The idea is Earthgen, a new type of worldgen. The Earthgen is a type of worldgen the generates the entire earth in a 1:1 scale in minecraft. It will require cubic chunks to make do with the height of mountains and skyscrapers, the Earthgen will be generated by google earths 3-dimensional views. Yes, this will be incredibly hard to program, and yes it'll take a while. That's why we could start with small neighborhoods to firm out the design and from there work our way up to cities, states, countries, and continents. We might not even have to do that, Badprenup said
"In all honesty this wouldn't be that hard to implement, minus buildings and without cubic chunks (although it would work way better with them). All you need is a high resolution heightmap of the planet and the code to translate the different colors to different block heights. Then you use an average precipitation and temperature map to assign biomes, then actually generate the world."
Now buildings? the smaller ones such as houses and the like wouldn't be there, they would be, so to speak, blank canvases. Skyscrapers and big buildings in the city would have exteriors and leave the players to fill in the insides, same with the small ones but the players would have to build the entire house.
In the create world screen where you can choose what kind of generation you would like, there is an option that says Earth and you can choose your starting country, state/province, and (hopefully) street address, the street address can be optional.
Thanks for reading this fairly long suggestion, please comment on what you think would make Earthgen better!
Oh, and if you don't like it, (hey, can't please everybody) instead of saying OMG IT SUX SO BAD NO HALPZ maybe consider a more civilized manner? Such as telling what you don't like about it?
And if you do like it, could you maybe make a banner? It would be AWESOME, thanks!
Eh... It sounds like something that would require a lot of coding. I'm not an expert on these sorts of things but I don't think it's as simple as "use google earth".
I made a Feed The Beast modpack! Simply type "Experiment812390" without quotes into the 3rD party codes area and you can see the mods list and install!
Don't be a pedant, or take things out of context on purpose.
"don't quote yourself in your signature it makes you look silly" ~ Oden_The_Fish
#Baum4God
my profile picture is the A-10 thunderbolt II the successor of the first thunderbolt used in WWII by the USAF both excel in air support and ground attacks
the A-10 also sports the GAU-8 Avenger a 30MM hydraulic gatling type autocannon
In all honesty this wouldn't be that hard to implement, minus buildings and without cubic chunks (although it would work way better with them). All you need is a high resolution heightmap of the planet and the code to translate the different colors to different block heights. Then you use an average precipitation and temperature map to assign biomes, then actually generate the world.
That would actually be a really cool mod or vanilla feature, and it would be extremely useful for adventure maps or custom worlds.
Rollback Post to RevisionRollBack
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
Wouldn't it just be better to download a community made custom map of earth, instead of the game having to generate such a huge pile of land every time? No support.
It would be, but downloading a map of the entire earth, or so I read, is close to 2 terabytes and would take multiple days to download, and no one has made a map of the earth.
I think that this would definitely be an awesome feature, but I also don't know that this would even be possible. If it is, then it would probably take a long time to code.
Support, if possible
Rollback Post to RevisionRollBack
PC specs: Intel Core 2 Duo e8500 @ 3.16ghz / XFX Radeon HD 6670 2GB DDR3 / 6GB 1666MHz DDR3 RAM / Windows 7 Professional
I think that this would definitely be an awesome feature, but I also don't know that this would even be possible. If it is, then it would probably take a long time to code.
Support, if possible
Thanks! I like the "Support, if possible" it's like, preemtive covering your butt, LOL
In all honesty this wouldn't be that hard to implement, minus buildings and without cubic chunks (although it would work way better with them). All you need is a high resolution heightmap of the planet and the code to translate the different colors to different block heights. Then you use an average precipitation and temperature map to assign biomes, then actually generate the world.
That would actually be a really cool mod or vanilla feature, and it would be extremely useful for adventure maps or custom worlds.
Huh, thats interesting, adding that to main post. Thanks! (With credit, of course)
I like the idea and think that it would be a great addition for minecraft except if there's one thing I'd comment on is the bobs being a bit wierd to have in the normal world and although it would take a lot of coding it could teach people how unreusable the world really is. Plus would the towns and cities have villagers in them?
Thanks! But what are "the Bobs"? I think having the villagers would make too much lag.
