Ok so a lot of people suggested two common things: An exploding fish, and a kracken or something similar, of course, this really isn't either, but it's quite similar to both in many aspects.
The Abyssal Squid is a large squid, 1 block wide and 4 blocks tall. It has a unique method of attack, and attacks players, squids and guardians.
Health: 30 (15 )
Easy Attack: 1 ()
Normal Attack: 3 ()
Hard attack: 5 ()
The Abyssal squid does collision damage as normal, but also has a unique attack. When it attacks, it swims over it's target, and then creates an explosion behind itself, which does not damage the squid. The Inkplosion looks like a normal explosion but is textured black with dark grey patches. It does 10 damage on the hardest difficulty setting, 6 on normal and 3 on easy. It doesn't destroy blocks, and cannot be used on the surface.
It's model is similar to the squid model, except it's more realistic, with a longer, more conical shape, and fins on the top of it's head. It's eyes are on the sides of it's body, and it has 2, 1 block longer arms coming off of it. Keeping in the style of more advanced models in 1.8, the Abyssal squid's tentacles have two segments, and it's arms have 3. The Abyssal Squid is dull red in color, and has blue eyes.
The Abyssal Squid drops 3-8 Ink sacs, and 1-3 prismarine shards, and 2-8 bonemeal from past victims.
Abyssal squids will spawn rarely at night in ocean biomes (not in rivers or anything like that), and only a Y: 30, or below. Guardians will actively attack Abyssal squids, and Abyssal Squids will attack Guardians. In order to prevent grinding and lag issues, squids, abyssal squids, and Guardians will now no longer drop items if killed by eachother.
I like the idea but I have one question. Why? Don't take that as an insult but it Only drops Ink sacs, Which are not hard to get.
Guardians already make the sea's more dangerous and this feels like it would just make the ocean a turnoff when wanting to go there as they would spawn all the time rather then at night. You did not specify on this so I'm assuming that. Making the ocean dangerous is a turnoff to going there especially when the target hostile does not drop anything useful. Guardians are ok because they only spawn at ocean monuments.
If they drop something of use, Id be ok with more underwater mobs but as of now. No support.
Oh, sorry, forgot to specify spawning info.They would spawn rarely at night, about as rarely as an enderman. They would also only spawn in ocean biomes (and obviously the ocean sub-biomes like deep oceans), so they would never spawn in rivers or in ponds.
The main purpose would be to add some danger to the oceans, as currently there's nothing to worry about if you're in the ocean, as hostile mobs are nonexistant off of shores and water temples.
Oh, sorry, forgot to specify spawning info.They would spawn rarely at night, about as rarely as an enderman. They would also only spawn in ocean biomes (and obviously the ocean sub-biomes like deep oceans), so they would never spawn in rivers or in ponds.
The main purpose would be to add some danger to the oceans, as currently there's nothing to worry about if you're in the ocean, as hostile mobs are nonexistant off of shores and water temples.
well think of it as this perspective. they spawn rarely. this creature adds an elements that most players wouldn't like, Complete unpredictability. Yes creepers are unpredictable in some cases but they can be predicated and expected. Unless I light up the whole ocean, I might never know when they are commin. I know the ocean is dangerous, so most players would just avoid it. the Ocean needs a reason to go there before you add something dangerous because then it doesn't become a trial you must face to get something it just becomes "Huge things are out there, don't go out there"
lets be honest, if they dropped something good some would go fight it. But with no reason to go its just a hassle. People go to mineshaft's to get something knowing the danger. if there is no reward, people wont bother.
I definitely would not want a hostile squid that could literally spawn anywhere in the ocean during the night, regardless of how rare they are. These would just cause chaos and disturbance.
I'm a huge fan of the idea, and the mob seems very creative. However, I think that it would be better if it had better drops (e.g. Whale Bones like rommn suggested) and it never left the depths of the ocean, so that it would only attack players actually looking for something valuable at the bottom of the ocean. This would allow the more peaceful Minecraft players to traverse ocean biomes safely and without trouble.
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I like the idea but I don't see the reason for this. I mean, it is cool and all to have a hostile mob that would be in the ocean for once, but you are lacking reasoning. The drop is really not worth it either because all it is, is ink sacs which I can get by walking 25 blocks from my house and killing some passive squids. I think, a reasonable drop would be some type of weapon or ink sacs with some type of material such as leather, etc.
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Ok so a lot of people suggested two common things: An exploding fish, and a kracken or something similar, of course, this really isn't either, but it's quite similar to both in many aspects.
If an explosion happens underwater in Minecraft, it cancels out its damage, so hopefully you're not suggesting an explosive underwater mob without a proposed change on how underwater explosions work.
How big's the explosion?, what's its blast radius in cubic meters (Minecraft blocks)?
Is this explosion attack its only attack?, 'cause I was hoping it could use its tentacles too, that and I'm iffy about the explosion not effecting the player as explained above :/
Squids should not drop leather. Period. That's illogical.
