I just added that because people want them T0 D0 s0mething.
That's not the kind of mindset you want to have for suggestions. You don't want to poop out attributes in a vain attempt to fill in blanks. It's a lazy, uncreative way of doing things. What's with the random goofy 0's replacing the o's there..?
These human mobs are just NPC versions of players with unfitting skins, and we have quite enough helper mobs as is.
my o key is a bit on and 0ff. But look, I don't want to get locked. The idea is what I want. I'll do anything just to get a better version of the human m0b back.
my o key is a bit on and 0ff. But look, I don't want to get locked. The idea is what I want. I'll do anything just to get a better version of the human m0b back.
There needs to be a bit more backing to an idea rather than "this is what I want." We already know you want it, otherwise you wouldn't post it. You wanting something doesn't automatically make everyone else want it. Over time Minecraft started out with about 5 human mobs and all of them were scrapped forever with no hope or hint of them returning. This also includes giants and living pigmen.
Your idea isn't an improved version of any human mob, because again, they're just NPC versions of players with unfitting multiplayer-esque skins.
Please read the suggestion guide, because you're using a lot of statements and approaches that don't help out a suggestion in the slightest.
What you said goes both ways. Just because you don't want something doesn't mean everyone else doesn't. Give me your arguments.
You're kidding right? Seriously, I gave you these arguments like 3 times already.
Many human mobs have been removed from the game, have no reason to ever come back, and we were never given any update that any others are coming in a future update.
This suggestion is far from original, the toughest utility mob we have is a hulking iron golem, so adding these humans that perform the same task is again... redundant.
This would be boring. Your mobs are players repackaged as NPC's with cheap skins that you'd see overused on any server.
You are not the first person to suggest this. "Here's some human mobs, they can mine and fight like the player, you can pay them to help you!" These threads have been around for like 3 years.
There, those are the arguments that you seemed to have skipped over many times. The irony is that you haven't said anything to defend yourself.
What you are saying is only why they're bad. You are not saying they could be improved or why. My skins are cheap, you're correct. But MOJANG are geniuses in video game art. I am simply the player. And I have said plenty to defend myself. You do not have to post to this thread. If you do not care about them, you do not care about them.
Look, a constructive critic tells me not only what I'm doing wrong but also how I can make it better. You are not one, but Badprenup an others are because they tell me what I'm doing wrong. Please tell how I can improve.
Please understand that Herobrine was never, ever, ever in the game. Mojang just slips those in the changelogs in a vain attempt to be funny trolls.
Adding human mobs spoils the almost alone feeling in the game that worked perfectly for so long. No good reason to water the game down with more generic humans wearing eye patches and camo.
Agreed, Mojang just love trolling 10-year-olds. eh?
I agree with not supporting this idea.
That's not the kind of mindset you want to have for suggestions. You don't want to poop out attributes in a vain attempt to fill in blanks. It's a lazy, uncreative way of doing things. What's with the random goofy 0's replacing the o's there..?
These human mobs are just NPC versions of players with unfitting skins, and we have quite enough helper mobs as is.
Oh, this is a good quote....
Agreed, one should not just print out suggestions left and right.
That is circular logic. Can't use "it would be different" as a REASON for a suggestion because by definition EVERY good suggestion should add something new, and thus different.
"But they could be optional!"
Never use such an excuse - either a suggestion is good or not, being able to turn it off isn't a reason to allow bad suggestions to remain. There ain't an option to turn off say Trading with villagers for example. It's a game feature. It's part of the game. It is NOT configurable. If we allowed suggestions to have the options to be optional or not, then we should also have options to let oak trees drop apple or not (because for some players that oak dropping apples don't make sense) or to have some or some other mob being optional. We'd get gazillions of options. Options are ONLY for super-major things like Large Biomes world type or activating cheats and major stuff like that.
Please read the forum rules and how to post sugestions.
Anyway:
#1 - Any mob with is basically a reskinned player hit box is a big no-no. Think multiplayer servers. When you see a player or a mob, you want to know instantly wether it is a player or a mob, not guess and have to wait and watch it's behavior before being able to tell which is which.
