Oh, goody. Another post suggesting new ores. Did you use the search bar?
Okay, so I know there have been a ton of suggestions for new ores in the game. However, this time the reason for adding them is quite different from the traditional more=better. With Mojang working on making the modding API [citation needed] , I think that we should also add in new ores on the same page – not because Minecraft lacks ores, but because lots of mods use them.
As anyone who has played with Thermal Expansion / Mekanism/ IndustrialCraft / Galacticraft / etc will know, these mods add in new ores. And as anyone who plays with Tekkit / Feed The Beast / etc will know, when you have all of these mods installed at once, often they all add in the same type of ore. Mainly, it’s copper and tin.
This causes huge problems for players because you have 5 different types of copper which are all incompatible with each other, as well as 5 types of copper ore. That’s 8 redundant blocks in total. If the vanilla game already has copper, this means that all mods can simply use that, and not have to add in new ores.
Doesn’t oreDictionary from Forge solve the issue of incompatible ores?
Yes, but it just makes it so it doesn’t matter what type of copper you have. The main issue that you have a whole bunch of different ingots with the same purpose is still there.
So you want to add in copper because mods? What about the people playing vanilla – that’s a useless ore for them.
Not just copper. Copper AND tin. Some people say the same for Lapis – in fact, with the new flower fields added in 1.7 mean that Lapis is quite literally useless. Obviously, to make it so the two ores won’t have the same issue as Lapis, they can be used to create the standard set of tools, weapons and armour.
Why copper and tin? Also, do we really need a new ore that just adds in a new tier of weapons?
I chose copper and tin because most mods add them in. There are other ores such as lead, silver, uranium and so on, however only a few mods use them so it’s not really needed as there aren’t any duplicate silver/lead/uranium ores.
Of course, the copper and tin do just add in the same things, albeit in a new light. However, the two ores do improve the sense of progression in the game. I’ve always felt that there is too large a gap between stone/iron and iron/diamond. (I know there’s gold, but it’s terrible for weapons and armour.) Historically, we first made tools using copper, before moving on to bronze and finally iron. Likewise, there is a large gap between iron and diamond – iron tools have roughly 250 uses in durability, while diamond has 1500, meaning diamond is 6x more durable than iron. Where’s the in-between?
Thus, copper should serve as a mid-tier ore between stone and iron with 180 uses, while tin can be the buffer between iron and diamond, with maybe 700 or 800 uses.
As a bonus, copper is used in our world a lot as wiring and for making statues, while tin plating is used to reinforce walls. Thus, copper could also be used to make copper wires, as well as perhaps a material for crafting statues and roof plating. Tin, on the other hand, could be used to strengthen things like wood, cobblestone and glass, making them more blast resistant and harder to break. This could be very useful in PvP maps, or just avoiding creeper damage in general.
Isn’t wiring what redstone is used for?
Okay, so we have got wires of a sort in the game. However, redstone does have its flaws – namely, it doesn’t travel vertically because it’s dust. Copper, as a metal, won’t have this problem. Thus, it can be added in as the vertical redstone that everybody wanted, hint hint Jeb.
Yea, I think oreDictionary does its job well enough. We don't need a new ore in vanilla just so people don't have cluttered chests. If you are playing with all those mods that add so many different coppers and tins, just get a better storage mod while you are at it.
First of all, Mojang doesn't actually directly support mods. There's no reason this should get added.
Second of all, not everyone USES mods. I see you tried to rebut this argument by adding... tin. I don't understand how this helps. I also don't understand the lapis example, because what I understand is you're saying "Lapis is useless, let's add another useless ore!" (Plus, lapis is going to be used for enchanting in 1.8.)
Third of all, not everyone wants to turn Minecraft into MineFactory or whatever. Maybe consider the people who don't enjoy automated machines and wiring and all that.
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A man who dares to waste an hour of his life has not yet discovered the value of time. A man who dares waste ten hours of his life has obviously discovered the internet.
Adding an item to Minecraft simply because a lot of mods happen to have it is completely unnecessary. To the part of the population that does not use mods, it would simply be an item that does literally nothing. No use at all, it's just there for compatibility. Mod pack makers can easily force only a single ore to spawn, and mods exist to convert one mod's copper ingot to another one. You can always use the Unifier from MineFactory Reloaded to convert your IndustrialCraft copper to Thermal Expansion's copper. The vast majority of Minecraft player play exclusively Vanilla Minecraft, and even the minority that play modded do not all play tech mods that add copper and tin. If anything were to be concerned with this, it should be the Minecraft Forge crew. And I don't even think it's a good idea for Forge to do that. By the same logic, we should be adding an energy system, turning hoppers into a full fledged piping system with sorting capabilities and automating mining.
