villagers. They're not a workforce to be bought and used for tasks that the player themselves should be doing. No one but the player should be collecting resources for that player, it takes away from game-play and over all makes the game easier by doing so.
Having the option to buy an infinite amount of villagers and having them all strip mine for you would be ridiculous. The fact that with this you could obtain an army or workforce by giving them diamonds is silly, and flying charged creepers descending from the sky is random and even sillier.
This suggestion takes villagers from bartering with you for emeralds to making them your workforce and mercenaries, it doesn't improve what they already are but completely alters it and in doing so has the capacity to make the game easier. The vagueness and randomness of this suggestion aside, no support due to it being inherently flawed.
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“You have made a place in my heart where I thought there was no room for anything else. You have made flowers grow where I cultivated dust and stones." - al'Lan Mandragoran
"Sene sovya caba'donde ain dovienya" - Matrim Cauthon
These drift away from being helpless villagers to slaves. I've seen countless suggestions like this before, too! No support.
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A God that holds you over the pit of Hell, much as one holds a spider or some loathsome insect over the fire, abhors you, and is dreadfully provoked. - Jonathan Edwards
Not only is the concept of forcing a villager to dig a 30x30xbedrock underground space (being attacked by zombies and having to dodge hazards in the process) for a single diamond utterly ridiculous, but the compensation you have to pay for their likely death is completely ludicrous, as is the punishment for not paying compensation.
The idea is simple really. For the price of one diamond, you can purchase a villager. There is no limit to how many villagers you may have in your service at any one time. Villagers will be able to avoid lava when mining and intelligently climb obstacles and find the most efficient path to their destination.
You can farm really easy trades for tons of emeralds, and then turn these emeralds into an extreme ton of villagers that do stuff for you. Overpowered.
If a villager is killed in your service, you will be required to build them a grave. This grave consists of 8 blocks of obsidian and one gold block.
Wh... Why is this even necessary?
Also, you will be required to pay compensation of one golden apple to each member of the village. (These features are balanced as villagers are extremely potent warriors and miners.) If you do not honor the life of a villager, the priest of that village will call upon the Minecraft gods to smite you. Flying charged creepers will descend from the sky until you are dead. (Fun minigame too).
I guess this is why you don't want to call your own idea "unique and effective". This is just weird and unfitting. Sorry but this is all insanely goofy. Flying creepers? Honestly? "Minecraft gods"? What? "Fun minigame"? Yeah, I'll be grinning ear-to-ear fighting off winged creepers because a villager possibly got himself killed and I didn't make a grave for him. Maybe I'll kill the priest of that village so he can't summon anything.
These villagers can perform tasks for you, as well as automatically killing mobs on sight, but tasks set will take priority over mob hunting. Tasks able to be performed include:
I don't think our big-nosed cross-armed pacifists should have a place in killing mobs like professional assassins. If villagers are this capable, the iron golem is a waste of programming. Villagers shouldn't be fighters.
Wait here, essentially, they stand still and kill mobs that come to THEM, they will not go to the mobs.
How are they killing mobs exactly? Do they flair out their crossed arms?
Mine, The villager will dig a quarry of size 30x30, all the way down to bedrock. Anything they find becomes yours, they will mine all blocks except lava and water. (Pathfinding issues discussed above)
Villagers mining has always been a bad idea. Not only are they playing the game for you here, but they can mine themselves into dead falls and lava areas. So yeah, no support to all of this.
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
I have seen countless threads suggesting we "improve this" or "improve that" regarding the villagers and what they do. They have all been fairly bad, in my opinion. I've figured out a way to do it that is both unique and effective.
The idea is simple really. For the price of one diamond, you can purchase a villager. There is no limit to how many villagers you may have in your service at any one time. Villagers will be able to avoid lava when mining and intelligently climb obstacles and find the most efficient path to their destination. Slavery?
