A very basic idea. I apologize for no graphics, but I have no skill in that area.
I tried a little tweaking...
Crafting
5 glass blocks for the top, and 3 gold ingots.
Main concept
The interface is a chest with one item slot. Whatever item is placed in this slot, is put on display (The dropped version of the item is placed within the display).
It would essentially look like a golden half-step with a small depression in the center, with a glass half-step placed over it. The glass would be clear except around the edges. The item will face one of the 4 compass directions, which will be decided when an item is added to the case, based on the player's position compared to the block.This may be changed to the item rotating while in the case, as if on a pedestal. Please comment on which method you would prefer. If there is enough indecision, I'll add it to the poll. When destroyed, the item in the case drops out as well as 3 gold ingots.
Since gold* has no function than prestige and clocks at the moment, lets emphasize more prestige. You could display a full set of diamond armor and tools with this, your records could be on display, the sulfur dropped by your first creeper kill, the dirt from your first creeper-kill-you, and anything else that comes to mind.
Also, it has been suggested that these have a low light level. I'm going to suggest about 10 or 9.
*See Proposition 04 Proposed alterations
Proposition 01
Instead of being able to put the item in the display case like a chest, you have to put something in when you are putting the case down, and the only way to get your item back is to destroy the block. This makes it so that direction of the block is chosen when it is placed. Another consequence is that each time the player wants to change a display, it costs 5 glass, since the display case only drops 3 gold ingots when broken and the player has to recraft one to show something else.
Proposition 02 Credit to obsidianscar and Travesty
When you craft 4 display cases in a 2x2 grid, it creates a large display case. This is still only one block, but it can show a series of 4 items. This case would be used if the area is too compact to show one item per display, or when you want to show off a series of items (like a full set of gold armor could fit in this display case). The only differences between a large case and a small case is that the large case drops a gold block and 3 ingots, it holds 4 items (one in each corner, though they all still face the same direction), and the block has 4 values for each of the items contained.
Proposition 03 Credit to Gameguy602
Instead of just one slot for item, in the GUI you can also place dyed wool into one slot to make a colored cushion for the item. There is also a space where you can type 2 rows of text for a plaque on the front of the display case.
Proposition 04
It has been suggested that the display case come in a variety of different fragrances, such as iron, diamond, wood, stone, obsidian, and brick. I have decided I am willing to put it to a poll for stone, wood, and diamond, If and only if somebody else makes decent graphics of these. However, since one of the main points behind this idea was finding a use for gold, I myself will not vote for it.
Programming details
The only data values it would need would be the 3 hexadecimal digits for the item, and the direction. It could essentially just be that once you put the item in, it drops a clone of it within the glass half-step and land on collision data above the gold half step.A proposed alteration is just absolute-positioning it. This would make more sense if the item is to rotate. If the display is destroyed, the item would simply fall out. If the item is removed from the display through the interface, then the dropped item is destroyed.
I was sorta ify on the idea at first, but with the picture I think it looks really good. now to just throw out some ideas, displaying multiple items I.E. 4 items, One item in each corner so building a ton of cases isn't required or if building space is limited. and one last thought, IDK how it'd be possible but, If an Item could show it's stack size. I.E. show off just how many diamonds or other goods we have all in one case.
good work anyway really like the idea.
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Quote from nomer888 »
~snip~
No, DropBox just can't handle your epicness, ~snip~ WE'RE ALL DOOMED FROM YOUR EPICNESS!
It seems I have found a tiny drop of "good suggestion" in the massive ocean of the same dumb ideas being posted and reposted countless times.
You sir deserve a diamond for this, which you may proptly display in one of these cases.
I do however have a few questions.
What would you see if you looked at a case from the side if it contained an item that wasn't a block (they always face you)?
What if you put a display case in a display case?
Why not wood? Or iron? Or even cloth? Cloth would have so many aestetic options with the recent release of dye.
How would you prevent the item from despawning?
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You have just started
To read the haiku that you
Just finished reading
Sounds like a perfect use for the gold. I'll admit that I kind of wish you could make it out of something else because I often have trouble finding gold, but if prestige is what you're going for it works perfectly. I think the keyhole idea kind of pulls away from the nice clean look, but I don't know what else you could use to indicate direction.
