Hey guys, I wanted to go ahead and give my idea for a future Minecraft update :]
As you can tell from the title, this is about metal(s); It should be pretty interesting though.
Currently there are only a few types of metals/ore in the whole of minecraft, and they are only found in small pockets of 2-8 blocks. I'm wanting this to be changed for a multitude of reasons:
1. It's rather unrealistic that we'd find all these minerals/ore in the same places
2. It's damn near impossible to make actual mines
3. It's unrealistic to find this wide variety of resources in such close relations
4. It's unrealistic how easy it is to make all these metals, and metal tools
So the first part of this suggestion is to add a bit of realism into minecraft, starting with where the minerals/ore spawn.
It only takes about three ingame days to have a fully functioning settlement, full of metals, wood, and various other things.. This isn't much of a problem, but it tends to make your experience in minecraft shorter; and I want that fixed. So to help mend that little problem, its going to need to be more challenging to find your resources! Now just spreading the resources thinner wouldn't solve the problem at all, infact it would probably make people not want to play. The next sub-step here, is to make the minerals/ore spawn in bigger quantities, and more likely to spawn near each other. The average size of the spawning would be anywhere from 8-12 per pocket, but this would also GREATLY increase the chances of certain minerals/ores to spawn nearby it.
The next part is spreading the minerals, and ores out:
Ore, and minerals can be found in ANY cave in minecraft, by my experience at least.
So I don't have much of an idea of how to spread the ores, and minerals out or anything; so there isn't too much to say here. As for finding these new mines that are spread out along the world... There isn't any really easy way to do this from what I can tell.... Certain minerals/ores would be VERY close to the surface, and sometimes right ontop of it in several small quantities; signaling the larger mines of the same kind are just below. The majority of the time these would not be premade caves or mines, you would instead have to dig down in a 4x4 (usually) big hole to find more of the same mineral; this wouldn't be too hard because of the small pockets of minerals that will guide you to the large ones. 3-4 small surface pockets would be more than enough to guide you to the large mine of ore/mineral.
-THIS WILL NOT EFFECT COAL, OR DIAMOND-
Now for the third part:
In the real world, melting down ore & creating bars of metal is not as easy as it seems. You have to go through the process of refining the ore to get rid of all the dirt, separating it from the metal/gem. You then need a form of containment for the metal to be held in while it melts. For this, we would need to create a stone container.
[]
[]
This would hold a max of 14 Purified ore, 7 Refined ore, or 4 un-refined ore.
When the ore is melted down inside it looks almost the same as a bucket of lava (except it's a small cup-like holster). After the ore has been melted down, it will give out the same number of bars, as was ore. So 4 ore would make 4 bars, regardless of the refinement.
If you melt down unrefined ore & make it into a bar, it will create a weak bar; this can still be used to make tools and such, but it will break after only a few uses. The bar, and tool itself would look very worn, and not "stable for use" looking.
Melting down Refined ore would produce the same thing that we currently have, same look, same durability.
This would be the easiest way to go, but would be less fun that totally purifying the ore.
Melting down Purified ore would give you a totally different end result:
Purified ore would make shinier, harder looking metals; and would last the user 2x longer than your average tool.
The only drawback on making it is, you need a special tool to do so. (I'm trying to think of something for this, ideas?)
Now we have to take a step back here, since we have the outcomes finished with the ore.
Melted ore cant just go from a cup of molten goop, to metal bars, can it?
So the next step is creating your bar mold!
The bar mold would be rather simple, but would come in two parts since the crafting grid isn't big enough to make it in one piece.
[] []
&
[] []
These can be made in either order, but there would have to be one of each to complete the mold.
The two pieces would create a half mold, and would need to be placed into the crafting grid once again, to create the whole bar mold. You would only need to stick the two side by side, with the empty ends pointing at each other, to create the bar mold.
With these new updates for smelting, there will need to be an update to the furnace as well.
For starters: The main furnace build, which we currently use, would NOT be usable by itself. Building it by itself would only make a piece of furniture...
To make an operational furnace, you would need to equip the Melting Cup & right click the prebuilt furnace.