If a villager is killed in your service, you will be required to build them a grave. This grave consists of 8 blocks of obsidian and one gold block. Also, you will be required to pay compensation of one golden apple to each member of the village. (These features are balanced as villagers are extremely potent warriors and miners.) If you do not honor the life of a villager, the priest of that village will call upon the Minecraft gods to smite you. Flying charged creepers will descend from the sky until you are dead. (Fun minigame too). This sounds ridiculous.
These villagers can perform tasks for you, as well as automatically killing mobs on sight, but tasks set will take priority over mob hunting. Tasks able to be performed include:
Wait here, essentially, they stand still and kill mobs that come to THEM, they will not go to the mobs.
Mine, The villager will dig a quarry of size 30x30, all the way down to bedrock. Anything they find becomes yours, they will mine all blocks except lava and water. (Pathfinding issues discussed above)
Follow, The villager will follow you wherever you go. (Pathfinding issues discussed above).
I would like to see "followers" in minecraft, like TES and Fallout, in a sense, but I'm not sure if the villagers are the way to go about it. They are peaceful beings, who seek nothing more than community and fortune. Another way to go about this could be "summoning" tools, used to summon little Endermites that fight for you. Or, perhaps, new NPCs. Found in a new generated structure perhaps.
These villagers can perform tasks for you, as well as automatically killing mobs on sight, but tasks set will take priority over mob hunting. Tasks able to be performed include
I have seen countless threads suggesting we "improve this" or "improve that" regarding the villagers and what they do. They have all been fairly bad, in my opinion. I've figured out a way to do it that is both unique and effective.
The idea is simple really. For the price of one diamond, you can purchase a villager. Slavery, because reasons. There is no limit to how many villagers you may have in your service at any one time. Villagers will be able to avoid lava when mining and intelligently climb obstacles and find the most efficient path to their destination. Diamonds? Why notEmeralds? Villages have much more affiliation with those chunks of green beryl.
If a villager is killed in your service, you will be required to build them a grave. This grave consists of 8 blocks of obsidian and one gold block. Because graves are regularly made of obsidian and gold. Also, you will be required to pay compensation of one golden apple to each member of the village. I haven't built a 20-story automatic Zombie Pigman grinder to pay compensation with dozens of expensive apples worth countless amounts of gold; looks like I'm screwed. (These features are "balanced" as villagers are extremely potent warriors and miners.) If you do not honor the life of a villager, the priest of that village will call upon the Minecraft gods to smite you. Flying charged creepers will descend from the sky until you are dead. (Fun minigame too). Flying Creepers; they dont have arms, so let's give them wings instead! Noneteless, I'm going to have a jolly "fun" time getting helplessly "smitten" by charged creepers.
These villagers can perform tasks for you, as well as automatically killing mobs on sight, because Iron Golems should become obsolete, but tasks set will take priority over mob hunting. Tasks able to be performed include:
Wait here, essentially, they stand still and kill mobs that come to THEM, they will not go to the mobs.
Mine, The villager will dig a quarry of size 30x30, all the way down to bedrock. Anything they find becomes yours, they will mine all blocks except lava and water. (Pathfinding issues discussed above)
Follow, The villager will follow you wherever you go. (Pathfinding issues discussed above).
Responses in bold. Overall, dispite your thought that this idea is unique from all other Villager alteration suggestions, there are many ideas that we've all seen before. Hiring Villagers, Villagers being able to fight, these aren't uncommon suggestions on the forums. And expanding onto it with the "death fine" is ridiculous, not to mention unreasonably overpriced. There's the grave cost, plus the golden apple for each Villager, which could be huge depending on the world seed. Then there's the "oh, crap" moment when you realize you can't pay off your servant's death, and are faced with inevitable death. Seriously, even full enchanted Diamond Armor with potions can't save you from a swarm of charged creepers (which by the way could be used to exploit the obtainmet of dozens of mob heads). Also: servitude. Yes, at least hiring a slave is better than forcefully capturing one, but it would still be some controversial stuff. Overall, this is not the "effective" or "balanced" idea you assure it to be, and having Villagers practically play the game for you is more than overpowered, especially once you have that strip-mining, diamond digging army of hundreds of Villagers.