Love the concept of being able to combine these with a simple sign behind them to both show and tell your Minecraft story.
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Quote from Berginator94 »
I'm almost 100% positive that this have been suggested before but i'll suggest it again anyways
I was sorta ify on the idea at first, but with the picture I think it looks really good. now to just throw out some ideas, displaying multiple items I.E. 4 items, One item in each corner so building a ton of cases isn't required or if building space is limited. and one last thought, IDK how it'd be possible but, If an Item could show it's stack size. I.E. show off just how many diamonds or other goods we have all in one case.
good work anyway really like the idea.
The one item per case was sort of the idea, because it isn't meant for storage capabilities. It's meant to show that you have something cool.
But the stacked items idea is a good suggestion. I think that side clicking would let you see how much, but that seems like it isn't really displaying. But how would you display the stack size?
Quote from Gameguy602 »
It seems I have found a tiny drop of "good suggestion" in the massive ocean of the same dumb ideas being posted and reposted countless times.
You sir deserve a diamond for this, which you may proptly display in one of these cases.
I do however have a few questions.
I have a few answers.
What would you see if you looked at a case from the side if it contained an item that wasn't a block (they always face you)?
Then you would see the side of the item, which would be flat.
What if you put a display case in a display case?
then you will be displaying a display case block inside your display case.
Why not wood? Or iron? Or even cloth? Cloth would have so many aestetic options with the recent release of dye.
Because gold has little current use in the game so far, aside from clocks. Plus, gold looks fancier, and since the point of this is prestige, that seems to reflect it well.
How would you prevent the item from despawning?
I'm not %100 sure how item despawning works, but my idea is that the dropped item wouldn't technically be a dropped item unless the block is destroyed. In the mean time, it is like a dropped item, but doesn't come to the player and doesn't despawn unless the player is far away and the chunk is unloaded. Then when the chunk is loaded again, when it loads the display case the display case "drops" the item again, which would be saved to a data value on the block, along with direction to indicate which way the drop item faces.
Quote from Travesty »
Sounds like a perfect use for the gold. I'll admit that I kind of wish you could make it out of something else because I often have trouble finding gold, but if prestige is what you're going for it works perfectly. I think the keyhole idea kind of pulls away from the nice clean look, but I don't know what else you could use to indicate direction.
Love the concept of being able to combine these with a simple sign behind them to both show and tell your Minecraft story.
Well, what do you use the gold that you do have for? As of right now, you're not missing out on much.
Yeah, I saw that when I made the graphic. I think that I'll just have the direction decided on which direction the player is putting the item in from. There will be no keyhole.
Quote from colorfusion »
Sounds awesome, maybe also a way to place signs on their sides without obstructing the view?
Signs could turn into half-signs when placed on it.
Hmm, I guess this could work. Anybody else have somrthing to say about this?
The one item per case was sort of the idea, because it isn't meant for storage capabilities. It's meant to show that you have something cool.
only 4 items slots though. saying that 4 slots is storage is saying a furnace's 3 slots is like storage or even the new dispenser's 9 slots is storage. as opposed to a chest's 27 slots, now that's storage.
[edit, cleaned up] But thinking about it, I can see how some people may only want one Item centered in a case. As a soultion, make two kinds of cases, Small cases (1 item slot, centered and clean looking) and Large cases (4 item slots, more room for items). Just put four Small cases in a crafting grid to make a large case like how sandstone is made with sand. and also adjust large cases to drop 12 gold ingots when broken. anyways it was just an idea.
Quote from Xenova_TS »
But the stacked items idea is a good suggestion. I think that side clicking would let you see how much, but that seems like it isn't really displaying. But how would you display the stack size?
any way possible to copy the way the numbers show up in the inventory on to an ingame sprite? or when you drop sevral items, the normal single sprite is replace by sevral sprites clumped together. It's kinda hard to describe but it looks like sevral seprate items in a close group but from what I've tested it's actually just one 'item stack'. if that effect could be copied into a case, but it doesn't look clean 'n tidy really. I might have to take a screen shot if you can't figure out what I'm saying...