This would then allow you to open up the crafting crid once again. The next part of the furnace update is, instead of metal bars being produced in the end product, the cup with molten metal in it would come out instead. However you would not want to remove it before the ore was finished melting, or else you would loose it into the fire. After all the metal is in the cup, melted, you would simply click it and take it out. From there you would have to put it into the crafting grid with the mold to create the bars:
[] [] []
[] [] = Cup of molten metal
[] [] =Mold
The mold and the container would remain, but you would also receive the hardened metal bars.
The container could be kept in the inventory, but would need to be placed back into the furnace before it would be able to function.
The refinement process:
There would only be two ways to refine ore in minecraft, at least that I'm going to give.
1. Basic Refinement
&
2. Purification
Basic Refinement is relatively easy, or basic. lol.
You would need to equip the ore into your hand, and go down to the nearest body of water. To give a basic refinement you would simply need to right click on the water (without building by accident). This would give you a couple chunks of metal, you can do nothing with these until they have been made into bars...
Purification requires a bit more work...
For starters, you will have to create a special tool/item to hold your unrefined ore in:
This is a three step process to getting the items, and then putting them together.
You'll need sticks, strings, and a new item GLUE!
Glue can be made from getting a bucket (made of wood), filling it with water, sugar, and some paper.(materials will most likely change, I have no clue how to make glue. Though I can rhyme)
To build the netting for the item, you have to go to your crafting grid and place them as follows:
= String
[]
[] []
[]
This would give you one net - (possible fishing update? what?)
The next thing you need is sticks!
You will create the frame of the item by doing this on your crafting grid:
= Sticks, obviously...
[]
This would give you one wooden frame -
The next step is rather simple:
You need a wooden bucket (same as the regular bucket, except with wood planks)
Some sugar, and some paper. fill the bucket with water, and simple add it to the water filled bucket.
This will give you paste/glue -
Now combining the three items
Go to your crafting grid, and do as follows:
= Net
= Frame
= Glue/Paste
[] []
[] []
[] []
And this gives you one Sifting pan!
To use it, simply equip it, place ore inside, and right click on water.
Now for my next part...
Since iron is already so scarce, this update would make it REALLY hard to find; which is why I'm adding three different types of metals, two being ore.
These will both be very common, and pretty easy to find in most biomes:
Tin: Tin is a pretty light, but interesting metal for minecraft. I'm not sure if there will be any special uses for it (ideas?)
Copper: Copper was one of the first metals that people started using, and has a very high electric conductivity (ideas?)
Bronze: is a mix of both tin & copper, and provides a more durable metal, with a few special attributes of it's own.
Tin and Copper would both need to be melted down, and placed above the same mold to create bronze.
Here are some pictures of the ore, and bars:
Copper Ore:
Copper Bar:
Tin Ore:
Tin Bar:
Bronze Bar:
Updated Iron Bar:
Steel Bar:
I updated the iron bar to fit, and not be confused with tin.
To make steel, you simply make iron; place it back into the melting cup and re-melt it.
It takes twice as long to melt an iron bar back down. Steel offers the second most durable tools in the game, behind diamond.
This is all I have for now, thanks for reading all that! (or skimming)
I would greatly appreciate your input on this, as well as your suggestions.
Also, if anyone feels like making me a MetalCraft banner, It'd be awesome!
-I will be updating this if people ask me too
-I'll try to answer most of your questions
-I know there might be some flaws, but if you see any, tell me anyway!
Since when does realism matter, the execution is just fine. There is no reason to complicate things that do not need to be complicated or changed. In other words, don't break what is not broken.
Since when does realism matter, the execution is just fine. There is no reason to complicate things that do not need to be complicated or changed. In other words, don't break what is not broken.
Ehh, This was originally more about adding a few new metals, but I wasn't sure where to go with some of them.
It also felt a bit bare, so I added the spreading thing in :tongue.gif:
can you use something like MCedit to create a schematic of the ore clusters you were talking about? if so, you could use those clusters the way the game inserts dungeons but at a higher frequency with a random selection of 20 different formations.
if there is a way to get diamonds to only spawn under coal bearing mountains, and occasional gold blocks forming in springs and waterfalls that would be really cool, but i highly doubt it's currently possible.
