i have an idea you could add, the Netherack transition to earth makes it change! it will not change how the Netherack will act on earth, just make the vine aspect of it much more visible.
Growth:
I really like the Nethershrooms idea, they would be awesome as a decoration, and the poison system works very well. I like the simplicity of it. I do have two improvements to suggest. First of all, I think the poison should take longer to kill something. Maybe you would lose half a heart every fifteen seconds. This would allow more of a chance of surviving by eating bread after bread after bread, and give you more time to find an antidote if you didn't have one on you. This also would work better with my second Idea, which is a mob that spits poison. This mob would be a rare spider-like creature that lives in the nether. It would shoot poison at you, but would fall in just a couple of hits. This would add another mob, as well as create a need for an antidote in single player.
Grimwood is also an awesome idea, especially if it spawned in large forests, with some new mobs that live only in grimwood forests. I don't think grimwood should ever have leaves. It would just be weird and silly, and you shouldn’t be able to plant it.
I think that grimwood sticks should function identically to normal sticks, making it possible to get sticks in the nether without bringing them from the overworld.
As for sapropype. How about you could only harvest it with a bone hoe (read more about this later), and get a sapropype seedling, these seedlings could be arranged in a 2x2 square to make a sapropype pod, which is just a sapropype plant. Sapropype pods would essentially be lava sponges, and suck up all the lava within a certain radius. This would also "bloat" the sapropype pod, and a bucket could be used on a bloated sapropype pod in order to get a bucket of lava. These would not be indefinite lava sponges, they would only soak in so many blocks, before getting bloated, at this point, they would have to be emptied with a bucket or destroyed before they could be used again.
Hellbubs could also be disabled and harvested with a bone hoe, any other left or right click would cause them to explode. Harvested hellbubs could then be placed, and would activate whenever any mob touched them (like an explodable cacti). Maybe they would also not destroy stone or any tough material, making it possible to set up traps that don't also destroy the surrounding walls.
I don’t really have any ideas for growth in the Nether. The nether is a spooky hellish place, and should not have too many living things in it.
Ores:
I DON'T like the idea of durodium, I definitely think the nether should have more ores, but I don't like the idea of anything indestructible or of something that has to be smelted twice. I actually don't care too much about the double smelting, but I think that it doesn't make sense to have any tools be indestructible, maybe they would last for almost eternity, but they should wear out eventually.
I’m not that fond of charoite either, I understand the idea behind a sanctuary block, and I understand that it would be extremely hard to get, but I have two main problems with this sanctuary idea. One is that stopping mobs from entering an area is just a bit too overpowered, I don’t think it could ever work very well, maybe instead it would stun all mobs in a certain radius when right-clicked or something else, but it shouldn’t stop mobs all together. My other problem is that I really feel like this is an idea that would fit a lot better in the Aether, because it is so much more light and helpful, not very hellish at all.
I know I’m hatin’ on all of the new minerals, but I don’t really like kitrinite either. I think it should stay as a fuel source for the freezer, but only for freezing stuff. I think it should be especially common near grimwood forests, too make journey’s there more interesting. I think one of the reasons I oppose most of the new tools ideas is because I feel like they create far too many tiers of items, and waste precious slots in the 255 item limit that Notch is working with, and well kitrinite is an okay tool idea, I don’t think it adds much, except as a fuel source for the freezer.
I do like thermosetite, I like it a lot. I love the idea of flaming tools, and if it was added that they provide light when wielded, this should also then work with torches too. But anyways, thermosetite is a great idea, I just wish the shovel could have more uses, besides smelting glass as it mines it. Also, thermosetite pickaxes should mine smooth stone instead of cobblestone. More on these in my tools ideas.
More ores should exist in the Nether, but they shouldn’t waste the item count, therefore, I think that stone, iron, and diamonds should be found in the nether. Stone would be fairly uncommon, and be mostly found towards bedrock, iron and diamond should be found just like they are in the overworld, in stone.
Tools:
Thermosetite tools are awesome, they should work like stone ones, with the exceptions as noted.
These are mostly the ideas as posted in the OP, I just wrote then down again so I could keep track of them.
Pick: Mines ores as ingots, and stone as stone.