As I said these were just my thoughts on how to improve and no way ment to be a demand. It's just too bad I don't know any kind of coding to give suggestion on how to actually carry such an idea out (codewise).
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Quote from nomer888 »
~snip~
No, DropBox just can't handle your epicness, ~snip~ WE'RE ALL DOOMED FROM YOUR EPICNESS!
But the stacked items idea is a good suggestion. I think that side clicking would let you see how much, but that seems like it isn't really displaying. But how would you display the stack size?
any way possible to copy the way the numbers show up in the inventory on to an ingame sprite? or when you drop sevral items, the normal single sprite is replace by sevral sprites clumped together. *snipped*
This might be the best possible solution. Putting the little number count in the corner just like in your inventory would let it match perfectly with the rest of Minecraft, and keeping a theme is important. If the image shown inside the display is simply the same icon used for everything like it should be, then coding it to display the number exactly like your inventory shouldn't be too hard.
Quote from Obsidianscar »
Quote from Xenova_TS »
The one item per case was sort of the idea, because it isn't meant for storage capabilities. It's meant to show that you have something cool.
only 4 items slots though. saying that 4 slots is storage is saying a furnace's 3 slots is like storage or even the new dispenser's 9 slots is storage. as opposed to a chest's 27 slots, now that's storage.
But thinking about it, I can see how you may only want one Item centered in a case. Maybe there can be Small cases (1 item slot) and Large cases (4 item slots). Just put four Small cases in a craft grid to make a large case like sand to sandstone and adjust large cases to drop 12 gold ingots when broken. anyways it was just an idea.
I'm not so sure about this idea, though. I'm not sure what the finished product you have in mind would be, but it seems you would either have a "large" display case in the same way you have "large" chests, being that you have a box that takes up multiple spaces but ultimately displays no differently than a few cases side by side, OR you mean to craft a case that is still 1x1, but holds more.
If they look like large chests, there are a couple problems. The first is that it would be too difficult to create a block that takes up more than one space when dropped, because Minecraft is made to place things on only the one exact space you are looking at. If they are like chests instead, in that they only become large after being placed together, then you run into the same problem that you do with chests in that you can't put a bunch of them all side by side.
If you mean crafting a 1x1 that holds more than one item, while this runs into much less problems about placements, I'm mostly just opposed for aesthetic reasons. Holding only one thing means that the item is nice and centered and clean looking. Forcing more into the same space would be a bit cluttered, and when you're working with very small, pixelated sprites, it would start to become difficult to tel what you're looking at. Things would start overlapping.
I think the best solution for all of this is to not worry about it. Keep it simple and just have one display case display one thing. And if you completely forget about the concept of them combining like chests, then you have the option of placing an endless amount of them all side by side to display as much as you want.
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Quote from Berginator94 »
I'm almost 100% positive that this have been suggested before but i'll suggest it again anyways
I had never thougt of to connect cases together like chest when placed side by side. In fact I don't even know how you could have gotten that interpatation :S I made no mention of placing them side by side, I made no mention of acting like chest, I didn't even use the word chest and I had mentioned crafting 4 small cases into a large case. the only similarty I found was the mention of small and large.
I ment to have more space in one case for when build room is REALLY limited. like my 5x5x3 room in a tower I'm not allowed to expand, seeing as the outside primeter is for stairs and getting off the stairs I only have about 5 blocks of room to work with =O. unless I want display cases for a floor or walls.
Quote from Travesty »
If you mean crafting a 1x1 that holds more than one item, while this runs into much less problems about placements, I'm mostly just opposed for aesthetic reasons. Holding only one thing means that the item is nice and centered and clean looking. *snip*.
Yes and no
I ment have two kinds of cases
Centered and clean looking is the small case
More room is the Large case
best (or as close to best) of both worlds.
Quote from Travesty »
Forcing more into the same space would be a bit cluttered, and when you're working with very small, pixelated sprites, it would start to become difficult to tel what you're looking at. Things would start overlapping.
Tweaking around with it enough the overlaping issue might be made minamal but thinking on what you said, It may never be perfect (but then again, what is?)
[edit] cleaned up and reworded the post and added quotes.
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Quote from nomer888 »
~snip~
No, DropBox just can't handle your epicness, ~snip~ WE'RE ALL DOOMED FROM YOUR EPICNESS!
