Well the title doesn't mean exactly what I want it to mean, but It's the best word I can think of.
So here it is.
Little Disclaimer: yes I know it seems like a little micromanaging thing, but it really wouldnt be that big of a deal unless you enjoy exploring caves in the dark, plus most people like having their bases lit up.
What it is
So stress would be an effect, not like a potion (it's only visible by symptoms, not by a timer in the gui)
Stress effects are negated when the stress level has been returned to the level of when the effects first appeared. If you reach the max level, it must be returned to 0
When the player is below y=63, an invisible scoreboard starts ticking up. For every in-game tick, the scoreboard goes up by 1. When the scoreboard reaches 100, there is a 10% chance of getting the effect, and so on, here is a little chart
The minute count only shows how long that specific amount of ticks is.
Scoreboard Level;Effect Chance
1000; 10% (1.6 Min)
2500; 15% (4.2 Min)
5000; 30% (8.3 Min)
7500; 50% (12.5 Min)
10000; 65% (16.6 Min)
12500; 80% (20.8 Min)
15000; 100% (25 Min)
So you have a chance at lasting it out, but no matter what, it will happen after a long time.
There are a few ways to deplete the scoreboard level.
-Being in direct sunlight depletes 1000 "stress" per second
-Standing in light level greater than 11 depletes 250 "stress" per second (Excludes lava light)
-Killing a monster depletes "stress" by 100
There are also a few ways to gain stress.
-Getting hit by a mob gains 150 "Stress"
-Being in a light level below 7 gains 50 "stress" per second (excludes lava light)
-Lightning strikes in a 50 block radius gain 200 "stress"
Effects of stress
-slight, spontaneous nausea (10% per sec) (it is like nausea level 1 for 5 seconds at a time)
-darker vision (100%) (appears as if the brightness has been set to 20%) ONLY APPLIES IF BRIGHTNESS LEVELS ARE ABOVE 20%
This would effectively ruin diamond mining. After only 25 minutes, you are bound to have the effect. Not to mention if you're unlucky, you may get it right off the bat. Also, during a storm, this isn't very helpful, it just makes it worst. Also, early on, if you're being chased by some mobs at night, this would just make it worse.
Stop trying to deny it: This is micromanagement in its full annoyingness. Also: Did I SERIOUSLY see you attempting to put Herobrine into this suggestion? This would stir up all the 8 year olds who still believe in him. You just lost the approximately .5% support I had already.
No support: adds nothing except annoying downsides.
Yay! More micromanagement and completely screwing my playstyle (who cares about that, the game should be harder for *EVERYBODY*)!
No thank you... get a mod if you want insane hardcore difficulty (and while is is usually frowned upon in the Suggestions forum "get a mod" is a valid counterargument here).
As said above more than once, this will only provide annoying downsides. If you were descending or traversing a cave or mine, this will become a problem after a certain duration. This also implies to battling mobs, or when a storm has come. This micromanagement adds nothing but downsides to the game. The point of micromanagement (this also implies to current micromanagement withing the game as well) is to provide an upside for the player when in the game, but the cost of the benefit is a con for the micromanagment, take Hunger for example.
I may sound like a broken record by now because all the other people above me have said it, but it simply brings way too much down sides, and not enough positives. It would destroy entirely the art of mining, whenever you would fight a mob, or get in a dark part of a cave you would get stress, and get effects like nausea. This is simply not a good idea. Sorry, but no support.
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"The only way to do great work is to love what you do" - Steve Jobs
I think this is actually a pretty good idea. Although I wouldn't want this in vanilla survival, it would be fun to add with a mod or even with command blocks. It doesn't seem to difficult to do, so I think I'll attempt to make this completely vanilla. I don't know about the hallucinations, but I might be able to make that work.
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One day my nurse turned the radio to Justin’s song.
So I got up, and turned the radio off
"When life gives you lemons, don't make lemonade! Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons! I'm gonna get my engineers to invent a combustible lemon that'll burn your house down!"
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If I wanted my character to get stressed out whilst frustrating me I'd play Outlast.
That type of effect would kill MC for me. I'd stop playing it.
It's why I stopped playing outlast. I couldn't stand the hard breathing and the gasping of air, etc.
In my opinion, a sandbox game that spawns the player in a world without anything to begin with, wouldn't naturally have stress. It's like being a lumberjack and being afraid of chainsaws...just doesn't make sense.