As far as i can tell, the game seems to generate the land and ore placements first, then runs it's cave generator (and thats how sometimes you find a single block of coal in a cave roof/wall). I figured this was erosion
Rollback Post to RevisionRollBack
Quote from Nyugen »
"Fellow Minecrafters! Would any of you chaps happen to aquire a map of incredible visual aesthetic value, or a map which contains natural formations of great spectacle? Or would any of you happen to discover fabulous biome settings? [Notch]
Since when does realism matter, the execution is just fine. There is no reason to complicate things that do not need to be complicated or changed. In other words, don't break what is not broken.
Ehh, This was originally more about adding a few new metals, but I wasn't sure where to go with some of them.
It also felt a bit bare, so I added the spreading thing in :tongue.gif:
i agree, more veriety makes the game longer basically. Right now, iron is just useless. i agree we don't need realism, but, i love the idea of making more than just iron, which is NOT worth it for a tool. if anything, iron and steel.
Yes, Iron And steel if anything. Steel could be the finally bridge between iron and diamond. The 600 use range.
Perhaps add something like carbon, or something creative and minecraftish. You make a blast furnace, and smelt steel. It takes a few iron bars to get 1 steel bar, since it's not totally efficient.
I would really love to see a new material set in the game, because right now it looks like this. (tool wise)
Wood - useless for tools
stone - UNLIMITED TOOLS
Iron - For the small amount you find, tools are no where need worth it, better for tracks and carts.
diamond - jesus tools
All I use are stone picks really...
I vote for this mod, with the tin and bronze, and steel.
Rollback Post to RevisionRollBack
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
I would really love to see a new material set in the game, because right now it looks like this. (tool wise)
Wood - useless for tools
stone - UNLIMITED TOOLS
Iron - For the small amount you find, tools are no where need worth it, better for tracks and carts.
diamond - jesus tools
Gold? why use gold for tools??? gold = soft metal.
Search before you post, but nice realistic idea I like it (I like some realism in minecraft) I'm just sorry for all the noobs that would have to play through with this is it was implemented
Noob : Ugh....god damit....how the **** do I make an iron bar it's nothing of how my friend said it.....
*searches on the wiki*
Noob : Great....oh god dam this is complicated,
*tries to start*
Noob : yeah this is sorta....wtf....what is this goop....god damit, Im going to ask my friend bob tomorow
*Next day*
Noob : Oh this is alot more realistic then I though....once I get the hang of it....it's sorta easy.....
Anonymous : Ssssssss
Noob : Whats that
Anonymous : KABOOOM
Noob : WTF....WTF WTF WTF I JUST FINISH THE IRON REFINING PROCESS AND A GREEN PICKLE WITH 4 LEGS BLOWS UP *Rage quit*
Rollback Post to RevisionRollBack
These guys make awesome art for Mods (Items, New Blocks and Mobs)
I will be using them soon
I'm Starting to be known as a Balancer, A.K.A. I'm starting to become pessimist
As you can tell from the title, this is about metal(s); It should be pretty interesting though.
Currently there are only a few types of metals/ore in the whole of minecraft, and they are only found in small pockets of 2-8 blocks. I'm wanting this to be changed for a multitude of reasons:
1. It's rather unrealistic that we'd find all these minerals/ore in the same places
2. It's damn near impossible to make actual mines
3. It's unrealistic to find this wide variety of resources in such close relations
4. It's unrealistic how easy it is to make all these metals, and metal tools
So the first part of this suggestion is to add a bit of realism into minecraft, starting with where the minerals/ore spawn.
It only takes about three ingame days to have a fully functioning settlement, full of metals, wood, and various other things.. This isn't much of a problem, but it tends to make your experience in minecraft shorter; and I want that fixed. So to help mend that little problem, its going to need to be more challenging to find your resources! Now just spreading the resources thinner wouldn't solve the problem at all, infact it would probably make people not want to play. The next sub-step here, is to make the minerals/ore spawn in bigger quantities, and more likely to spawn near each other. The average size of the spawning would be anywhere from 8-12 per pocket, but this would also GREATLY increase the chances of certain minerals/ores to spawn nearby it.
The next part is spreading the minerals, and ores out:
Ore, and minerals can be found in ANY cave in minecraft, by my experience at least.