First of all, let me say this is a fantastic idea, and this is something that needs to be done before the game is released. This now seems just as necessary as tables and books, but I had never even considered a display case before. This also seems like the kind of idea notch would totally dig,, and probably release it right before taking a month long vacation. We need notch to see this.
I support this.
Quote from Xenova_TS »
Programming details
The only data values it would need would be the 3 hexadecimal digits for the item, and the direction. It could essentially just be that once you put the item in, it drops a clone of it within the glass half-step and land on collision data above the gold half step. If the display is destroyed, the item would simply fall out. If the item is removed from the display through the interface, then the dropped item is destroyed.
I'm not a programmer, but it seems that could lead to more glitches than something straight forward.
I had never [thought] of to connect cases together like chest when placed side by side. In fact I don't even know how you could have gotten that [interpretation] :S I made no mention of placing them side by side, I made no mention of acting like chest, I didn't even use the word chest and I had mentioned crafting 4 small cases into a large case. the only [similarity] I found was the mention of small and large.
This was extrapolated purely from your concept of "crafting large display cases", which made it unclear whether you meant crafting a 1x1 that just held more, or crafting something larger than a single block (at which time I began comparing it to the large chest). All else is merely me considering all the angles. I assumed correctly that you meant the 1x1 idea, but just offered my thoughts on the other concept as well.
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Quote from Berginator94 »
I'm almost 100% positive that this have been suggested before but i'll suggest it again anyways
Finaly i can put a block of sand in a miniture case.
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GENERATION 22: When you see this, put GENERATION 23 in your Signature.
Yes, i did play during indev. It doesn't make me any better then you though, so stop acting like it does.
[Diamond] [Diamond]
Ok, late reply again but I got another graphic up.
If you could get it to display the stack size in the corner of the item, that would be amazing and wonderful. But since it is supposed to be like a dropped item to make the code simpler, it might be more complicated. I just found out how to get a copy of the code using some software thingy, so I'm going to look into the code and see if I can see how to make this simpler, so don't worry goose_ (wouldn't want to cook my goose_).
(Ok, that pun was horrible).
I'm going to make a poll about the large-chest idea.
I'm glad to see support for this, and very little in the way of nay-sayers.
Alright, you had some pretty good answers to all of my questions, I can't find a fault with any of them.
I noticed a suggestion to make signs placed on these half signs.
Why not just replace the keyhole with a golden plaque?
In fact, I have an idea for a GUI with 3 things on it.
A "Display" slot. That would be where you put the item to be displayed.
A "Cloth" Slot. Only cloth can be plaed here, and it would create a little pillow of the corresponding color inside the case that the item would rest on.
and finally a "Plaque" Slot. This would be similar to the GUI to edit a sign when you place it, but would only have two rows. Whatever you wrote on it would be displayed on the plaque I mentioned above, and it could only be edited once.
Note: The cloth slot may be disregarded if you think it would be too complex.
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You have just started
To read the haiku that you
Just finished reading
A very basic idea.
I apologize for no graphics, but I have no skill in that area.I tried a little tweaking...
Crafting
5 glass blocks for the top, and 3 gold ingots.
Main concept
The interface is a chest with one item slot. Whatever item is placed in this slot, is put on display (The dropped version of the item is placed within the display).
It would essentially look like a golden half-step with a small depression in the center, with a glass half-step placed over it. The glass would be clear except around the edges. The item will face one of the 4 compass directions, which will be decided when an item is added to the case, based on the player's position compared to the block.This may be changed to the item rotating while in the case, as if on a pedestal. Please comment on which method you would prefer. If there is enough indecision, I'll add it to the poll. When destroyed, the item in the case drops out as well as 3 gold ingots.
Since gold* has no function than prestige and clocks at the moment, lets emphasize more prestige. You could display a full set of diamond armor and tools with this, your records could be on display, the sulfur dropped by your first creeper kill, the dirt from your first creeper-kill-you, and anything else that comes to mind.
Also, it has been suggested that these have a low light level. I'm going to suggest about 10 or 9.