I think its by far too big for peoples computers to handle. Maybe it could be mod where you type in certain coordinates corresponding with Google maps and it could render on Minecraft. (There would be limits, of course)
Rollback Post to RevisionRollBack
"No..""Yes!" Think DANGEROUSLY Live EXTRAORDINARILY Click here to learn how to reason
And why would a map of earth generated by the game itself be any smaller?
By the way: Minecraft's current world's are already larger than the earth's surface. About five times in fact.
Because when you load up the game you only are loading the chunks you are using, with the downloaded one they have to generate the entire map so that you don't get ordinary generation on the ungenerated parts of the map, this would make it so the client knows how to generate it and does so accordingly.
No average person has a harddrive begin enough to store that amount of data , I have 900 GB free and that's not enough to store the whole of Denmark , let alone the World ...
That only matters if you download the map, not if it is just a world generation setting that uses a heightmap to determine block height.
But if you wanted a good reason for it being impossible, the fact that it relies on an idea not yet added and data from google that is a mixture of incomplete and horribly innaccurate (building sizes)
Rollback Post to RevisionRollBack
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
For one, Minecraft height limit of 256 is insufficient to accommodate the vast height variations in the world. The average ocean depth is around 3.5 km, or 3500 meters (aka 3500 blocks deep). Hundreds of mountain rises above 1000 feet.
Even assuming that we scale the vertical height down, the height map would still take up an enormous amount of space. Assuming a simple height (not accounting real-life caves and overhangs), Earth covers 510,000,000 square kilometers, or 510,000,000,000,000 square meters, or 510 trillion square meters. Assuming we just store the height itself (256 possible values, or 1 byte), a complete heightmap of the world, uncompressed, would take about 510 TB. The best compression typically can only compress down to 10% of the original data, or 51 TB.
Typical modern harddrive range from 1 TB to 4 TB. You're going to need a couple computer holding nothing but harddrives just to store that heightmap.
No, or at least I think, the amount of data should only go up as you generate the chunks, but then we have the problem of the chunks not generating what we want, but if it works as I'm thinking it'll take the heightmap and be told what to generate instead of generating randomly.
For one, Minecraft height limit of 256 is insufficient to accommodate the vast height variations in the world. The average ocean depth is around 3.5 km, or 3500 meters (aka 3500 blocks deep). Hundreds of mountain rises above 1000 feet.
Even assuming that we scale the vertical height down, the height map would still take up an enormous amount of space. Assuming a simple height (not accounting real-life caves and overhangs), Earth covers 510,000,000 square kilometers, or 510,000,000,000,000 square meters, or 510 trillion square meters. Assuming we just store the height itself (256 possible values, or 1 byte), a complete heightmap of the world, uncompressed, would take about 510 TB. The best compression typically can only compress down to 10% of the original data, or 51 TB.
Typical modern harddrive range from 1 TB to 4 TB. You're going to need a couple computer holding nothing but harddrives just to store that heightmap.
You have a valid point, mojangcrosoft (still not sure what to call it) would have the heightmap and either A: generate an algorithm (I think, I'm a coding noob) that tells the chunks what to generate, or B, have the worldgen just be fixed off of the hieghtmap that is stored in their computers, all we have is the algorithm/predefined chunk generation on our computers. And for the height? Cubic chunks would make the map height infinite. (Or so I've been told)
"In all honesty this wouldn't be that hard to implement, minus buildings and without cubic chunks (although it would work way better with them). All you need is a high resolution heightmap of the planet and the code to translate the different colors to different block heights. Then you use an average precipitation and temperature map to assign biomes, then actually generate the world."
Now buildings? the smaller ones such as houses and the like wouldn't be there, they would be, so to speak, blank canvases. Skyscrapers and big buildings in the city would have exteriors and leave the players to fill in the insides, same with the small ones but the players would have to build the entire house.
In the create world screen where you can choose what kind of generation you would like, there is an option that says Earth and you can choose your starting country, state/province, and (hopefully) street address, the street address can be optional.
Thanks for reading this fairly long suggestion, please comment on what you think would make Earthgen better!
Oh, and if you don't like it, (hey, can't please everybody) instead of saying OMG IT SUX SO BAD NO HALPZ maybe consider a more civilized manner? Such as telling what you don't like about it?
And if you do like it, could you maybe make a banner? It would be AWESOME, thanks!
#Baumformod
Oh, can't read webdings? Here.