So I don't have much of an idea of how to spread the ores, and minerals out or anything; so there isn't too much to say here. As for finding these new mines that are spread out along the world... There isn't any really easy way to do this from what I can tell.... Certain minerals/ores would be VERY close to the surface, and sometimes right ontop of it in several small quantities; signaling the larger mines of the same kind are just below. The majority of the time these would not be premade caves or mines, you would instead have to dig down in a 4x4 (usually) big hole to find more of the same mineral; this wouldn't be too hard because of the small pockets of minerals that will guide you to the large ones. 3-4 small surface pockets would be more than enough to guide you to the large mine of ore/mineral.
-THIS WILL NOT EFFECT COAL, OR DIAMOND-
Now for the third part:
In the real world, melting down ore & creating bars of metal is not as easy as it seems. You have to go through the process of refining the ore to get rid of all the dirt, separating it from the metal/gem. You then need a form of containment for the metal to be held in while it melts. For this, we would need to create a stone container.
[]
[]
This would hold a max of 14 Purified ore, 7 Refined ore, or 4 un-refined ore.
When the ore is melted down inside it looks almost the same as a bucket of lava (except it's a small cup-like holster). After the ore has been melted down, it will give out the same number of bars, as was ore. So 4 ore would make 4 bars, regardless of the refinement.
If you melt down unrefined ore & make it into a bar, it will create a weak bar; this can still be used to make tools and such, but it will break after only a few uses. The bar, and tool itself would look very worn, and not "stable for use" looking.
Melting down Refined ore would produce the same thing that we currently have, same look, same durability.
This would be the easiest way to go, but would be less fun that totally purifying the ore.
Melting down Purified ore would give you a totally different end result:
Purified ore would make shinier, harder looking metals; and would last the user 2x longer than your average tool.
The only drawback on making it is, you need a special tool to do so. (I'm trying to think of something for this, ideas?)
Now we have to take a step back here, since we have the outcomes finished with the ore.
Melted ore cant just go from a cup of molten goop, to metal bars, can it?
So the next step is creating your bar mold!
The bar mold would be rather simple, but would come in two parts since the crafting grid isn't big enough to make it in one piece.
[] []
&
[] []
These can be made in either order, but there would have to be one of each to complete the mold.
The two pieces would create a half mold, and would need to be placed into the crafting grid once again, to create the whole bar mold. You would only need to stick the two side by side, with the empty ends pointing at each other, to create the bar mold.
With these new updates for smelting, there will need to be an update to the furnace as well.
For starters: The main furnace build, which we currently use, would NOT be usable by itself. Building it by itself would only make a piece of furniture...
To make an operational furnace, you would need to equip the Melting Cup & right click the prebuilt furnace.
This would then allow you to open up the crafting crid once again. The next part of the furnace update is, instead of metal bars being produced in the end product, the cup with molten metal in it would come out instead. However you would not want to remove it before the ore was finished melting, or else you would loose it into the fire. After all the metal is in the cup, melted, you would simply click it and take it out. From there you would have to put it into the crafting grid with the mold to create the bars:
[] [] []
[] [] = Cup of molten metal
[] [] =Mold
The mold and the container would remain, but you would also receive the hardened metal bars.
The container could be kept in the inventory, but would need to be placed back into the furnace before it would be able to function.
The refinement process:
There would only be two ways to refine ore in minecraft, at least that I'm going to give.
1. Basic Refinement
&
2. Purification
Basic Refinement is relatively easy, or basic. lol.
You would need to equip the ore into your hand, and go down to the nearest body of water. To give a basic refinement you would simply need to right click on the water (without building by accident). This would give you a couple chunks of metal, you can do nothing with these until they have been made into bars...
Purification requires a bit more work...
For starters, you will have to create a special tool/item to hold your unrefined ore in:
This is a three step process to getting the items, and then putting them together.
You'll need sticks, strings, and a new item GLUE!
Glue can be made from getting a bucket (made of wood), filling it with water, sugar, and some paper.(materials will most likely change, I have no clue how to make glue. Though I can rhyme)
To build the netting for the item, you have to go to your crafting grid and place them as follows:
= String
[]
[] []
[]
This would give you one net - (possible fishing update? what?)