I have seen countless threads suggesting we "improve this" or "improve that" regarding the villagers and what they do. They have all been fairly bad, in my opinion. I've figured out a way to do it that is both unique and effective. You'd better have a really good suggestion to recover from this one. "All the other villager suggestions are bad, here's a good one". Oof. Let's see.
The idea is simple really. For the price of one diamond, Emeralds are currency, not diamonds. I like a little consistency you can purchase a villager. There is no limit to how many villagers you may have in your service at any one time. Villagers will be able to avoid lava when mining and intelligently climb obstacles and find the most efficient path to their destination. This is looking bold so far. I'm still holding you to what you said above.
If a villager is killed in your service, you will be required to build them a grave. This grave consists of 8 blocks of obsidian and one gold block. Also, you will be required to pay compensation of one golden apple to each member of the village. (These features are balanced as villagers are extremely potent warriors and miners.) If you do not honor the life of a villager, the priest of that village will call upon the Minecraft gods to smite you. Flying charged creepers will descend from the sky until you are dead. (Fun minigame too). Lol.
These villagers can perform tasks for you, as well as automatically killing mobs on sight, but tasks set will take priority over mob hunting. Tasks able to be performed include: Wolves.
Wait here, essentially, they stand still and kill mobs that come to THEM, they will not go to the mobs.
Mine, The villager will dig a quarry of size 30x30, all the way down to bedrock. Anything they find becomes yours, they will mine all blocks except lava and water. (Pathfinding issues discussed above) WELL THIS SOUNDS BALANCED.
Follow, The villager will follow you wherever you go. (Pathfinding issues discussed above).
This has to be one of the more ridiculous villager suggestions. I like it better when I play the game myself, not when I play it a little bit and use the rewards to get something to get more for me. Flying creepers are incredibly stupid, the grave is stupid, its all a little stupid. No support.
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I have seen countless threads suggesting we "improve this" or "improve that" regarding the villagers and what they do. They have all been fairly bad, in my opinion. I've figured out a way to do it that is both unique and effective.
The idea is simple really. For the price of one diamond, you can purchase a villager. There is no limit to how many villagers you may have in your service at any one time. Villagers will be able to avoid lava when mining and intelligently climb obstacles and find the most efficient path to their destination.
If a villager is killed in your service, you will be required to build them a grave. This grave consists of 8 blocks of obsidian and one gold block. Also, you will be required to pay compensation of one golden apple to each member of the village. (These features are balanced as villagers are extremely potent warriors and miners.) If you do not honor the life of a villager, the priest of that village will call upon the Minecraft gods to smite you. Flying charged creepers will descend from the sky until you are dead. (Fun minigame too).
These villagers can perform tasks for you, as well as automatically killing mobs on sight, but tasks set will take priority over mob hunting. Tasks able to be performed include:
Wait here, essentially, they stand still and kill mobs that come to THEM, they will not go to the mobs.
Mine, The villager will dig a quarry of size 30x30, all the way down to bedrock. Anything they find becomes yours, they will mine all blocks except lava and water. (Pathfinding issues discussed above)
Follow, The villager will follow you wherever you go. (Pathfinding issues discussed above).
I like most of the suggestion but certain parts go overboard and may frustrate some players. Some parts just seem silly. Try to rework the suggestion a little bit. Partial support.
This sounds okay, but I think being able to have an infinite number would be way too overpowered. I have over 20 diamond blocks in one of my worlds, would it be fair and not cause the game to crash to have 270 villagers following me around fighting and mining for me? It would devalue diamonds and making mining more obsolete because having workers mine everything for you would become the norm.
Add some more details about fighting and mining. How good are villagers at mining and fighting? That is very important information. This post could use all-round more detail. As long as you could only have one at a time and they only fight for you, assuming their fighting skill is balanced, that's the only way I'd support this.
Villagers are exactly that, villagers. They're not a workforce to be bought and used for tasks that the player themselves should be doing. No one but the player should be collecting resources for that player, it takes away from game-play and over all makes the game easier by doing so.
