The Meaning of Life, the Universe, and Everything.
Join Date:
8/30/2013
Posts:
262
Minecraft:
caraider
Member Details
Imagine you are walking in a desert biome and you cant find any villages. You go on for hundreds of blocks but they just dont seem to be spawning. And then in the distance you see what looks like donkeys with chests on them. As you get closer you realize that there are villagers riding on the donkeys. you go up to the villager and left click on him. A screen pops up and he is offering you a saddle for 10 emeralds!
These villagers are what i like to call merchants, they travel on donkeys and rarely spawn in desert and mesa biomes.
Just like regular villagers they are passive and will not attack you even if you hit them. But if you do hit them they will attempt to get away by having their donkey go at full speed away from you. Regularly though the donkeys they ride on go at a very slow pace. Like regular villagers they have 20 health points. (10 hearts).
DROPS:
When you kill them they could drop the following items: Saddles (Very rare drop), cooked fish, fishing rods, And emeralds (they drop 1 to 5 emeralds sometimes when you kill them).
PURPOSE OF THEM IN THE GAME:
The purpose they serve is to make desert and mesa biomes more interesting. And currently mesa biomes cannot spawn any temples or villages. I only ever go to mesa biomes for clay blocks so i think the merchants will give players a reason to travel to mesa biomes, And overall just make them more interesting. Of course their main purpose is to trade items with players. Their trade offers will also be cheaper than regular villagers.
ITEMS THAT THEY WILL TRADE:
The merchants will trade a variety of items for you depending on their profession (career) their are 3 types of merchants (these villager types will not be able to spawn in villages).
Foodstuff merchant. (Rarest merchant that spawns) These types of merchants wear dark blue robes and wear a sombrero on their head (due to warm climates) they are able to trade the following items: Golden apples (Very rare trade offer), steak, cookies, fish, cake (slightly less rare than the golden apples), and rabbit stew.
Weaponsmith merchant. these types of merchants will wear a purple robe and a black backpack type thing on his back (please note that the items the villagers are wearing will not be accessible to the players). The weaponsmith will trade the following items: Diamond swords (VERY rare trade offer). Iron swords, stone swords bows, arrows and chainmail armor (All items that he trades has a chance of being enchanted).
Warlock merchant. These types of merchants wear a yellow and black robe and have a stick and some potions strapped onto their backs. They will trade the following items: Every type of potion, Enchanted books, blaze rods, enderpearls, and eye of enders, and empty maps.
Anything that improves Travelling and Exploring is always welcome (Except for cities), I would look for them in game, also can they travel between biomes?
Sounds good, but I need some info. Do these villagers despawn (so its like they traveled away when you leave)? Do the donkeys drop the items or the villagers (villagers are a human like mob, so murdering villagers shouldn't directly give you anything)? Are they one mob, or a mob riding a mob?
Anything that improves Travelling and Exploring is always welcome (Except for cities), I would look for them in game, also can they travel between biomes?
Support
They do spawn in mesa/desert biome but they can wander in other biomes. (thanks for support btw)
Mojang needs to add this right now its perfect not overpowering balanced and even more perfect %100 SUPPORT
Rollback Post to RevisionRollBack
Roughly 95% of Minecraft players hate Villagers and would be very happy if they were removed. If you are one of the 5% who actually like villagers, copy this into your signature.-moocowgirl63
Sounds good, but I need some info. Do these villagers despawn (so its like they traveled away when you leave)? Do the donkeys drop the items or the villagers (villagers are a human like mob, so murdering villagers shouldn't directly give you anything)? Are they one mob, or a mob riding a mob?
Support, but I really want more details.
They despawn in this way: Once you are done trading with them or if they are in your sights for more then 5 minutes and you dont trade with them then they will leave farther than your chunks will load and despawn. The merchant will stay on the donkey forever unless you kill the donkey. If you kill the donkey the merchants will not trade with you however. If you kill the donkey they are on he will drop a chest (100% chance) if you kill the merchants then they will drop the items i listed. They are pretty much a mob riding a mob
The Meaning of Life, the Universe, and Everything.