The player knows they will encounter lava, danger, mobs, etc., a stress effect would ruin the game for me. Idk about anyone else though. Maybe I'm the minority on this.
I know how it feels to fend for ones self in the real world out in nature though, which I've done a few times, but I never got very stressed out...just tired after taking an hour to chop down one small tree to make a fire since I had a dull hatchet to swing (I had a lighter to light the fire though, so that was no big deal lol). Also I brought food...I had gone camping. I never got stressed out, just sick from either being stung 50x from mosquitos or the food not being fresh enough....or both. It wasn't fun...but it wasn't stressful. I also had some friends with me and we had three guns amongst us, one of them being a 7.52 ak-47, another a shotgun, and another a 9mm pistol so we felt safe....and we had lots of beer so we were safe from stress lol.
I could see a stress effect coming into play for the character if they had like, 2 hearts left and were being chased by mobs, they had no food, and their weapon just broke or something. Then let the hallucinations and tremors begin!
It would have to be a mod, in my opinion, for singleplayer, or a special reserved multiplayer survival-horror type spin on the game. Doesn't really belong in the default vanilla game with all the peaceful music during the day imo
Working on my first world! Survival map Secret World House![1.7.10]with a *close to* 1:1 (not really lol, after trying to make a computer keyboard look 1:1 in build, it's more like 0.88:1 scale of a giant house! (my house IRL). Still working on it solo, would like some help soon---it doesn't need to look like my house, framework of house still supports custom-size, shape, and layout of most rooms.
Changelog 9 May 2015:
-carved out more space from y=66/normal-y-height to y=20 to allow more room for 1st floor
-designing landscape outside of house on paper for now, will use WorldEdit to make large, smooth and life-size looking shrubberies and plants, working on a good landscape gradient from ~y=30 to y=bedrock for dirt, grass, stone, brick, etc. (walkways, driveway, greenbelt)
Well the title doesn't mean exactly what I want it to mean, but It's the best word I can think of.
So here it is.
Little Disclaimer: yes I know it seems like a little micromanaging thing, but it really wouldnt be that big of a deal unless you enjoy exploring caves in the dark, plus most people like having their bases lit up.
What it is
So stress would be an effect, not like a potion (it's only visible by symptoms, not by a timer in the gui)
Stress effects are negated when the stress level has been returned to the level of when the effects first appeared. If you reach the max level, it must be returned to 0
When the player is below y=63, an invisible scoreboard starts ticking up. For every in-game tick, the scoreboard goes up by 1. When the scoreboard reaches 100, there is a 10% chance of getting the effect, and so on, here is a little chart
The minute count only shows how long that specific amount of ticks is.
Scoreboard Level;Effect Chance
1000; 10% (1.6 Min)
2500; 15% (4.2 Min)
5000; 30% (8.3 Min)
7500; 50% (12.5 Min)
10000; 65% (16.6 Min)
12500; 80% (20.8 Min)
15000; 100% (25 Min)
So you have a chance at lasting it out, but no matter what, it will happen after a long time.
There are a few ways to deplete the scoreboard level.
-Being in direct sunlight depletes 1000 "stress" per second
-Standing in light level greater than 11 depletes 250 "stress" per second (Excludes lava light)
-Killing a monster depletes "stress" by 100
There are also a few ways to gain stress.
-Getting hit by a mob gains 150 "Stress"
-Being in a light level below 7 gains 50 "stress" per second (excludes lava light)
-Lightning strikes in a 50 block radius gain 200 "stress"
Effects of stress
-slight, spontaneous nausea (10% per sec) (it is like nausea level 1 for 5 seconds at a time)
-darker vision (100%) (appears as if the brightness has been set to 20%) ONLY APPLIES IF BRIGHTNESS LEVELS ARE ABOVE 20%
-weakness (same as nausea)
-blindness (same as nausea)
-hallucinations (25% per sec)
Hallucination chances
Sounds
-40% Zombie Groan
-20% Bone Rattle
-15% Spider hiss
-10% Creeper boom
-5% Blaze Noise (Whatever its called)
-5% Ghast Cry
-4% Wither Scream
-1% Loud Explosion
Visions
-50% Zombie
-20% Skeleton
-7.5% Spider
-7.5% Cave Spider
-5% Herobrine
-5% Wither
-5% Enderdragon
This would effectively ruin diamond mining. After only 25 minutes, you are bound to have the effect. Not to mention if you're unlucky, you may get it right off the bat. Also, during a storm, this isn't very helpful, it just makes it worst. Also, early on, if you're being chased by some mobs at night, this would just make it worse.