*See Proposition 04
Proposed alterations
Proposition 01
Instead of being able to put the item in the display case like a chest, you have to put something in when you are putting the case down, and the only way to get your item back is to destroy the block. This makes it so that direction of the block is chosen when it is placed. Another consequence is that each time the player wants to change a display, it costs 5 glass, since the display case only drops 3 gold ingots when broken and the player has to recraft one to show something else.
Proposition 02
Credit to obsidianscar and Travesty
When you craft 4 display cases in a 2x2 grid, it creates a large display case. This is still only one block, but it can show a series of 4 items. This case would be used if the area is too compact to show one item per display, or when you want to show off a series of items (like a full set of gold armor could fit in this display case). The only differences between a large case and a small case is that the large case drops a gold block and 3 ingots, it holds 4 items (one in each corner, though they all still face the same direction), and the block has 4 values for each of the items contained.
Proposition 03
Credit to Gameguy602
Instead of just one slot for item, in the GUI you can also place dyed wool into one slot to make a colored cushion for the item. There is also a space where you can type 2 rows of text for a plaque on the front of the display case.
Proposition 04
It has been suggested that the display case come in a variety of different fragrances, such as iron, diamond, wood, stone, obsidian, and brick. I have decided I am willing to put it to a poll for stone, wood, and diamond, If and only if somebody else makes decent graphics of these. However, since one of the main points behind this idea was finding a use for gold, I myself will not vote for it.
Programming details
The only data values it would need would be the 3 hexadecimal digits for the item, and the direction. It could essentially just be that once you put the item in, it drops a clone of it within the glass half-step and land on collision data above the gold half step.A proposed alteration is just absolute-positioning it. This would make more sense if the item is to rotate. If the display is destroyed, the item would simply fall out. If the item is removed from the display through the interface, then the dropped item is destroyed.
Please comment.
Thank you.
A use for gold and diamond after a lot has been acquired, another use for glass, and some ideas that muncher mentioned.
Good ideas. Thank you.
Thank you.
good work anyway really like the idea.
My current Mine Craft Journal http://www.xfire.com/blog/lunazazio/
You sir deserve a diamond for this, which you may proptly display in one of these cases.
I do however have a few questions.
What would you see if you looked at a case from the side if it contained an item that wasn't a block (they always face you)?
What if you put a display case in a display case?
Why not wood? Or iron? Or even cloth? Cloth would have so many aestetic options with the recent release of dye.
How would you prevent the item from despawning?
To read the haiku that you
Just finished reading
Love the concept of being able to combine these with a simple sign behind them to both show and tell your Minecraft story.
The one item per case was sort of the idea, because it isn't meant for storage capabilities. It's meant to show that you have something cool.
But the stacked items idea is a good suggestion. I think that side clicking would let you see how much, but that seems like it isn't really displaying. But how would you display the stack size?
Well, what do you use the gold that you do have for? As of right now, you're not missing out on much.
Yeah, I saw that when I made the graphic. I think that I'll just have the direction decided on which direction the player is putting the item in from. There will be no keyhole.
Hmm, I guess this could work. Anybody else have somrthing to say about this?
only 4 items slots though. saying that 4 slots is storage is saying a furnace's 3 slots is like storage or even the new dispenser's 9 slots is storage. as opposed to a chest's 27 slots, now that's storage.
[edit, cleaned up] But thinking about it, I can see how some people may only want one Item centered in a case. As a soultion, make two kinds of cases, Small cases (1 item slot, centered and clean looking) and Large cases (4 item slots, more room for items). Just put four Small cases in a crafting grid to make a large case like how sandstone is made with sand. and also adjust large cases to drop 12 gold ingots when broken. anyways it was just an idea.
any way possible to copy the way the numbers show up in the inventory on to an ingame sprite? or when you drop sevral items, the normal single sprite is replace by sevral sprites clumped together. It's kinda hard to describe but it looks like sevral seprate items in a close group but from what I've tested it's actually just one 'item stack'. if that effect could be copied into a case, but it doesn't look clean 'n tidy really. I might have to take a screen shot if you can't figure out what I'm saying...
As I said these were just my thoughts on how to improve and no way ment to be a demand. It's just too bad I don't know any kind of coding to give suggestion on how to actually carry such an idea out (codewise).
