You know how when you eat something in Minecraft, the player just holds the food to his mouth with particles coming from it to represent eating? Well I was thinking that we should change that a little bit, instead of the food instantly disappearing, while the player is eating the food, little chunks of pixels from the food should disappear, so for example if the player was eating a carrot, segments of carrots will disappear while the player is eating it, so it looks like the player is taking bites from the food, the same should go to drinking potions except the player should actually tilt his head up and pour the potion into his mouth, instead of looking like he's just magically sucking it out of the bottle.
So yea... that's my idea, hope you read through before you try to hate on it
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It takes you 6 seconds to read all of this, 0.3 seconds to look at the egg, 0.2 seconds to click it, 3 seconds to read it's description, 1 second to exit out the page, and 10 seconds to forget it ever happened. :3
I like this idea, though I have a question. What if you are in a chase, and you are about to be killed, but are starving? I would like know how long it would take to eat whatever piece of food. For now, partial support.
Some speculation that 1.9 is to be improved this issue (the rod with carrot will wear over time was also mentioned that the picks would deteriorate) is so expect this version to see friend
You know how when you eat something in Minecraft, the player just holds the food to his mouth with particles coming from it to represent eating? Well I was thinking that we should change that a little bit, instead of the food instantly disappearing, while the player is eating the food, little chunks of pixels from the food should disappear, so for example if the player was eating a carrot, segments of carrots will disappear while the player is eating it, so it looks like the player is taking bites from the food, the same should go to drinking potions except the player should actually tilt his head up and pour the potion into his mouth, instead of looking like he's just magically sucking it out of the bottle.
So yea... that's my idea, hope you read through before you try to hate on it
not a bad idea, the only downside I see would be the need to create a sprite for each eating faze
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Anyone know how to change my user name?
"And just when you thought you where the sexiest one here, i show up" -Fernando
It still takes the same amount of time to eat, except it just makes it look like the player is biting the food instead of eating it all in one gigantic chomp.
Rollback Post to RevisionRollBack
It takes you 6 seconds to read all of this, 0.3 seconds to look at the egg, 0.2 seconds to click it, 3 seconds to read it's description, 1 second to exit out the page, and 10 seconds to forget it ever happened. :3
You know how when you eat something in Minecraft, the player just holds the food to his mouth with particles coming from it to represent eating? Well I was thinking that we should change that a little bit, instead of the food instantly disappearing, while the player is eating the food, little chunks of pixels from the food should disappear, so for example if the player was eating a carrot, segments of carrots will disappear while the player is eating it, so it looks like the player is taking bites from the food, the same should go to drinking potions except the player should actually tilt his head up and pour the potion into his mouth, instead of looking like he's just magically sucking it out of the bottle.
So yea... that's my idea, hope you read through before you try to hate on it
While this would be a visual improvement, what would happen if you only ate half of it?
Would it suddenly become whole again, would there be a bunch of different sized foodstuffs in your inventory? How would this new system handle half eaten food?
Rollback Post to RevisionRollBack
Ever had something (or somebody) on your railroad that you did not want there?
You know how when you eat something in Minecraft, the player just holds the food to his mouth with particles coming from it to represent eating? Well I was thinking that we should change that a little bit, instead of the food instantly disappearing, while the player is eating the food, little chunks of pixels from the food should disappear, so for example if the player was eating a carrot, segments of carrots will disappear while the player is eating it, so it looks like the player is taking bites from the food, the same should go to drinking potions except the player should actually tilt his head up and pour the potion into his mouth, instead of looking like he's just magically sucking it out of the bottle.
So yea... that's my idea, hope you read through before you try to hate on it
It takes you 6 seconds to read all of this, 0.3 seconds to look at the egg, 0.2 seconds to click it, 3 seconds to read it's description, 1 second to exit out the page, and 10 seconds to forget it ever happened. :3
I like this idea, though I have a question. What if you are in a chase, and you are about to be killed, but are starving? I would like know how long it would take to eat whatever piece of food. For now, partial support.
Some speculation that 1.9 is to be improved this issue (the rod with carrot will wear over time was also mentioned that the picks would deteriorate) is so expect this version to see friend
not a bad idea, the only downside I see would be the need to create a sprite for each eating faze
Anyone know how to change my user name?
"And just when you thought you where the sexiest one here, i show up" -Fernando
check out my suggestion for Yggdrasil, the great world tree
FOR THE HOLY LOVE OF ARCEUS AND HELIX COMBINED PALADINS IS NOT AN OVERWATCH CLONE. tf2's the true king anyways
-Let's make some noise
I like this idea because it is boring to see it disappear instantly but is a little pointless.
Lots of support
I don't even play Minecraft much anymore yet here I am on the Minecraft forums for some reason...
It's not a bad idea, but it's something not really needed except for aesthetics.
Partial support.
It still takes the same amount of time to eat, except it just makes it look like the player is biting the food instead of eating it all in one gigantic chomp.
It takes you 6 seconds to read all of this, 0.3 seconds to look at the egg, 0.2 seconds to click it, 3 seconds to read it's description, 1 second to exit out the page, and 10 seconds to forget it ever happened. :3
While this would be a visual improvement, what would happen if you only ate half of it?
Would it suddenly become whole again, would there be a bunch of different sized foodstuffs in your inventory? How would this new system handle half eaten food?
Support.
It's possibly going to take the same amount of time to eat food now and then.