Join Date:
8/30/2013
Posts:
262
Minecraft:
caraider
Member Details
(I ACCIDENTLY DIDNT QUOTE THE GUY I WAS RESPONDING TO)
(I was going to say that if attacked by zombies they will fight back but it didnt seem to fit) But if you (the player) or a zombie attacks them they will flee at top speed
Nice idea. Though one concern I'd have with them spawning in deserts is that, the horse and villager AIs being what they are, there's a good chance it will walk into a cactus and kill itself.
Nice idea. Though one concern I'd have with them spawning in deserts is that, the horse and villager AIs being what they are, there's a good chance it will walk into a cactus and kill itself.
It would have new AI specifically for the merchant mob. Which would prevent it from running into cactus. It would avoid dangers (mobs, cactus, lava pools, holes in the ground). It would also have all the AI features i listed previously (running away if attacked etc).
These villagers are what i like to call merchants, they travel on donkeys and rarely spawn in desert and mesa biomes.
Just like regular villagers they are passive and will not attack you even if you hit them. But if you do hit them they will attempt to get away by having their donkey go at full speed away from you. Regularly though the donkeys they ride on go at a very slow pace. Like regular villagers they have 20 health points. (10 hearts).
DROPS:
When you kill them they could drop the following items: Saddles (Very rare drop), cooked fish, fishing rods, And emeralds (they drop 1 to 5 emeralds sometimes when you kill them).
PURPOSE OF THEM IN THE GAME:
The purpose they serve is to make desert and mesa biomes more interesting. And currently mesa biomes cannot spawn any temples or villages. I only ever go to mesa biomes for clay blocks so i think the merchants will give players a reason to travel to mesa biomes, And overall just make them more interesting. Of course their main purpose is to trade items with players. Their trade offers will also be cheaper than regular villagers.
ITEMS THAT THEY WILL TRADE:
The merchants will trade a variety of items for you depending on their profession (career) their are 3 types of merchants (these villager types will not be able to spawn in villages).
Foodstuff merchant. (Rarest merchant that spawns) These types of merchants wear dark blue robes and wear a sombrero on their head (due to warm climates) they are able to trade the following items: Golden apples (Very rare trade offer), steak, cookies, fish, cake (slightly less rare than the golden apples), and rabbit stew.
Weaponsmith merchant. these types of merchants will wear a purple robe and a black backpack type thing on his back (please note that the items the villagers are wearing will not be accessible to the players). The weaponsmith will trade the following items: Diamond swords (VERY rare trade offer). Iron swords, stone swords bows, arrows and chainmail armor (All items that he trades has a chance of being enchanted).
Warlock merchant. These types of merchants wear a yellow and black robe and have a stick and some potions strapped onto their backs. They will trade the following items: Every type of potion, Enchanted books, blaze rods, enderpearls, and eye of enders, and empty maps.
Support
no sig yay
Support, but I really want more details.
Love the idea.
Full support.
They do spawn in mesa/desert biome but they can wander in other biomes. (thanks for support btw)
Roughly 95% of Minecraft players hate Villagers and would be very happy if they were removed. If you are one of the 5% who actually like villagers, copy this into your signature.-moocowgirl63
They despawn in this way: Once you are done trading with them or if they are in your sights for more then 5 minutes and you dont trade with them then they will leave farther than your chunks will load and despawn. The merchant will stay on the donkey forever unless you kill the donkey. If you kill the donkey the merchants will not trade with you however. If you kill the donkey they are on he will drop a chest (100% chance) if you kill the merchants then they will drop the items i listed. They are pretty much a mob riding a mob
(I was going to say that if attacked by zombies they will fight back but it didnt seem to fit) But if you (the player) or a zombie attacks them they will flee at top speed
Capture bats and other mobs in a small cage!
Bedrock edition: Using nether quartz to measure light levels
It would have new AI specifically for the merchant mob. Which would prevent it from running into cactus. It would avoid dangers (mobs, cactus, lava pools, holes in the ground). It would also have all the AI features i listed previously (running away if attacked etc).
I think this would be very immersive. Support.