Having the option to buy an infinite amount of villagers and having them all strip mine for you would be ridiculous. The fact that with this you could obtain an army or workforce by giving them diamonds is silly, and flying charged creepers descending from the sky is random and even sillier.
This suggestion takes villagers from bartering with you for emeralds to making them your workforce and mercenaries, it doesn't improve what they already are but completely alters it and in doing so has the capacity to make the game easier. The vagueness and randomness of this suggestion aside, no support due to it being inherently flawed.
These drift away from being helpless villagers to slaves. I've seen countless suggestions like this before, too! No support.
A God that holds you over the pit of Hell, much as one holds a spider or some loathsome insect over the fire, abhors you, and is dreadfully provoked. - Jonathan Edwards
Not only is the concept of forcing a villager to dig a 30x30xbedrock underground space (being attacked by zombies and having to dodge hazards in the process) for a single diamond utterly ridiculous, but the compensation you have to pay for their likely death is completely ludicrous, as is the punishment for not paying compensation.
This does not have my support.
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For those who complain about post-Beta generation, you might want to see this.
I like it a bit. But the only thing is a "diamond".
Villager 91 says: Pfft, this random guy came up to me, gave me a diamond, and said work for me.
Villager 63 says: ikr. What are we suppose to do with a silly diamond. emeralds are all teh rage now.
Villager 91 says: he also expected me to fight. uhhh hello, no arms? so insensitive.
Villager 63 says: yah I know
0.5 Support
You can farm really easy trades for tons of emeralds, and then turn these emeralds into an extreme ton of villagers that do stuff for you. Overpowered.
Wh... Why is this even necessary?
I guess this is why you don't want to call your own idea "unique and effective". This is just weird and unfitting. Sorry but this is all insanely goofy. Flying creepers? Honestly? "Minecraft gods"? What? "Fun minigame"? Yeah, I'll be grinning ear-to-ear fighting off winged creepers because a villager possibly got himself killed and I didn't make a grave for him. Maybe I'll kill the priest of that village so he can't summon anything.
I don't think our big-nosed cross-armed pacifists should have a place in killing mobs like professional assassins. If villagers are this capable, the iron golem is a waste of programming. Villagers shouldn't be fighters.
How are they killing mobs exactly? Do they flair out their crossed arms?
Villagers mining has always been a bad idea. Not only are they playing the game for you here, but they can mine themselves into dead falls and lava areas. So yeah, no support to all of this.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
I would like to see "followers" in minecraft, like TES and Fallout, in a sense, but I'm not sure if the villagers are the way to go about it. They are peaceful beings, who seek nothing more than community and fortune. Another way to go about this could be "summoning" tools, used to summon little Endermites that fight for you. Or, perhaps, new NPCs. Found in a new generated structure perhaps.
This should be reversed.
Responses in bold. Overall, dispite your thought that this idea is unique from all other Villager alteration suggestions, there are many ideas that we've all seen before. Hiring Villagers, Villagers being able to fight, these aren't uncommon suggestions on the forums. And expanding onto it with the "death fine" is ridiculous, not to mention unreasonably overpriced. There's the grave cost, plus the golden apple for each Villager, which could be huge depending on the world seed. Then there's the "oh, crap" moment when you realize you can't pay off your servant's death, and are faced with inevitable death. Seriously, even full enchanted Diamond Armor with potions can't save you from a swarm of charged creepers (which by the way could be used to exploit the obtainmet of dozens of mob heads). Also: servitude. Yes, at least hiring a slave is better than forcefully capturing one, but it would still be some controversial stuff. Overall, this is not the "effective" or "balanced" idea you assure it to be, and having Villagers practically play the game for you is more than overpowered, especially once you have that strip-mining, diamond digging army of hundreds of Villagers.
No Support.
This has to be one of the more ridiculous villager suggestions. I like it better when I play the game myself, not when I play it a little bit and use the rewards to get something to get more for me. Flying creepers are incredibly stupid, the grave is stupid, its all a little stupid. No support.