My current Mine Craft Journal http://www.xfire.com/blog/lunazazio/
This might be the best possible solution. Putting the little number count in the corner just like in your inventory would let it match perfectly with the rest of Minecraft, and keeping a theme is important. If the image shown inside the display is simply the same icon used for everything like it should be, then coding it to display the number exactly like your inventory shouldn't be too hard.
I'm not so sure about this idea, though. I'm not sure what the finished product you have in mind would be, but it seems you would either have a "large" display case in the same way you have "large" chests, being that you have a box that takes up multiple spaces but ultimately displays no differently than a few cases side by side, OR you mean to craft a case that is still 1x1, but holds more.
If they look like large chests, there are a couple problems. The first is that it would be too difficult to create a block that takes up more than one space when dropped, because Minecraft is made to place things on only the one exact space you are looking at. If they are like chests instead, in that they only become large after being placed together, then you run into the same problem that you do with chests in that you can't put a bunch of them all side by side.
If you mean crafting a 1x1 that holds more than one item, while this runs into much less problems about placements, I'm mostly just opposed for aesthetic reasons. Holding only one thing means that the item is nice and centered and clean looking. Forcing more into the same space would be a bit cluttered, and when you're working with very small, pixelated sprites, it would start to become difficult to tel what you're looking at. Things would start overlapping.
I think the best solution for all of this is to not worry about it. Keep it simple and just have one display case display one thing. And if you completely forget about the concept of them combining like chests, then you have the option of placing an endless amount of them all side by side to display as much as you want.
I had never thougt of to connect cases together like chest when placed side by side.
In fact I don't even know how you could have gotten that interpatation :S I made no mention of placing them side by side, I made no mention of acting like chest, I didn't even use the word chest and I had mentioned crafting 4 small cases into a large case. the only similarty I found was the mention of small and large.I ment to have more space in one case for when build room is REALLY limited. like my 5x5x3 room in a tower I'm not allowed to expand, seeing as the outside primeter is for stairs and getting off the stairs I only have about 5 blocks of room to work with =O. unless I want display cases for a floor or walls.
Yes and no
I ment have two kinds of cases
Centered and clean looking is the small case
More room is the Large case
best (or as close to best) of both worlds.
Tweaking around with it enough the overlaping issue might be made minamal but thinking on what you said, It may never be perfect (but then again, what is?)
[edit] cleaned up and reworded the post and added quotes.
My current Mine Craft Journal http://www.xfire.com/blog/lunazazio/
I support this.
I'm not a programmer, but it seems that could lead to more glitches than something straight forward.
I'd love to see a mod of this.
This was extrapolated purely from your concept of "crafting large display cases", which made it unclear whether you meant crafting a 1x1 that just held more, or crafting something larger than a single block (at which time I began comparing it to the large chest). All else is merely me considering all the angles. I assumed correctly that you meant the 1x1 idea, but just offered my thoughts on the other concept as well.
Yes, i did play during indev. It doesn't make me any better then you though, so stop acting like it does.
[Diamond] [Diamond]
If you could get it to display the stack size in the corner of the item, that would be amazing and wonderful. But since it is supposed to be like a dropped item to make the code simpler, it might be more complicated. I just found out how to get a copy of the code using some software thingy, so I'm going to look into the code and see if I can see how to make this simpler, so don't worry goose_ (wouldn't want to cook my goose_).
(Ok, that pun was horrible).
I'm going to make a poll about the large-chest idea.
I'm glad to see support for this, and very little in the way of nay-sayers.
I noticed a suggestion to make signs placed on these half signs.
Why not just replace the keyhole with a golden plaque?
In fact, I have an idea for a GUI with 3 things on it.
A "Display" slot. That would be where you put the item to be displayed.
A "Cloth" Slot. Only cloth can be plaed here, and it would create a little pillow of the corresponding color inside the case that the item would rest on.
and finally a "Plaque" Slot. This would be similar to the GUI to edit a sign when you place it, but would only have two rows. Whatever you wrote on it would be displayed on the plaque I mentioned above, and it could only be edited once.
Note: The cloth slot may be disregarded if you think it would be too complex.
To read the haiku that you
Just finished reading