No support for the same reasons others have stated. There are lots of mods that share common items, and it should be the modder's responsibility to make compatible mods, just like it is in any other game that has a large mod community (Elder Scrolls and Fallout for example).
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No support, not just because ONLY those two ores are added but because the mods should add them themselves.
Also, mods may add ores in non-standard ways; take my mod for examaple, which adds amethyst ore, which uses a very different methodology to place veins so it can be much rarer than diamond yet have the same range and vein size (try making diamond rarer than 1 vein per chunk - it's impossible; the distribution of my ore is also nonstandard over the y-range).
In addition, trying to fill in gaps between existing tiers is either annoying if you have to make them to progress to the next or useless if you only use the best tier; if you've ever gone caving you'd also know that there are already enough ores.
Okay, so I know there have been a ton of suggestions for new ores in the game. However, this time the reason for adding them is quite different from the traditional more=better. With Mojang working on making the modding API [citation needed] , I think that we should also add in new ores on the same page – not because Minecraft lacks ores, but because lots of mods use them.
As anyone who has played with Thermal Expansion / Mekanism/ IndustrialCraft / Galacticraft / etc will know, these mods add in new ores. And as anyone who plays with Tekkit / Feed The Beast / etc will know, when you have all of these mods installed at once, often they all add in the same type of ore. Mainly, it’s copper and tin.
This causes huge problems for players because you have 5 different types of copper which are all incompatible with each other, as well as 5 types of copper ore. That’s 8 redundant blocks in total. If the vanilla game already has copper, this means that all mods can simply use that, and not have to add in new ores.
Doesn’t oreDictionary from Forge solve the issue of incompatible ores?
Yes, but it just makes it so it doesn’t matter what type of copper you have. The main issue that you have a whole bunch of different ingots with the same purpose is still there.
So you want to add in copper because mods? What about the people playing vanilla – that’s a useless ore for them.
Not just copper. Copper AND tin. Some people say the same for Lapis – in fact, with the new flower fields added in 1.7 mean that Lapis is quite literally useless. Obviously, to make it so the two ores won’t have the same issue as Lapis, they can be used to create the standard set of tools, weapons and armour.
Why copper and tin? Also, do we really need a new ore that just adds in a new tier of weapons?
I chose copper and tin because most mods add them in. There are other ores such as lead, silver, uranium and so on, however only a few mods use them so it’s not really needed as there aren’t any duplicate silver/lead/uranium ores.
Of course, the copper and tin do just add in the same things, albeit in a new light. However, the two ores do improve the sense of progression in the game. I’ve always felt that there is too large a gap between stone/iron and iron/diamond. (I know there’s gold, but it’s terrible for weapons and armour.) Historically, we first made tools using copper, before moving on to bronze and finally iron. Likewise, there is a large gap between iron and diamond – iron tools have roughly 250 uses in durability, while diamond has 1500, meaning diamond is 6x more durable than iron. Where’s the in-between?
Thus, copper should serve as a mid-tier ore between stone and iron with 180 uses, while tin can be the buffer between iron and diamond, with maybe 700 or 800 uses.
As a bonus, copper is used in our world a lot as wiring and for making statues, while tin plating is used to reinforce walls. Thus, copper could also be used to make copper wires, as well as perhaps a material for crafting statues and roof plating. Tin, on the other hand, could be used to strengthen things like wood, cobblestone and glass, making them more blast resistant and harder to break. This could be very useful in PvP maps, or just avoiding creeper damage in general.
Isn’t wiring what redstone is used for?
Okay, so we have got wires of a sort in the game. However, redstone does have its flaws – namely, it doesn’t travel vertically because it’s dust. Copper, as a metal, won’t have this problem. Thus, it can be added in as the vertical redstone that everybody wanted, hint hint Jeb.
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Second of all, not everyone USES mods. I see you tried to rebut this argument by adding... tin. I don't understand how this helps. I also don't understand the lapis example, because what I understand is you're saying "Lapis is useless, let's add another useless ore!" (Plus, lapis is going to be used for enchanting in 1.8.)
Third of all, not everyone wants to turn Minecraft into MineFactory or whatever. Maybe consider the people who don't enjoy automated machines and wiring and all that.
A man who dares to waste an hour of his life has not yet discovered the value of time. A man who dares waste ten hours of his life has obviously discovered the internet.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Also, mods may add ores in non-standard ways; take my mod for examaple, which adds amethyst ore, which uses a very different methodology to place veins so it can be much rarer than diamond yet have the same range and vein size (try making diamond rarer than 1 vein per chunk - it's impossible; the distribution of my ore is also nonstandard over the y-range).
In addition, trying to fill in gaps between existing tiers is either annoying if you have to make them to progress to the next or useless if you only use the best tier; if you've ever gone caving you'd also know that there are already enough ores.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?