After fumbling with the doors, I came up with this idea, as I thought that this may benefit those who are building modern buildings, and you can also look through the glass.
First off, like the current doors, there is an iron version, and a wood version.
Recipe:
AND
The door itself will take up to spaces, and will rotate from the middle. They will be free-moving. However, if you put an electricity current near it (switch or redstone torch under it), it will lock up and automatically revert back to 180 degrees.
Quick answers:
Q:Can mobs push the door? A: Yes, but not if it's locked.
Q: What happens if you hit the door? A: It will swing. To destroy it, repeatedly hit the hinge.
Q: Drops? A: The double doors.
Q: What happens if I build something that's in its path? A: You can't build in it's neutral form (180 degrees), but anything in the actual path will stop the door.
Design basis (But with 2 panes, not 4) :
:3
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In theory it sounds nice, but if anything, I think revolving doors in-game would be more cumbersome than regular doors.
A door is simply Open -> Enter. I suppose the only hitch is having to close it later, requiring you to turn around and that gets annoying. This is an advantage to a revolving door, no worrying about closing it!
On the other hand, a revolving door would have to be quite wide to comfortably navigate through. There's also the potential of getting stuck; what if multiple people try using it? As long as there's a lock function, the revolving door would be very abusable; others could lock people inside one of the door segments. As well, I think network latency and load on MP servers would make it hard for the door to operate smoothly; choppy rotation (cumbersome).
I predict a lot of problems arising if this were to be implemented into the game.
What about an automatically opening and closing gate?
The solution, I believe, is quite simple. Right-clicking on the door will open it up just a crack- and then you push your way through one of the sides. Once the door has done a complete 180 degree turn it "locks" again.
The only thing that will cause a door to become "unlocked" is a player right clicking on the door or a Redstone Wire... logic gate... thing. :]
2x2, two blocks wide, two blocks high, as mentioned in the first post.
It could work that way, 2 blocks wide, but unless the door was aligned at a 180 degree angle I still think it would be hard to smoothly pass through the door.
The 'lock' function puts the door automatically back at 180 degrees (horizontal), so a player can't get trapped.
I see, so even if a person would be in the middle of navigating through the door, locking it would just push them through rather than trap them?
Two pressure plates on both sides of a door?
Hm, yeah - you got me there.
I'm skeptical, but to be fair, if I heard from a developer that this could work I'd be more in favor of it. You have interesting idea!
I think its a good idea just it might be quit buggy at first and one suggestion what if you could freely move the wooden one but the iron one needed a redstone current just a thought
First off, like the current doors, there is an iron version, and a wood version.
Recipe:
AND
The door itself will take up to spaces, and will rotate from the middle. They will be free-moving. However, if you put an electricity current near it (switch or redstone torch under it), it will lock up and automatically revert back to 180 degrees.
Quick answers:
Q:Can mobs push the door?
A: Yes, but not if it's locked.
Q: What happens if you hit the door?
A: It will swing. To destroy it, repeatedly hit the hinge.
Q: Drops?
A: The double doors.
Q: What happens if I build something that's in its path?
A: You can't build in it's neutral form (180 degrees), but anything in the actual path will stop the door.
Design basis (But with 2 panes, not 4) :
:3
Have a ham.
Good sir, I award you with one Notch.
Have some gold.
Yes, i did play during indev. It doesn't make me any better then you though, so stop acting like it does.
[Diamond] [Diamond]
A door is simply Open -> Enter. I suppose the only hitch is having to close it later, requiring you to turn around and that gets annoying. This is an advantage to a revolving door, no worrying about closing it!
On the other hand, a revolving door would have to be quite wide to comfortably navigate through. There's also the potential of getting stuck; what if multiple people try using it? As long as there's a lock function, the revolving door would be very abusable; others could lock people inside one of the door segments. As well, I think network latency and load on MP servers would make it hard for the door to operate smoothly; choppy rotation (cumbersome).
I predict a lot of problems arising if this were to be implemented into the game.
What about an automatically opening and closing gate?
The only thing that will cause a door to become "unlocked" is a player right clicking on the door or a Redstone Wire... logic gate... thing. :]
Excellent idea!
2x2, two blocks wide, two blocks high, as mentioned in the first post.
The 'lock' function puts the door automatically back at 180 degrees (horizontal), so a player can't get trapped.
Two pressure plates on both sides of a door?
It could work that way, 2 blocks wide, but unless the door was aligned at a 180 degree angle I still think it would be hard to smoothly pass through the door.
I see, so even if a person would be in the middle of navigating through the door, locking it would just push them through rather than trap them?
Hm, yeah - you got me there.
I'm skeptical, but to be fair, if I heard from a developer that this could work I'd be more in favor of it. You have interesting idea!
Ah! I was thinking that too. Yeah, that'd would definitely ease things up.
Ah! I was thinking of a two pane as well, I assumed you had a 4 pane in mind. Yeah, that'd would definitely ease things up.
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Please read these two threads:
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2572194-please-read-this-before-making-a-suggestion-v2-0
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/44180-for-the-critics-ftc
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