Shovel: Mines sand as glass, dirt as dirt, and increase the chance of mining flint from gravel, the rationale being that the thermosetite is more likely to burn through the extra rocks.
Axe: Sets trees on fire when used on them, but is the only tool able to cut grimwood trees besides diamond.
Sword: Sets enemies on fire, cooks their food.
Hoe: Sets grass aflame, useful if you want to start a fire on the ground. A thermosetite hoe will create an everburning grass block, but will not extract seeds.
Grimwood tools are good too, but I have some special suggestions.
Pick: Mines everything as normal, with the durability of iron but uses as stone. Also, can mine ice blocks when used on them, instead of breaking them.
Shovel: Can mine snow blocks from snow layers, instead of getting nothing.
Axe: “Chills” wood blocks, making them immune to fire.
Sword: Freezes enemies, causing them to move slower for several seconds.
Hoe: Just a normal hoe…
Bones would be made rarer drops from almost EVERY mob, but would be rarer. You could also find them in piles in the nether. All bone tools would work the same, they would have the durability of diamond, but would lose 26 uses when used in the overworld. Why? This would mean they would last as long as wood tools in the overworld, but as long as diamonds in the nether.
Freezer:
Now, as for the freezer, I think it’s an awesome idea. However, I think it should work just like the furnace does, with “fuel” not power, and the icon should be something like a melting ice cube. I think that this would draw more continuity between the furnace and the freezer, and would simplify it a bit more, I just don’t really like the idea of “power”.
I do like all of the freezing recipes though, but any recipe in which a bucket is involved should definitely empty the bucket, and not use it up. I have some other ideas for fuel too, kitrinite would be the main one, and it would freeze up to eight items (like coal), but snow and ice could also be used for freezing stuff too, and I think that they should last slightly longer.
I do have a new addition to the freezer to propose: frozen foods. I think any food placed in the freezer could become frozen, having the same name with just a “frozen” in front of it. Frozen food would not be edible, but they would be stackable up to 16. As for unfreezing food, I have a tentative suggestion. That is definitely open to improvement.
Frozen food would automatically unfreeze after one minecraft day if it was left unstacked in an inventory or chest space. This frozen food would allow for easier storage of food. It would also provide another use for the freezer.
Mobs:
As for mobs, here are my ideas.
Ghasts, should stay the same, except be a little bit less common, it is super annoying to enter the nether and immediately hear blast, blast, blast. They definitely need a max limit.
Zombie Pigmen should not be aggressive, but they should be territorial, attacking you if you get within five to ten blocks of them. They would not attacking you on sight, only when you came to close to them.
I also think their should be poison spitting worms that hang from the ceiling, to make antidotes more nescesary.
And finally, I think that netherhounds should spawn in dark places in the nether, this would allow the introduction of a new block, nightstone. Nightstone is a block which is located at the center of “pits” (the nether version of dungeons). It would reduce the light level around it by ten, usually making it pitch black, near this netherhounds would spawn (because of the dark). Netherhounds would have glowing eyes and spots, making them visible in the dark, but would not provide light to the surrounding squares. Netherhounds would drop thermosetite ingots and leather.
Mining nightstone would drop one nightstone shard, nine of which could be used to create a block. However, nightstone shards could be used in the construction of night torches, which would decrease the light level near them. These would mainly be used in the Aether, during Aether day or daey, in order to decrease the blinding light levels.
Extra:
The portal block I don’t really know about, it seems very useful, almost too useful. I’m definitely leaning against this idea.
Not really sure how I feel about soulplasm either, maybe…but I think lava and water are really the only important liquids.
Well those are my ideas, let me know what you think.
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My BattleCraft Clan:
Check out the Community Empowerment Project, post your mob ideas here:
This my all time favourite suggestions post! Since it's so amazing ima say the things that I don't like to make my post shorter-
Durodium, I just don't find it useful, really.
Sapropyte, as stated, it has no use
Hellbulbs, I don't want to be mining and randomly blow the heck up and possibly lose some stuff
And the mobs, they REALLY need some work, you have some great backup on all of your other stuff so I'd love to see it there too.
This is exactly what minecraft needs. Right now everything is super simple and all the tools do relatively the same thing. This would actually give me a reason to want to explore the nether rather than maybe just visit it every so often.
