So, you have defeated Ender Dragon! You get tons of exp that you will probably spend soon and a dragon egg which, although a nice trophy, doesn't alter the gameplay or give you some special abilities. And that is fine! After you defeat the Ender Dragon, as of 1.9, you are able to go to the outer end. That is a place full of neutral endermen and not very challenging. Rewarding, yes, but not so challenging (except if you find Shulkers very difficult).
Now my suggestion is, that, after you defeat Ender Dragon, a new mob starts spawning in the outer End and in the overworld, the Ender gunner.
It spawns in place of 5% of the Endermen. It is 2.5 blocks tall- a little shorter than a regular Enderman. It is a figure that represents something between the Enderman and a Human, it has thin and long arms and thin and normal-length legs, so the arms almost touch the ground. It is dark purple.
It has the ability to pick up the blocks on the ground and put them down again. It is only able to pick end stone, variants of purpur blocks and shulkers (I know they are not blocks, but they look like one, so this would look OK. They have a 15% chance to spawn holding a shulker. If they are holding a shulker, they will move rarely. When it holds a shulker, the shulker can shoot normally at the player. It is also able to place shulkers, but does it rarely.
The Ender gunner has 18 hearts (36 health) and does 5 melee damage on easy, 7 on normal and 9 on hard. It also does great knockback. It also has a ranged attack that requires 5 seconds to ''recharge''. Here is how it looks like:
His eyes become more saturated and he starts leaning towards you. Then, he shoots a straight beam that looks like a small beacon beam, colored purple. It deals the same damage as his melee attacks. The beam is hard to dodge, as it goes 2.5 m/s, but the shield can absorb all of it.
It doesn't tend to teleport during the battle, but will teleport in order to reach the player.
When killed it drops 1 ender pearl (100%), the block it holds- except for the shulkers (100%) and 7-9 exp.
They are NOT damaged by water, but will teleport away if they come in contact with it.
The original idea was to make endermen aggressive after defeating the Ender dragon. Many people noted that, with Endermen's crazy spawn rates in End, traversing it would be rather impossible. Honestly, I did not think about their spawn rates and did a completely wrong estimation of difficulty. Sorry about that
Endermen have crazy spawn rates in the End, and they do a LOT of damage, while also being able to dodge your attack quite easily by teleporting away. Making them swarm you like Zombies would be unfair. Hard? yes. Fun? No. No support, sorry.
Yeah, you may be right. Maybe only 10% of the Endermen attack?
I don't really know what the spawn rates of endermen in outer end are, as I didn't play 1.9 snapshots.
I don't like the idea of basically being punished for defeating the Ender Dragon. It would just make the end really hard, even the overworld would be harder.
I don't like the idea of basically being punished for defeating the Ender Dragon. It would just make the end really hard, even the overworld would be harder.
No Support
I completely agree with you. I don't want to have loads of endermen chasing after me in the end. Also, it would discourage going into the end.
Endermen have crazy spawn rates in the End, and they do a LOT of damage, while also being able to dodge your attack quite easily by teleporting away. Making them swarm you like Zombies would be unfair. Hard? yes. Fun? No. No support, sorry.
This is summed up well here. I feel as though, we should expect the Outer End to be as dangerous, since it would be more packed with Enderman and Shulkers to count. But if necessary, then maybe we could have a new mob adding a little more danger around the End.
You are right, I didn't really think about the consequences and I will add a new mob, as I didn't reallly count in the spawn rates of Endermen into this.
OK, so I saw the reworked thread, and the idea sounds good. I also like the concept picture showing how tall the new mob would be. But the beam should be possible to dodge without the shield. Also, how much damage does the beam do to the shield?
OK, so I saw the reworked thread, and the idea sounds good. I also like the concept picture showing how tall the new mob would be. But the beam should be possible to dodge without the shield. Also, how much damage does the beam do to the shield?
PARTIAL SUPPORT
I have redone the beam, as I am really OK about it. About the damage, I am not sure my answer will be relevant as I'm not familiar with shield mechanics, but I guess it would be like any other attack.
I looked over the suggestion, and it has completely turned upside down. I like how you mashed together a mob similar to the Enderman and gave it a few new abilities while keeping some of the Enderman's tradition (i.e teleporting, picking up blocks, etc.). The picture you provided is also interesting remaining tall but it's torso taking up more of it's body and having short arms and legs.
I have redone the beam, as I am really OK about it. About the damage, I am not sure my answer will be relevant as I'm not familiar with shield mechanics, but I guess it would be like any other attack.
Oh, OK. Thanks for explaining it a bit more to me. And the way shields work, is that they absorb most of the damage dealt, but take durability damage depending on the amount of damage dealt by the attacker.
Oh, OK. Thanks for explaining it a bit more to me. And the way shields work, is that they absorb most of the damage dealt, but take durability damage depending on the amount of damage dealt by the attacker.
Well, I didn't know it depends on the amount damage, thanks for info!
