Your Idea is good, I have already thought about it(but its still ur patent idea)
THERE SHOULD BE BEACON TEMPLES... EACH HOUSE FOR EACH PROFFESION... AND BEDS IN VILLAGER HOUSES
edit: you have my support
I'm not entirely certain you know how suggestions work, but... First, every suggestion's ideas must be interrelated. And second, we should try to make reasonable suggestions that don't disrupt game balance. If you want to try to make your own suggestion with those ideas, go ahead, but I must decline putting them in this one.
No Support! villagers supposed to be intended to be stupid and very weak. Also, allowing this feature to the game will make player careless to their villager. Player will underestimate zombie ability to kill villager. Again no support, too op, with a lot of flaw.
No Support! villagers supposed to be intended to be stupid and very weak. Also, allowing this feature to the game will make player careless to their villager. Player will underestimate zombie ability to kill villager. Again no support, too op, with a lot of flaw.
Are they really intended to be so? I can't think of any rational balance reason why that would be so. Granted, I can see why we wouldn't want villagers too strong, but when they die from a paper cut and are too dumb to survive it becomes more frustrating than challenging. So I can conclude that even if Mojang does intend for them to be slaughtered by the dozen, Mojang is in the wrong.
If a player underestimates a zombie's ability to kill villagers, that is the player's fault, not a fault of this suggestion.
You haven't told me why it is OP and have not listed any actual flaws. You've told me "this is the way it's supposed to be" and "the players will make mistakes." You've also failed to address 2/3 of the suggestion.
First: Let a Beacon's regeneration work on villagers. Villagers are unable to heal themselves, villagers are unable to hide or defend themselves particularly well, and zombies as a predator are too much for the standard village to handle. They die swiftly and often even despite players' best efforts. A regeneration effect may actually keep them alive long enough for a player to deal with the threat. I don't think it's too much to ask that an end-game powerful item like a Beacon do something like this. I don't see anything wrong with this.
Second: Let the population to door ratio be 1:1. It makes no sense to have 3 doors to one villager. The villages we have now feel empty, and attempting to increase the population takes lots of space, especially when keeping zombie defenses in mind. The villages are already spread out over a wide area. The villagers do not need any more room than one door per person, and I cannot think of any rational game balance reason that it is that way. The food/trading breeding requirements from 1.8 are enough of a population cap as is. Again, nothing wrong here.
Third: Houses, as loosely defined as they are in Minecraft, should have an “occupied/claimed” variable. A villager entering a house for the night (and only at night) will cause it to be “claimed,” causing other villagers to simply not acknowledge it as a house. This will get the villagers to spread out a bit and not all swarm into one house. The only exception is that child villagers will follow one of their parents, or another adult if their parents are not available. The only problem with this is AFAIK Minecraft doesn't remember which villagers breed which childrenw. It'd require a new system to remember bloodlines. But other than that theres nothing wrong with it.
The only problem with this is AFAIK Minecraft doesn't remember which villagers breed which childrenw. It'd require a new system to remember bloodlines. But other than that theres nothing wrong with it.[/b] Responses in bold. [b]Support[/b] for all.
Eh, that was mostly because it'd be kind of weird if villager kids had entire houses to themselves. I don't imagine it'd be terribly complicated, and the characteristic would vanish when they became adults.
This would be a really good feature for the villagers! Have my support buddy!
Updated.
Added an additional housing change ("claimed" variable) to spread villagers out and make them more manageable.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
Your Idea is good, I have already thought about it(but its still ur patent idea)
THERE SHOULD BE BEACON TEMPLES... EACH HOUSE FOR EACH PROFFESION... AND BEDS IN VILLAGER HOUSES
edit: you have my support
I'm not entirely certain you know how suggestions work, but... First, every suggestion's ideas must be interrelated. And second, we should try to make reasonable suggestions that don't disrupt game balance. If you want to try to make your own suggestion with those ideas, go ahead, but I must decline putting them in this one.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
Great idea! I've started to get annoyed with the 3:1 door ratio for villagers especially. I also like the occupied/claimed variable idea.
1,000,000% fully support!
No Support! villagers supposed to be intended to be stupid and very weak. Also, allowing this feature to the game will make player careless to their villager. Player will underestimate zombie ability to kill villager. Again no support, too op, with a lot of flaw.
Are they really intended to be so? I can't think of any rational balance reason why that would be so. Granted, I can see why we wouldn't want villagers too strong, but when they die from a paper cut and are too dumb to survive it becomes more frustrating than challenging. So I can conclude that even if Mojang does intend for them to be slaughtered by the dozen, Mojang is in the wrong.
If a player underestimates a zombie's ability to kill villagers, that is the player's fault, not a fault of this suggestion.
You haven't told me why it is OP and have not listed any actual flaws. You've told me "this is the way it's supposed to be" and "the players will make mistakes." You've also failed to address 2/3 of the suggestion.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
Responses in bold. Support for all.
I think most of these are good, so SUPPORT!
Eh, that was mostly because it'd be kind of weird if villager kids had entire houses to themselves. I don't imagine it'd be terribly complicated, and the characteristic would vanish when they became adults.
Thanks for your support!
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.