I don't know if Mojang will take your ideas, they don't seem to ever use ideas that are so specific, but dear god this is what would make me never want to stop playing.
I actually posted this mob idea in a different thread. And it seems to fit with your ideas.
Name: Strider (or something like that)
Description: Nether dwelling Large Territorial Mob that Growls at players when they get too close and will eventually charge and attack.
Physical description: twice the height of the player and pale (like a Ghast but maybe a bit darker) Body: sort of like a capital "I" with elongated hip and shoulder width. Legs: Long (attached to ends of elongated hips) with knee joints so they can "stride" when they walk. Arms: Long with an elbow joint(attaches to ends of elongated shoulders) and has scythe like appendages instead of hands. holds arms in a fashion similar to a praying mantis when not attacking. Head: Narrow Up-down oriented rectangle with 2 glowing red eyes like a spider attached to the sides of the head on 2 small squares slightly bigger than the eyes (think of a more intimidating admiral Akbar). Head is attached to the body on a short neck that angles forward from the body giving the strider a slightly hunched look.
Spawns: Nether in open large open spaces
Behavior: Solitary but Not outright aggressive and will look at it's target raise its arms(also like a mantis) and produce a warning growl(low frequency, sounds like cloverfield monster/whale)before attacking. Will produce the same behavior with Zombie pigmen and other striders. When a player/mob stays to close to the strider for too long or gets way too close(2-3 blocks) the strider. will charge it's target and swing its arms at it knocking it back several blocks and doing a moderate amount of damage(think Deathclaw from Fallout)which can send the player sailing into a lava pool making this mob extremely dangerous. to compensate for its powerful attack it would be lacking in defense, lower health and vulnerable to fire damage
Rarity: slightly less common than pigmen and wont spawn in groups.Will also spawn in the overworld near portals at night which causes them to go berserk and attack anything nearby without warning(including monsters) But this would be extremely rare
Drops: undecided, maybe 3-5 units of cooked pork from all the pigmen its been eating.
Why it should be implemented: The Nether needs more mobs. and the striders unique behavior would make it an interesting addition to the game.
Yes, interesting. $20 says ill be poisoned a lot lol.
Btw, Shouldn't there be some kinda "medacine" to take if you get poisoned? Im not gonna sit there and watch as I lose half hearts every few seconds. I'd go mentaly insane.
Obidian, you say? Hmmm...that would be cheap farming hence all that lava in the nether. Nice idea though. This must go through!
I love the idea of glowing purple wool. Sounds awesome. So I'm going to put the glowing shrooms banner in my signature. Only thing I'm not to sure about is the "Magma" items. Seems a bit much. Also, I don't think the nether needs THAT many NPCs.
I think the entire thread is the best thing since .
Although, I'd tweak the Hellbulbs a bit.
Make them maybe emit a light level of 2 or 3. When you approach them (being 2 blocks away from them), they starting whistling like a kettle and swelling in size (like Creepers). You have 3 seconds to move away before it explodes. Mining it also makes it explode.
The only way to harvest Hellbulb is to deactivate it using essence of Sapropype. The Sapropype itself is a large plant with 3 tendrils, each one having 5 health. They will try to snare you and bring you to the Sapropype trunk, which does 2.5 damage (like a zombie pigman). Once the tendrils are defeated, the trunk will die and drop 3-5 essences of Sapropype. To deactivate Hellbulbs, simply approach them and quickly right-click on them with the essence of Sapropype to deactivate before they explode. They can then be harvested like any other plant.
Also, I think Netherrack, when lit, should not produce fire, but rather Pyre. Pyre looks just like fire, but is a much darker reddish hue, almost leaning towards purple. It emits the light intensity of lava, and deals just as much damage.
I love everything about this! When I vechured into the nether I got everything I needed in less than 30 minutes. That really disipointed me! With this update, people will acually explore the nether! In addition to this, I'd like to suggest a little something I came up with. That would be nether dungons. They would be made of a very hard material, and have two mobs spawner. The rewards would most likely by items from this thread, or something even rarer.