If it does "10 damage on the hardest difficulty", what about the other difficulties?
No, just NO that is STUPID where is the logic? I dont think I should even need to explain this
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On other topics, I give the idea a round 63.4827 support. It needs better drops, as everyone else says. Maybe something that would gove a new potion effect?
Pretty much, 65%support. Maybe if they also spawned with normal squids around them?
No, just NO that is STUPID where is the logic? I dont think I should even need to explain this
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On other topics, I give the idea a round 63.4827 support. It needs better drops, as everyone else says. Maybe something that would gove a new potion effect?
Pretty much, 65%support. Maybe if they also spawned with normal squids around them?
There needs to be a decent incentive to dive 20+ blocks down underwater to fight a mob. Otherwise, what's the point of having them at all?
The Abyssal Squid is a large squid, 1 block wide and 4 blocks tall. It has a unique method of attack, and attacks players, squids and guardians.
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Guardians already make the sea's more dangerous and this feels like it would just make the ocean a turnoff when wanting to go there as they would spawn all the time rather then at night. You did not specify on this so I'm assuming that. Making the ocean dangerous is a turnoff to going there especially when the target hostile does not drop anything useful. Guardians are ok because they only spawn at ocean monuments.
If they drop something of use, Id be ok with more underwater mobs but as of now. No support.
The main purpose would be to add some danger to the oceans, as currently there's nothing to worry about if you're in the ocean, as hostile mobs are nonexistant off of shores and water temples.
My profile picture is from http://www.cachemonet.com, I'm an admin on the Minecraft Fanon Wiki
"The good you do today will be forgotten tomorrow; do good anyways" ~Abel Muzorewa
well think of it as this perspective. they spawn rarely. this creature adds an elements that most players wouldn't like, Complete unpredictability. Yes creepers are unpredictable in some cases but they can be predicated and expected. Unless I light up the whole ocean, I might never know when they are commin. I know the ocean is dangerous, so most players would just avoid it. the Ocean needs a reason to go there before you add something dangerous because then it doesn't become a trial you must face to get something it just becomes "Huge things are out there, don't go out there"
lets be honest, if they dropped something good some would go fight it. But with no reason to go its just a hassle. People go to mineshaft's to get something knowing the danger. if there is no reward, people wont bother.
My profile picture is from http://www.cachemonet.com, I'm an admin on the Minecraft Fanon Wiki
"The good you do today will be forgotten tomorrow; do good anyways" ~Abel Muzorewa
I definitely would not want a hostile squid that could literally spawn anywhere in the ocean during the night, regardless of how rare they are. These would just cause chaos and disturbance.
I'm a huge fan of the idea, and the mob seems very creative. However, I think that it would be better if it had better drops (e.g. Whale Bones like rommn suggested) and it never left the depths of the ocean, so that it would only attack players actually looking for something valuable at the bottom of the ocean. This would allow the more peaceful Minecraft players to traverse ocean biomes safely and without trouble.
Unless it have some good drops
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I like the idea but I don't see the reason for this. I mean, it is cool and all to have a hostile mob that would be in the ocean for once, but you are lacking reasoning. The drop is really not worth it either because all it is, is ink sacs which I can get by walking 25 blocks from my house and killing some passive squids. I think, a reasonable drop would be some type of weapon or ink sacs with some type of material such as leather, etc.
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I would only fully support that if the drops were like, Abyssal Squid Teeth which would be used to make Abyssal Squid Daggers or something.
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"The good you do today will be forgotten tomorrow; do good anyways" ~Abel Muzorewa
If an explosion happens underwater in Minecraft, it cancels out its damage, so hopefully you're not suggesting an explosive underwater mob without a proposed change on how underwater explosions work.
BA
The explosion would cover the radius of TNT, and isn't supposed to destroy blocks, as it's an Ink attack.
Also, the Explosion wouldn't be it's only attack, as if the player touched any part of the squid, including it's tentacles, they would be injured.
(I will add info on it's other attack damages though).
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"The good you do today will be forgotten tomorrow; do good anyways" ~Abel Muzorewa
No, just NO that is STUPID where is the logic? I dont think I should even need to explain this
----------------------------------------------------------------------------------/------------------------------
On other topics, I give the idea a round 63.4827 support. It needs better drops, as everyone else says. Maybe something that would gove a new potion effect?
Pretty much, 65%support. Maybe if they also spawned with normal squids around them?
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There needs to be a decent incentive to dive 20+ blocks down underwater to fight a mob. Otherwise, what's the point of having them at all?
It'd be like if we made endermen drop gold, it simply doesn't make sense.
My profile picture is from http://www.cachemonet.com, I'm an admin on the Minecraft Fanon Wiki
"The good you do today will be forgotten tomorrow; do good anyways" ~Abel Muzorewa
So what sort of valuable object should be dropped? Should a new one be added just for this case? Then what would it be used for?
A new potion ingredient is what I say.
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You can support my suggestions at:
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