#2 - That "house was sold to human" sign is just so much automated griefing. Easily abused to farm signposts, too, because surely you can't expect the AI to be very bright here. And if AI work is done, existing NPC villagers will take MUCH needed priority here.
#3 - On the subject of AI, detail it's behavior a LOT. AI is *hard* to code in. From what little info you actually provided, this is essentially a neutral mob that roams about until it sees a door and then places a sign next to it. Woopedoo, no.
#34- 25 hit points is an uneven number, which does against the mob design right there (they ALL have an even number of health to make sure that at full health, they get a whole number of hearts and zero "half heart". Right here is the proof that you didn't think things through enough. Most humanoid mobs have 20 health points, just like Steve. That mob you suggest looks even MORE like a human. Why would it even have more health, then ?
What you are saying is only why they're bad. You are not saying they could be improved or why. My skins are cheap, you're correct. But MOJANG are geniuses in video game art. I am simply the player. And I have said plenty to defend myself. You do not have to post to this thread. If you do not care about them, you do not care about them.
Now I'm starting to think you just read what you want to read, and mentally push out anything else. You go "give me your arguments" after I made 3 posts repeating what they were, and you finally respond to them with a "I get the point" post after the 4th time I state them. Come on, really?
It's our job to be constructive, but it's not exactly our job to bring bandages and caulk and fix whatever ailments a suggestion might have. Sometimes a suggestion can not be improved and therefore has no positive things about it. Yes, Mojang's pretty amazing, but it's not like they can make every bad suggestion in the world reshaped into something awesome. Sometimes it's best to never have it at all.
Maybe take a step back and realize and that the negatives on your end, not ours. Don't always treat the non-supporters as posters who have no idea what they're saying. Even you slapped in a feature for your mobs just because "well they gotta do something".
Look, a constructive critic tells me not only what I'm doing wrong but also how I can make it better. You are not one, but Badprenup an others are because they tell me what I'm doing wrong. Please tell how I can improve.
I'm not trying to be offensive, but please don't act like you know exactly how critics should respond, because you've made some invalid and convoluted responses yourself. Just don't.
Your suggestion is overdone, unfitting, not interesting. There is really no way to "fix" that. Like ZTick has been telling, read the suggestion guide.
Rollback Post to RevisionRollBack
The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
No Support. By the way, they would bug out your world and make old computers crash Minecraft. I don't want them opening my chest so they steal my mining supplies. We already have enough suggestions anyways to add humans, so this discussion needs to be locked.
This is very unbalanced, and there is a reason humans aren't in the game. First of all, survival is a theme of loneliness in Minecraft worlds; second of all, what if players on servers change their skins to these; causing trolling/confusion? I wouldn't want other mobs that could destroy any block, or could build or that type of stuff that effects gameplay quite a bit.
herobrine is a joke if you look closly it says removed herobrine most every update
I don't think you understand,i said they removed the human mob from coding, instead of putting "removed human mob" they put removed herobrine. i never said herobrine was real or in the game.
EDIT: Plus i had already clarifyed earlier what i meant, didn't you bother checking?
That's not the kind of mindset you want to have for suggestions. You don't want to poop out attributes in a vain attempt to fill in blanks. It's a lazy, uncreative way of doing things. What's with the random goofy 0's replacing the o's there..?
These human mobs are just NPC versions of players with unfitting skins, and we have quite enough helper mobs as is.
There needs to be a bit more backing to an idea rather than "this is what I want." We already know you want it, otherwise you wouldn't post it. You wanting something doesn't automatically make everyone else want it. Over time Minecraft started out with about 5 human mobs and all of them were scrapped forever with no hope or hint of them returning. This also includes giants and living pigmen.
Your idea isn't an improved version of any human mob, because again, they're just NPC versions of players with unfitting multiplayer-esque skins.
Please read the suggestion guide, because you're using a lot of statements and approaches that don't help out a suggestion in the slightest.
You're kidding right? Seriously, I gave you these arguments like 3 times already.