I like the nethershrooms, but Notch has specifically said he probably won't add poison, and I agree with him on that. Tere's no point of using it on mobs (except maybe bosses, see the thread in my sig), and you're not going to poison yourself, so that makes it only useful in multiplayer, and thus, not really worth adding.
his reason for not adding poison was that it would confuse those innocent players who want to discover the game without looking everything up in the wiki. if they eat a mushroom, and suddenly everything goes blurry and they start losing health, they won't think "hmm... how can I solve this? Oh, I know, I'll eat ANOTHER mushroom I found in hell. brilliant"
This is all pure geinus in pixle form. But, alas the mobs need major renovation, if they're to be implemented at all. Quite frankly, the Nether mobs are deadly enough: Giant fireball spraying Jellyfish and (neutral) Zombie-pigs with gold swords, not to mention the Nether is comprised of giant floating islands and Lava oceans. All your ideas are awsome but the mobs would keep me out of the Nether, but again Awsome! (As you can see by my sig.)
Growth:
I really like the Nethershrooms idea, they would be awesome as a decoration, and the poison system works very well. I like the simplicity of it. I do have two improvements to suggest. First of all, I think the poison should take longer to kill something. Maybe you would lose half a heart every fifteen seconds. This would allow more of a chance of surviving by eating bread after bread after bread, and give you more time to find an antidote if you didn't have one on you. This also would work better with my second Idea, which is a mob that spits poison. This mob would be a rare spider-like creature that lives in the nether. It would shoot poison at you, but would fall in just a couple of hits. This would add another mob, as well as create a need for an antidote in single player.
Grimwood is also an awesome idea, especially if it spawned in large forests, with some new mobs that live only in grimwood forests. I don't think grimwood should ever have leaves. It would just be weird and silly, and you shouldn’t be able to plant it.
I think that grimwood sticks should function identically to normal sticks, making it possible to get sticks in the nether without bringing them from the overworld.
As for sapropype. How about you could only harvest it with a bone hoe (read more about this later), and get a sapropype seedling, these seedlings could be arranged in a 2x2 square to make a sapropype pod, which is just a sapropype plant. Sapropype pods would essentially be lava sponges, and suck up all the lava within a certain radius. This would also "bloat" the sapropype pod, and a bucket could be used on a bloated sapropype pod in order to get a bucket of lava. These would not be indefinite lava sponges, they would only soak in so many blocks, before getting bloated, at this point, they would have to be emptied with a bucket or destroyed before they could be used again.
Hellbubs could also be disabled and harvested with a bone hoe, any other left or right click would cause them to explode. Harvested hellbubs could then be placed, and would activate whenever any mob touched them (like an explodable cacti). Maybe they would also not destroy stone or any tough material, making it possible to set up traps that don't also destroy the surrounding walls.
I don’t really have any ideas for growth in the Nether. The nether is a spooky hellish place, and should not have too many living things in it.
Ores:
I DON'T like the idea of durodium, I definitely think the nether should have more ores, but I don't like the idea of anything indestructible or of something that has to be smelted twice. I actually don't care too much about the double smelting, but I think that it doesn't make sense to have any tools be indestructible, maybe they would last for almost eternity, but they should wear out eventually.
I’m not that fond of charoite either, I understand the idea behind a sanctuary block, and I understand that it would be extremely hard to get, but I have two main problems with this sanctuary idea. One is that stopping mobs from entering an area is just a bit too overpowered, I don’t think it could ever work very well, maybe instead it would stun all mobs in a certain radius when right-clicked or something else, but it shouldn’t stop mobs all together. My other problem is that I really feel like this is an idea that would fit a lot better in the Aether, because it is so much more light and helpful, not very hellish at all.
I know I’m hatin’ on all of the new minerals, but I don’t really like kitrinite either. I think it should stay as a fuel source for the freezer, but only for freezing stuff. I think it should be especially common near grimwood forests, too make journey’s there more interesting. I think one of the reasons I oppose most of the new tools ideas is because I feel like they create far too many tiers of items, and waste precious slots in the 255 item limit that Notch is working with, and well kitrinite is an okay tool idea, I don’t think it adds much, except as a fuel source for the freezer.