Op in #minecrafthelp, JIRA Helper in bugs.mojang.com, Chat moderator in Minecraft Forums, Twitch/Mixer mod
How to get a dxdiag
If I helped you, dont forget to click the thanks arrow!
or http://www.minecraftforum.net/news/59889-great-britain-all-of-it-in-minecraft
I made a Feed The Beast modpack! Simply type "Experiment812390" without quotes into the 3rD party codes area and you can see the mods list and install!
Don't be a pedant, or take things out of context on purpose.
http://en.wikipedia.org/wiki/Oden so what I'm soup? Fish soup?
"don't quote yourself in your signature it makes you look silly" ~ Oden_The_Fish
#Baum4God
my profile picture is the A-10 thunderbolt II the successor of the first thunderbolt used in WWII by the USAF both excel in air support and ground attacks
the A-10 also sports the GAU-8 Avenger a 30MM hydraulic gatling type autocannon
OHHH U FELL FOR IT! OOOOOHHH
That would actually be a really cool mod or vanilla feature, and it would be extremely useful for adventure maps or custom worlds.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
It would be, but downloading a map of the entire earth, or so I read, is close to 2 terabytes and would take multiple days to download, and no one has made a map of the earth.
#Baumformod
Oh, can't read webdings? Here.
Support, if possible
PC specs: Intel Core 2 Duo e8500 @ 3.16ghz / XFX Radeon HD 6670 2GB DDR3 / 6GB 1666MHz DDR3 RAM / Windows 7 Professional
Thanks! I like the "Support, if possible" it's like, preemtive covering your butt, LOL
#Baumformod
Oh, can't read webdings? Here.
Huh, thats interesting, adding that to main post. Thanks! (With credit, of course)
#Baumformod
Oh, can't read webdings? Here.
Ok, thanks for the opinion though!
#Baumformod
Oh, can't read webdings? Here.
Thanks! But what are "the Bobs"? I think having the villagers would make too much lag.
#Baumformod
Oh, can't read webdings? Here.
Think DANGEROUSLY Live EXTRAORDINARILY Click here to learn how to reason
Because when you load up the game you only are loading the chunks you are using, with the downloaded one they have to generate the entire map so that you don't get ordinary generation on the ungenerated parts of the map, this would make it so the client knows how to generate it and does so accordingly.
#Baumformod
Oh, can't read webdings? Here.
Can you tell me how it's not possible?
#Baumformod
Oh, can't read webdings? Here.
That only matters if you download the map, not if it is just a world generation setting that uses a heightmap to determine block height.
But if you wanted a good reason for it being impossible, the fact that it relies on an idea not yet added and data from google that is a mixture of incomplete and horribly innaccurate (building sizes)
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
For one, Minecraft height limit of 256 is insufficient to accommodate the vast height variations in the world. The average ocean depth is around 3.5 km, or 3500 meters (aka 3500 blocks deep). Hundreds of mountain rises above 1000 feet.
Even assuming that we scale the vertical height down, the height map would still take up an enormous amount of space. Assuming a simple height (not accounting real-life caves and overhangs), Earth covers 510,000,000 square kilometers, or 510,000,000,000,000 square meters, or 510 trillion square meters. Assuming we just store the height itself (256 possible values, or 1 byte), a complete heightmap of the world, uncompressed, would take about 510 TB. The best compression typically can only compress down to 10% of the original data, or 51 TB.
Typical modern harddrive range from 1 TB to 4 TB. You're going to need a couple computer holding nothing but harddrives just to store that heightmap.
No, or at least I think, the amount of data should only go up as you generate the chunks, but then we have the problem of the chunks not generating what we want, but if it works as I'm thinking it'll take the heightmap and be told what to generate instead of generating randomly.
#Baumformod
Oh, can't read webdings? Here.
You have a valid point, mojangcrosoft (still not sure what to call it) would have the heightmap and either A: generate an algorithm (I think, I'm a coding noob) that tells the chunks what to generate, or B, have the worldgen just be fixed off of the hieghtmap that is stored in their computers, all we have is the algorithm/predefined chunk generation on our computers. And for the height? Cubic chunks would make the map height infinite. (Or so I've been told)
#Baumformod
Oh, can't read webdings? Here.
Hey, maybe, maybe not, but I think (or at least I hope) that's not the case. And your exaggerating, right?
#Baumformod
Oh, can't read webdings? Here.