So, you have defeated Ender Dragon! You get tons of exp that you will probably spend soon and a dragon egg which, although a nice trophy, doesn't alter the gameplay or give you some special abilities. And that is fine! After you defeat the Ender Dragon, as of 1.9, you are able to go to the outer end. That is a place full of neutral endermen and not very challenging. Rewarding, yes, but not so challenging (except if you find Shulkers very difficult).
Now my suggestion is, that, after you defeat Ender Dragon, a new mob starts spawning in the outer End and in the overworld, the Ender gunner.
It spawns in place of 5% of the Endermen. It is 2.5 blocks tall- a little shorter than a regular Enderman. It is a figure that represents something between the Enderman and a Human, it has thin and long arms and thin and normal-length legs, so the arms almost touch the ground. It is dark purple.
It has the ability to pick up the blocks on the ground and put them down again. It is only able to pick end stone, variants of purpur blocks and shulkers (I know they are not blocks, but they look like one, so this would look OK. They have a 15% chance to spawn holding a shulker. If they are holding a shulker, they will move rarely. When it holds a shulker, the shulker can shoot normally at the player. It is also able to place shulkers, but does it rarely.
The Ender gunner has 18 hearts (36 health) and does 5 melee damage on easy, 7 on normal and 9 on hard. It also does great knockback. It also has a ranged attack that requires 5 seconds to ''recharge''. Here is how it looks like:
His eyes become more saturated and he starts leaning towards you. Then, he shoots a straight beam that looks like a small beacon beam, colored purple. It deals the same damage as his melee attacks. The beam is hard to dodge, as it goes 2.5 m/s, but the shield can absorb all of it.
It doesn't tend to teleport during the battle, but will teleport in order to reach the player.
When killed it drops 1 ender pearl (100%), the block it holds- except for the shulkers (100%) and 7-9 exp.
They are NOT damaged by water, but will teleport away if they come in contact with it.
The original idea was to make endermen aggressive after defeating the Ender dragon. Many people noted that, with Endermen's crazy spawn rates in End, traversing it would be rather impossible. Honestly, I did not think about their spawn rates and did a completely wrong estimation of difficulty. Sorry about that
Yeah, you may be right. Maybe only 10% of the Endermen attack?
I don't really know what the spawn rates of endermen in outer end are, as I didn't play 1.9 snapshots.
I don't like the idea of basically being punished for defeating the Ender Dragon. It would just make the end really hard, even the overworld would be harder.
No Support
I completely agree with you. I don't want to have loads of endermen chasing after me in the end. Also, it would discourage going into the end.
NO SUPPORT
Check out my PvP map Here!
Check out my website Here!Website is down until further notice.This is summed up well here. I feel as though, we should expect the Outer End to be as dangerous, since it would be more packed with Enderman and Shulkers to count. But if necessary, then maybe we could have a new mob adding a little more danger around the End.
No support.
You are right, I didn't really think about the consequences and I will add a new mob, as I didn't reallly count in the spawn rates of Endermen into this.
Updating.
OK, so I saw the reworked thread, and the idea sounds good. I also like the concept picture showing how tall the new mob would be. But the beam should be possible to dodge without the shield. Also, how much damage does the beam do to the shield?
PARTIAL SUPPORT
Check out my PvP map Here!
Check out my website Here!Website is down until further notice.I have redone the beam, as I am really OK about it. About the damage, I am not sure my answer will be relevant as I'm not familiar with shield mechanics, but I guess it would be like any other attack.
I looked over the suggestion, and it has completely turned upside down. I like how you mashed together a mob similar to the Enderman and gave it a few new abilities while keeping some of the Enderman's tradition (i.e teleporting, picking up blocks, etc.). The picture you provided is also interesting remaining tall but it's torso taking up more of it's body and having short arms and legs.
Support.
Oh, OK. Thanks for explaining it a bit more to me. And the way shields work, is that they absorb most of the damage dealt, but take durability damage depending on the amount of damage dealt by the attacker.
Check out my PvP map Here!
Check out my website Here!Website is down until further notice.Well, I didn't know it depends on the amount damage, thanks for info!
Your welcome.
Check out my PvP map Here!
Check out my website Here!Website is down until further notice.OK, I know this sounds stupid but how do I rename my thread?
You click the Edit Thread at the top of your OP on the right-hand side. That changes the name and adds Tags and stuff.
I see your reasoning behind this, but I don't think this really fits in with the theme of Minecraft.
I've been playing since May 2011,when PC was at Beta 1.6. Started on PE: 0.3.0, XBOX 360: TU4, PC: 1.4.7, and Windows 10: 0.12.
It's another variant of the Endermen. How can this not fit in the game? I think that this fits in perfectly.
Check out my PvP map Here!
Check out my website Here!Website is down until further notice.Thank you. It is strange, I looked there before but I didn't notice.
To my suporters: Thanks for support!
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