I do like thermosetite, I like it a lot. I love the idea of flaming tools, and if it was added that they provide light when wielded, this should also then work with torches too. But anyways, thermosetite is a great idea, I just wish the shovel could have more uses, besides smelting glass as it mines it. Also, thermosetite pickaxes should mine smooth stone instead of cobblestone. More on these in my tools ideas.
More ores should exist in the Nether, but they shouldn’t waste the item count, therefore, I think that stone, iron, and diamonds should be found in the nether. Stone would be fairly uncommon, and be mostly found towards bedrock, iron and diamond should be found just like they are in the overworld, in stone.
Tools:
Thermosetite tools are awesome, they should work like stone ones, with the exceptions as noted.
These are mostly the ideas as posted in the OP, I just wrote then down again so I could keep track of them.
Pick: Mines ores as ingots, and stone as stone.
Shovel: Mines sand as glass, dirt as dirt, and increase the chance of mining flint from gravel, the rationale being that the thermosetite is more likely to burn through the extra rocks.
Axe: Sets trees on fire when used on them, but is the only tool able to cut grimwood trees besides diamond.
Sword: Sets enemies on fire, cooks their food.
Hoe: Sets grass aflame, useful if you want to start a fire on the ground. A thermosetite hoe will create an everburning grass block, but will not extract seeds.
Grimwood tools are good too, but I have some special suggestions.
Pick: Mines everything as normal, with the durability of iron but uses as stone. Also, can mine ice blocks when used on them, instead of breaking them.
Shovel: Can mine snow blocks from snow layers, instead of getting nothing.
Axe: “Chills” wood blocks, making them immune to fire.
Sword: Freezes enemies, causing them to move slower for several seconds.
Hoe: Just a normal hoe…
Bones would be made rarer drops from almost EVERY mob, but would be rarer. You could also find them in piles in the nether. All bone tools would work the same, they would have the durability of diamond, but would lose 26 uses when used in the overworld. Why? This would mean they would last as long as wood tools in the overworld, but as long as diamonds in the nether.
Freezer:
Now, as for the freezer, I think it’s an awesome idea. However, I think it should work just like the furnace does, with “fuel” not power, and the icon should be something like a melting ice cube. I think that this would draw more continuity between the furnace and the freezer, and would simplify it a bit more, I just don’t really like the idea of “power”.
I do like all of the freezing recipes though, but any recipe in which a bucket is involved should definitely empty the bucket, and not use it up. I have some other ideas for fuel too, kitrinite would be the main one, and it would freeze up to eight items (like coal), but snow and ice could also be used for freezing stuff too, and I think that they should last slightly longer.
I do have a new addition to the freezer to propose: frozen foods. I think any food placed in the freezer could become frozen, having the same name with just a “frozen” in front of it. Frozen food would not be edible, but they would be stackable up to 16. As for unfreezing food, I have a tentative suggestion. That is definitely open to improvement.
Frozen food would automatically unfreeze after one minecraft day if it was left unstacked in an inventory or chest space. This frozen food would allow for easier storage of food. It would also provide another use for the freezer.
Mobs:
As for mobs, here are my ideas.
Ghasts, should stay the same, except be a little bit less common, it is super annoying to enter the nether and immediately hear blast, blast, blast. They definitely need a max limit.
Zombie Pigmen should not be aggressive, but they should be territorial, attacking you if you get within five to ten blocks of them. They would not attacking you on sight, only when you came to close to them.
I also think their should be poison spitting worms that hang from the ceiling, to make antidotes more nescesary.
And finally, I think that netherhounds should spawn in dark places in the nether, this would allow the introduction of a new block, nightstone. Nightstone is a block which is located at the center of “pits” (the nether version of dungeons). It would reduce the light level around it by ten, usually making it pitch black, near this netherhounds would spawn (because of the dark). Netherhounds would have glowing eyes and spots, making them visible in the dark, but would not provide light to the surrounding squares. Netherhounds would drop thermosetite ingots and leather.
Mining nightstone would drop one nightstone shard, nine of which could be used to create a block. However, nightstone shards could be used in the construction of night torches, which would decrease the light level near them. These would mainly be used in the Aether, during Aether day or daey, in order to decrease the blinding light levels.
Extra:
The portal block I don’t really know about, it seems very useful, almost too useful. I’m definitely leaning against this idea.