No support.
Agreed, Mojang just love trolling 10-year-olds. eh?
I agree with not supporting this idea.
Oh, this is a good quote....
Agreed, one should not just print out suggestions left and right.
That is circular logic. Can't use "it would be different" as a REASON for a suggestion because by definition EVERY good suggestion should add something new, and thus different.
"But they could be optional!"
Never use such an excuse - either a suggestion is good or not, being able to turn it off isn't a reason to allow bad suggestions to remain. There ain't an option to turn off say Trading with villagers for example. It's a game feature. It's part of the game. It is NOT configurable. If we allowed suggestions to have the options to be optional or not, then we should also have options to let oak trees drop apple or not (because for some players that oak dropping apples don't make sense) or to have some or some other mob being optional. We'd get gazillions of options. Options are ONLY for super-major things like Large Biomes world type or activating cheats and major stuff like that.
Please read the forum rules and how to post sugestions.
Anyway:
#1 - Any mob with is basically a reskinned player hit box is a big no-no. Think multiplayer servers. When you see a player or a mob, you want to know instantly wether it is a player or a mob, not guess and have to wait and watch it's behavior before being able to tell which is which.
#2 - That "house was sold to human" sign is just so much automated griefing. Easily abused to farm signposts, too, because surely you can't expect the AI to be very bright here. And if AI work is done, existing NPC villagers will take MUCH needed priority here.
#3 - On the subject of AI, detail it's behavior a LOT. AI is *hard* to code in. From what little info you actually provided, this is essentially a neutral mob that roams about until it sees a door and then places a sign next to it. Woopedoo, no.
#34- 25 hit points is an uneven number, which does against the mob design right there (they ALL have an even number of health to make sure that at full health, they get a whole number of hearts and zero "half heart". Right here is the proof that you didn't think things through enough. Most humanoid mobs have 20 health points, just like Steve. That mob you suggest looks even MORE like a human. Why would it even have more health, then ?
Go read these webpages:
http://minecraft.gamepedia.com/Zombie
http://minecraft.gamepedia.com/Villager
http://minecraft.gamepedia.com/Zombie_Pigman
http://minecraft.gamepedia.com/Witch
Look at the amount of detail and how the mobs are described.
Then do the same for your new "mob".
As you can plainly see, your suggestion lacks a whopping lot of details.
In creative mode mobs don't attack you
Now I'm starting to think you just read what you want to read, and mentally push out anything else. You go "give me your arguments" after I made 3 posts repeating what they were, and you finally respond to them with a "I get the point" post after the 4th time I state them. Come on, really?
It's our job to be constructive, but it's not exactly our job to bring bandages and caulk and fix whatever ailments a suggestion might have. Sometimes a suggestion can not be improved and therefore has no positive things about it. Yes, Mojang's pretty amazing, but it's not like they can make every bad suggestion in the world reshaped into something awesome. Sometimes it's best to never have it at all.
Maybe take a step back and realize and that the negatives on your end, not ours. Don't always treat the non-supporters as posters who have no idea what they're saying. Even you slapped in a feature for your mobs just because "well they gotta do something".
Dude, seriously. Read the suggestion guide.
I'm not trying to be offensive, but please don't act like you know exactly how critics should respond, because you've made some invalid and convoluted responses yourself. Just don't.
Your suggestion is overdone, unfitting, not interesting. There is really no way to "fix" that. Like ZTick has been telling, read the suggestion guide.
The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
Hello.
herobrine is a joke if you look closly it says removed herobrine most every update
This is very unbalanced, and there is a reason humans aren't in the game. First of all, survival is a theme of loneliness in Minecraft worlds; second of all, what if players on servers change their skins to these; causing trolling/confusion? I wouldn't want other mobs that could destroy any block, or could build or that type of stuff that effects gameplay quite a bit.
I don't think you understand,i said they removed the human mob from coding, instead of putting "removed human mob" they put removed herobrine. i never said herobrine was real or in the game.
EDIT: Plus i had already clarifyed earlier what i meant, didn't you bother checking?