The next thing you need is sticks!
You will create the frame of the item by doing this on your crafting grid:
= Sticks, obviously...
[]
This would give you one wooden frame -
The next step is rather simple:
You need a wooden bucket (same as the regular bucket, except with wood planks)
Some sugar, and some paper. fill the bucket with water, and simple add it to the water filled bucket.
This will give you paste/glue -
Now combining the three items
Go to your crafting grid, and do as follows:
= Net
= Frame
= Glue/Paste
[] []
[] []
[] []
And this gives you one Sifting pan!
To use it, simply equip it, place ore inside, and right click on water.
Now for my next part...
Since iron is already so scarce, this update would make it REALLY hard to find; which is why I'm adding three different types of metals, two being ore.
These will both be very common, and pretty easy to find in most biomes:
Tin: Tin is a pretty light, but interesting metal for minecraft. I'm not sure if there will be any special uses for it (ideas?)
Copper: Copper was one of the first metals that people started using, and has a very high electric conductivity (ideas?)
Bronze: is a mix of both tin & copper, and provides a more durable metal, with a few special attributes of it's own.
Tin and Copper would both need to be melted down, and placed above the same mold to create bronze.
Here are some pictures of the ore, and bars:
Copper Ore:
Copper Bar:
Tin Ore:
Tin Bar:
Bronze Bar:
Updated Iron Bar:
Steel Bar:
I updated the iron bar to fit, and not be confused with tin.
To make steel, you simply make iron; place it back into the melting cup and re-melt it.
It takes twice as long to melt an iron bar back down. Steel offers the second most durable tools in the game, behind diamond.
This is all I have for now, thanks for reading all that! (or skimming)
I would greatly appreciate your input on this, as well as your suggestions.
Also, if anyone feels like making me a MetalCraft banner, It'd be awesome!
-I will be updating this if people ask me too
-I'll try to answer most of your questions
-I know there might be some flaws, but if you see any, tell me anyway!
"Just because you can doesn't mean you should."
Click here for an awsome game
Ehh, This was originally more about adding a few new metals, but I wasn't sure where to go with some of them.
It also felt a bit bare, so I added the spreading thing in :tongue.gif:
if there is a way to get diamonds to only spawn under coal bearing mountains, and occasional gold blocks forming in springs and waterfalls that would be really cool, but i highly doubt it's currently possible.
As far as i can tell, the game seems to generate the land and ore placements first, then runs it's cave generator (and thats how sometimes you find a single block of coal in a cave roof/wall). I figured this was erosion
i agree, more veriety makes the game longer basically. Right now, iron is just useless. i agree we don't need realism, but, i love the idea of making more than just iron, which is NOT worth it for a tool. if anything, iron and steel.
Yes, Iron And steel if anything. Steel could be the finally bridge between iron and diamond. The 600 use range.
Perhaps add something like carbon, or something creative and minecraftish. You make a blast furnace, and smelt steel. It takes a few iron bars to get 1 steel bar, since it's not totally efficient.
I would really love to see a new material set in the game, because right now it looks like this. (tool wise)
Wood - useless for tools
stone - UNLIMITED TOOLS
Iron - For the small amount you find, tools are no where need worth it, better for tracks and carts.
diamond - jesus tools
All I use are stone picks really...
I vote for this mod, with the tin and bronze, and steel.
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Gold? why use gold for tools??? gold = soft metal.
Noob : Ugh....god damit....how the **** do I make an iron bar it's nothing of how my friend said it.....
*searches on the wiki*
Noob : Great....oh god dam this is complicated,
*tries to start*
Noob : yeah this is sorta....wtf....what is this goop....god damit, Im going to ask my friend bob tomorow
*Next day*
Noob : Oh this is alot more realistic then I though....once I get the hang of it....it's sorta easy.....
Anonymous : Ssssssss
Noob : Whats that
Anonymous : KABOOOM
Noob : WTF....WTF WTF WTF I JUST FINISH THE IRON REFINING PROCESS AND A GREEN PICKLE WITH 4 LEGS BLOWS UP *Rage quit*
I will be using them soon
I'm Starting to be known as a Balancer, A.K.A. I'm starting to become pessimist