Not really sure how I feel about soulplasm either, maybe…but I think lava and water are really the only important liquids.
Well those are my ideas, let me know what you think.
Check out the Community Empowerment Project, post your mob ideas here:
Durodium, I just don't find it useful, really.
Sapropyte, as stated, it has no use
Hellbulbs, I don't want to be mining and randomly blow the heck up and possibly lose some stuff
And the mobs, they REALLY need some work, you have some great backup on all of your other stuff so I'd love to see it there too.
I don't know if Mojang will take your ideas, they don't seem to ever use ideas that are so specific, but dear god this is what would make me never want to stop playing.
Name: Strider (or something like that)
Description: Nether dwelling Large Territorial Mob that Growls at players when they get too close and will eventually charge and attack.
Physical description: twice the height of the player and pale (like a Ghast but maybe a bit darker) Body: sort of like a capital "I" with elongated hip and shoulder width. Legs: Long (attached to ends of elongated hips) with knee joints so they can "stride" when they walk. Arms: Long with an elbow joint(attaches to ends of elongated shoulders) and has scythe like appendages instead of hands. holds arms in a fashion similar to a praying mantis when not attacking. Head: Narrow Up-down oriented rectangle with 2 glowing red eyes like a spider attached to the sides of the head on 2 small squares slightly bigger than the eyes (think of a more intimidating admiral Akbar). Head is attached to the body on a short neck that angles forward from the body giving the strider a slightly hunched look.
Spawns: Nether in open large open spaces
Behavior: Solitary but Not outright aggressive and will look at it's target raise its arms(also like a mantis) and produce a warning growl(low frequency, sounds like cloverfield monster/whale)before attacking. Will produce the same behavior with Zombie pigmen and other striders. When a player/mob stays to close to the strider for too long or gets way too close(2-3 blocks) the strider. will charge it's target and swing its arms at it knocking it back several blocks and doing a moderate amount of damage(think Deathclaw from Fallout)which can send the player sailing into a lava pool making this mob extremely dangerous. to compensate for its powerful attack it would be lacking in defense, lower health and vulnerable to fire damage
Rarity: slightly less common than pigmen and wont spawn in groups.Will also spawn in the overworld near portals at night which causes them to go berserk and attack anything nearby without warning(including monsters) But this would be extremely rare
Drops: undecided, maybe 3-5 units of cooked pork from all the pigmen its been eating.
Why it should be implemented: The Nether needs more mobs. and the striders unique behavior would make it an interesting addition to the game.
Sorry that its so long winded
Btw, Shouldn't there be some kinda "medacine" to take if you get poisoned? Im not gonna sit there and watch as I lose half hearts every few seconds. I'd go mentaly insane.
Obidian, you say? Hmmm...that would be cheap farming hence all that lava in the nether. Nice idea though. This must go through!
Although, I'd tweak the Hellbulbs a bit.
Make them maybe emit a light level of 2 or 3. When you approach them (being 2 blocks away from them), they starting whistling like a kettle and swelling in size (like Creepers). You have 3 seconds to move away before it explodes. Mining it also makes it explode.
The only way to harvest Hellbulb is to deactivate it using essence of Sapropype. The Sapropype itself is a large plant with 3 tendrils, each one having 5 health. They will try to snare you and bring you to the Sapropype trunk, which does 2.5 damage (like a zombie pigman). Once the tendrils are defeated, the trunk will die and drop 3-5 essences of Sapropype. To deactivate Hellbulbs, simply approach them and quickly right-click on them with the essence of Sapropype to deactivate before they explode. They can then be harvested like any other plant.
Also, I think Netherrack, when lit, should not produce fire, but rather Pyre. Pyre looks just like fire, but is a much darker reddish hue, almost leaning towards purple. It emits the light intensity of lava, and deals just as much damage.
~C~
I imagined them being iron durability. Though they would be more rare.
his reason for not adding poison was that it would confuse those innocent players who want to discover the game without looking everything up in the wiki. if they eat a mushroom, and suddenly everything goes blurry and they start losing health, they won't think "hmm... how can I solve this? Oh, I know, I'll eat ANOTHER mushroom I found in hell. brilliant"
I approve 95%