No support; only downsides.
Add me on steam!
Random junk is random:
A few of my suggestions and a personal favorite suggestions. More neat-o suggestions in my bio.
Stop trying to deny it: This is micromanagement in its full annoyingness. Also: Did I SERIOUSLY see you attempting to put Herobrine into this suggestion? This would stir up all the 8 year olds who still believe in him. You just lost the approximately .5% support I had already.
No support: adds nothing except annoying downsides.
Yay! More micromanagement and completely screwing my playstyle (who cares about that, the game should be harder for *EVERYBODY*)!
No thank you... get a mod if you want insane hardcore difficulty (and while is is usually frowned upon in the Suggestions forum "get a mod" is a valid counterargument here).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
As said above more than once, this will only provide annoying downsides. If you were descending or traversing a cave or mine, this will become a problem after a certain duration. This also implies to battling mobs, or when a storm has come. This micromanagement adds nothing but downsides to the game. The point of micromanagement (this also implies to current micromanagement withing the game as well) is to provide an upside for the player when in the game, but the cost of the benefit is a con for the micromanagment, take Hunger for example.
No support.
I may sound like a broken record by now because all the other people above me have said it, but it simply brings way too much down sides, and not enough positives. It would destroy entirely the art of mining, whenever you would fight a mob, or get in a dark part of a cave you would get stress, and get effects like nausea. This is simply not a good idea. Sorry, but no support.
"The only way to do great work is to love what you do" - Steve Jobs
I think this is actually a pretty good idea. Although I wouldn't want this in vanilla survival, it would be fun to add with a mod or even with command blocks. It doesn't seem to difficult to do, so I think I'll attempt to make this completely vanilla. I don't know about the hallucinations, but I might be able to make that work.
"When life gives you lemons, don't make lemonade! Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons! I'm gonna get my engineers to invent a combustible lemon that'll burn your house down!"
-Cave Johnson
If I wanted my character to get stressed out whilst frustrating me I'd play Outlast.
That type of effect would kill MC for me. I'd stop playing it.
It's why I stopped playing outlast. I couldn't stand the hard breathing and the gasping of air, etc.
In my opinion, a sandbox game that spawns the player in a world without anything to begin with, wouldn't naturally have stress. It's like being a lumberjack and being afraid of chainsaws...just doesn't make sense.
The player knows they will encounter lava, danger, mobs, etc., a stress effect would ruin the game for me. Idk about anyone else though. Maybe I'm the minority on this.
I know how it feels to fend for ones self in the real world out in nature though, which I've done a few times, but I never got very stressed out...just tired after taking an hour to chop down one small tree to make a fire since I had a dull hatchet to swing (I had a lighter to light the fire though, so that was no big deal lol). Also I brought food...I had gone camping. I never got stressed out, just sick from either being stung 50x from mosquitos or the food not being fresh enough....or both. It wasn't fun...but it wasn't stressful. I also had some friends with me and we had three guns amongst us, one of them being a 7.52 ak-47, another a shotgun, and another a 9mm pistol so we felt safe....and we had lots of beer so we were safe from stress lol.
I could see a stress effect coming into play for the character if they had like, 2 hearts left and were being chased by mobs, they had no food, and their weapon just broke or something. Then let the hallucinations and tremors begin!
It would have to be a mod, in my opinion, for singleplayer, or a special reserved multiplayer survival-horror type spin on the game. Doesn't really belong in the default vanilla game with all the peaceful music during the day imo
Working on my first world! Survival map Secret World House![1.7.10]with a *close to* 1:1 (not really lol, after trying to make a computer keyboard look 1:1 in build, it's more like 0.88:1 scale of a giant house! (my house IRL). Still working on it solo, would like some help soon---it doesn't need to look like my house, framework of house still supports custom-size, shape, and layout of most rooms.
Changelog 9 May 2015:
-carved out more space from y=66/normal-y-height to y=20 to allow more room for 1st floor
-designing landscape outside of house on paper for now, will use WorldEdit to make large, smooth and life-size looking shrubberies and plants, working on a good landscape gradient from ~y=30 to y=bedrock for dirt, grass, stone, brick, etc. (walkways, driveway, greenbelt)